


Games and the 'Geek Stereotype' 454
ChinoH81 writes "Video games are never going to be as popular as films or music unless the people who make them concentrate on making them fun, says a leading game expert."
Don't tell me how hard you work. Tell me how much you get done. -- James J. Ling
no offense.. (Score:4, Interesting)
to make this somewhat on topic, i'd actually say that i have to disagree with the article. i think if you concentrate and try to push it out to a demographic thats not familiar with gaming, they'll just resist it more than they normally would. i think to spread there just needs to be more 'killer apps,' for lack of a better term.
In other news today... (Score:3, Funny)
Re:no offense.. (Score:5, Insightful)
Re:no offense.. (Score:5, Interesting)
I don't quite know if video-game-as-3D-avatar-chat is _the_ killer app to bring 3D to the masses, but I think one of the keys is simpler modes of interactivity. The controls and interactions of many games, as you rightly point out, are just too complex for Joe Average. A combination of new control mechanisms with a shift in thinking about games and use of realtime 3D graphics will certainly be required to make the real crossover to mainstream.
Re:no offense.. (Score:5, Interesting)
I hate the phone. When people call me, I tell them to try IMing me if they actually want a conversation. I can say more, faster, over IMs than the phone, plus I am not so limited in how many people I can talk to at once.
I have a cell phone, but you know how often I actually talk on it? Almost never. You can be sure I more than use my monthly allotment of text messages though.
I am looking forward to the day when I wont have to pick up a phone ever again.
Re:no offense.. (Score:5, Insightful)
I am looking forward to the day when I wont have to pick up a phone ever again.
So you prefer short-hand glyphs to actually talking to someone where you can hear the tonal inflections? I gotta say, I think that's strange. There are so many flame wars started just because people mistake the intent behind text messages.
Re:no offense.. (Score:3, Funny)
One of the reasons I prefer email is that it keeps people at a distance. I work with computers because I like machines and don't really care for people in the flesh. They kinda' creep me out, with all their breathing and random movements and such. Not to mention their staring at me. Ugh!
Re:no offense.. (Score:5, Insightful)
heh, yes, that has to be one of the worst bbc taglines i've seen.
to make this somewhat on topic, i'd actually say that i have to disagree with the article. i think if you concentrate and try to push it out to a demographic thats not familiar with gaming, they'll just resist it more than they normally would.
if you push present products onto an unsuspecting populace, then yes, they will, as they should. but what about if you start fixing games, so they actually appeal to more than the standard asocial obsessive-compulsive type?
video games are often broken. for example, time investment. games often require sinking several continuous hours at a time, and not many people can afford that (students excluded
another example are broken reward/punishment schedules: negative conditioning cycles are commonly hidden in mundane game elements, such as in having to reload a level until you get it right. pavlov would be proud.
and then there's juvenile storytelling, which is a huge turn-off. most people don't bother with pulp fantasy because it's puerile; why should they bother with even worse RPGs?
there are, of course, more problems than that, and they are complex, and without easy fixes. and maybe they will get addressed eventually, if hardcore gamers only stopped touting them as features...
Re:no offense.. (Score:4, Interesting)
The viewpoint that games are solely a product to be sold, and not an art form is the sort of attitude that will ruin gaming the way it has pretty much ruined movies and music.
If a game has integrity and vision, it will be good.
If it is produced by a well-oiled, hollywood-style machine, it will be uninspired, fun for a few moments in the exact same fashion the last game you played was fun.
If it is caught between those two worlds, it will be garbage, with left-over complexity from the smashed vision but no integrity.
A fine example of a great game that appeals across demographics is the Baldurs Gate series. It requires significant time investment... my GF and I have spent hundreds and hundreds of hours over several years playing them, and we're not quite done. It is challenging... you often need to repeat challenges to achieve victory, or to talk to everyone in the town for the third time before you find the one you're looking for. And it is, of course, fantasy, which is why we and so many others like it...
You want to know what key feature Baldurs Gate has that allows me to play it with my GF and loan it to my parents to play? It's one simple thing: You don't need fast reflexes to excel at it.
That's what I think differentiates a game for boys and young men from a game for everyone. If you need razor reflexes to play, most women and older ppl won't ever be good at it, so they won't like it. Hell, "The Sims" became successful using this key feature; I'd say that pretty much demonstrates it's effectiveness... the game didn't exactly have anything else going for it, did it?
