Videogames You Love To Hate 149
Thanks to FiringSquad for their editorial discussing why sheer wretchedness is (allegedly) a good thing in gaming. The author rhapsodizes: "Bad experiences define this hobby. As much as we all enjoy sharing love stories about great moments in gaming, we tend to play up the bad stuff even more. Even though I'll always have fond memories about racking up 400,000 points in Donkey Kong... while a crowd cheered me on... the time that Daikatana taught me the true meaning of sorrow will somehow always be more powerful." Which legendarily bad games have given you fondly hateful memories?
sheer wretchedness (Score:5, Funny)
Re:sheer wretchedness (Score:1)
Hmm (Score:1, Offtopic)
Extreme Paintbrawl (Score:4, Informative)
On a more serious note, the one game I've had serious expectations for that turned out to be a waste of money was the original Outpost; it had a wonderful premise and lots of interesting concepts, but was awfully buggy and had a user-hostile UI. Sadly, the sequel was fairly good but was saddled by the "Outpost" name and tanked. Still, I was able to get my space-colony sim fix five years later with Alpha Centauri, which I still play to this day. That's a game worth getting out of the bargain bin.
Re:Extreme Paintbrawl (Score:1, Funny)
Re:Extreme Paintbrawl (Score:2, Informative)
Re:Extreme Paintbrawl (Score:2)
Re:Extreme Paintbrawl (Score:5, Funny)
It seems to me that HeadGames went after the less PC-savvy market with the "Extreme" series of games; people who play paintball would probably, on average, have less computer knowledge than the general population (although I do know a few sysadmins, programmers and the like who play paintball, most of the people I know who like paintball aren't the computer-savvy type). Thus, it's possible to rip them off once or twice before they're turned off to HeadGames or gaming in general.
Another possiblity is a Producers-style scam; for some reason, the upper management wanted the company to fail. After all, word does get around about software, especially something as outstandingly awful as Extreme Paintbrawl. To ignore this fact is rather naive, and I am surprised that whoever was providing HeadGames with financial backing would continue supporting them after they saw a product as awful as Extreme Paintbrawl. Perhaps someone needed to lose money fast for some reason (taxes, laundering?) and decided to sink it into a POS company and run it into the ground.
Re:Extreme Paintbrawl (Score:2, Insightful)
Re:Extreme Paintbrawl (Score:1)
Re:Extreme Paintbrawl (Score:2)
Re:Extreme Paintbrawl (Score:2)
Paintball is supposed to be "simulated warfare," as you have real guns, real-like forrest settings (or other settings) and you can "kill" people with accuracy and stealth and intelligence, etc - but you're not actually shooting real bullets (that would, sorta, um... kill your friends). But on a videogame, you can use real digital bullets and kill everyone because, again, it's not "real." So to me, paintball videogames is a simulation of a simulation
Re:Extreme Paintbrawl (Score:2)
I've only played for a few years, but i can imagine the snobs ruined it. I hate when kids dont call themselves out. I mean, MAYBE if it was like for a money prize you'd whine, but it's just for fun! If you lose in any other sport, it's always graciously (well, at least not cheating) - in basketball, if your friend scores a basket, you don't just say "no you didn;t!" like wh
Re:Extreme Paintbrawl (Score:2)
Extreme Swamp Buggy Racing (or something like that). I remember the reviewer breaking down in tears during the review...since as part of being a reviewer he *had* to play all the way through the game
Poor guy. But then, maybe it was the Vede, so forget it.
Steven V.
Re:Extreme Paintbrawl (Score:3, Interesting)
I think I still have the manual around; I should go and dig it out for a laugh. If I remember correctly, there were a whole ton of things that got cut from the game as it ran behind, like creating a second colony and all the stuff that went along with that. Oh goody... Also the CD
Outpost was a tragedy (Score:3, Insightful)
Re:Outpost was a tragedy (Score:2)
One game springs to mind. (Score:4, Interesting)
After Nintendo hyjacked the project and added the Starfox characters in there, I lost all interest in the game (Starfox in a Zelda game? Pfft).
Upon seeing the results of the game being transferred to the GameCube and having the characters so wonderfully modelled (with fur!), I was once again excited about the game.
