Anarchy Online - Shadowlands Toured 28
Thanks to GameSpy for their in-character guide tour of Anarchy Online:Shadowlands, the newest expansion pack for Funcom's PC cyberpunk MMORPG. The article references the game's botched launch back in 2001: "The very name brings up images of anarchy when one remembers the disastrous first effort at colonizing the planet. Basic services didn't work, colonists disappeared, weapons and equipment suffered from mysterious breakdowns, and there was fear that the entire notum project would have to be abandoned." But it goes on to suggest that: "Even now Omni-Tek Corporation has difficulty recruiting colonists. That's unfortunate, though, because the corporation has long since stabilized the situation." Can/should MMORPGs be given a second chance after a bad launch?
I didnt care for Anarhy Online... (Score:4, Informative)
so I downloaded it (again), and proceeded to sign on.
I was a Soldier, and I (think I did anyway) assigned my skill points so that I could use the super cannon of a rifle I was given (it actually just LOOKED impressive), yet I still couldnt kill anything. I couldnt kill Leets (rat like things), I couldnt kill Eleets (they looked the same, maybe stronger?), rotting corpses (nope, they kicked my ass too), and there was another thing, looked like a pissed off gopher, it kept hostiling me.
All in all, it was complete anarchy. And it was online... I guess it lived up to its name.
I give it a 2/5, the character creation was better than it was the last time I tried it, obviously they are trying to make it better... but in the end, it was a waste of three hours of my life...
Re:I didnt care for Anarhy Online... (Score:2, Funny)
Re:I didnt care for Anarhy Online... (Score:3, Funny)
sure give em a second chance (Score:4, Insightful)
Sometimes it's even good to be there in the buggy beginning. I remember I started playing ultima online a week after release and it was the buggiest game ever, with exploits mistakes and rough edges all over the place. As it turns out, these led to hillarity and fun beyond anything the game has become after it was 'fixed'. It was absolute chaos, and that made it an incredibly good game to play.
Oh, but don't give it a second chance if the game sucks. *cough* Asherons call 2 *cough*
Dept. of redundancy dept.? (Score:3, Funny)
Anarchy Online? Isn't everything online basically Anarchy? Especially with MSBlast, Melissa, Code Red, Sircam, skript kiddez running around, etc.
If that doesn't define anarchy, I challenge you to tell me what does.
the golden rule (Score:3, Insightful)
You _will_ have startup problems.
The only way to counter it is to be prepared by not sending off the entire project team to a new project, the game ain't finished until it works properly.
Re:the golden rule (Score:2, Insightful)
Underdog (Score:4, Informative)
You have a huge world, lots of different classes to choose from with very different abilities (build robots, pilot vehicles, use a matrixesque alternate world) Lots of randomly generated dungeons that you have to yourself or your party alone rather than having to share it with 400 other people crowding in to it, and relatively steady character advancement (that is, the treadmill moves along a little faster than most games)
That bad launch is still haunting them though; When I started playing it about a year ago during a free demo, and actually found it pretty good, my apporval for it was meet by laughter and disbelief by my other MMORPG playing friends.
Of course they can. (Score:2)
I gave AO a shot well after the debacle. and I was perfectly happy with it. However, there's just only so much time and money I have monthly to devote to MMORPGs. Can't play them all.
Yes. They do; (Score:1, Informative)
Granted there are still things that are broken since day 1, but nothing that the players havent learned to live with.
Meta Pysicist comes to mind. They have 3 pets they can have. Problem is, 1 of them doesnt really work and actually can do more harm to you. But all MP's have learned to live with just 2 pets..which believe me is enough.
Gave it a try (Score:5, Informative)
The people who played AO were the lease conversive group I've ever encountered. I could get no questions answered by anyone, and if you weren't already part of some clique, people just ignore you. The only people I talked to in the few weeks I played were other newbies, who were just as lost as I was.
The only thing I found to do in the game was endless missions. I think the mission system was kind of cool, but it got boring fast and I had no guidance to tell me what else the game offered.
I also enjoy crafting in most of the MMO games i've played and I could not for the life of me find anything resembling a resource gathering + crafting system in AO.
My conclusion based on a couple weeks of play is that AO is an MMO game where people powerlevel by doing missions until they reach the top and then they just PvP all day.
Being an Explorer-Achiever-Socializer type player does not fit well with AO. However a Bartle Killer-Achiever-Explorer types will probably find it to be a great game.
I still think Earth & Beyond has the most wasted potential. I haven't played it as much as SWG in the past few months, but I keep going back to see how it's progressing.
Re:Gave it a try (Score:2)
There is a crafting system in place, again you would have found helpful players in the forums who would have helped explain the basics to you. Certain classes are better suited to this path than others, others curious should check out the Engineer Class Bo [anarchy-online.com]
Maybe they had a bad launch... (Score:1)
Re:Maybe they had a bad launch... (Score:2)
So their launch probs are now storyline? (Score:2)
Acceptable? Not nowadays (Score:4, Interesting)
Back when EQ was first starting, it was acceptable. People would tolerate a few bugs on launch. Now though, with a new MMORPG coming out practically every week, the bar is getting higher and higher for how stable your launch is. There are too many MMORPGs out there for people to care about all the problems the game has. They'll just find a new one that IS going to have a good launch. And I haven't even addressed the issue of releasing without much content and planning to add it in with a later expansion *cough*Starwars:Galaxies*cough*.
Re:Acceptable? Not nowadays (Score:2)
I bought the game on the first day, but I didn't have my credit card yet (I turned 18 the week the game was released, IIRC) and it saved my ass. Horror stories started spreading on the net and when I eventually got my credit card I waited till word that the game wa
I played AO for roughly one year... (Score:1)
Grouping was extremely optional to the point that with my availability to play, I couldn't make enough long-term friends that would be relatively similar to myself in terms of power level...
So, I played a MMORPG that seemed like a Single Player Game...
I was an Engineer and found the crafting system severely lacking. The disparity between character levels became simply mindbogglingly nu
oh for a mmorpg that does not sucketh (Score:2)
Now, 15 years later, there still is no game like I was imagining, where the world is dynamic and populated by all real people who want the same thing as you. To have a fun game experience. I have tried all the popular ones, and got
No (Score:1)
They're not going to play AO anyway... (Score:3, Interesting)
How about a delayed first chance? (Score:1)
Being an "early adopter" when it comes to software just means extra expense, and extra bugs. I started buying games a year or two late just to pick them up on the bargain racks for $5-$20. But these day