Retail Game Advertising Rises Sharply 19
Thanks to Reuters/Yahoo for their report indicating that retail advertisements for video games in newspapers rose almost 77 percent in the second quarter compared to a year earlier. Interestingly, the survey also found that "...more than 40 percent of game ads in the quarter were for games costing $49.99, the usual price for top titles, compared with about 33 percent in the prior quarter. At the same time, the number of ads for discount $19.99 titles declined." Does this show companies are concentrating more on full-price wannabe blockbusters, as opposed to cut-price shovelware? In another intriguing finding, the survey also revealed average GameCube software prices at $26, compared to more than $33 for both PlayStation 2 and Xbox.
No (Score:1)
It just means that they're charging full-price for shovelware.
Advertising and Shovel-ware (Score:2, Interesting)
Re:Advertising and Shovel-ware (Score:2)
All of those games were good. This is a fairly strong collectiong to start with. They are adding new games all the time.
This makes sense (Score:3, Interesting)
I saw this first hand after recently launching GameFarmer [gamefarmer.com], a service which compares console video game prices and allows users to set price alerts on games in their wishlists. Most gamers purchase preowned or set price alerts on new games right away, many times before they are released in stores.
I think a lot of it also has to do with the fact music sales are slipping and video games are still growing at a very healthy rate. In many cases bridging the lost revenue gap at places such as Wal-Mart and Target (who has an extensive online gaming advertising campaign).
Can we keep the editorializing to a minimum? (Score:2, Insightful)
Are you saying these are the only two types of games being produced? Is it possible to mod the original as flamebait? Who is editing this crap before it gets onto the main games page?
Re:Can we keep the editorializing to a minimum? (Score:2)
On another topic, what do people think the GameCube price difference means? Considering GameCube doesn't really have an official $19.99 greatest hits line (though it does have a Player's Choice line for $29.99), I thought that a little odd.
Re:Can we keep the editorializing to a minimum? (Score:1)
For example, look at amazing games like Eternal Darkness [gamefarmer.com]. Offline and online, the suggested retail price is still $49.99, and its a GREAT game. However, GameStop has SO MUCH inventory, they discounted the game to $14.99 [gamefarmer.com]. Last time I checked, the game has sold less
Full-Price WHAT? (Score:2)
Heh. In my experience, it's more likely concentration on full-price shovelware.
Enter My Ass The Matrix. Psh.
Pricing... (Score:1)
Re:Pricing... (Score:1)
Re:Pricing...and cost (Score:2)
It is also interesting that retailers like Best Buy and Walmart don't seem to be using games as lost leaders in the same way that they do for music and mov
Wacko stats.... (Score:5, Insightful)
Re:Wacko stats.... (Score:2)
Re:Wacko stats.... (Score:1)
He's got it wrong (Score:2)
Don't agree? Explain how Sega had to go third party and Nintendo's first party titles aren't doing as well as hoped while Sony rakes in the cash with substandard stuff.
Re: (Score:2)