Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×
First Person Shooters (Games) PC Games (Games) Software Entertainment Games Linux

Medal of Honor Linux Beta Released 205

DF5JT writes "Icculus has finally released a preview of his current work on the Medal Of Honor: Allied Assault Linux port, in the form of a Beta executable. He says 'It's playable, but the sound is wonky and has other issues.' You'll need an installed Windows version of the game to start the binary."
This discussion has been archived. No new comments can be posted.

Medal of Honor Linux Beta Released

Comments Filter:
  • Torrent file (Score:5, Informative)

    by DJFelix ( 468187 ) * <marler@gmail.com> on Saturday August 16, 2003 @11:03PM (#6715227) Homepage
    Click here [no-ip.com] for a torrent link. This little site will probably die pretty quick.


    Meta info


    btshowmetainfo 20021207 - decode BitTorrent

    metainfo files

    metainfo file.:

    mohaa-lnxclient-beta1.tar.bz2.torrent

    info hash.....: fb4b1166a74f080cfb15347625e5a0b6fd8f62e3

    file name.....: mohaa-lnxclient-beta1.tar.bz2

    file size.....: 7142911 (27 * 262144 + 65023)

    announce url..: http://prologic.no-ip.com:6969/announce

  • Windows version (Score:3, Insightful)

    by olderchurch ( 242469 ) on Saturday August 16, 2003 @11:04PM (#6715228) Homepage Journal
    What's up with "you need an installed Windows version"? Why can't they have a normal beta?

    That said, I'm all for Linux games. Great work guys! Gaming is the only reasion my best PC is still Windows.
    • Re:Windows version (Score:5, Informative)

      by Anonymous Coward on Saturday August 16, 2003 @11:12PM (#6715260)
      I'm sorry, but it needs to be said: RTFA.

      Why can't they have a normal beta?

      "They" don't have any linux version at all. This is a third-party piece of software unsupported by EA for making MoH:AA work in linux.
  • who cares? (Score:4, Insightful)

    by Anonymous Coward on Saturday August 16, 2003 @11:04PM (#6715230)
    i'm wondering if there's really that much demand out there to play moh:aa now, since that game was released over a year ago, and i personally haven't heard of any friends playing it lately. insert your diatribe below...
    • I play with a bunch of people during our lan parties. I personally don't like the game (too used to Rainbow Six, and when I point at something it dies.)

      I thought there was no demand for it, but for how many people that whine when we are gaming to play it, I think that it is relatively high.
    • I'll try to go gentle with my "diatribe."

      Solitaire is so 19th century, yet it seems to have a fairly sizable following.

      A good game is a good game is good game and if you follow a decent emotional development pattern somewhere about the time you have to take your pants off to keep counting your age you'll suddenly realize that the phrase "so last year" is doofy.

      KFG
    • Re:who cares? (Score:5, Informative)

      by bogie ( 31020 ) on Sunday August 17, 2003 @02:00AM (#6715633) Journal
      Umm maybe linux gamers will care? How about people who still play MOH and use linux but now have one less reason to boot into Windows.

      "and i personally haven't heard of any friends playing it lately. insert your diatribe below..."

      No diatribe, just a link to a page showing what a dumb AC you are. http://www.gamespy.com/stats/

      Gamespy shows 2084 servers and 2873 players currently(2:50amEST), of course its late so earlier there are probably more players online.

      So yea there are just a few people playing this one year old game.
    • Nor does unpopular. Here's a link [the-underdogs.org] to prove it.
    • i'm wondering if there's really that much demand out there to play moh:aa now, since that game was released over a year ago, and i personally haven't heard of any friends playing it lately. insert your diatribe below...

      Yeah, and nobody plays Counterstrike anymore either.

      In multiplayer popularity according to Gamespy, MOHAA is the second most popular behind Counterstrike (although a distant second).

      Personally, I've purchased numerous other first-person shooters since buying MOHAA over a year ago. I've
    • I care. This was THE peice of software that I didn't want to ditch when I ditched Windows almost 2 years ago. It's an incredible game, and it's loads of fun online.
  • Woah (Score:4, Funny)

    by getitconnected ( 608430 ) on Saturday August 16, 2003 @11:05PM (#6715232) Homepage
    Now wait. Can I run this over SSH on my Red Hat server? Now that might slow down my hosting clients and they might yell but who cares?? It's Medal of Honor. No GUI, No Problem.
  • It's $699!!
    [insert SCO-related joke here, along the lines of "In United States, SCO sues YOU!", but funnier]

    Mmm... gotta love the warmth of my karma burning. Feels good on a cold night.
  • I don't want to have to buy CivIII for Windows AND Linux.
    • Pirate the windows version... only pay for the essential
      • Pirate the windows version... only pay for the essential

        Depending on the type of crack that was used, would that always work?