Huh? (Score:4, Funny)
Re:Huh? (Score:5, Funny)
Note who is saying this. "Laura Fryer, director of the Xbox Advanced Technology Group". It means the XBox folks have just figured this out.
Gosh (Score:5, Insightful)
This observation is, of course, like unto a thing made entirely of poo. I find it particularly offensive coming from the Redmond crowd, whom I've had some dealings with. I am no longer inclined to take advice from a bunch of middle-aged cardigan-wearing preppy types who know everything about project management and zip about gameplay, other than what's been fed them by their Usability department focus-testers.
MS Usability have a lot of influence over people who are commissioning. They have their act honed and appear to be doing their best to reduce gameplay to a science - to quantify fun. I've been through some of their reports and it's not easy reading. It sums up their attitude to games: clinical, rationalized, objectified, sanitized, blah. They think too hard about it.
What a difference it is talking to Nintendo. Right from the off they tell you gameplay is king. Everything comes back to the control system. They pound this into you again and again, but it's good. Because they have not made this a science; they treat games design as an artform and know how subjective a thing it is. They understand fun. They know their stuff.
Re:Gosh (Score:4, Insightful)
What the?! (Score:5, Funny)
All right, show of hands. Who is a geek and exclusively plays non-fun video games?
Re:What the?! (Score:5, Funny)
Re:What the?! (Score:5, Insightful)
Cinematic reward gaming (Score:3, Funny)
Re:What the?! (Score:2, Funny)
I hear SWG's up to 275,000 players :)
Re:What the?! (Score:5, Funny)
I'd reply to your implication that SWG is a "non-fun" game, but I have to get back to work killing the swarms of butterflies and prairie dogs that seem to infest every planet in the known universe.
15 more hours and I'll grind enough experience to qualify for the elite puppy stomper profession.... and some storm trooper armor.
Re:What the?! (Score:5, Insightful)
Duped? (Score:4, Insightful)
Re:Duped? (Score:2)
Most of us is not most of everyone. Most of everyone goes to the movies a lot more than they buy games.
Re:Duped? (Score:2, Informative)
Re:Duped? (Score:5, Funny)
Re:Duped? (Score:3, Funny)
Hmmmm (Score:5, Insightful)
But, whatever.
Re:Hmmmm (Score:5, Insightful)
That, plus the fact that most folks go see a movie just once, whereas some games... well... you're the counting freak...
Games and Dorks (Score:5, Funny)
Re:Games and Dorks (Score:2)
Re:Games and Dorks (Score:2, Funny)
Games of today (Score:3, Interesting)
Re:Games of today (Score:5, Insightful)
I recently had the chance to play "Roadblasters" at an airport arcade, which was one of my favorite games as a wee lad. Here's the thing: It was Lame. Just totally unredeemable.
Re:Games of today (Score:4, Insightful)
I don't know if 1942 and Battlefield 1942 are actually related branding wise, but BF1942 has definately carried on the 1942 tradition of simple, fast paced games for me. It's simple enough that my roommate was able to start playing right away and still have lots to explore play wise (he's learning to dive bomb and strafe now).
Re:Games of today (Score:3, Interesting)
Simple, fast paced? BF1942 has a ton of weapons and vehicles and HUGE maps. The system requirements are higher, network lag is profound, and I have yet to see actual proper teamplay, especially on a public server. Yes, the game is SO simple that most of the time players run around on their own, oblivious to map objectives. BF1942 is meant to be played for the simulation aspect (hence historical maps) NOT playab
Not necessarily (Score:5, Interesting)
An arcade that I went to in those days, back in the early 80s, offered free quarters for good grades. And in those days I got straight As. Then we moved to a new area with no such arcade, and my grades plummeted. Coincidence? ;-)
But there are good games today as well. Madden 200x, the Myst series, the Civilization series, Tekken, Myth, and so on are all great games for me (though Myth and Civ are admittedly a little complicated for the average person and not really mainstream). True, these are a lot more complex than, say, Pac-Man, but still very playable and fun.
There are plenty of really sucky games as well -- further evidence that quantity does not mean quality. I've never understood the hoopla about Final Fantasy -- I got FF X and was thoroughly bored by it. Onimusha Warlords was gorgeous, but lousy gameplay. Metal Gear Solid 2 was just atrocious IMO. Most fight games like Mortal Kombat also got to be *way* too complex (who the hell remembers all the special moves?) -- Tekken isn't as bad as MK in this regard IMO, but getting there.
