Core Design Loses Grip On Lara 33
Thanks to an anonymous reader for pointing to an Eidos press release discussing major changes to the Tomb Raider franchise. Following the recent resignation of the managing director of Tomb Raider developers Core Design, seemingly due to the disappointing reception for Tomb Raider:Angel Of Darkness, Eidos has announced that "...in recognition of the Company's need continually to enhance the value and maximize the commercial opportunity of one of its key franchises, for which all intellectual property rights belong to Eidos, the Board has concluded that it will transfer development of the franchise to its Crystal Dynamics studio in the U.S." Crystal Dynamics are probably best known for the recent titles in the Legacy Of Kain series, so it'll be interesting to see what they make of the latterly lackluster Tomb Raider franchise.
fp (what they need to do) (Score:1)
Re:fp (what they need to do) (Score:1)
And pointing out FF as the paragon of not reusing characters is probably the worst possible choice, as gamers are always clamoring to bring back old FF characters (and what we get for all the trouble is a glorified "Barbie's Big Adventure in the Scary World!" aka FFX-2, but that's a whole different story).
Re:fp (what they need to do) (Score:1)
Re:fp (what they need to do) (Score:1, Insightful)
Originally it did well because it was a fun action adventure where you play a chick with gigantic breasts.
True. However, it *also* had a new type of gameplay, namely a 3D platformer melded with a bit of action and a lot of exploring. Very cool when it first came out; the T&A were simply bonuses on top of that (though to me, that was always lame - polygons don't reall
Re:fp (what they need to do) (Score:1)
Re:fp (what they need to do) (Score:1)
Re:fp (what they need to do) (Score:3, Interesting)
The Key to Tomb Raiders Sucess (Score:2, Funny)
Re:The Key to Tomb Raiders Sucess (Score:1)
Good choice (Score:5, Insightful)
Unlike Eidos proper, they tend to make deep games that rely upon a combination of exploiting good engines and telling a story that at some fundamental level shocks the player. If Laura Craft is going to move away from "Walk to the edge. Hop back. Take two running steps and jump." style gameplay, it needs to be moved away from the group that has been working on it for years.
They need to give Laura a harder edge and a totally revamped control scheme. So long as she remains in a world overpopulated by keys and locked doors, the series will stagnate. If on the other hand she has to assassinate a mob boss who has seen her face and survive the escape attempt, the series could take on a whole new level.
Of course this being Crystal Dynamics, who have never put out a truly episodic game in their lives, the gameplay will probably be heavily based in exploration rather than in missions. But still, such open worlds could cut to the heart of what Laura Croft is about.
Now we need to find a good producer to pull the movies out of the doldrums. Cameron, anyone?
Re:Good choice (Score:2, Interesting)
Tomb Raider games are not deep things. They are about vertigo, sudden surprises and a unusual but shallow female english protagonist.
The formula gets boring pretty quickly.
Re:Good choice (Score:2)
They will also probably be able to make use of the excellent-looking game engine from the upcoming Legacy of Kain: Defiance, rather than using Core's. One of the biggest complaints I've heard about AoD is that the game still controls like the original TR, whereas Defiance is geared towards fast comb
Re:Good choice (Score:2, Informative)
"who have never put out a truly episodic game in their lives, "
Arguable. SR2 was fairly episodic, with the different time periods forming the framework for the episodes. My concern with handing the franchise to CD is that they seem to spend a lot of time building cutscenes to tell a story at the expense of gameplay - SR2 in particular is reduced to a game that can be played in hours if you skip the cutscenes*. If they can combine decent, deep stories with varied and interesting gameplay, then TR may have
Honestly (Score:2, Insightful)
Anyways, CD may make a tight TR game, but it's hard to predit whether the spirit of the original will be lost or discarded in favor of var(currenttrendinvideogameindustry) or float(increasing age of video game players).
M
Why don't they just 2.0 the game? (Score:2)
1) Fix the stupid bugs with Angel of Dorkness.
2) Name it AoD 2.0
3) Offer free upgrades and apologies to the few people who bought 1.0
4) Everyone else has to pay
5) regain lost honor
6) Profit!
