QuakeCon Doom III Keynote Panel Discussed 34
Thanks to HomeLanFed for their article reporting highlights from the Doom III keynote panel at QuakeCon, which featured id CEO Todd Hollenshead, lead designer Tim Willits, programmer Robert Duffy and lead animator Fred Nilsson. They discussed how "making a map for Doom III is a lot more of a collaborative effort than in previous Doom games because of the level of detail", and mentioned that "both Linux and Mac OS X versions of Doom III are moving in close development with the PC version... they will have Mac and Linux files available for download when Doom III is released for the PC... An actual Mac retail box for Doom III is a possibility but a Linux retail release is unlikely." They also confirm Doom III for Xbox is being converted by Vicarious Visions and "will be basically the complete experience that PC gamers will get."
Re:Woohoo? (Score:3, Insightful)
Free as in beer? (Score:1, Redundant)
Why in the world had to be? (Score:1)
Re:Free as in beer? (Score:1)
Here's something I don't get (Score:5, Interesting)
The Xbox version of Doom III will be basically the complete experience that PC gamers will get, according to Hollenshead Aside from the limited amount of RAM in the console there are no technical bottlenecks in converting the PC Doom III to work on the Xbox. As reported earlier, Hollenshead said that developer Vicarious Visions is the primary developer behind the Xbox port.
So... it's going to be the complete experience on the Xbox? You'll get the "complete" experience on something with an outdated CPU, tremendously slow FSB, very limitted memory, and an outdated video card? Sheesh, and all of this time I had heard that you needed fancy new video cards to even enable some of the video features. I guess I wuz lied to! (tongue in cheek)
steve
Re:Here's something I don't get (Score:5, Insightful)
Also keep in mind you can get a big performance gain by coding for a fixed hardware platform rather than trying to make something that runs on thousands of possible configurations.
Re:Here's something I don't get (Score:3, Insightful)
steve
Re: (Score:3, Informative)
Re:Here's something I don't get (Score:1)
Re:Here's something I don't get (Score:2)
Re:Here's something I don't get (Score:1, Informative)
It seems like EVERYBODY thinks this hardware is useless these days.. but it isn't.
Re:Here's something I don't get (Score:1)
Complete experience, for a given definition of complete...
Re:Here's something I don't get (Score:2)
Re:Here's something I don't get (Score:2)
steve
Re:Here's something I don't get (Score:2)
1) You can do any effect in software.
2) GPU rendering is just as software as the CPU rendering. And you can tweak both.
Re:Here's something I don't get (Score:2)
2) GPU rendering isn't software at all. The great, overwhelming bulk of the work is all done in hardware on the GPU. Perhaps you should look into GPU design a little bit.
As for tweaking for an individual platform, id already does that on their games - in the parts of code where
Re:Here's something I don't get (Score:2)
Why not one box for all? (Score:5, Insightful)
This thing gets me every single time - why don't they just put the Mac and Linux binaries into the same box as the Windows binaries?
It's not that difficult to realize that a standalone Linux retail box will likely flop (well, a game like Doom 3 might be the exception to prove the rule). Mac games are a slightly different beast, but a Mac retail box still isn't going to be significantly more successful.
So why not put everything into a single box? It's been successfully done with UT2003, and everything's there in the case of Doom 3. So what's the problem? I simply don't get it.
Re:Why not one box for all? (Score:1)
Re:Why not one box for all? (Score:2)
Re:Why not one box for all? (Score:2)
secondly, and this is a more speculative assumption, is that if it is downloadable, then maybe they don't have to offer tech support for them? I can't imagine the average game tech support guy being too helpfull on a linux question.
Re:Why not one box for all? (Score:1)
EULA (Score:1)
Re:EULA (Score:2)
Random Monsters (Score:1)
Although this feature could certainly have some kind of novelty appeal, I hope there is the option to turn it off. The 4 player limit that id have imposed on Doom III indicates that multiplayer maps will be rel
Re:Random Monsters (Score:1)
Re:Random Monsters (Score:2)
blah (Score:1, Informative)
I'm bored so I'll point out the following:
s/PC/Win32/
more coverage (Score:1)
http://www.planetquake3.net/modules.php?op=modloa
Xbox user experience... (Score:1)
Does it mean people will play doom III on Xbox with a mouse?