At the same time, there were plenty 1980s-era arcade games that stunk, as well as plenty of console games as well -- Haunted House for the Atari 2600, anyone?
So I think the overall proportion of good to bad is more or less the same, just that the sheer number of games these days makes the mind boggle with all the crap that comes out. But once in a while a real gem comes out -- Oni, Myst, Civ, etc. -- that more than outweighs the stinkers -- Darkseed, ST:TNG "A Final Unity", Daikatana, etc.
(Though I still like to play little whippersnappers on the PS2 in stores or at the CeBIT and clobber them...they see this 30ish guy and think "I'm gonna kick his ass", then I open up a can o' whoopass on them. Ah, those days in the arcades paid off after all... :-) )
As to the article: I'd say the byline should be "from the no-shit dept."...
Cheers,
Ethelred
videogames wont be popular.. (Score:3, Insightful)
like, no shit sherlock?
-
ehm.. but
I think the big hold back is the media. (Score:5, Informative)
buying tampons for your girlfriend unpopular (Score:4, Interesting)
This comparison isn't especially enlightening, since it doesn't actually describe the relationship between film and games, other than "entertainment". To compare, you must have quantifyable things to measure. The only thing quantifyable they provided was cash outlay... which seemed to contradict the point of the article.
Games just need good advertising. (Score:4, Funny)
Troll of the year. (Score:5, Funny)
'Leading experts agree, fun should be pleasurable.'
I nominate this article troll of the year.
Movie Cost (Score:4, Insightful)
I went to see Tomb Raider this week with my girlfriend, including soda and popcorn that came out to be about 35 pounds. The price is about the same, but the movie only lasted 2 hours. A good game can last for months.
35 pounds?! (Score:2, Funny)
Re:Movie Cost (Score:5, Funny)
Holy shiznitz... (Score:2)
Damn! That's what we've been doing wrong! (Score:4, Funny)
To quote: "One of the main obstacles was the complicated controls of many of today's games, as well as tough levels which left many players frustrated. "You want a game that is challenging but never frustrating," said Ms Fryer.
Didn't they make the "Deer Hunter" games for those people?
Re:Damn! That's what we've been doing wrong! (Score:3, Funny)
no, iraq attack [mac.com] is for those people
For the uninformed, it's a side-scrolling chopper game where you
in fact all you do is sidescroll and drop bombs nonstop since ammo is unlimited.
I still remember that game from 15 years go when I was playing it and my dad stood besides me shaking his head 'but what's the fun in that' ?
me looking at him 'duh ? fun ? now that you mention it...'
It was
Article's Only 1/2 Right. (Score:3, Interesting)
Take Tron 2.0, for example. I loved the game, but I nearly threw it out the window once I got to the blasted moving platform, timed jumping puzzle, and the extra annoying moving platform, flip switches that make platforms disappear and reappear jumping puzzle.
What the hell?! These puzzles make the game hard, but they don't make it fun. Sure you c
Why is it necessary to point this out? (Score:2)
They've got it backwards (Score:5, Insightful)
It's the same situation in the board game industry. Everyone's played monopoly (which is a lousy game), but who here has even heard of Puerto Rico or Settlers of Catan which are two of the best games on the market now.
Jason
ProfQuotes [profquotes.com]
Re:They've got it backwards (Score:4, Interesting)
No, sir, if you win, the game really rocks!
Settlers of Catan
A nice game, really. And there are several (!) expansions available to make the game more fun.
Re:They've got it backwards (Score:5, Interesting)
After all, who hasn't complained that good movies can't be profitable any more, and so the big blockbuster hits are really, really dumbed down? Video games might be headed in the same direction.
How depressing.
Oh, and mad props for mentioning Settlers of Catan, which is indeed one of the best games out there right now.
Re:They've got it backwards (Score:3, Insightful)
Re:They've got it backwards (Score:3, Insightful)
The dice have too much influence in the game, you have no control at all over where you land, but where you land is all-important. As if that wasn't random enough, they throw in cards just to increase the random element.
