Videogames Affirm Violence Among Kids? 66
Thanks to Mainichi.co.jp for their report on a new Japanese survey claiming young videogame-playing children are more violent. According to the Ochanomizu University study, "The more elementary school students play video games, the more likely they are to get irritated and want to hit others." However, the story also points out that "Another study on British children also released at the International Simulation and Gaming Association meeting gave different results, finding that those who preferred violent games more were not as aggressive in their actual lifestyles", leading to the inevitable conclusion that there's no definite answer - though that Japanese survey did suggest that "In video games it is common for players to be awarded 'points' for violent actions, and there may be aspects in which violence is taken affirmatively."
Denial (Score:3, Insightful)
It's time to wake up and smell the gore, folks. You can't divide your personality between unpent aggresion in the electronic world and turn around and be a nice, happy guy the rest of the time. And, in years and years of reading Slashdot, I have yet to see a *single* study that suggested otherwise.
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You mean "Hear, hear".
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good luck with that. meanwhile, GWB is going to march in and take your oil and it will be portrayed on TV as some sort of Manifest Destiny, with GWB as the One True Hero, for all the sons and daughters of the US to emulate.
and what is the lesson GWB is teaching to those watching at home? might makes right. and those that don't Believe are persecuted and called traitors and asked to leave the country if we don't like it here.
Re:Denial (Score:2, Interesting)
Are you saying that I'm a figment of my imagination? Or do you think I'm lying? Just curious.
Re:Denial (Score:4, Informative)
In most clinical drug trials, the drug doesn't affect everyone. You happen to be someone who hasn't had a physical reaction to doing something you've been doing for quite some time.
In fact, since the number of murders in Japan is relatively low, if we use murdering someone as the standard for influence, than videogames probably have little to no effect on this statistic, and you'd be right.
But we're not. The psychologists who measure violent tendancies after exposure to violent video-games use scales and measurements that probably have little to do with actual life experiences. Fill in the blank questionaires. Analyses of thousands of juveniles for a small statistical trend.
Claiming that your actions are in no way influenced by your choice entertainment is just as absurd as saying that videogames turn people into mindless killing zombies. The research clearly shows a pattern that videogames affect children much as other violent entertainment does - by desensitizing them to other violent episodes and by predisposing them to aggressive means of solving problems.
You're not a figment of your imagination, you're an N of 1. Don't assume that the world's scientific findings neccessarily apply to you. In most cases, findings are proven to be statistically significant, not scientific law.
Re:Denial (Score:2)
Interesting fact: They don't count gang violence in that statistic. You know, the Yakuza and such.
Interesting fact #2: If a man goes berzerk, kills his family and then kills himself, all the dead are chalked up under "suicide".
It makes you wonder what Japan's murder rate actually is. If someone is attacked and dies a few days later, is that not counted as murder also?
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More importantly, do violient games make violent kids or do violent kids play violent games? A correlation does not prove cause and effect (although I haven't read the article yet to look at how the study was done... I'll save my conclusions for later...)
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So I guess it's okay to attack a pro-MS study that was funded by MS, but not take time to point out that th
Re:Denial (Score:1)
Second, we do not understand the causes of violent behaviour very well and it seems that many of the anti-violent g
Re:Denial (Score:2)
No one ever wants to argue that children don't learn how to behave by what they observe.
If we had a post that stated research shows that children who watch Dad beat the shit out of Mom grow up to become wife-beaters themselves, no one would quibble. We know that kids raised in abusive households are at higher risk of becoming abusive.
If we had a post that stated research shows that children with alcoholic parents are more likely to drink as teenagers, no one would quibble.
But as soon as an
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Not as much as I wish there were. I've pointed this out before, in similar topics. Look at athletes: they train over and over and over to train their reflexes so they don't have to think -- so they react without thinking. When they perform actions over and over and over, they enforce the neuron pathways (yes, you can get more technical, but I'm abridging). The more often a 1st baseman practi
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Exactly. What he's talking about are muscle reflexes. That has nothing at all to do with aggressiveness or behavior, even if the person was actually learning to fire a real weapon in a game. As it stands, games give no advantage to real weapon use, aside from possibly better hand-eye coordination. Nor do games involve the kind of anger, rage, or other emotions that are generally associated with violence. So either a kid can't tell fantasy from reality and will laughingly blow his friend's head off in r
Re:Denial (Score:2)
You missed my other point -- that it also creates an instinctive reaction to use violence instead of other methods to resolve confrontations. The conditioning doesn't just effect muscles and relfexes, but the way we react mentally and what kind of mental impulses we have when we see and react to a situation.
