Crazy Taxi Helps Brain Cell Research 7
Thanks to Betterhumans.com for their story regarding research using videogames to explore brain cells and navigation. According to the piece: "Understanding of how brain cells interact to help people navigate has been furthered by an experiment using epileptic patients who drove a virtual taxi while attached to an EEG monitor." While watching players of the game, which was presumably Crazy Taxi: "The researchers identified three distinct brain cells that helped the players navigate: Place cells [determining location], view cells [what was being seen in the environmen], and goal cells [involved in finding a location, person or thing]."
Did they find the Rage Cells? (Score:5, Interesting)
After picking up all the people from all over the board, behind all the obsticals, and making the tremendous jump, and navigating the narrow, windy, unlevel, flanked by the seemingly omnipresent bottomless pits, I reached the goal with my precious time slipping away. With time left the guys started piling out of my taxi. As the last turns to give me a high five for a job well done, the clock hits zero, and a giant "FAILED" assaults the center of the screen. In that moment, I understood the kind of white hot burning anger that can only be depicted in Warner Brothers cartoons, and Hulk comic books.
Only 3 cells used? (Score:5, Funny)
Crazy Taxi rules (Score:5, Interesting)
Of course, I've played Crazy Taxi enough that my top score is around $69,000, and have lasted 40 minutes on one quarter, so you can consider me biased. (Sorry if that sounds like boasting. It is, of course, but we all need to boast once in a while.)
Bummer (Score:2)
They're NOT using Crazy Taxi! (Score:3, Informative)
I don't know who assumed that they were using Crazy Taxi, but they were wrong.