Ultimately, whoever has the best luck completing m
And in other news.... (Score:4, Insightful)
This is why older games are still popular, with less graphics and sound to work with, the hook had to be the game itself. You had to play it because you wanted to play it, not because it looked pretty.
Game play (Score:5, Informative)
If you say so. (Score:2)
Myst With Action (Score:3, Interesting)
Re:Myst With Action (Score:2)
morrowind (Score:2, Funny)
yeah, i know i shouldn't judge a good game on the basis whether it has boobies, but i'm cheap like that...
Re:Myst With Action (Score:2)
Re:Myst With Action (Score:2)
That's just a load of... (Score:3, Insightful)
Mass appeal (Score:2)
Hm... but please have a few games that are a bit more complex than "Deer Hunter". "Sims". Great game. Arguably rather complex. Played by many women and men.
Oh, and how difficult is it to align a crosshair? Most FPS are not really all that difficult (easy to understand - not easy to master!)... not sure if they appeal to the masses, although the sales figures from HL or UT hint at that.
But of course the article seems to focus on the XBox. I guess other
Obviously (Score:2, Interesting)
I currently have a level 8 male gnomish wizard on Level 5 and 6 (I go back and forth, the last (and currently only) merchant is on 5). I'm kinda stuck on 6 because there are no secret doors to be found (searched the walls of every room four times over already) and now way further down.
BTW, Nethack 3.4.2 [nethack.org] is out!
Perhaps fun == easy and non-threatening? (Score:4, Interesting)
Case in point: when I bought my GameCube, I bought some games that I thought my wife would like, and Tony Hawk 3 for me. I convinced her to play Tony Hawk (and it took a lot of convincing at first) and got her through the initial tricks, and now it's her favorite game, hands-down. She kicks my ass in it more days then not, too.
If I hadn't been around to urge her to play, and if I hadn't helped her through the initial stages, she wouldn't be enjoying it now. That doesn't mean that she couldn't have figured it out on her own; it's just that she WOULDN'T have.
Re:Perhaps fun == easy and non-threatening? (Score:3, Insightful)
Any challenge becomes a frustration if you can't overcome it. And whether you do so depends on your basic proficiency, how immersed you are in the game world, whether you have a stick-to-it personality, etc. etc. For the hard core gamer, a game wouldn't be a game without some beat-your-head-against-the-wall apparent cul-de-sacs and that elation you feel when you finally bust throu
My Obligatory MacFoxes Ref (Score:2)
Now THAT was a fun game...
Wow! 'Fun'...So that's been my problem... (Score:5, Funny)
It's not just the "fun factor (Score:4, Interesting)
I to play video games, but I don't love having to upgrade my system every 2 months in order to play a new game. It seems like everytime a great new game is annouced, the recommended system specs seem to coincide with the latest processor and video cards released that week.
-i
fun games (Score:2, Insightful)
I may be biased here, but as I see it, the really fun games are still coming from the same guy they have been for the last 20 years: Shigeru Miyamoto.
If you want fun games, games that aren't trying to be movies, pick up a Gamecube
A call to developers (Score:4, Insightful)
Hell, even retarded Ahnold movies, like Terminator and The 6th Day, bring up relevent settings and illuminate moral questions? Only a handful of the finest games, like Romance of the 3 Kingdoms and Civ explore the awy the world works (worked) outside my limitied experience. Well, I guess Black and White was worth something; a failed game, but it brought that morality and consequences to the table, showing the strengths and weaknesses of each...
Maybe if Warcraft had actually let me choose if the Palladin went bad, and made me struggle with the choice.
The only place in gaming I've seen this sort of development is in the small brand traditional (pen& paper) RPG companies. But they have their own geek-factor by nature of the format.
come on now.... (Score:2, Interesting)
"When people talk about 'it's only a game', they're cheapening the value of games. It trivialises the time people spend playing a game and time is the most precious thing people have."
but it IS only a game, so why waste what precious little time we have on this mortal coil staring at some screen having our "adventures".
"People need drama in their lives. Games fulfil emotional and mental needs that cannot be fulfilled any other way,"
sure they do... like oh, i dunno... killing, raping, torture, and veh
You can't graph fun! (Score:2)
All you need to do is find a popular movie, then make a video game based on a character or characters from the movie. So what if the game is not fun, it will still sell enough copies, based on its name alone, to make a profit! And that is what business is all about!