        Basically, is there a general file, or a type of thing that the linux verison would be looking for to verify that you indeed have the windows verison?

        Could you just add that piece of the puzzle, and then it would allow the Linux version to work?
        • by Erwos ( 553607 ) on Sunday August 17, 2003 @06:26AM (#6716129)
          No, not in the way you're thinking. You need the Windows versions of these games because the Linux port _doesn't_ come with such essentials as sound and texture files. However, if you were to pirate the Windows game and then install the Linux version using those files, it would still work fine. Well, except that you still need the CD-key.

          However, I must add that pirating Windows software for the Linux version of a game is a sure way to kill any future ports of other games to Linux (why port if it _raises_ piracy?). Play it clean - besides, how much is MOHAA now anyways? $20? You're not going to break the bank buying it.

          -Erwos
    • Is CivIII for linux out? And what about Play the world?

      Just questioning as you mentioned it. Warcraft 3, and Civ III ptw are the only reasons I run Windows.
      • Just telling you, Wc3 works perfectly fine with the free version of winex. I played through the entire single player, and I played constantly on B.net, and it all worked fine. The ONLY differences i've noticed is that, the mouse becomes a crosshair, instead of a hand (No clue why, but it doesn't bother me). I have no experience with Civ3 though.
        • Just telling you, Wc3 works perfectly fine with the free version of winex. I played through the entire single player, and I played constantly on B.net, and it all worked fine. The ONLY differences i've noticed is that, the mouse becomes a crosshair, instead of a hand (No clue why, but it doesn't bother me). I have no experience with Civ3 though.

          Does that work with the WC3 upgrade? And I can only assume that over a lan connection (as opposed to battle.net) it works fine.
          • No, the game runs perfectly with wine. It worked when the beta came out (on battle.net of course!) when I patched opengl. To play WC3 in wine:
            1. Install any recent wine. Anything later than Jul 2003 works almost perfectly.
            2. Switch the wine windows version to win2k.
            3. Run the War3 install
            4. Don't start the game, and move/delete the "Movies" folder. You won't see the movies in game, but you don't have to watch the movies in the game so it doesn't matter.
            5. Start the game using the "-opengl" switch. Mult
    • I'm sure what you really meant was that you'd like to see multiple ports of a game all in one box, in which case I agree with you.

  • Linux Games Sales (Score:5, Insightful)

    by Anonymous Coward on Saturday August 16, 2003 @11:09PM (#6715247)
    I wonder if games sales/use for Linux would be greater if the Linux port were released at the same time as the Winodws version. It seems to me many people do not bother with the Linux version or patches because by the time it comes out for Linux they have been playing it in Windows for months and don't feel like moving it over. This was the case for me with NWN.

    If the major games were released for Windows and Linux at the same time though there would never be a need to install on Windows.
    • Re:Linux Games Sales (Score:3, Interesting)

      by notque ( 636838 )
      I wonder if games sales/use for Linux would be greater if the Linux port were released at the same time as the Winodws version. It seems to me many people do not bother with the Linux version or patches because by the time it comes out for Linux they have been playing it in Windows for months and don't feel like moving it over. This was the case for me with NWN.

      If the major games were released for Windows and Linux at the same time though there would never be a need to install on Windows.


      There wouldn't b
  • Why is it so hard to port games from Windows to Linux?? Is it just the connections to interfaces (graphics cards, keyboard, joystick mouse) or does it have more to do with compilers and incompatibilities??
    • by eddy ( 18759 ) on Saturday August 16, 2003 @11:20PM (#6715293) Homepage Journal

      The problem seems to be that developers take multi-platform code as an afterthought. "We'll write the windows version and then we'll put some junior dev on porting it".

      Few seem to realize that developing multi-platform from day one is a) not harder, b) shows professionalism and c) is one of the greatest ways to accomplish good bug free code.