And I have to admit, if it weren't for a dec
Re:Denial (Score:2)
There are innumerable examples of children believing in fantasty just as strongly -- and often contrary to -- reality. Santa Claus is fucking real to most kids.
The reality is that violent environments influence children's behaviour toward becoming more violent. Your fantasy is that there's a complete disconnect between environment and learning.
Try joining us here in the real world some day. Pop out some pups of your o
Re:Denial (Score:2)
Let's see, I was raised with Wiley Coyote, Bugs Bunny, and Tom and Jerry cartoons. Can't argue that those aren't violent. Additionally I played a ton of video games. My parents were firm believers in corporal punishment too. So, with that environment, you're claiming that I should have believed that it was ok to shove firecrackers down the cat's throat so that his eyes will pop out and his head will turn black and spikey. Guess what? Regardless of what I was watching and playing all those years, I kne
Re:Denial (Score:1)
I have a buddy who survived a parachute failure. Does that mean that parachutes are unnecessary for those people who choose to throw themselves out of airplanes?
There are excellent studies in which children are randomly assigned to a non-violent or violent environment (movies, videogame, cartoons, whatever). Inevitably those children who were in the violent environment behave more aggressively in their play activities.
I am going to quit responding to you now. The facts are well-researched and
Re:Denial (Score:2)
I have a buddy who survived a parachute failure. Does that mean that parachutes are unnecessary for those people who choose to throw themselves out of airplanes?
It might, if, like I said, the vast majority of people survived jumping out of planes without parachutes. We're talking about millions of people here, and you're saying that because a relative handful go berserk, it's somehow the fault of these games or the media or whatever the bad influence of the week is. I'm saying that the fact that the ov
Re:Denial (Score:3, Insightful)
This issue of violence gets to a deeper issue. What is a violent videogame? Would you consider Madden 2002 to be a violent game? How about NHL 2K3? In all likelihood, Madden 2002 would not be considered "violent." Why? Because
Thank you (Score:1)
Just wanted to post a big Amen! to the parent post. Great job. Give the guy a hand moderators!
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This study of Japanese children by a Japanese woman, Ms. Nobuko Ihori. They asked children questions about violence. The children who played the most (the top five percent or higher? It doesn't say) respond to the study in such a manner that it has been interpreted that these children who play the most video games are the most violent.
But wait, this doesn't make sense? The difference in verbal agressiveness was not clear?
So, children who play the most amount of v
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Cause or effect? (Score:1)
Or is it, the more violent they are, the more they play videogames? (Possibly to take out some of that violence, without having to actually hurt anything in real life?)
Personally, I think it's the second option.
Re:Cause or effect? (Score:3, Insightful)
The researchers grab a random sample of kids and randomly divide them in two groups. One group is assigned non-violent games, the other violent games. They do not assign the violent kids to the violent games. That would be stupid: it would invalidate the study.
The kids play the games and are then engaged in group play. The researchers observe the interactions between the kids. They observe the kids who had been playing violent games -- and
Re:Cause or effect? (Score:2)
Students who played games the longest tended to affirm violence the most when asked such questions as, "Do you get irritated?" and "Do you sometimes unexp
Re:Cause or effect? (Score:2)
My question is, how old are "kids"?
Re:Cause or effect? (Score:2)
It's all just a bunch of loaded words signifying more about the biases of the researchers (or reporters) than objective study.
Which games? (Score:1)
The context... (Score:2, Interesting)
Correlation != Causation (Score:3, Interesting)
So the cause of the violence is likely something else, because a healthy child would not be influenced because the child knows how to deal with his anger productivly.
So instead of barring videogames, they might try understanding what haunts their children.
Re:Correlation != Causation (Score:2)
Yes, but... (Score:4, Interesting)
Let me put it to you another way: I have four kids under six. Recently, they discovered Tom and Jerry. Since they discovered Tom and Jerry, I've noticed a distinctive change in their play - they've become more aggressive, they've started smacking each other with blunt objects and laughing, etc. Now, there are two possibilities: either Tom and Jerry unmasked latent violent issues already present in my kids, or Tom and Jerry caused them to be violent.
Either way, the cause is "Tom and Jerry" and the solution is to turn off the damn TV. The hell of it is, in my belief system, everyone has violent tendencies to be unmasked. (This belief would also tend to be confirmed by most psychological findings I've seen.) They may be close to the surface, on the surface, or deeply buried, but they're there. Whether this is because we're all neurotic or because we're all victims of sin I'll leave up to you. In either case, anything that brings that latent violence closer to the surface is potentially a bad thing. And, like it or not, violent TV and games seem to unmask latent violence.