What followed my short stint in the game was cries of frustration and a solid opinion that Rare had lost the plot. Truely the most disappointing game I've come across.
Re:One game springs to mind. (Score:3, Insightful)
The only problem with it was that they forgot to reseed the randomiser function when you loaded the game, rendering the whole thing utterly useless.
Re:One game springs to mind. (Score:2)
My Defining Video Game Disappointment (Score:5, Interesting)
I noticed immediately that the graphics were atrocious. Again, it wasn't that I was expecting an arcade game but the COLORS! They were simply awful. I was prepared to accept the hideous colors because, well, it was still Pac-Man, darn it! It HAD to at least play well! As I started the game and clutched my joystick...upside down - one of my little quirks was that I always held Atari-style joysticks upside down because I felt like I should be hitting the button with my right thumb, a belief vindicated later by virtually every other game console...but I digress. So, I'm holding my joystick as I start the game and I move the stick to the left and...well...Pac-Man...moved...so...slowly. I started working myself into a rage. Atari was ruining Pac-Man, a gaming classic. As I continued to move about the maze, I of course noticed that the ghosts looked horrible, the dots weren't even dots anymore (little rectangles) and my frustration boiled to a point I had never reached before while playing a video game.
Even then, I was a pretty calm, "good" kid. I put my joystick down, got up, turned the console off, removed Pac-Man and put it into one of the game cases (big, beautiful plastic things that held 20 cartridges a piece). I placed the instruction manual carefully in the provided slot in the case and took out another game - ANY other game (don't remember specifically as we had many) - and tried to calm myself down. I didn't even tell my grandparents how angry I was since I didn't want to seem ungrateful for the gift.
For the remainder of my time playing the Atari 2600, whenever I played any game that I thought was bad I always compared it to the miserable abortion that was Pac-Man and so I managed to stay fairly satisfied. To put it into even more perspective, that attitude even helped me find enjoyment in E.T. and M.A.S.H.!
Pac-Man for the Atari 2600:
Worst...gaming...experience...ever.
Re:My Defining Video Game Disappointment (Score:3)
Re:My Defining Video Game Disappointment (Score:1)
Sure it was awful, the same board never changing, the "secret" passage going from top to bottom rather than side to side. Awful graphics with sound to match, but we were always trying for new high scores.
Also Asteroid was loads of fun, this game was as awful as Pac-Man, but the thing I always remeber was god-forbid if you gave that ship a little bit of thrust because you could never get i
Pac-Man (Score:2)
Thankfully I also got some money for my birthday so I could go to the arcade and play the real thing some more.
Re:My Defining Video Game Disappointment (Score:3, Interesting)
Many early 2600 adopters might not remember it as well, having moved on to other Atari systems, Commodore 64 (my vice), Colecovision, Nintendo, etc., but Atari did redeem themselves [somewhat] very late in the life of the 2600 by releasing a pretty darned good version of Ms. Pac-Man - considering, of course, the great limitations of the console. It was, literally, the last game I played on that system and it at least ensured I left on a positive Pac note.
Re:can't be that expectant of the 2600 (Score:2)
1. The color scheme. Take a look at these screenshots [atariage.com] to see what I'm talking about. While I know that they probably couldn't have gotten arcade colors, they CERTAINLY could have at least made it a bit more aesthetically pleasing.
2. Tablets! I know that the Atari could resemble something at least a LITTLE closer to dots. They could have at least shrunk u
Zero Wing! (Score:1, Redundant)
Actually... (Score:1)
Re:Zero Wing! (Score:1)
He's probably never played Zero Wing, just got too into the stupid All your base thing when it hit big a year after it got old.
So many to choose from ... (Score:2, Insightful)
to remember.
My most recent torment was caused by Masters of Orion 3. I loved 1 and 2 and anxiously awaited the release of the third. In my opinion all they had to do was update the graphics and add a couple of bells and whistles to get another truly outstanding title.
Instead I got the biggest load of crap I've ever played. The interface was torturous the mechanics beyond tedious. The AI is a moron when it works for you and genius when it's against you. I
Q3 anyone? (Score:1, Interesting)
Re:Q3 anyone? (Score:2)
Re:Q3 anyone? (Score:2)
I've finished all three Quakes, though, single player. lol.