      I'm sure Carmack agrees. :-P

    • The difficulty comes from short-sited code written by developers who seem the think DirectX is the greatest thing since sliced bread. Porting something that has been built with the heart of its architechture around one platform takes far longer and is usually kludgier than a system that has had portablility in mind since its inception. The disaster that has been the NWN port is a key example - the game was built around proprietary file formats and libraries that didn't have a linux (or mac) equivalent. Real
    • by tjwhaynes ( 114792 ) on Saturday August 16, 2003 @11:37PM (#6715344)

      Why is it so hard to port games from Windows to Linux?? Is it just the connections to interfaces (graphics cards, keyboard, joystick mouse) or does it have more to do with compilers and incompatibilities??

      Partly. But if that were all of it, it still wouldn't take so long. The real reason is that most software companies writing Windows software never consider any other platform at all during the design stages and so the code is written in the idiom of the target platform.

      If you want to write cross-platform (or even just plain good simple) code, you probably want to:

      • use definite sized types such as unsigned 32bit integer rather than native int.
      • segregate all platform distinct functions in separate layers
      • have a general graphics interface through which all graphics are done - all graphics interface (direct 3D, open GL, funky personal 3D lib as found in various consoles) work is done on in a library implementing this general interface.
      • have a general audio interface so that you can plug A3D, EAX, OpenAL or whatever in on the far side according to the eventual target.
      • have all input devices run through a general interface so that you can plug Directplay, libSDL or whatever into the far side as needed.
      • choose a specific endianess for all saved files and convert if necessary when saving/loading (this allows you to switch files between Windows and Max, or Linux Intel to Linux Alpha, etc.

      Given all that, and certain other caveats about threading, forking and other process model distinctions, you'll find that you can have multiple platforms up and running fairly easily. Your code won't be making specific assumptions about its platform architecture and most nasty bugs will either be shallow for one of the platform/lib combinations or limited to one of the platform specific libraries (such as the Direct 3D driver, etc) where you can hack/fix/workaround it in that library alone.

      Of course, robust code isn't necessarily always a priority for Windows games and at the moment, a Windows-only company is only cutting off 7% or so of it's possible market by being Windows only. That will change given time. Linux is here to stay and it's presence on the desktop will only increase from here. As people get used to the idea that Windows is not the only option, Mac OS may also pick up new converts.

      Cheers,

      Toby Haynes

      • Re: (Score:3, Insightful)

        Comment removed based on user account deletion
        • Only the well funded private schools provide labs full of Macs anymore.

          You had better tell that to the University of North Carolina (Charlotte) so they can clear out their graphic design labs full of macs. They might even get rid of the engineering labs that run Sparcs too
        • Linux is here to stay and it's presence on the desktop will only increase from here. As people get used to the idea that Windows is not the only option, Mac OS may also pick up new converts.

          You are an optimist. People buy home machines because they look like what they are used to at work/school/whatever. Hence, most purchases are Windows boxes.

          I'm actually a realist. And a realist with access to a large amount of business information through various sales channels. For a large segment of the populatio

      • Having works in a games company, I can at least tell you what may opinions of why that wouldn't work are. Most games do start with a nice seperated interface, but the it gets destroyed for 3 main reasons.

        1) Performance - you want to squeeze every last bit out of the latest shiny card that has come out and you suspect the reviewers will be using.

        2) Driver problems - similarily, you have to work around the problems that there are in most directX drivers (and don't suggest doing openGL only, because the open
        • Having works in a games company, I can at least tell you what may opinions of why that wouldn't work are. Most games do start with a nice seperated interface, but the it gets destroyed for 3 main reasons.

          I work on DB2 UDB (which runs on more platforms than I care to remember). While I don't have to worry overly much about graphics or sound libraries, everything else requires similar care to make sure that I write once and it must work everywhere.

          1) Performance - you want to squeeze every last bit out

    • by Anonymous Coward
      It only took Ryan this long because he had more important things to do.
  • When is it that game developers are oging to finally realize that people who use linux (and *nix) are also games not just code junkies? Or there gonna be a Fud capaing like sco is trying?
    • When is it that game developers are oging to finally realize that people who use linux (and *nix) are also games not just code junkies? Or there gonna be a Fud capaing like sco is trying?

      I would assume that profitability vs time/development costs to port would have something to do with it.

      If anyone has more information regarding this, please repond. I'd love to hear about it.
    • I think when Loki tanked, that sent a big message to the mainstream publishers that there is little to no market for Linux ports.
      • Re:WHen? (Score:3, Interesting)

        Besides the .bust and possibly bad management, I think that Loki might have just been a bit too early into the Linux desktop arena. Right now, the Linux desktop universe is probably at least 5 times what it was in 2000, and may be starting to grow exponentially.