Bill, MBA Student
Bzzzt..Wrong (Score:2)
Computer games are about the only form of thinking man's entertainment left, unless one ventures out to the Big Blue Room. I like games that have good stories to them, puzzles, and a touch of wanton destruction...De
Popularity (Score:4, Insightful)
people who make them concentrate on making them fun, says a leading game expert."
Never going to be as popular?
Funny that the Games Industry makes WAY more money than the Hollywood.
Re:Popularity (Score:5, Informative)
Yeah, the video game industry has grown, but it's still nowhere near the size of the motion picture industry.
--Jeremy
What a fucking insight! (Score:2)
Here I am spending all this time making new levels and texture maps and special abilities with pixel shaders and shit. My goal when I was making these was to make the game less fun! I mean I'm totally dropping the fucking ball here, man! I just screwed the pooch and jumped the shark at once here. I mean seriou
Don't Worry, Be Crappy (Score:2)
The blunt message was delivered by Laura Fryer, director of the Xbox Advanced Technology Group, to a meeting of game developers in London.
It's a Microsoft employee who said this stupid quote?! Finish her!
All too easy...
Gameplay and money... (Score:4, Interesting)
Keep in mind that good game play usually requires code that allows for new and exciting physics, game play angles, modes, etc... What really makes a great game is diversity or elements and the ability to interface with these elements in such a manner that it doesn't clip the camera, crash the game, make it confusing for the player, etc... All these game play bonus items take R&D. These R&D items are then 'software' patented which in turn makes it more difficult for someone else to 'license' these for use in their game.
So this leads me back to money. That fact is, 3D and texture artists are cheaper in the short term than a really kick ass programmer that can write code to make the cheesy models come alive in the game engine. Also, it costs SOOOO much more money to write your own game engine, which in turn leaves the game developers with little money at the mercy of what they could afford to license.
The stereotype that games are for geeks is wrong if you ask me. I know many 'jocks' that play video games like they are going out of style. The thing is, they don't admit it or speak of it freely.
So what's the problem with the game industry? I think it's the fact that female population of the earth doesn't play games nearly as much as the male population.
Thoughts?
Games are aimed at hard core gamers for a reason.. (Score:2, Interesting)
there's more money in them. If you have a casual gamer, they may buy one or two games a year- hardly enought to make up for the loss many companies take on the hardware. Your hardcore gamer will buy a ton of games, plus spend money on extra controllers, memory cards, online services like XBox live, ect. So it makes sense to concentrate on the hardcore gamers.
there is some truth to this... (Score:2, Insightful)
Sony helped the market considerably, by openeing up the market of games to non-geeks. a lot of games out there are starting to appeal to those geeks girlfriends now. we've still got
"Bugger! Damn you, Lara, go DOWN the stairs!" (Score:2)
Article is wrong about sales figures (Score:4, Informative)
figures for 2002 (US)
In related news... (Score:3, Funny)
To be successful...... (Score:2, Funny)
How obvious does an idea need to be before we stop calling it a strategy? -Dilbert
Evolution of the Game (Score:5, Interesting)
Some basic structures, or 'language' of the medium has been worked out now, and has proven to be popular with the masses as an accepted entertainment medium, especially ever since someone noticed that games revenue had outpaced that of the film industry. So naturally there is some rabid capitalism going on insofar as people know a few formulas that work... i.e.
- the first person shooter
- the role-playing game (which is generally not really roleplaying, but whatever)
- the racer
- the fight game
- the simulators (and all derivations thereof)
I want a game like Memento. Or Jacob's Ladder. Or imagine some game that used one of those realtime 3D shaders like grayscale pencil-sketch throughout, in some kind of Poe-inspired adaptation... We will see these kinds of things someday but it'll take 'Directors' (do we still call them that?) to do daring things with the medium and push the boundaries of the game's narratives.
Interactive storytelling is a real bitch to get your head around in any appreciable way. Currently I lean towards really open-ended titles like GTA as leading the way in that sort of gameplay, that tries new mixtures of nonlinear play with prescripted events. Or Molyneux's stuff - damn him for going all Xboxy on me - those guys are really thinking about new kinds of games.