I absolutely thought Doom was a pile of shit for multiplayer. Played it a few times on the in-home LAN, and shelved it and didn't really play multiplayer games again until Descent came out.
Re:Q3 anyone? (Score:1)
Quake3 changed everything for me. It made me WANT to play online. I still play Q3 at least once a week. To be fair, I never tried Q2 online. I've heard that QuakeWorld was better than Q3, in some respects.
Check out the LOVE DUMP for fun Q3 action
Re:Q3 anyone? (Score:1)
Re:Q3 anyone? (Score:2)
Quake 3 was
Battle Monsters (Score:2, Interesting)
But, for this reason, for me it's one of the most memorable games i've ever owned. For those of you that have never seen 'Battle Monsters', it's basically a 2D fighter. Probably designed to cash in on the mortal combat series, but failed miserablly. Remember how mortal combat had terrible backgrounds? Well times that by about a thousand and you'll get the backgrounds t
LOOM (Score:1)
Re:LOOM (Score:2)
Or maybe i just have the rose colored glasses on again. Maqn do i miss point and click adventures... Monkey Island here i come.
Re: (Score:1)
Re:LOOM (Score:1)
Re:LOOM (Score:1)
Re:LOOM (Score:2)
Re:LOOM (Score:2)
Re:LOOM (Score:1)
Some things got better, some didn't (Score:2)
Some of the old games from the 8-bit era were updated and brought out again, but not all were really much better, and some were definately worse.
I spent a fair amount of time playing Frontier: First Encounters, which was nearly a really good game. The idea (based on Elite if you don't know it) was good, but the implementation was pretty poor. After the 5th or 6th patch came out, it didn't crash too often, but there were still a number of bugs, which made some missions impossible.
Speaking of which, I a
Re:Some things got better, some didn't (Score:1)
There once was a (hypothetical, of course) game that suffered from appaling bugs. The word in the industry at the time was that the software publishers decided to bring the release forward without telling the developers, i.e. before the product had passed testing and been cleared for release.
It was alleged that some numpty at the publishers, in the absence of any final release disks from the developers, sent out a load of late alpha and beta disks to the re
I blame the marketeers (Score:3, Interesting)
There are certain projects with little real substance but well crafted gloss that cruise the games industry waiting for gullible publishers to snap them up believing them to be "the next (insert name of gaming fad of the time here, Lemmings, Tomb Raider, Quake etc)". Such was Banzai Bug, a 3d game where you had to fly an insect through a series of adventures to escape an exterminator. It could probably have been made quite good with the right publisher, but sadly with a publishing company run by marketeers with little game playing experience that wasnt going to happen.
They signed it in the first place on the basis of an intro video, they were very proud of the fact that they'd had some input on the gameplay despite their games testers telling them it was very poor, and to cap it all when it was finally released they tried to market it as a flight simulator because you were flying the insect character. Naturally this went down well with the flight sim crowd:)
So dont necessarily blame the developers if a game turns out to be a turkey. They will almost certainly know it's a turkey and won't be able to do much about it. Responsibility rests squarely on the publishing company who, blinded by marketeer's self-belief, almost certainly made it that way all by themselves.
Hero with a talking guitar? how can you go wrong? (Score:2)
Thats tough but Ephemeral Fantasia on the PS2 has to be one of the worse RPGs in existence. I can't even begin with how bad it was, if you really want to know: just pick it up in a discount bin (should be about $1 by now) then take the disc and without bending or breaking it, shove it up your nose. Thats what it feels like.
Now the main feature:
I remember back when the X-box had just launched, and good titles were hard to come by, you had HALO, and then you had a lot of other stuff that s
Re:Hero with a talking guitar? how can you go wron (Score:2)
Did the beer really come out of your nose, or was that an attempt to sound cool?
Why do you go on?
ET? Nobody's mentioned ET? (Score:4, Insightful)
NEW Mexico (Score:1)
Re:NEW Mexico (Score:3, Funny)
Re:NEW Mexico (Score:2)
On topic: E.T. sucked, so did Raiders of the Lost Ark (Atari 2600), and Pong is just so overrated.
