Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
GameCube (Games) Portables (Games) Entertainment Games

Mario's GBA Luigi Team-Up, Sunshine Revisited 20

Thanks to GamerFeed for their impressions of Mario & Luigi: Superstar Saga for GameBoy Advance, as they explore the November-due turn-based handheld RPG, suggesting: "Anyone who has played Super Mario RPG or Paper Mario should find themselves right at home with Mario & Luigi", and claiming it's "shaping up to be one of the best RPGs on a Nintendo console to date." Nintendophiles also have hands-on impressions of Mario & Luigi, but also take the opportunity to look back on Super Mario Sunshine, over a year after release. Opinions on this GameCube flagship title range from "Mario Sunshine will not be remembered like other Mario titles on past Nintendo systems", to "It took everything Mario 64 did, and went one step further with it" - but overall, they conclude it's not a 'classic'.
This discussion has been archived. No new comments can be posted.

Mario's GBA Luigi Team-Up, Sunshine Revisited

Comments Filter:
  • by notanatheist ( 581086 ) on Monday September 08, 2003 @01:15AM (#6897708) Homepage
    If playing shoot 'em up games inspires children to shoot cars will Mario inspire kids to eat 'shrooms? Do we really need another flower power era? It's also inhumane to throw turtles around! Whatever is this world coming to.
  • by Alaric42 ( 50725 ) on Monday September 08, 2003 @01:46AM (#6897792)
    . . . But this guy's Sunshine retrospective took a huge credibility dive when he called Yoshi's Island ridiculous with no other explanation than the graphical style, then followed it up with a lame disclaimer about how he doesn't have anything against kiddy games. Unless I've been reading in all the wrong places, it's rather widely acclaimed as one of the most solid platformers on the system, and the optional Red Coin/Star/Flower collection to unlock bonus levels added replay value and a type of added difficulty level that an Easy/Medium/Difficult toggle could never provide.
    • by NanoGator ( 522640 ) on Monday September 08, 2003 @01:59AM (#6897820) Homepage Journal
      " But this guy's Sunshine retrospective took a huge credibility dive when he called Yoshi's Island ridiculous with no other explanation than the graphical style, then followed it up with a lame disclaimer about how he doesn't have anything against kiddy games."

      Seems like he's entirely missed the point of both games. I didn't really appreciate Yoshi's Island until I got it for my GBA. What made that game fun was that it constantly threw new challenges at you that you really kind of had to think your way through. Not so much puzzle type of challenges, but challenges that tested your control over the game. Yoshi's Island was brilliant for that.

      And you know what? Mario Sunshine was too. It was so much richer in so many ways. Was Sunshine to Mario 64 the same as Mario 64 to SMW? No. Still exciting none the less. (I do agree with his comments about the camera in SMS causing problems, ran into that myself.)

      If somebody's in a bad mood, I could see ripping Sunshine apart. But for somebody who sits down waiting to enjoy themselves, it really does pack quite a bit of fun in there. The addition of the water pump was brilliant. You really have to think to beat some of those challenges.

      Okay, I'm done defending Sunshine. Not sure why I posted this. I usually get negative responses where people have oversimplified the game and try to tell me it's just like M64.
    • Agreed completly. Calling Yoshi's Island "ridicilous" completly ruined all credibility. YI is maybe the best 2d platformer of all time, (along with SMB 3)..there are problems with the game. The sound of Mario crying is horrid. But other than that, it's the masterwork of 2d platformers.

      SMS is a lot of fun. I loved the "hyper stages". In fact, that was my favorite part. The game was NOT too easy. The last boss was too easy (the last boss in pretty much every mario game is very easy 'tho). However, trying to
  • I'm glad to see Mario and Luigi is shaping up nicely. I really look forward to Paper Mario coming to the GameCube.

    I have always been a "casual RPG fan" (Legend Of Zelda) Super Mario RPG). I really thought Paper Mario was the perfect sequel to the mario RPG series and it looks like Mario and Luigi will take that mindset and run with it.

    As for Mario Sunshine, I really enjoyed the gameplay on isle delphino and the fact that you could ride yoshi in 3d. However, I quickly got aggrivated with the multipl
  • Wow, I haven't completed SMS yet(About 40%), although I'm not that dedicated, but getting every star is hardly an easy task. Don't these reviewers ever think that it's been 5 years since SM64 and they've played so many games that there's no more challenge left? It takes a smart person to seperate himself from his opinions and consider what the public believes. Like it or not, it's the second best seller on the GameCube, below SSBM and above Wind Waker.
    • Wow, I haven't completed SMS yet(About 40%), although I'm not that dedicated, but getting every star is hardly an easy task. Don't these reviewers ever think that it's been 5 years since SM64 and they've played so many games that there's no more challenge left?

      I have to agree with you on this. I'm getting sick of all these reviewers labelling every damn game as "too easy". I've beat every mario game in existence, except for SMS.

      SMB3 is often called the best mario game ever, and yet it's a cakewalk com
      • The only games I've recently heard people mention a high level of difficulty on is Mega Man Battle Network and Ikaruga, both GCN-Only(God bless Dreamcast) games.
  • I bought Super Mario Sunshine and looked at the intro, played a few minutes and stopped.

    It's been sitting on its case for over a year. I'm pretty sure it's a good game, but it really hasn't done it for me for a year. We'll see what happens in the future.

    I think Resident Evil zero is going to have the same fate. The controls aren't really good.

    No complains about other games though.

    Currently suffering on F-Zero's "Rescue Jody" story mode chapter"
    • I bought Super Mario Sunshine and looked at the intro, played a few minutes and stopped. It's been sitting on its case for over a year. I'm pretty sure it's a good game, but it really hasn't done it for me for a year. We'll see what happens in the future.

      I did the same thing, except in reverse, when I got my Gamecube. I only played Mario Sunshine, and left Metroid Prime sitting in its box. One day, I gave Prime a shot, and all I remember about the next week was using every free minute I had to romp thro

  • The game was nearly impossible to have fun with. The play control just KILLED any chance of fun with the game. The damned camera would just move around at will dispite you having control over it. and the movement on the stick was based on the view. So nothing was worse they trying to walljump, and falling off because the camera decided to move.

    And to anyone that's played it a while, I don't have to mention the level that took you behind the ferris wheel. It gave you the chose of two views, behind a wall,
  • I bought SMS when i got my gamecube, and i played a level or two and was like "This isn't Mario 64, this sucks!"

    Now, a year later, I hadn't gotten through ANY of my gamcube games (I have 17). I kept getting too many, played each for a week, then went to a new game. (I got 45% through Metroid and stopped for 6 months - i have to restart now cuz i dont know where anything is).

    Flash forward to this summer, I decided to adopt a new strategy: Play each game until i beat it. I've gotten 46 shines in Mario
  • That's a HUGE call. Final fantasy 6? Chrono Trigger? I'd be very surprised if this game beat either of those for timeless greatness. If you restrict it to the GBA there's still Golden Sun, FFTA, Seiken Densetsu... It will probably be good, but the greatest?

Solutions are obvious if one only has the optical power to observe them over the horizon. -- K.A. Arsdall

Working...