        Even so, one big problem that Linux games have is the prevalence of dual-booting. Too many Linux users are willing to keep Windows/wine running, if only to run games. Under such conditions, making a Linux version splits the market more than it e

        • That's totally unrealistic, but feel free to not play games in order to make your point.

          I'm going to keep playing BF1942 on my Windows box.
        • "If we really want to encourage game companies to start making Linux versions, we're going to have to start boycotting the Windows version, and wait until the Linux version comes out (if it ever does) to buy new games.
          Short term pain for long term gain.."


          You expect this from the crowd that lambastes the MPAA one day, and then creams their pants when a Matrix/LOTR/SW/ST story is posted on the front page the next?
          • You expect this from the crowd that lambastes the MPAA one day, and then creams their pants when a Matrix/LOTR/SW/ST.....

            I'm not saying that I'm necessarily expecting it, I'm just saying that it would make a big difference in getting game companies to seriously take on doing games on Linux.

            What people do with the suggestion is up to them (and how important we think it is to have games running native under Linux).

    • When is it that game developers are oging to finally realize that people who use linux (and *nix) are also games not just code junkies? Or there gonna be a Fud capaing like sco is trying?

      Hell, how long did it take the Myst folks to make a windows NT version? You ask them about it and they say, "Windows NT is for the office". They honestly didn't think it was worth their while.

  • by Anonymous Coward on Saturday August 16, 2003 @11:25PM (#6715302)
    If we're serious about getting linux much more widely adopted, linux needs a killer game that isn't available on windows...

    Just imagine if Doom III was shipped as Linux-Only.

    (hey, one can dream right?)...
    • by notque ( 636838 ) on Saturday August 16, 2003 @11:31PM (#6715325) Homepage Journal
      If we're serious about getting linux much more widely adopted, linux needs a killer game that isn't available on windows...

      I think a better way would be releasing both games at the same time on both systems. A console war isn't what Linux needs. It can handle itself on it's own with a fair playing field.
    • surefire way to put id Software out of business. You don't spend what they spend on making games to target less than 1% of the gaming market.
      • Just a quick pre-emptive reply: I know that id Software ships for Windows, Linux and Mac at the same time, usually (which is great). So they are targeting that part of the market, just not *only* that part. And it doesn't take much effort for them to be cross-platform because that's how they work!
    • This brings up the catch-22 of Linux gaming. The only way that developers will create games for Linux is if they see widespread acceptance of Linux as a gaming platform; they need to eat after all. Unfortunately, the only way that Linux will gain widespread acceptance as a gaming platform is if great games are released for it. And so, as the post above suggests, developers need go out on a limb and publish kick-ass Linux (only?) games before the vicious cycle can be broken.

      I wouldn't recommend holding

    • by Spy Hunter ( 317220 ) on Sunday August 17, 2003 @01:46AM (#6715607) Journal
      Just imagine if Doom III was shipped as Linux-Only.

      That would do way more to kill Doom III than it would to boost Linux (unless it came with something like Knoppix on the CD, but rebooting is still a pain, and then people wouldn't have to install Linux, which is the point right?)

      Maybe if the Linux port was released like 3 days early, it might make some people try to install Linux just to get the game early, but I hardly think those people would get a good impression. I can hear them now: "KDE? GNOME? XFree86? Partitions? Ext3? ReiserFS? WTF? All I want is to play my Doom III dammit!"

    • This is true... to a point of course. Anybody remember buying an Amiga just for Lemmings? It happened lots. Same idea as current consoles, Xbox - Halo, GC - Mario games, PS - Grand Turismo dynasty...
    • "If we're serious about getting linux much more widely adopted, linux needs a killer game that isn't available on windows..."

      These games might be fun to some, and the developers might seem "cool" to some younger Slashdot readers, but let us stop fooling ourselves. What we are talking about when we speak of these games, is in nearly all cases, software which no more Free than is Microsoft Word.

      It was for a time, and perhaps still is worthwhile to provide for Microsoft Word, Adobe Photoshop, and perhaps ot
      • Actually, "we" haven't been able to create a free competitor to Photoshop or Office either. There still is no free professional quality graphics program, and OpenOffice.org exists just because Sun bought a proprietary product and decided to relicense it.
  • Mirror (Score:3, Informative)

    by MrBiiggy ( 458829 ) * <dannyh@gmai[ ]om ['l.c' in gap]> on Saturday August 16, 2003 @11:32PM (#6715326)
    I have it mirrored: mohaa-lnxclient-beta1.tar.bz2 [knite.net]
  • Just curious (Score:3, Interesting)

    by JVert ( 578547 ) <corganbillyNO@SPAMhotmail.com> on Saturday August 16, 2003 @11:33PM (#6715333) Journal
    Havn't tried the game emulated but does the windows version run better in wine then the beta port?
  • I've always believed in the old adage that even bad publicity is good publicity, but this article has proved me wrong.

