



Half-Life 2's Multitude Of Purchase Options 99
Thanks to ShackNews for their post explaining the multiple ways consumers can buy Half-Life 2, summing up a confirmed email/forum post by Valve's Gabe Newell following much false information. The options are summed up as: "...a single-player only mass market version ('sold mainly at the Costcos and Walmarts of the world'), a traditional single/multiplayer version for places like EB Games, and a collector edition's version ('with lots of cool bonus stuff for people who like cool bonus stuff')... [and] Steam pricing plans", which will include one-time download fees, or "...pay a monthly fee and have access to all Valve titles", including Half-Life 2.
Or, for the budget-minded users... (Score:5, Funny)
Re:Or, for the budget-minded users... (Score:3, Insightful)
Re:Or, for the budget-minded users... (Score:2)
Re:Or, for the budget-minded users... (Score:2)
I've always bought copies of games that I play a ton of. Don't you ever feel like you have a duty to the company to pay for software you use a ton?
Re:Or, for the budget-minded users... (Score:2)
I'm also glad you will still pirate Half-Life when it costs like $15 in stores now. If you can't afford that, then get off the computer and get a job
Re:Or, for the budget-minded users... (Score:2)
Re:Or, for the budget-minded users... (Score:1, Insightful)
Re:Or, for the budget-minded users... (Score:2)
Re:Or, for the budget-minded users... (Score:1)
Re:Or, for the budget-minded users... (Score:1)
Re:Or, for the budget-minded users... (Score:2)
Go on emule and search for half life serial.
Still I think the parent should be raped by Bubba for the retarded desire to pirate a game in a case where the publisher is FOR A CHANGE TRYING TO BE FUCKING REASONABLE.
Re:Or, for the budget-minded users... (Score:2, Insightful)
about keys (Score:1)
Re:Or, for the budget-minded users... (Score:1)
Re:Or, for the budget-minded users... (Score:5, Insightful)
Thing is, unlike the RIAA, which is fighting to maintain an artificially high pricing structure for music in the digital era, the game publishers and developers are really operating in a pretty fair and free marketplace. I.e., games are retailing for $50+ dollars because they are actually worth it. Not all games, of course, but a game like HalfLife 2, which could potentially provide hundreds of hours of entertainment, and incurring development costs in the tens of millions of dollars, certainly seem to justify a large retail price tag.
A very good strategy for buying games is to wait a few weeks -- not necessarily for the price to drop -- but rather for the unbiased, unsponsored (i.e., not payola) reviews, and to download the demo if it exists. That way you can be pretty sure you are going to get a return on your $50. If it is a console game, read the reviews and rent it first.
But definitely don't steal it via P2P. Remember, most of us probably _want_ gaming to continue to get better -- more games of the caliber of HL2 are a great thing. And as earlier Slashdot articles have pointed out, there is a low-end gaming market as well for those of whom who have neither the money nor the time to spend on a $50 game.
That said, someday there will likely be a body as stubbornly obstinate as the RIAA for games. But until then, don't hurt the industry via piracy. Ethicality aside, it is just defeating of your own self interest.
Re:Or, for the budget-minded users... (Score:3, Informative)
Re:Or, for the budget-minded users... (Score:1, Interesting)
Some people are complete idiots...
Xbox Live? And other things... (Score:4, Insightful)
Frankly, I'm not that keen on the new system. We don't know what the one-time cost is going to be for the game without the subscription. It could be $60. Also, what happens if/when the service shuts down in four years or so? How do you play on a laptop on the road?
Combine consumer confusion over the various products with subscription fees and requiring an online connection to play the single player game and requiring that LAN parties provide internet access to check in with STEAM and it just sounds like a huge tangle that won't set the world on fire.
While I don't have the quote handy, the old Valve approach was that you could share the HL CD with up to four other people at a LAN without problems. As I recall, it wasn't discouraged and was almost encouraged. As a result, everyone loved the game and bought it by the truckload. The new system sounds onerous enough that some enthusiasm will no doubt be dampened.
