Nolan Bushnell Condemns Grand Theft Auto 103
Thanks to Newsweek for their extremely short, but somewhat illuminating mini-interview with Nolan Bushnell, timed to coincide with this weekend's Classic Gaming Expo in Las Vegas. The founder of Atari and creator of the RoboCat briefly summarizes Atari's glory days: "Since we were so limited with graphics then, we had to focus on gameplay", but is dismissive of today's violent titles, saying: "I don't like the ones that glorify antisocial behavior, like Grand Theft Auto and Vice City. We actually had a rule at Atari, which seems kind of quaint now, that you could blow up a tank, a plane, a car - but you couldn't do violence against a human." There are more complete interviews with Bushnell archived at the San Jose Tech Museum site and at Joystick101.org.
A human in the vehicle (Score:3, Interesting)
Re:A human in the vehicle (Score:5, Interesting)
Unless I'm missing something, he's not saying anything contrary to this. He's saying that Atari had a particular guideline, not that the government had a law. Also he's pointing out (correctly) that we can point at these violent games and say that they are harmful and should be shunned -- after all he is just excercising his freedom of speech here.
A lot of laws don't make sense, but a little social reproach can go a long way toward affecting positive change. If drug addicts were shunned like lepers (instead of being glorified through film and books), it would probably go further to reduce drug usage that the stack of penal code we currently have written.
Re:A human in the vehicle (Score:1)
Re:A human in the vehicle (Score:1)
Re:A human in the vehicle (Score:1)
Re:A human in the vehicle (Score:1)
Re:A human in the vehicle (Score:1)
Again, you can claim that it doesn't exist, but it most certainly does.
For example, I know of a LOT of women who make remarks about how hot Ewan McGregor was in Trainspotting, where he plays a messed-up, emaciated junkie.
Similarly, look at the cover of the recently-released "Spun", about crystal meth addicts.
Or "Another Day In Paradise", a crime movie that spends much of it's screen time on explicit se
Re:A human in the vehicle (Score:2)
Re:A human in the vehicle (Score:2, Interesting)
Re:A human in the vehicle (Score:1)
Re:A human in the vehicle (Score:3, Insightful)
Re:A human in the vehicle (Score:1)
read the whole thread? (Score:2)
He didn't mention any "high road", he mentioned "human rights" and "free society".
mod parent troll (Score:1)
Outlaw most certainly glorified anti-social behavior and depicted violence against humans.
The vividness of the violence shown in current games is not at issue - Bushnell said he didn't allow any depiction of violence against humans, and y
Re:A human in the vehicle (Score:1)
Surprisingly to you no doubt, a free society allows individuals to choose to impose their own s
Re:A human in the vehicle (Score:1)
If you believe, as you say, "a free society allows individuals to choose", why do you seem so down on the choices some of us make?
Re:A human in the vehicle (Score:1)
Why am I down on the choices some people make in a free society? Now there is a loaded question. I do agree with freedom, and I do agree that political systems need to guarantee freedom to their citizens. That does not mean that I would like to live in a society where people are not limite
Re:A human in the vehicle (Score:1)
Insert "my" in front morality, right? You don't want to live in a society that is not limited by _your_ morality.
The West has stopped having children.
This is pure BS. I am 26. Of my friend group, I know of easily half a dozen people who have had kids in the last year. The American fertility rate is 2.08. That's slightly above replacement level. (It may be less in Europe, but I don't pretend
Re:A human in the vehicle (Score:4, Interesting)
The American fertility rate is 2.08. The non-Hispanic white American fertility rate is 1.84 (in 1998, I believe from the same CDC study that found the total 2.08 figure). That's far better than the European rate of 1.4. Japan has a worse rate than either.
Now, in Japan, population decline will probably stop well before population hits zero. And because Japan is not importing vast numbers of immigrants to solve its population problem, it will probably maintain its culture. The problems it will face because of population decline will be primarily economic.