    Trumpeting that a year-old game has finally been ported, but you still need Windows and the sound is iffy merely serves to perpetuate the idea that linux isn't really a serious home operating system
    • However.. they're not. This is more a, "We're working on it, it's not done but here's what we've got so far." It's not meant to perpetuate linux to anyone, just to let the linux users waiting on the port see what's done so far and even give it a go.
    • Somehow, "serious home operating system" defined as "gaming platform" comes off as an oxymoron. Linux does most things well except for gaming. Universal home operating system? Not yet. Serious? Plenty.
  • Kudos (Score:2, Insightful)

    by WHudson ( 31692 )
    Kudos for just requiring the Windows version of the game. Except for some older DOS games that are being ported to work in OSX natively, it's a pain to buy two copies of my favorite games just because I have two different operating systems. I wouldn't mind paying a reduced fee, but shelling out for what is essentially a new binary -- the data content is largely the same -- seems to be a bit silly.
  • Soon more and more games will be ported to Linux and the tide will start to turn, the moon will start to wax, and the Sun will begain its daily walk upward into the sky.
  • Oh No!! (Score:5, Funny)

    by mojo17 ( 607881 ) on Sunday August 17, 2003 @12:12AM (#6715450)
    One of the reasons I boot to Linux is to force myself to stop playing MOHAA and get some real work done. I guess this trick won't work anymore. My existence is doomed.
    • One of the reasons I boot to Linux is to force myself to stop playing MOHAA and get some real work done. I guess this trick won't work anymore. My existence is doomed.

      There's always *BSD...no, wait, that can run Linux binaries. You're screwed!

  • Installer for Linux (Score:5, Informative)

    by GiMP ( 10923 ) on Sunday August 17, 2003 @12:27AM (#6715483)
    Ravage's Installer [icculus.org] for Linux.
  • I'm away from a Linux box at the mo... anyone tried it out yet?

    TSJ
    • I've played it a bit offline and online, and so far, it's pretty good. It seems to be a tad bit faster and smoother than the Windows version... However, there is still one problem. As Icculus noted, the sound is still borked. He had to rewrite the Miles Sound System code to use OpenAL instead. That code is not yet complete, but the rest of it seems to be running great. Sound does work, but panning effects seem a bit off (often too loud). Some stuff loops longer than normal as well. This is just a be
  • by Mulletproof ( 513805 ) on Sunday August 17, 2003 @01:22AM (#6715568) Homepage Journal
    "You'll need an installed Windows version of the game to start the binary."

    "That's right! Linux-- Bringing up the ass-end of gaming for over a decade!"
  • The bane of the bazaar model.
  • anyone else having mouse trouble (copied my dads install directory over) i can look about 30 degree's to the right and 20 degrees to the left with the mouse but thats it. sound (voices) are rubbish but thats mentioned on the site.
    • I did. Enable your console in the game's options. Then, while in the game, pul your console down with the "`" key. (That's next to your number one key, also used for the tilde character).

      In the console, type:

      "in_mousegrab 1"

      This fixed the problem on my machine. You may need to do it each time you play, at least until this beta is updated.
  • And guys if you want a good solid multiplayer game for linux which doesn't require any prior windows version, try Enemy Territory.

    Wolfenstein (and thus also Quake3 based) addon, which was supposed to come out as a full new game ended up being canceled, inspite of that they released the multiplayer part of it for free.

    It runs beautyfully on linux and is quite a good game!
  • I just finished the set: Medal of Honor: Allied Assault and Spearhead. If I had known this was going to happen I would have held off until the binary was available. As usual, too late. I am ready to move on to the next game.

  • For anyone who wants to make sure your MOH game gets registered as a Linxu sale, instead of a Windows sale, order from Tux Games [tuxgames.com], and as always we ensure that the rights owners know that your sale was for Linux.

"Being against torture ought to be sort of a multipartisan thing." -- Karl Lehenbauer, as amended by Jeff Daiell, a Libertarian

Working...