Re:Xbox Live? And other things... (Score:2)
Regarding the one time cost -- the game's retail price is $50, just like numerous other new games out there.
Regarding the Steam network questions -- I'd imagine Valve will come up with some sort of "grace period", where you will be allowed to play for 24 hours or whatever without a network connection (as long as you already have the game fully cached or whatever.) This would make a lot of sense.
Re:Xbox Live? And other things... (Score:2)
As for Steam, it was my impression that the whole game is never fully cached. At least that's what I had read about the downloadble version of HL1. It may be cached enough that it won't matter, but we have no idea how well that will work yet. Perhaps the downloadable HL1 was a test for the sc
Re:Xbox Live? And other things... (Score:2)
Re:Xbox Live? And other things... (Score:2)
Last I heard there were no plans for HL2 on any other platform, Xbox included.
We don't know what the one-time cost is going to be for the game without the subscription. It could be $60.
The question isn't how much HL2 itself is, but how much HL2 + all other Valve content over a certain period of time is. Honestly, however, at $120/year, that's going to have to be a TON of additional paid-for content. I'll be buying the one time cost version, thank you very much.
requiring an online co
Re:Xbox Live? And other things... (Score:2)
HTH.
Re:Xbox Live? And other things... (Score:2)
My apologies.
Re:Xbox Live? And other things... (Score:2)
Then you're behind the times. Here's one story [gameshark.com], here's another [gamespot.com], and, what the heck, one more [gamer.tv].
The timeline goes something like this: Valve said before E3 that an Xbox version of Half-Life 2 was in the works. Not long after E3, a guy at Microsoft (David Hufford, a product manager in the Xbox group) was quoted in the Puget Sound Business Journal as saying that the Xbox version of Half-Life 2 wasn't coming. About 24 hours later
Re:Xbox Live? And other things... (Score:2)
Nope. Config isn't saved remotely (though thats a great idea). Currently you still have to reconfig by hand, but then again if you have console access(steam forces it on) you can pretty easily reconf most hl mods. off the top of my head:
bind w +forward
bind s +back
bind a +moveleft
bind d +moveright
bind q lastinv
other than that, defaults are fine.
Re:Xbox Live? And other things... (Score:1)
Re:Xbox Live? And other things... (Score:2)
Ok, of all of the things I said, this one I knew I'd read.
From the HL2 Valve Info thread (page 13 on default settings, 3rd message from bottom):
Subscription to Valve's future releases... (Score:5, Funny)
And it only took them...what, six years to go from Half-Life to Half-Life 2?
Sounds like a deal to me!
Re:Subscription to Valve's future releases... (Score:3, Funny)
Re:Subscription to Valve's future releases... (Score:2)
It's already been stated that the subscription gives you access to all Valve games & mods (HL1/OpFor/BlueShift/TFC/CS) as well as future games and mods (TF2/CS2/HL3?)
Whether or not it's worth $9.95 a month or whatever is up to you.
Re:Subscription to Valve's future releases... (Score:3, Interesting)
Re:Subscription to Valve's future releases... (Score:2)
I don't know what content or mods they're going to be adding after HL2 comes out, but I'm sure they're going to lay out some general roadmap so people have an idea what to expect; otherwise I'd say the subscripti
Re:Subscription to Valve's future releases... (Score:4, Insightful)
Imagine if they told you that "X" Half-Life 2 expansion was coming out within six months and that it would be $30 on its own but would come automatically with a Steam subscription. So, you decide to go with the Steam subscription figuring that you would pay $60 over six months and get both HL2 and this expansion pack instead of paying $50 now (meaning when it comes out) for HL2 and $30 later. Fast-forward six months and you find out that they are having QA problems with the new release so it's still in testing. They're going to release it as soon as they can. Every month of delay is another $10 you would be paying for product(s) that you can't even play. Again, I'm not saying that Valve would plan to do this but sometimes $@#! happens.