Is Tom and Jerry or Grand Theft Auto really too much to give up so my two year old doesn't smack my five year old with a broom? I don't think so. Is Lord of the Rings too much to give up? Hell yes. The difference is that, in one case, violence is put out in a very unrealistic way - no consequences, no real victims. In the other, violence is associated with suffering. In one case, we have art, and in the other we have a kind of macabre, violent masturbation trying to ride on the coat-tails of art. It's like the difference between a great nude photograph and porn - one revels in the beauty of the human body, the other just seeks to possess it.
And, No, I don't have any problem making that judgment. If you do, maybe your palate has been burned off by constant exposure to the esthetic equivalent of MD20/20, and you should try to clear it a bit?
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Re:Yes, but... (Score:1)
Is Tom and Jerry or Grand Theft Auto really too much to give up so my two year old doesn't smack my five year old with a broom? I don't think so.
Should your four year old kid be playing GTA? Of course not. No one is arguing that GTA is inappropriate for kids, so stop trying to trump up your point by trotting out bad examples
Re:Yes, but... (Score:2)
I wouldn't particularly say that GTA is not "art" of a sort. But it is certainly not what I consider to be "good art" - nor do I think many with very finely developed sensibilities would consider GTA to be good art. The thing is that I'm willing to sacrifice something - i.e. exposing my kids to violence - for good art. But why should I sacrifice anything to perpetuate bad art? Why should I
Re:Correlation != Causation (Score:1)
While it can be argued that video games *may* incite violence in kids, you have to look at the big picture first. Those in the United States and abroad, over the last decade or so, have been embracing violence (and sex) as a major part of their culture. Combine that with a growing lack of responsibility among people (especially in the USA) and you've got a problem.
Don't believe me? Look at movies. Look at television. Look at
words and art (Score:1)
humans are a violent species -- we're wired for physical violence from head to toes. one would think t
Re:words and art (Score:2)
You know, you seem to have absorbed the pop psychology attitude that all represion is bad. Therefore, you assume that the way to get kids to be less violent is to give them an "outlet" - i.e. video games. Unfortunately, the facts aren't with you. The exercise of violence begets more violence, the restraint
Aren't we versitile? (Score:1, Flamebait)
The solutions are the REAL problem here (Score:1)
Even if these studies are true or false, the real problem lies with the solutions
What I mean by that is some idiot lawmaker will jump the gun and introduce legislation effectively banning games.
Games are ESRB rated for a reason, and that is to help PARENTS decide if if a game is right for a child.
So the problem is with the parents who don't keep track of their kids habits, and next thing they know, their kid will be shooting up some school because they didn't get enough attention because their parents
Violence and Media (Score:3, Interesting)
Look, seriously, if I ever have children, they're probably not going to be sleeping with hookers and running people over in showers of blood until they're quite a bit older. However, kids that are more prone to violence will get their violence from books, comics, television (No!), video games (Liar!), or the school playground. Don't you remember that loving voice of your mother when she'd scream "Stop that rough-housing! or "Don't throw that at her!"
We could eliminate every violent medium on this planet, and it would not eliminate violence, because the violence starts with *us*. We're the ones who put the violence in there in the first place, so we're where the solutions have to start.
Re:Violence and Media (Score:1)
I agree completely.
This suggests, however, that the solution to the problem of violent children isn't as simple as replacing guns with walkie talkies [spielbergfilms.com]. What you're suggesting is that the solution is downright elusive. To find it, one may even need patience
Re:Violence and Media (Score:1)
What really sets humanity aside from other animals is our communication. A channel of understanding between 2 people can remove fear any need for violence.
Is this study fundamentally flawed? (Score:1)
However, the study only showed a correlation between the levels of violence a child expressed and the amount of videogames s/he played. That does not, however, mean that videogames neccesarily caused the violent behaviour. In fact, given that they said the level of violence and videogame playing was independent of the type
Re:This article MAKES ME SO GODDAMN ANGRY (Score:1)
Points to reward violent behaviour (Score:3, Insightful)
When will they do a study on the effect of playing cowboys and indians or cops and robbers on the behaviour of children?
Remeber those violent games, played by small children in the streets? The object of the game being to shoot and kill members of an ethnic minority or social class! I mean, every kid who played that must have turned into a violent psychopath gunning down everyone in sight...huh?