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Deus Ex - Invisible War Explored 22

Thanks to GameSpot for their hands-on impressions of Deus Ex: Invisible War, the long-awaited PC/Xbox FPS from Warren Spector and cohorts at Ion Storm Austin. As well as confirming the game will ship in time for Xmas, the article illuminates: "Invisible War will give you more freedom of choice than the original Deus Ex", claiming that, similarly to the prequel, even non-violent conduct will work: "...one tester has made it about two-thirds of the way through the game without having acquired so much as a pistol." Boomtown also has a new preview of this "pivotal title" for Eidos.
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Deus Ex - Invisible War Explored

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  • by gl4ss ( 559668 ) on Sunday September 07, 2003 @03:54PM (#6895068) Homepage Journal
    ** "Which Deus Ex ending will Ion Storm consider to be the 'true' one that will be picked up for the second game?" That question has finally been answered: All three of them. Invisible War assumes that all three possible scenarios played out, and their combined effects have resulted in a minor Dark Age that has plunged the world into depression and chaos. You will assume the role of Alex D, an operative and clone of the first game's protagonist, JC Denton. (Alex D's gender is chosen by the player). JC, his brother, Paul, and Tracer Tong all return from the first game and prominently figure in the story of political, religious, and technological intrigue**

    now, in original deus ex, if you jumped out of the window in one spot rather than fought with your brother, your brother(paul) ended up dead(this happened in the hotel at one point in the storyline), so the reviewer doesn't seem to be 100% on top of things, plus obviously all three endings can't be happened because that would mean that denton did few things simultaneusly, rather it seems that some mixture of the endings was chose(meaning that none, not all, of the ending scenarios happened).

    otherwise i'm waiting for deus ex to play it(deus ex is one of the few games i have decided on putting my money on during the last few years, and boy did that money go to the right game!). but i don't give crap about preview hype, and especially not with a game like deus ex(2), any review made of deus ex under several weeks of time would have been unjust anyways because it really does take several weeks to try it out enough, just like it takes several months/years to play enough nethack.

    -

    hey send me a beta! you'll find the email on my homepages, i'll be sure to check all silly combinations.
    • by gmhowell ( 26755 ) <gmhowell@gmail.com> on Sunday September 07, 2003 @04:09PM (#6895130) Homepage Journal
      You'd be amazed at how quickly you can get through Deus Ex on repeat plays:) It took me about three-four weeks of nightly playing the first time. 2.5 the second time. Did it in a week the third time. I've had mine preordered at the local EB (or Funcoland, or whatever) for a couple of months. Normally, I'd wait, save a few bucks, and get it online. Not for Deus Ex. Release day for me. I just hope the GeForce 3 Ti500 I have is up to the job:(

      • Funny you should mention this. Lately, one of the things I've been considering is trying to get through Deus Ex from start to finish in one sitting. Well, I'll pause to eat and go to the bathroom but that's it. I'm talking about getting through each level as fast as possible and I'm not going to worry about trying to accomplish every goal or talk to every character or even worry about any consequences of my (in)actions. (Paul is dead? Turn me on dead man!)
  • Whew! (Score:1, Offtopic)

    by evil-osm ( 203438 )
    Here I was worried it was going to be " Deus Ex - Invisible Title".

    The Xbox version is going to be further optimized as development is finished.

    Grrr that is the one draw back IMHO to PC games. For PC's you gotta make the game "generic" so that it will work with all systems. Wheras you know the hardware configuration of a console, so you can optimize the heck out of it.

    Sigh, if only standards were rules, in the PC world, rather than a buzz word.
    • Re:Whew! (Score:4, Interesting)

      by Danse ( 1026 ) on Sunday September 07, 2003 @04:47PM (#6895356)

      They have to further optimize console versions. Consoles aren't as powerful as the latest PCs, and PCs don't need to be optimized in the same sense since you can change the graphics settings to acheive the performance/eye-candy balance that you want. So even if you have a PC that has hardware that is a couple years old (as I do), you can still play the latest games, albeit at somewhat lower graphics settings (which are still generally as good or better than what you get on a console anyway). The benefits of a PC far outweigh the drawbacks.

      • While this is obvious flaimbait...

        The advantage of consoles (and the reason why you'd want to optimize) is that you have a standard platform. More specifically, you know exactly what the memory, and video architecture is. You can take shortcuts with your code - you can write code that is very dangerous with a normal PC (because of all the possible configurations) but is safe and much, much faster on the console.

        How long will you be able to play new releases for the PS2? How long will you be able to play n
  • new CPU - $100
    new mobo - $120
    new RAM - $80
    new graphics card - $140
    deus ex 2 for PC preordered - $50

    Paying $490 to play Deus Ex 2 on an PC with Windows 2000 because I hate microsoft and therefore won't buy an XBox - priceless?
  • by tprime ( 673835 )
    I can just hope that this version will be on par graphically. The last one was a good game that seemed to be, at the time of release, a generation or so behind the rest of the pack in terms of graphics. I don't believe that graphics make the game, but they should at least be passable.

    • by Flamerule ( 467257 ) on Sunday September 07, 2003 @11:00PM (#6897255)
      I can just hope that this version will be on par graphically.
      Well, Gamespot says
      Finally, the graphics in Invisible War have been a topic of great interest, and for good reason: The game looks superb. It uses some of the same advanced graphics techniques, such as real-time lighting and shadowing and character normal-mapping, that make the forthcoming graphical juggernaut Doom 3 look so impressive.
      I'd judge that quite a bit ahead of par. Take a look at some of the screenshots (here [com.com], here [com.com], etc.). They're not quite Doom III -- but that's not possible (unless you're Valve, I guess).
      The last one was a good game that seemed to be, at the time of release, a generation or so behind the rest of the pack in terms of graphics.
      Make that "great" game, but yeah.
      I don't believe that graphics make the game, but they should at least be passable.
      Right. They were passable.
    • Warren Spector has said many times in interviews that having cutting edge graphics was a priority.

      That being said, from what else I have read I don't think that the graphics will be as jaw dropping as the in game physics and lighting. The designers have said that knocking over lamps, barrels, people, etc. will have almost lifelike actions and reactions with the rest of the game world.

      I predict player made movies and in game footage not unlike the Halo warthog-launching movies circulating aroung the ne

  • by Repton ( 60818 ) on Monday September 08, 2003 @03:30AM (#6898062) Homepage
  • We wants it, our precioussssss! :D

    I am totally hyped about this game.
  • As a mac user I don't play many games (even though there are plenty of games to keep any gamer occupied), but Deus Ex were one of my favorites on the platform. What are the plans for the sequel?

As you will see, I told them, in no uncertain terms, to see Figure one. -- Dave "First Strike" Pare

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