I'm not against subscription fees on their face. I've paid $10/month in the past for one game in fact (EQ). But in the case of Half-Life 2, unless they're going to cripple the online experience somehow without the subscription, I'd need to see at least a year of consistently on-time, solid releases from Valve before I'd even consider paying them $10 a month in lieu of $50 up front.
Re:Subscription to Valve's future releases... (Score:1)
Most of us already have HL1 uncrippled by Steam. After all, it sold quite well, I believe I have 3 copies somewhere. I also bought OpFor, and TFC and CS are free. I could probably buy another copy of HL w/ another copy of Op4, and a copy of Blue Shift for $15.
I bought my first copy of HL because TF2 was going to be a free mod for it, and
Re:Subscription to Valve's future releases... (Score:1)
Also, mod authors are going to be able to sell their mods using Steam - it doesn't say how subscription will affect this, but likely you won't get access to the non-Valve mods.
Re:Subscription to Valve's future releases... (Score:1)
I won't buy CS2, so it doesn't even figure into my equation for the cost of subscription vs. retail box.
So, HL2 (I might buy it) + TF2 = $100 or
subscribe, and keep paying as long as I play TF2 =
$120/year.
Given that I've waited since 1998 for TF2, I think I'll wait a bit longer, and maybe even wait for reviews on it, too, given that they could make quite a mess of things.
Re:Subscription to Valve's future releases... (Score:2)
Re:Counterstrike for $9.95? (Score:1)
Re:Counterstrike for $9.95? (Score:1)
Besides - the VAC built into Steam has been pretty hardcore so far.
Demo? (Score:4, Interesting)
Right, so if this game is out at the end of this month, is there any way to get a demo of it?
Probably not, if they have 26 more days to get it to market and they're still playtesting and pondering issues like this.
But how about a one level test? By this I mean - not a demo to get people to buy the game, but rather something running on the Source engine to see whether or not this stupid thing will even run on your system. Make it one of the scientist guys taking you through a tour of some of the things the engine will do, and maybe he could even reccomend ways to uprade your system for better performance. Hell, ATI or whoever could sponsor it.
I just don't want to buy it and then discover I have to upgrade to run worth a damn.
Maybe later (Score:2)
A pretty good trade off, if you ask me.
Re:Demo? (Score:4, Informative)
No. Valve has previously stated there would be no demo for HL2 prior to release.
something running on the Source engine to see whether or not this stupid thing will even run on your system
Valve has also stated that they will be releasing a benchmark program for people to use and see how their system will fare with the Source engine, as well as to see what upgrades they may want to make. I'd guess that it'll be a tech demo with no interaction that'll measure frame rate and such, but that's just a guess. It should be out RSN -- Valve has said "September" several times and stated that it would be available before the game was.
I don't recall if it was to be generally available or not -- they may only release it to benchmarking sites, but that'd seem odd to me.
I have an Athlon 2100 w/ 512M and a GeForce4 Ti4200. I plan to replace the GF4 w/ a ATI Radeon 9800 (non-pro). I think the rest will be fine. I haven't bought the card yet though because I'm waiting on the benchmarking to see what the whole story is.
Re:Demo? (Score:2)
Re: (Score:2)
Re:Demo? (Score:1)
What a load!!!! (Score:4, Interesting)
this is going to confuse the hell out of parents and grandparents buying the game for the upcoming holiday season.
also: is anyone else utterly sick of collectors editions of movies and games? at least they're putting this out at the same time, but still, I don't want to have to choose between a crappy bare bones version and a fancy version with hordes of extras and such.. if anything, make the game you get in all the boxes the same, and put a soundtrack cd, a t-shirt, a map, a pewter ordinator figurine, whatever in the collectors version.. not extra game content.
as for the mod community: I seriously think that with the various rediculous distribution methods, this will kill the mod community for HL2 before it even has a chance of being born.
Re:What a load!!!! (Score:1)
You are completely wrong. Why do people insist on making stuff up and then getting mad about it?