In the U.S., it is the Hispanic birth rate that almost entirely makes up for the sub-replacement white birthrate. By 2050, the majority white American population will be a minority and still shrinking. I don't have a problem with Hispanic culture. But I'm not eager to see it replace my own. (Utah is the big exception to the American demographic trend with a fertility rate of 2.71 -- Mormons, you know. Without Mormons, the white trend would be far bleaker.) Moreover, immigration not only increases population, but immigrants currently bring with them a far higher birth rate than our current one. The comparative immigration to native birth rate ratio is far higher than it has ever been in America (since Columbus, that is). And we all know how much fun the natives had after Columbus.
In Europe, of course, the demographic picture is far worse. And Europe is importing the difference from the Islamic world. There is no word for it but replacement. And it's a demographic event that is completely unprecedented.
If you want a better discussion of the figures than I have provided (and with a bibliography and all the fun stuff), check out Buchanan's The Death of the West. You may not agree with his politics, but he does lay out the demographic picture rather well.
Re:A human in the vehicle (Score:1)
So how does that jibe with your comment that 'the west has stopped having babies'? Again, that's replacement level.
Japan has a worse rate than either.
Japan is the West all of the sudden? A minute ago you were talking about the west...
I don't have a problem with Hispanic culture. But I'm not eager to see it replace my own.
Why? Hispanic culture is more strongly rooted in devout Christianity than the average European culture.
The comparative immigration to native
Re:A human in the vehicle (Score:3, Insightful)
Re-read the comment, please. If you miss what I wrote on that a second time, I'll respond.
Japan is the West all of the sudden? A minute ago you were talking about the west...
Point out where I said Japan was the West, please.
Why? Hispanic culture is more strongly rooted in devout Christianity than the average European culture.
Why should that make me eager to have Hispanic culture r
Re:A human in the vehicle (Score:1)
I originally responded to your comment about the West's birth rate, disputing it's veracity. I even further commented that I was only knowledgable (and interested in discussing) the US specifically.
Then you responded with unrelated facts - like the birth rate in Japan.
Are we talking about the West, or are we talking about Japan?
It's impossible to coherently discuss a topic with someone who brings in unrelated facts, or has "topic creep", where the one i
Re:A human in the vehicle (Score:2)
You claim that we "were not talking about 'cultural pressure'. We were talking about birth rate."
Yet in the quote that started this discussion:
Re:A human in the vehicle (Score:1)
We were talking about replacement because of population decline. I brought up Japan because it was an example of a population that will not be replaced despite declining birth rate.
Why did you bring it up? America has a birth rate that is higher than replacement level. If we are talking about America (which is, as I said, is all I'm talking about), what does this have to do with the topic at hand?
You claim that we "were not talking about 'cul
Re:A human in the vehicle (Score:2)
Let me try to do this simply:
Thrasymachus: "The West has stopped having children. In a hundred years, our current free society will have been completely replaced in a way far more thorough than the Roman Empire was replaced."
Indead: "Why? Give me facts, not hyperbole."
Thrasymachus:
Re:A human in the vehicle (Score:1)
Quote 1 of yours
"The West has stopped having children."
Quote 2 of yours
"The American fertility rate is 2.08."
Obviously, if the American fertility rate is 2.08, then America has NOT stopped having children.
(Again, I've stated multiple times that I'm only talking about America.)
What does immigration and birth rates have to do with the "death of freedom"?
Once our civilization replaced by Hispanics is America, and Muslims in Europe, it will have many of
Re:A human in the vehicle (Score:2)
The West has a civilization much more favorable to liberty than the other civilizations of the world. It is not an 18th century invention by a few Americans. Instead, the evolut
Re:A human in the vehicle (Score:1)
Since I specifically stated that I was talking about America, if you agree that I'm correct about America's place in your theory, then why didn't you say so instead of stretching this out over several posts.
My point is this : in regards to America at least, you have made severa
Re:A human in the vehicle (Score:2)
Culture could never be something that is hard-coded. It partakes in our higher functions of language and reason far more than it does in our temperamental inclinations w
Re:A human in the vehicle (Score:1)
In fact, I am no big expert on Black culture, but I would assume there were lots of different subcultures within black America
Re:A human in the vehicle (Score:2)
Re:A human in the vehicle (Score:1)
I never said it would not take on characteristics of other cultures (in fact I said that it would) - what I DID dispute was your assertion that this would result in "the death of freedom", and also your idea that these people would not simply take on the primary aspects of American culture - just as African-Americans and all other immigrants have. America
Re:A human in the vehicle (Score:2)
Further, your holistic statements about
Re:A human in the vehicle (Score:1)
Re:A human in the vehicle (Score:2)
And yeah, it was partly a joke. But it really is just a figure of speech. The 1960's attitude of changing the roots of language to root out evil thoughts of the white, male dominated, theist culture that developed it (he --> he/she type stuff) was stupid then and it's just silly now. Meaning trumps form, you see.