Re:A porn movie... (Score:1)
I wan't to see Lara in a porn movie.
Then just do a search on Kazaa for 'Nude Raider'.
overdue? (Score:1)
Here's an idea! (Score:2)
give it 3D0! (Score:2)
Lower it into the ground already (Score:2)
Re:Lower it into the ground already (Score:1)
Note to Eidos (Score:2)
Media Industry is full of corporate crap (Score:5, Interesting)
Core Design at the time was synonim of quality, of a good group that could make his own name to stand out.
Then Playstation came out, Commodore crash and burned, and Core Design found herself to do three things:
After Tomb Raider 1, Eidos put the gun to Core Design's head and said: "if you want more money (a) surrender Lara Croft, (b) publish other Lara Croft games. No, we are not Nintendo, don't even TRY to do something else or you are OUT".
Now what happens when the public gets tired of playing the same games for 7 times in a row?
What happens if you get the same team to reprogram the same game for 7 times in a row and NO research and development (which is IMPORTANT in the Videogames Market, Japanese do a great deal of R&D)?
What happen if in a franchise you put more hype than substance?
You got it: you produce lame ass games and people will let them stay on the shelves.
That was the rule in 1980 with Commodore 64 and Nintendos, that is the rule nowadays.
Eidos taking Lara Croft from Core Design and giving the scepter to Crystan Dysuxmix is the sign that the dickheads at Eidos haven't understood a shit of what makes the videogame industry tick, and even if they have good developers and marketers under them they will soon be doomed. It happened to Square and to Sega which produced excellent games to be on the brink of death, why shouldn't it happen sooner or later to Eidos?
Maybe Core is having a party right now because they already tried to kill the bitch some time ago (wasn't Lara supposed to be dead at the end of "The Last Revelation"? Or at least >?) and maybe they programmed the new videogame with their own asses just to say screw you to Eidos and screw you to Paramount... I wouldn't be surprised by that
Anyway in 80s and 90s was the success of a movie that made or ruined the career of videogames. Paramount bitching about the poor sales of the videogame that reflected on the movie is someone spewing LIES to save their asses. A Movie Sells Itself. Final Fantasy: The Spirit Within, it was a great movie but wayyy off-topic from Final Fantasy. Its sales were low. But Final Fantasy VII, VIII, and IX, and the subsequent X were great sellers. Why do we have to believe to Paramount and Eidos corporate shit?
And now mod me down as troll and flamebait, but American Videogame Industry is good for RPGs, FPs, Strategy Games, and might be good for sports games as well, but for action games American Videogame Industry sucks my balls.
Re:Media Industry is full of corporate crap (Score:1)
Re:Media Industry is full of corporate crap (Score:2, Interesting)
Actually, I think Eidos just did them a huge favour, because Eidos forced the game to release to meet a fiscal quarter anyway, and the game did sell pretty well at f
Re:Media Industry is full of corporate crap (Score:2)
If basic 2D action games were popular enough to be profitable, they would still be being made for today's consoles. IMO, though, they're totally played-out.
Re:Media Industry is full of corporate crap (Score:1)
Bad sales for the real reason (Score:1)
Re:Bad sales for the real reason (Score:1)
Oh, and the game didn't sell poorly at all, it's #2 on the sales charts for the year so far. The sales may, however, have dropped significantly after everyone figured out the horrible condition it was in.
Go the way of Metroid Prime (Score:1)
If it where up to me I would drop the cartoony Uber tit look of Lara Croft, keep her sexy but more real looking, take a pinch of Splinter Cell.. a hint of GTA(being free with what you can do) and steal a chunk from Metroid Prime. Add a good backstory, throw some actual history onto the tresures you are nicking and throw a bit of first person in there as well.
but thats just my 2 c
Re:Go the way of Metroid Prime (Score:1)
I think a lot of gamers bought into this game because they WANT more of the same, just a little better and updated. I think it is now called a franchise because (some) gamers were looking for these very qualities.
I was eagerly anticipating AOD for the PS2 and after Lara hurled herself off a Parisienne balcony for