Terrifying truth? (Score:2, Interesting)
If this is true, what do MMPRGs say about humanity? What scares me is remembering the days of logging into UO only to get gang banged by a series of roving PK bands, or even better, having my pockets picked clean of even the most trivial of items while waiting in line at the shop (bear in mind I haven't played UO since the first few months it went live but that do
Saturation? (Score:2, Insightful)
Heck, I used to have basic TV with just 5 channels, I was doing fine. Now that I have over 100 channels, I can't find anything good to watch!! How weird is that.
Mwa ha ha (Score:5, Funny)
Hard to meet (Score:2, Insightful)
Being a long time, hard core gamer the games I find easy are challenging or even frustrating to the majority of other game players. I feel as though I have wasted time and money if a game fails to challange me and forces me to make a concentrated effort to improve my play. Obviously this isn't what the masses are looking for. But in the long run I, and gamers like me, will buy more games. It seems that game developers know this and
Silly, pointless article (Score:3, Insightful)
Unless it's already happened [usnews.com]?
The article also claims we need to fix perceptions the games are only for guys. Perhaps things could be improved, but we're doing pretty well, thanks [yahoo.com]. (The linked article scatters the good numbers all over, so here you go:)
Given the that the majority of game players are adults, claims like "She urged game makers to come up with titles that would appeal to a hardcore 15-year-old gamer as well as someone older who just wants to have fun," are just silly.
The quoted developer says "People don't focus on gameplay. Instead they make a beautiful game that is no fun." True to an extent, but the die-hard players are usually the most ruthless in demanding fun. A bad but beautiful game will get blacklisted by the dedicated gamers while truly innovative games can build up a cult following even without marketting.
The industry has problems, but it's improving all by itself. This is a silly article worrying over nothing.
Pointless Pontification by "Expert" (Score:5, Insightful)
I'm always faintly amused when an "expert" takes the time out his/her busy schedule to tell us something so obvious and/or useless.
In the practical matters, video games are already on a par with television and Hollywood. Major game releases can expect to have revenues which approach those of major feature films. In their target demographic (teenage and older males) they are already occupying a greater portion of their conciousness than other media. To argue that they aren't going to be as popular as films is pointless: they already are.
But what really seems silly to me is the following quote:
To this I would merely counter with a question: "What movie have you seen recently that changed your life?" C'mon, let's get real. Even if movies do have that power, most of them fall way short of that standard, and yet they remain popular and engaging. Frankly, I don't need movies to tell me how to feel, or to teach me about myself: I have a real life with real family and real experiences to teach me that.But what I do not have is the ability to pilot a light-speed fighter against impossible odds!
It's not exactly earth-shattering to claim that games should be better. They should be. It doesn't take an expert to observe that video gaming still remains a male-dominated activity. But the simple fact is that video games and movies have made a pretty good living out of catering to their audience, and it seems strange to argue that some revolution needs to occur before it will really take off.
Oh, wait... (Score:3, Funny)
Challenging? Bad idea. (Score:5, Insightful)
They should seem challenging, without actually having to be challenging.
A drooling moron with no motor skills should be able to beat a game. But whenever anybody beats it, it should feel to them like it took skill, like they accomplished something.
You need to create the illusion that the game is challenging, but without denying the rewarding experience of overcoming the challenge to any of your players.
If a game is too hard for me, I'll get frustrated with it and won't play it. If a game seems too easy for me, I'll get bored with it and won't play it. But if I beat every challenge and don't realize that there's almost no way to lose, I'll have fun.
This is my opinion regarding computer games, D&D, card games, pretty much any game. Everyone should be able to have fun playing. Everyone should have the illusion that they just barely had enough skill to win.
(I think Warcraft 3 probably nails this perfectly. It felt to me like I only overcame it through skill. But personally, I totally suck at RTS games -- I mostly just have fun pushing the buttons and watching the little blinkenlights. However, all sorts of people who are more skilled than me at RTS games also enjoyed it. I conclude that they must have gotten the illusion down right.)
This article is dumb... (Score:3, Insightful)
What does this mean, games are no fun? Gee, then I must be having a miserable time and not even knowing it. If a person can't find a game that's fun, I dare say there's something wrong with them and not the gaming industry. First of all, they're probably not looking very hard for a game they would like. Second, they have some stereotype about what games are, leading them to just write them all off as something they're not into.
Of course, there is a large demographic of people who are simply never going to get into a video game. But I would dare say these are the same technophobes that are frightened of computers in general. The people for whom checking email is a chore they can't deal with on a regular basis. And these people are by and large, older people who aren't going to be in the picture in thirty years. The younger generation is overwhelmingly into technology and computer games.