Re:A human in the vehicle (Score:1)
Re:A human in the vehicle (Score:1)
So, you _are_ trolling? I thought maybe you were. I'm not.
it had to be said... (Score:4, Insightful)
In computer games, the gamer wants to experience and cause the results, not merely watch or hear. The easiest way to allow the gamer to cause the results is to build in cause and effect contingencies. Unfortunately, portraying violence and its reprehensible aftermath is the easiest and most commonly used means to give the gamer this opportunity to directly cause something to happen on the screen.
Bushnell's an idiot. (Score:2, Funny)
Lies! (Score:2)
Or was it some sort of unauthorized game?
It was so long ago, might even ne confusing it with another console. But I definitely remember the blocky look being exactly like the 2600's graphics.
Re:Lies! (Score:1)
Probably not a lie (Score:5, Interesting)
A quick look at the games uWink has should show his outlook. All the games uWink has are non-violent. The only games which could be an exception was Scarab and Baloon Popper, and they were:
A) Not in the least bit bloody.
B) Part of the Software aquired from Playnet. While Playnet technically had Nolan's name on it, it didn't have his active involvment like uWink.
All the games created by uWink don't even have a hint of meanness in them. They are all like Pong in spirit, in that they deal with falling blocks, cards, or mental puzzles. These are the types of games that Nolan wanted to create. If there was a bloody Atari game, it was probably created after the point where Nolan lost control.
Sangloth
I'd appreciate any comment with a logical basis...it doesn't even have to agree with me.
Re:Probably not a lie (Score:3, Informative)
I remember Doom being a flagship game for the Jaguar, at least in the marketing. Although I never had a Jaguar, my Lynx games were generally pretty clean (actaully the Lynx was a pretty darn good hand-held).
Re:Probably not a lie (Score:2)
Re:Lies! (Score:4, Interesting)
Various other people-killing games were not by Atari. It's commented further down about Custer's Revenge and such. They don't count. However, the Circus Atari [atariage.com] and Sky Diver [atariage.com] games had the people go splat if they hit the ground.
I guess violence against people is a sliding scale, after all. However, in a game where human peril is part of the action, isn't it appropriate to show the consequences? If not, you get the Tom & Jerry effect (spoofed on Simpsons by Itchy and Scratchy) where people complain about examples of violence with no consequences. I think all this proves is that people will complain about games for the sake of complaining.
Lemonade? Please!
Re:Lies! (Score:1)
There is even a ride that Atari made for Chuckie Cheese type places where you sit on a horse and have a cowboy gun (real looking..) and play outlaw. Bushnell has always talked about being against violence in video games, but the policy at atari wasn't very well enforced.
Re:Lies! (Score:1)
Re:Lies! (Score:2)
Re:Lies! (Score:1)
Re:Lies! (Score:2, Informative)
Re:Left-wing fascism (Score:1)
Left-wing dictators usually try to get rid of ethnic distinctions and sexism and, in theory, there are no classes. Even in Iraq, women were equal under the law and in principle more so than other Middle Eastern states. (Yes, I know about the attacks against Kurds.)
Re:Left-wing fascism (Score:1)
From the rest of the interview. (Score:2, Funny)
Every day we had a new way to torment that dot from being smacked around by other dots or being eat by a big yellow duck."
Re:From the rest of the interview. (Score:2)
If I ever see Bushnell in the street, hit him with my car, then run over him until his body disappears!
No, not against a human... (Score:4, Funny)
Re:No, not against a human... (Score:1)
Man, that takes me back. One of my projects for Assembly class was to write a Space Invaders clone. My partner and I decided to make the "invaders" friendly, ASCII smileys that dropped ASCII hearts. The player's job was to obliterate the peaceniks.