Re: (Score:2)
Re:ET? Nobody's mentioned ET? (Score:1)
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Enter the Matrix... (Score:2)
The one I love to hate, however, is the Atari 2600 E.T.. It has nothing to do with the movie, it isn't all that fun any more...but, damn, I loved it as a kid. I really enjoyed that game - and I still have it. And haven't forgotten how to play it.
Unlike ETM, which I'm already blocking from my memory.
Re:Enter the Matrix... (Score:2)
The big stumbling block for most people, I think, was the hype: Written by the Wachowski Brothers! Cost as much as a movie! Best thing to hit gaming since Pong! It turned out to be thoroughly average, with Powerade a
Re:Enter the Matrix... (Score:2)
Problems range from video (GeForce users cannot use the "focus" ability; the FPS drops to 1 or worse when it's in use) to audio (nForce2 APU users will experience feedback and echoing to death on nearly all large levels) to the game engine itself (most textures are unfilter
Re:Enter the Matrix... (Score:2)
It was just dull. I actually got bored playing the thing. If I hadn't been home sick with pneumonia, I may have never finished it.
I must admit - I've never played Outpost or Daikatana, so I can't compare ETM to those. But the game blew and the bugs were annoying - I got stuck in walls, enemies would float in mid-air after I killed them, aiming was a jo
Unlimited SaGa (Score:2)
The worst game I've played in years is Square's infamous Unlimited SaGa [gamefaqs.com]. Generally, I have the good sense to avoid things like this, but I've always had a weakness for Square games, and I thoroughly enjoyed its predecessor, SaGa Frontier 2.
Sure, every publication in the world slammed this game. But none of them managed to adequately portray how miserable it is. The game looks gorgeous, but beauty can be severely misleading. I've never had a worse gameplay experience. It's so bad that it defies descrip
Re: (Score:2)
Re:CRAP (Score:1)
Tegals Mercenaries (Score:4, Informative)
1. Box has a little piece of paper with manual errata. Stuff like "though the manual says you can blow walls up, you really can't". Game was hurried out the door, maybe?
2. Installation process runs for HALF AN HOUR and is only 10% done. This is off of a floppy disk. I quit in disgust, take a look at the game file in a hex editor, and find it's an
3. Time for some gameplay! Listed specs: 286/8, 2 meg of ram. My computer: 386/25, 16 meg. Game crawwwwwwwwls. Character AI is non-existent. Controls are buggy and unresponsive. It's real-time, but order and character information screens cover up the gameplay screen. My characters get slaughtered because I can't control them and they're too stupid to save themselves.
4. I finally give up and check out some of the other files in the game. I find a
5. I came across the game a few years later sitting in the back of my floppy disk bin. Thought I'd try it with my new system, a 486/33. Maybe it would be okay with that much raw processing power. Nope. Still buggy, still slow, still sucked.
Re:Tegals Mercenaries (Score:2)
Or not.
no history (Score:1)
Re:no history (Score:1)
TomBraider (Score:1)
Re:TomBraider (Score:1)
So many to choose from (Score:1)
Re:So many to choose from (Score:2, Funny)
Iggy's Wrecking Balls.... (Score:1)
Made fun of brother for buying Iggy's Wrecking Balls....
Felt bad for picking on younger brother for buying a game called Iggy's Wrecking Balls....
Tried playing a game that can only be described as a game that you race Bionic Commando (their wrecking ball chains were able to pull you up to the next level in the race) type balls with faces (some happy, some sad, some mean looking) up a pattern with obstacles.....
Gave little brother a pounding for making me feel bad about
Myst (Score:3, Insightful)
If anything were to kill adventure games, it would be the "slide show game" genre.
Dominion Wars (Score:1)
Little Computer People for the C=64 (Score:1)
Re:Little Computer People for the C=64 (Score:2)
Too Many to Count (Score:1)
I have a whole list of dissappointments: (Score:1)
Hmmmm... it's getting boring... find out who to kill first (with your power shots), then figure out the right order, go to the castle, kill the guy with the white scrub riding that crane and voila!.. you've got a sequel!