Half-life 2 will be on a disc, in a box. You will also have the option of purchasing it online. If your store is out of stock, or you live in Latvia, or you just don't like going to the store, this will probably be a good option for you. Options are
Re:What a load!!!! (Score:3, Insightful)
You know, you don't have to buy the collector's/special editions of games/movies/whatever. No one's forcing you. The whole point of a special edition/limited edition is offering things the standard version doesn't have! That is why you're paying more.
Re:What a load!!!! (Score:1)
Re:What a load!!!! (Score:2)
Do I have to solve everyone's problems? Sheesh.
Re:What a load!!!! (Score:2)
But if the actions of the product distributor are hurting the market as a whole (or even, decreasing the potential for growth), then you have to take issue with that- because if it's less profitable than it could be you'll be less likely to see things like it in the future.
Geniune options are good, but not artificial ones that create resentment, confusion, or waste. If you have to take the game back to the store, that the
Re:What a load!!!! (Score:2)
And what about when the standard version has things the special version doesn't have? There's been a trend lately *cough*LOTR*cough* where there are certain deleted scenes on the standard one, and different ones on the special edition. The push then is that if you are a TRUE collector...
Re:What a load!!!! (Score:2)
Re:What a load!!!! (Score:2)
Yeah. I mean, come on... you give the mod community that degree of customization, along with a very high level of support, and then actually let them choose to release their product for free OR make money off it?
How rediculous [sic]! That'll fail in a heartbeat. Stupid Valve.
Re:What a load!!!! (Score:2)
Rampant speculation (Score:3, Insightful)
Valve has said there will be a HL2 benchmark released before the game, so you can test your hardware against it. But there will not be a demo before release.
The new pricing model is actually pretty cool. The moms and dads who shop at wal-mart for christmas games for their kids will be able to buy the single-player version for a discount price. Game enthusiasts will be able to buy singleplayer + multiplayer for normal price. And in the future, people who want to try out expansion packs or new multiplayer games for a month or two without having to buy each of them at the store will be able to pay 10 bucks to play all of them for a month.
For some reason people have been getting pretty confused about how this works, and the inevitable "Valve is trying to screw us!" keeps popping up. If anything, the new pricing model gives people more value for their money, not less. Some people don't LIKE multiplayer, they should have an option to pay less and only purchase single player. Some people will want to try out expansion packs and TF2 without having to pay full price for each of them, they should have the option to do so. It's all about more options.
Re:Rampant speculation (Score:1)
Is there any real demand for such a product?
Then again, I can see how it would be good, as some parents might not want their kids paying online/might be cheap bastards.
Re:Rampant speculation (Score:2)
I completely agree with this statement. A few minutes ago, I wouldn't have given HL2 a second glance (never got into the first game), but now, because of the incentive to buy just the single player package, I think I'm going to have to check it out.
Imagine games like Neverwinter Nights -- how much would just the SP campaign have cost? A *LOT* less than the $75 CAD (plus tax) that I paid fo
Re:Rampant speculation (Score:2)
what? (Score:3, Informative)
Re:what? (Score:1)
I think they'll just drive piracy up. When Jo Schmo gets home and finds that he can't play against his friends because he picked up his copy at Wal-Mart rather than at EB or the like I doubt he'll be willing to go out and spend money on another copy of the game just to be able to get multiplayer.
I noticed there's no listing of price (obviously, since it's at the discretion of the retailer), but I'm just wondering how much of a difference in price we'll see between the two.
Re:what? (Score:1)
Re:what? (Score:2)
This is to provide a discount to the majority of users who have absolutely no intention of ever playing the MP aspect of the game.
Though I'm sure it will cause confusion when little johnny opens his x-mas present and finds the SP only version and
Re:what? (Score:1)
Half-Life sold how many million copies?
Number of people that play Half-Life online: ~60,000
Although the 60,000 are different people at any given time, and new people start every once in a while and old people stop every once in a while, it still can't add up to the number of people that bought the game. In fact, it'd be amazing if half the people that own a copy of Half-Life have played online.