Custer's Revenge (Score:2, Informative)
Re:Custer's Revenge (Score:1)
Re:Custer's Revenge (Score:5, Interesting)
Exceptions (Score:3, Interesting)
Re:Exceptions (Score:2)
However,
"ou
ch" never failed to delight.
Perhaps he is just upset (Score:2, Insightful)
Wait a sec (Score:2, Insightful)
Re:Wait a sec (Score:3)
Texax Chainsaw Massacre [atariage.com]
Custer's Revenge [atariage.com]
Re:Wait a sec (Score:1)
Wouldn't have Atari been able to stop the production of these "questionable" third party games (pretty much the entire Mistique library)they own the rights to the console.. shouldn't they have say over who made games for it.
We can still blame them for E.T. (strangely enough I didn't complete the game twice in a row before turning it off for good when I was a kid.)
Re:Wait a sec (Score:2)
they own the rights to the console.. shouldn't they have say over who made games for it.
They wanted those rights
Blowing Up Tanks (Score:3, Funny)
That's seems like some really relaxed rules you had. Where I work in the UK, the health and safety guy has banned us from blowing up anything.
Re:Blowing Up Tanks (Score:2)
Welcome to America!
Re:Blowing Up Tanks (Score:1)
the UK is not in the Americas
Re:Blowing Up Tanks (Score:2)
Adventure? (Score:2)
Cheese (Score:2, Funny)
Makes ME feel safe leaving my kids there.
Maybe he hasen't played Neverwinter Nights... (Score:1)
Re:Maybe he hasen't played Neverwinter Nights... (Score:1)
Ah, but he's talking of old Atari. (The modern atari is Infogrames, which got the name around the time the actual game development company was sold to Midway - and they quitted recently. Or something like that.) Infogrames, on the other hand, has done many many bloody games through their history. =/ (Can't remember any others right now, but my earliest Infogrames memory was North & South, which was a war game, admittedly one with comedic edge...) We'll yet see how well they bring honor the old trademark
Gotcha (Score:1)
yeah, ummmk (Score:1)
Re:yeah, ummmk (Score:1)
but it sure would be fun if it was! Hmm, carebear meet mr chainsaw...
Re:yeah, ummmk (Score:1)
But it would be funny to shoot one of their heads off with the sniper rifle...
Re:yeah, ummmk (Score:1)
hahaha you didn't know the chainsaw code for gta3!
Re:yeah, ummmk (Score:1)
IMO, GTA3 broke ground with its ability to give you an open world to explore while still presenting meaningful and challanging goals. Enter the Matrix, on the other hand, made me want to vomit.
I Dub thee a Dolt... (Score:1)
He also lost control of the company prior to that... (Which is what allowed the creation of the Gunslinger/Outlaw Game.)
Perhaps 10 years back is before your time though...
At least get your numbers right... (Score:1)
Your point is moot, though. I wasn't blaming Bushnell for Atari's crap...I was reinforcing the parent's statement that violence isn't necessarily a substitute for gameplay. Bushnell is a bit more removed from industry than I thought if he actually believes that.
well... (Score:1)
Guh (Score:1)
1 question (Score:1)
Re:1 question (Score:1)
I had nightmares from Atari (Score:3, Funny)
Or of being a frog and trying to hop across the street. I'm afraid to cross highways now for fear of being squashed. Wait...now that I think about it...there were scary aligators in that too.
Hello pot, meet Kettle (Score:2)
THis coming from the company that paid their programers slave wages and gave no written credit for games authored. Yeah, Atari was a great comapny "back in the day"
Rule (Score:1)
So, in other words:
We actually had a rule at Atari, which seems kind of quaint now, that you could blow up three pixels, three pixels, three pixels -- but you couldn't do violence against three pixels.
Um, the violence isn't the whole equation (Score:2)
Let me tell you all something. I played a game on the Playstation once that was a racing game. You could race through cities. (I'm sorry, the name escapes me.) There are bystanders in the street. What happ
Some people don't like violent "R"-rated movies... (Score:3, Insightful)
Why can't the same standard be held for games? Someone doesn't like violent games... well OK. Let them develop non-violent ones like they enjoy. I can still play Silent Hill and Splinter Cell if I want to.