Mortal Kombat I (SNES)
4 Words: What was Nintendo thinking?
Stunt Race FX (SNES)
After Starfox, SRFX looked like a winner, it looked like the Virtua Racing Killer....(Long live FX Chip)
Re:I have a whole list of dissappointments: (Score:1)
While Gunstar Heroes wasn't ever marketed to be a "Contra Killer", it is still one of the best games ever made, for one of the most successful consoles in history. I don't know a single person who has played Gunstar Heroes and not liked it. If you want proof of that, look at eBay and see the outrageous prices it goes for, because nobody wants to part with their copy.
Re:I have a whole list of dissappointments: (Score:2, Insightful)
Hm...
Wouldn't just not listing the game on eBay be a better solution?
Re:I have a whole list of dissappointments: (Score:1)
Actually, the Ultra 64 was the name that they were originally going to give the N64 in America, but they later on decided to just give the system the same name on both sides of the Pacific.
Lost in Time (Score:1)
Most Hated Games? Hard to call ... (Score:1)
the pits (Score:1)
Sewer Shark on the 3DO console
Jurassic Park Interactive on the 3DO console
Monday Night Football - SNES (Score:4, Funny)
Big disappointements for me. (Score:2)
It sucked rocks. I got the rock part right, at least.
Another huge disappointment, and one I'm glad I didn't buy, was The Tick for the SNES. Sure enough, instead of a game needing a theme, it was a theme needing a game. The gameplay was boring even for a sidescroller, and the most intere
Fallout Tactics (Score:2)
I was bitterly disappointed by Fallout Tactics, the squad-based RTS/TBS version.
One of the hallmarks of the Fallout RPG was that you could do what you wanted; multiple solutions to puzzles, multiple paths, blah blah blah.
Well, in FT, my crack squad of spec-ops guys were thwarted by a waist-high pile of sandbags. They could not climb over them, move them, blow them up with C4, cut them open with knives to spill out the sand, nothing. Why not? Because each level isn't a map with an objective, it's a pa
The Movie Monster Game (Score:1)
The only good thing to come from Daikatana (Score:2)
Big Disappointments come from big expectations.. (Score:2, Interesting)
1. Unreal Tournament 2003 [unrealtournament2003.com]: I played the original UT from the day it came out, up to the day the UT2003 demo (actually the leaked alpha) was released. I actually bought a new computer to play UT2003. I can't even tell you how disapointed I was by UT2003. The biggest reason is it seemed like Quake2003 and didn't have the feel of Unreal or Unreal Tournament. On top of that, the weapons were weaker than the ones i
NES: Monster Truck Rally (Score:1)
But the worst four-player game I have, and the worst NES cart I own, is Monster Truck Rally. The premise (monster trucks, racing against each other, multiple events) is fine, but the gameplay is DEEP HURTING! If the trucks touch anythin
Ikaruga (Score:3, Funny)
Then you play it again. What the hell is that!?!
Re:Ikaruga (Score:2, Insightful)
I love Ikaruga. My favourite game of the year. Yet it pisses me off something fierce, and it frustrates me the likes of which I haven't seen since the 16-bit era. I toss my controller in frustration; I shout obscenities at it; and I scream out loud: "I HATE THIS DAMNED GAME!!" -- but I return everytime, and I love it.
Experience is a factor (Score:1)
I used to play a lot of crap
Karateka (Score:1)
I loved Karateka, yet I hated it. It drew me in like an addiction, fighting repetetive bad guy after bad guy, running and running towards the beautiful pixilated princess who needed me to save her. And that stupid eagle. I practiced and practiced just to b
Knights of the Old Republic (Score:2)
I heard so much good stuff about this game "Best Star Wars Game Ever". Everyone said it was great.
Nobody warned me about the stupid combat system! When I play games, I like to have a little bit of skill involved. Like, when I kill people, it is fun to run around, aim, and shoot. Not just select the dumb 'engage' option and hope for the best.
I also like to choose who I shoot. Everyone who plays first person shooters k
Re: (Score:2)
Re:Tetris Worlds (Score:1)
Storyline = Preposterous.
Re:Tetris Worlds (Score:2)
One fatal, stupid flaw. It clears your pile every time you gain a level. WTF, it never did this in the origional Tetris. This basically makes gaining levels quickly your ultimate goal, which is sad, because I was really hoping that Tetris Worlds was going to be like The New Tetris for the N64. Now that was a great Tetris game, especially due to the music (can't get POLYASIA out of my head).