MMOG Subscription Chart Updated 31
Thanks to the folks at GameGirlAdvance for pointing to Bruce Sterling Woodcock's newest update of his MMOG subscription chart. This update has newer subscription numbers for many of the MMOG leaders, and has added games such as EverQuest: OA, Shadowbane, EVE Online, and Star Wars Galaxies to the chart, commenting that the recent market shows "...the market competition is fierce and the cannibalization of subscribers is now clearly evident... [but] there is still possibility for large success, as the more recent launches of Ragnarok Online in Japan and Star Wars Galaxies have shown."
Where's Phantasy Star Online? (Score:1, Troll)
Re:Where's Phantasy Star Online? (Score:1)
Things really started going downhill ever since games.slashdot.org.
erm... (Score:2)
(yes, yes, I know, but it's a joke - laugh!)
Cannibilization? (Score:4, Insightful)
Both have grown very very rapidly, perhaps because of extensive betas. Once you have an investment in the game it can be hard to leave it. You know the game, and you know the people around it. In fact, as a beta tester you've probably got some reputation in line when the full release comes out. This investment in bits on a remote computer mentality is what keeps subscribers around even after new people show up en masse, even after new games have shown up en masse.
Re:Cannibilization? (Score:2, Informative)
There's been some discussion of this on the AO boards. From what I hear, SWG is too buggy and requires too much sit-around-and-wait time compared to AO for the players who post there to switch.
Of course, we'll have to wait and look at the numbers. Also, AO is releasing an expansion this month, that might keep a few would-be-switchers to stick around.
Too bad th
Re:Cannibilization? (Score:1)
To remain flat in a growing market is to be losing marketshare. As the market growth slows and competition increases you will that the games that are currently flat will begin to decline. There is always some level of turnover (old players retire and new players join to take
PlanetSide:Fun for some, buggy as hell for others (Score:2, Informative)
Launched in April 2003, Sony has yet to release any subscription figures for PlanetSide, and I lack any data to make a good estimate. http://planetside.station.sony.com"
Yeah, well PlanetSide's stability and technical support is a joke - not to mention that they're still working out the gameplay itself.
Re:PlanetSide:Fun for some, buggy as hell for othe (Score:1)
But I'm biased - I was banned from the game for trying to heckle tech support into actually helping me with the game. It might be great squad tactics, but it sucks when you crash 5 times in an hour trying to play. When I couldn't find my crash log to report the problems (PlanetSide "forgot" to
Re:PlanetSide:Fun for some, buggy as hell for othe (Score:1)
The game for a FPS has no equal in what it does. Big HUGE fights. It's main problem is how to encourage those fights. At the moment the main fighting force is the "Zerg", which is 100+ players of one empire sticking together and steam rollering the other sides. However when two Zergs meet that is when the fun happens...
There
Okay (Score:5, Funny)
Re:OH MY GOD EVERQUEST SUCKS (Score:2, Informative)
Everquest, on the other hand, has (for the most part) been stable for years now. Despite how many bitch about EQ's terrible service, after playing for two years I can sincerely say it's a pretty solid game.
Re:OH MY GOD EVERQUEST SUCKS (Score:1, Offtopic)
Resource harvesters are player-built structures like houses which can be placed down on the land, and will extract resources from the ground 24/7 so long as they have power and energy.
Players can also "manually" extract resources by a process called "sampling", but it requires that the character stay in one spot while they gather the resources.
As of now, harvesters do not gather nearly as many resources as a player who is sampling
Re:Neocron missing (Score:1)
Re:Neocron missing (Score:1)
That being said Neocron (of which I am a long time player) seems to be not getting very far, ceratinly not on the server that I play on. There are many issues within the game not least of content and HUGE player ability gaps.
Though having sauid that I keep on coming back, I keep on loading it up and running around for hours praying no one will blast my monk to pieces with a
Realm Online (Score:2, Informative)
Plans call for massivly upgrading the game and starting to advertise it. Something that hasn't been done in almost 5 years. Expect free trial accounts to come out in the next month or two. Check in if you want to experience some good old classic MMORPG.
The Realm Online [realmserver.com]
Calmiche,
Glad to see EVE on the list (Score:2)
It's firmed up nicely from the retail release, *most* of the issues in some of the reviews have been fixed.
What I am relaly waiting for (Score:1)
Dark Ages of Camelot is Still the Best (Score:1)
Funnest end-game around. (RvR warfare)
The most balanced team based combat system.
You don't have to whack bunnies all day to "have fun"
There is no resource mining, you don't really have to "work" to play the game.
That being said, the Economy is stupidly hard in DAoC.
Having played EQ, UO, AO, E&B, SWG, and SB... I have to say that DAoC is still the best MMORPG out there.
What it lacks in content, it more than makes up for in Realm vs. Realm war fun!
Subtract 1... (Score:1)
Maybe I'll check them out in 6 months if they improve things.
wow (Score:1)
WWII Online (Score:1)
very last post, I win again! (Score:1)