Re:what? (Score:2)
Crippling their online player base. (Score:3, Insightful)
Even Microsoft learned that it was a bad idea to make multiple versions of their flight simulator games (eg: FS 2002 and FS 2002 Pro) because it was damn irritating and confusing to the more casual simmer. So they stopped this practice with FS 2004.
If Valve (sorry, "VALVe") follows suit, by releasing a version without multiplayer - they've just killed their multiplayer community for HalfLife. Many people will just buy whatever version they get their hands on first, only to find out later there's no multiplayer. In the meantime, there will be a far lower server population and less servers.
HalfLife's success came from the free mods - Counterstrike in particular. To start trying to charge for the basic ability to play an online mod for a game isn't going to be productive, less so when they actually want to charge for something like Team Fortress 2 when the prequel was available for free.
Re:Crippling their online player base. (Score:1)
Re:Crippling their online player base. (Score:2)
Many people will just buy whatever version they get their hands on first, only to find out later there's no multiplayer.
So they'll have to go and buy ANOTHER box with multiplayer included -- doesn't that look nice from Valve's point of view?
Two quick things ... (Score:1)
Re:Two quick things ... (Score:2)
Re:Two quick things ... (Score:1)
Valve is still saying September 30th. EB thinks November, Gamestop says February, but are either of them making the game? No, I didn't think so.
Now that we're actually IN September, I don't think they'd be saying the 30th if it wasn't going to happen. The backlash now would be incredible.
Why isn't this story on the main page (Score:2)
This is Sierra using the MMRPG model for a type of game that has traditionally been supported for free. Sure patches and whatnot will still be free, but other things that were free aren't gonna be anymore (Counterstrike). I dunno, I think this is weird. Maybe I'm just not grasping the whole thing, but I don't see a ton of people subscribing to Half-Life (steam, whatever).
If this was MS changing Office to subscription based sales (or even offering that option fo
Re:Why isn't this story on the main page (Score:1)
People, try to understand th
Re:Why isn't this story on the main page (Score:2)
That doesn't sound right. Is it?
Re:Why isn't this story on the main page (Score:1)
Same with whatever the DOD team decides to do.
Everyone else is pretty much free to do what they want. Hell, Valve could make Ricochet2 and release it for free.
You can take the plastic sheeting and duct tape off your house now.
Re:Why isn't this story on the main page (Score:2)
Actually, not quite. you've got to click on the original post in the halflife2.net forums [homelan.com] to realize that it's not MMORPG style. As Gabe's email (apparently) states: "But nowhere has there been a suggestion that people pay in the store and then pay a monthly fee on top of that a la the MMORPG." (unless there's another message from Gabe past page 1 of the forum)
It sounds to me that it's psuedo subscr
Re:Why isn't this story on the main page (Score:1)
Mind you it doesn't matter whether or not I take that gamble. Tech advances and changes in distribution structure require a bunch of early adopters to test things out and so on. Then if it works well enough and seems stable, the mass market well jump on the bandwagon.
So I won' be signing up for Steam right away, but I'll be watch
Re:Why isn't this story on the main page (Score:1)
Alternatively, if Valve can manage to ship 3 full games a year that are actually worth full price ($150), then you're getting a goo
This could be great... (Score:1)
... if they price it the way I hope they will.
A new game on average costs 50 euros where I live. If the SP-only game costs 40 euros or below, and the MP-enabled one costs 50 euros, all is good and well. Also, I'd like the ability to upgrade my SP version to MP and mod-enabled version for 10 - 15 euros; I'd rather not pay the price of an entirely new MP version just to play multiplayer.
The forty euro option would be excellent for gamers who don't really bother with multiplayer and usually don't have time
My prediction (Score:4, Funny)
For $10 a Month... (Score:2)
However, if Valve doesn't release anything beyond the game and a couple of expansions, then it doesn't make any sense to go the subscription route.
Am I missing something fundamental here? Unless Valve increases th
Re:For $10 a Month... (Score:1)
The REAL use of the Subscription option (Score:1)
I think it's a wonderful idea, personally, though Valve is taking
No demo, no sale! (Score:1)