And I've even seen exceptions to these situations. My mother never got into Street Fighter or Doom but played quite a bit of Mario, Tetris and Final Fantasy. These games are not too complex. I would even say a strategy game like WarCraft is not any more complicated than learning how to crochet. My GF who totally hates most modern games loves playing older videogames like Frogger and Galaxian via MAME. And if someone's a total stick in the mud why not boot up a video game version of Scrabble or Chess on the computer? Does anybody here hate Chess?!? It's just a difference of what people choose to spend their time figuring something out. And nobody would be trying to learn how to play more complex games if it weren't fun. Maybe that's part of the fun!
The game that I think has had the most mainstream appeal in the past few years is definitely the Sims. There were women at work who played this game, and would talk about their Sims as if they were family members. It is true that the most mainstream games to cross all demographic boundaries have been the more simple, straightforward, maximum "fun" games. Like Myst, PacMan, Tetris, Mario, Sims. These games are harder to come by and probably only come about every few years or so. But their abscene right now at this moment in time does not mean all other games are no fun, nor does it mean there won't be another mainstream game right around the corner.
So true (Score:4, Insightful)
Then came Jutland, a WW1 navy simulation. It was much more intense and beautiful. It had streaming video cut scenes, awesome graphics (for the time) and complex game play. But was it fun? Well, unless you knew the cheat code to show the proper the angle of your guns it was a lesson in frustration. Great looking game that was almost impossible to win.
Next was Aegis: Guardian of the Fleet. This was a serious game. It simulated an entire Aegis class battle cruiser in modern day warfare. It tended to be long and boring. Again, lots of detail and great graphics, but terrible game play. Not fun.
Fast Attack was another beautiful looking game with tons of detail and gameplay that closely followed the targeting and tracking routines of a real Fast Attack submaringe. But was it fun? Well, maybe if you're a navy simulatin buff. But I got the game for free and could play test it while I worked tech support and I wouldn't even finish it. Boring and impossibly complex to play.
Then came Conqueror 1086 (which we use to refer to as Conqueror 1286, Conqueror 1386, Conqueror Pentium!) The graphics were still good, but they put much more work into the gameplay and story line. And guess what? It was fun to play. I wish we wrote better code to control the game speed. It's impossible to play on today's fast computers. The screens scroll by so fast that you can't controll it. Too bad, it's a great game.
Now we have games like Uplink that have almost no graphics to speak of and yet are really fun to play. Do you see a trend here? The 3D graphics and surround sound do not make a game fun. The STORY makes a game fun, the GAMEPLAY makes a game fun. You'd think this wouldn't be news by now, but people are still surprised to learn that lesson.
ok let me translate (Score:3, Interesting)
I dont think that will work because: I differ from your average entertainment industry exec. i dont think that most people are that stupid after all. Also i am pretty damn sure that if all games are stupid i will stop playing them.
Of course we should all know that the nice Xbox people do not want to make games popular in order to improve peoples lives. They just want to make money. Which is perfectly ok, but they should try to make money by giving people what they want.
What entertainment company execs essentially want for video games is the television model. That means a couple of games that everyone plays, so development cost can be spread out and most of the $50 price can come in as profit.
And of course in order for that model to work you have to sink to the lowest common denominator. So essentially you have to make the game stupid.
Luckily the television model will never again work (cross fingers). It worked until recently, because people had very few other sources of easy brain stimulation (especially when they are tired from work and are too tired to read). So they settled TV no matter how stupid it was.
Of course the large entertainment companies can make video games liked by most people. But dumbing down games wont do it. All they have to do is make a system where creative people are able to think up new and exciting games that can potentially interest different people.
That is already happening to certain extent. Witness all the bass fishing and deerhunting games. God knows i have never wanted to play one, but i hear they are popular and with people that are not really computer nerds.
Unfortunately the entertainment companies are doing the opposite. The kep bying up developers and then gutting development budgets for all games other than a couple of already established "money maker" titles. Well they can never expect to get new clients this way.
You did it wrong! (Score:2, Funny)
Re:A very, very bad thing. (Score:3, Funny)
And there are movies based on games:
Re:Support group: geeks who don't play computer ga (Score:5, Funny)