Games As A Multitasking Aid? 21
Thanks to the MIT Technology Review for their article discussing the value of videogames in teaching multitasking skills. The opening paragraph posits: "Playing computer games doesn't shorten kids' attention spans - it helps them to manage competing demands in the new era of 'continuous partial attention.'", and goes on to suggest that "...much as earlier civilizations used play to sharpen their hunting skills, we use computer games to exercise and enhance our information processing capabilities", although the article's author, Dr.Henry Jenkins, warns that these new skills "...should not come at the expense of older forms of literacy."
depends (Score:2, Insightful)
But think about it for a second? What about other software? If a windows user installs unix, doesn't he (eventually) learn a
Re:depends (Score:2)
Re:depends (Score:3, Interesting)
Note that my references to Quake are in respect to the one, original Quake.. the versions 2 and 3 of Quake are wholy diffenent animals.
Re:depends (Score:1)
I don't think playing Quake did anything positive for my programming skills, although all the time spent writing mods and admin tools may have
Re:depends (Score:1)
Abstraction (Score:2)
Once learnt though, I feel it definitely expands the problem solving approaches available in a persons repertoire.
Q.
Re:Abstraction (Score:1)
When my dad sets up a new computer for some
"exercise and enhance our information processing" (Score:5, Informative)
Re:"exercise and enhance our information processin (Score:3, Informative)
Its all about Situational Awareness, a concept the military has known about for a long, long time. Good games (the fun ones) are all about situational awareness: knowing the environ
Re:"exercise and enhance our information processin (Score:1)
in this context 'fun'==intresting, be it books, movies, pcgames.. if you don't care at all what happens in the book you will just drop reading it given the chance (if you don't, you obviously do care). many players drop most of the games halfway their supposed gaming life(whatever that may be) because the game fails to intrest them enough(it's only fun for a short while).
part(heck, all) of nethacks long lasting appeal must be this 'getting i
Re:"exercise and enhance our information processin (Score:1)
Video Games made me smart! (Score:1, Funny)
Multitasking Games (Score:1)
Well... (Score:1)
Windows Gaming and the dreaded pop-up (Score:3, Funny)
Why do Windows folk put up with this?
Appropriately timed article it seems
Re:Windows Gaming and the dreaded pop-up (Score:1)
Why do Windows folk put up with this?
We don't, because we do one of two things:
-Shut off IM when playing games
-Set the IM not to popup the damned message windows
Most IM systems have other ways to notify you of an incoming message than to just put it in your face, such as changing the icon in the notification/status area, or playing a sound (I shut off all sounds in IM clients, though). Games are notoriously bad at handling multit
Re:Windows Gaming and the dreaded pop-up (Score:2)
I've seen it happen with UNIX-based apps, but it's incredibly rare.
Female Gamers and Multitasking (Score:3, Interesting)
All of us have had the experience where we felt we should have been able to complete some task/race/frag/whatever but became "flustered" and hence failed to respond appropriately within the time constraints.
I had previously considered this exact subject as a contributing factor in the different percentages of game type usage between males and females. In particular with regards to the physiological differences in brain morphology between the sexes.
Women have a measurably larger corpus callosum and anterior commisure - both resposible for interconnecting hemispheres of the brain - and this has long been assumed to be the cause of the equally measurable advantage that women have over men in (non-spatial) multi-tasking.
I assume this would have an effect on exactly what, on average, representatives from each sex would find challenging or tedious in the contect of gaming.
I have wondered how much research the game production studios have put into these concepts. The game market is maturing very rapidly, and any companies that can effectively leverage this previously largely untapped audience will have a huge advantage over their competitors...
I would love to hear any feedback from women /. readers, especially any games that you really like/dislike. /." posts start, my wife reads it so STFU).
(And before the "there are no women on
Q.
Multitasking vs. getting stuff done (Score:2)
heh heh (Score:2)
What shortens kids' attention spans is tearing them away from the video game every 30 minutes to help you hook up/set the clock on your VCR, do the dishes, fold the laundry, or other such tasks which are more fun to simply ignore.