EA Origin to Reveal Ultima-X Odyssey 28
Sutekh-Acolyte writes "Richard Garriott and the other founders of Origin may be gone, but the developer is still alive and kicking. Electronic Arts is hosting an event in San Francisco on August 21-22, dubbed 'EA-X Event'. It'll give around 100 hardcore MMORPG gamers and select members of the gaming press a first look at Origin's secret project that previously has been almost entirely in the dark up until now: Ultima-X: Odyssey. It will be interesting to see if UXO brings some innovation to MMORPGs or lives off the genre's popularity." As well as the movie on the EA-X site, there's a good summary of current information at RPGDot, and Ianstorm.com has a gallery of new 3D renders from Liquid Development, who seem in some way related to an unannounced Ultima project.
but will it be same? (Score:1)
I would like to hear your answers?
Re:but will it be same? (Score:2)
Re:but will it be same? (Score:1)
Tedious or Terrific? (Score:2)
The number of MMOG's springing up with little or no innovation, fun, interaction, or really anything else that might keep you entertained, is attrocious.
Here is an idea game developers. Why don't you decide on a game that YOU would like to play, then build it!
So many seem to be cynical attempts to lock in players with time-delays designed to squeeze as much money as possible from anyone willing to give it a try.
Bah Humbug, I say.
Q.
YARG! (Score:1, Offtopic)
Parent is ON topic (Score:1)
Re:Parent is ON topic (Score:1)
Yawn. (Score:3, Insightful)
In short, I want to say to the folks who keep making MMORPGs: where's the beef? Give us substance, not shallow rat-hunter 3d crap!
Re:Yawn. (Score:1, Funny)
Maybe it's under the pickle.
Re:Yawn. (Score:2)
Not really related to UXO, but UO... (Score:5, Interesting)
They've gone for good. Richard, or Lord British, and the rest of the founders, are idealists.
In the beginning of UO, Lord British and Designer Dragon insisted that there should have a completely free environment in which online players could create their own economy and communities. The free economy system collapsed immediately as players to players trading couldn't drive the in-game economy, and player-oriented craftsmanships weren't be able to take a major part in economy; thus we still had to rely on gold and treasure respawning. Unrestricted players' behavior did not result in healthy grow of communities, but instead a living hell of PK-everywhere.
LB and DD's idea could have been suceeded, if there's no exploits and abusive behavior does not affect others, but that kind of ideal online environment simply doesn't exist.
UO had undergone radical changes after LB, DD and the rest of idealists were gone. House system, for example, has been changed such that the ownership doesn't rely on just one in-game stealable object - key, and trading become more secure. That kind of changes would not be seen when LB still around.
Although it's many years too late for a 3D UO to come, but I'd absolutely give UXO a try.
Re:Not really related to UXO, but UO... (Score:5, Interesting)
Re:Not really related to UXO, but UO... (Score:3, Interesting)
While this failed to lure the masses into the great game and only paved the way for Everquest's monumental success, this "PK Hell" of your's created the largest MMORPG niche of pure dog eat dog PVPers ever seen. UO started out as a PVP game and slowly became more and more impotent in that area. Gone are the days in UO where all you needed was a mildly developed character and equipment t
Re:Not really related to UXO, but UO... (Score:2)
IIRC its something like
Real Life (tm) > EQ > UO > all else
Re:Not really related to UXO, but UO... (Score:2)
Re:Not really related to UXO, but UO... (Score:2)
Re:Not really related to UXO, but UO... (Score:2)
Lack of content, say it with me now... (Score:4, Interesting)
When 6 people jump every single respawn anywhere in the world you are going to have some problems.
Now I understand a lot of content has been added since the bad-old-days when I used to play it. but as someone who played the game in its first year and watched them nerf everything to hell until there was nothing left to do, I can tell you that lofty ideals of the creators had less to do with the smoking crater the game turned into than the whip cracking suits that pushed it out the door a long time before it was ready to go live.
Re:Lack of content, say it with me now... (Score:3, Interesting)
Correct, but i have to throw in, that i read that UO was originally designed for about 300 to 500 players per shard (more like the other MMO's/MUD's back then) and they completly got overrun with players since they didnt expect that much interrest in this kind of games in the first place.
This also explains the openness
Re:Lack of content, say it with me now... (Score:2)
Re:Not really related to UXO, but UO... (Score:2, Informative)
The game was hardly the PK-Hell environment it is made out to be. Did people PK, yes. Were there hordes of PK's everywhere? No.
What I find funny about the game is the only people still playing are the ones who like the PvP system and some roleplayers.
If LB and DD hadn't spent so much energy chasing away a lot of the PvP, with stat loss etc... set UO would be a lot more popular.
And if you want to see what DD's ideals on a game are, take a peek at SWG.
Re:Not really related to UXO, but UO... (Score:1)
I'll take a living hell of PK-everywhere over the living hell of being in the disneyland that is SWG any day.
Origin is gone (Score:4, Funny)
Sorry, but Origin died a long time ago. It's nothing more than an a part of EA now.
There is no Origin, only Zuul!
Re:Origin is gone (Score:1)