Game Innovators Pick Their Favorite Titles 45
Thanks to Ludology.org for pointing to the Georgia Tech game morphology project, which, although still in development, has asked famous creators and academics for their favorite games of all time. Interesting picks include Warren Spector's kudos for Ultima IV ("Wait, you mean games can be about more than just killing
things? Whoa! This game, with its ethical underpinnings, changed my life"), Henry Jenkins' choice of Myst ("not a great game from the perspective of game play... [but influential because] it brought some degree of middle class respectability to games"), and Will Wright's picking of Pinball Construction Set ("[a] heavy influence for me - construction is fun.")
Warning: (Score:4, Funny)
story counts (Score:5, Interesting)
Even games that excel in playability and immersiveness are frequently saddled with sub-par storytelling. Game producers hire professional musicians and artists to do the soundtrack and graphics in their titles, but all to often think anyone can write a damned story and turn in something that a "slash fiction" author would ashamed of.
Grim Fandango had a more polished script and thematic originality than most Hollywood movies. The freakin' manual that came with Homeworld was better than most science fiction novels that get published.
Have a decent plot and story certainly isn't the most important element of a videogame (everyone seems to agree that the ambiguous quality of "playability" is central), but it's probably the most overlooked factor. Game publishers need to stop asking Bob in Accounting to write their scripts and farm out the work to novelists whose books aren't selling because all their audience wants to read are Star Trek and Babylon 5 licensed books.
Re:story counts (Score:4, Insightful)
Linearity kills replay value. The older Zelda and Metroid games were great because although there was a certain order you were expected to do things in the first time through, you weren't held to that order very tightly. In Zelda 1, it's sometimes easier to do things in different orders. For example, Level 7 is much easier than Level 6, so beating Level 7 first means you can be stronger when you do Level 6. Wind Waker's heavy story eliminated those options, leaving most people with no desire to play the game a second time.
In all the Metroid games, after you beat the game once it will become obvious that there are better paths to take to get upgrades sooner and/or get 100% more efficently. Metroid Fusion had to eliminate most of that due to the heavy story.
Re:story counts (Score:2)
I find this quote from the writer of the half-life story very applicable to your comment...
" Marc Laidlaw: Branching storylines are part of an unholy grail of open-ended interactive story design which I have little interest in pursuing. I'm told that The Way of the Samurai d
Re:story counts (Score:1)
Re:story counts (Score:1)
The reason is fairly simple: the mechanics of Homeworld don't have a very universal application. Super Mario Bros. and Mario64 got numerous mentions because they were popular games that showed what could be done with their respective game types (2d-sidescrolling and 3d platformers). Warcraft 2 got mentions because it brought story and character to R
Ultima IV (Score:5, Funny)
No, I mean _I'm_still_playing_Ultima_IV_.
I've been stuck in the Stygean(sp) Abyss for about 15 years now.
This is not a game for playing, it is a game for turning off and avoiding.
Re:Ultima IV (Score:2)
I remember that as being a very hard dungeon, back when I played the game about 13 years ago.
My best advice is to make sure you've got enough experience (at least 6400 points) to have all of your 8 characters at level 8. You will also need to max out the ability scores of each character, as far as their classes will allow. Play the dungeon of anti-Spirituality (Hythloth), as it has the most efficient orbs that will raise all 3 of your character's statistics at once.
If
Favorite's from a non-innovator (Score:2, Interesting)
Re:Favorite's from a non-innovator (Score:2)
I agree with some of these. I loved Zelda, River Raid, Ultima VI, Paperboy, and Street Fighter II. I would add Star Control II, Deus Ex, and Freespace 2 to the list. I'm probably missing some too though.
Re:Favorite's from a non-innovator (Score:1, Interesting)
Some more notable games that I found are missing (in no particular order):
Re:Favorite's from a non-innovator (Score:1)
Which one though? McGee's bloody one or the original text (with pretty pictures) one?
Steven V.
Ultima IV indeed. (Score:5, Informative)
If you've never played Ultima IV, you should, even if you don't like RPGs. It's worth your time. Luckily, Richard Garriott (aka Lord British) has made this easy to do by releasing Ultima IV as freeware. You can download the game here [the-underdogs.org] and the documentation here [the-underdogs.org]. Also, an upgrade patch has been created that improves the graphics and sounds without mucking with the game mechanics. You learn more about Ultima IV as well as download the upgrade here [moongates.com].
One other thing, it's a long game and even if you don't have the time to play it, download it and play through the introduction (10-15 minutes tops). There are a series of ethical/moral questions that determine your character type and they're really interesting. So interesting in fact that fans have reproduced the 'quiz' on the web so if you're really not into downloading the game, you can still take the Ultima Personality Test [tk421.net].
Re:Ultima IV indeed. (Score:2, Informative)
Warren Specter is the man behind System Shock and Deus Ex.
Re:Ultima IV indeed. (Score:2, Interesting)
Re:Ultima IV indeed. (Score:4, Interesting)
Re:Ultima IV indeed. (Score:2)
I love RPGs. However, I can't help but squirm whenever I listen to 'Lord British'. For one thing we're replete with castles in the EU and the hollywood idea of the 'age of chivalry' seems to completely ignore that chivalry was rules of honour regarding the ownership of chattles.
Re:Ultima IV indeed. (Score:2)
Re:Pinball Construction Set (Score:2)
Tunnels of Doom in the hizouse!
Re:Pinball Construction Set (Score:2)
A Game Always Ignored But Ahead of Its Time (Score:4, Informative)
As you continued through your life, you would have the opportunity to go to school/college and affect your performance there; get a job; meet members of the opposite sex and maybe get married. There were even morally questionable things like the possibility of having an affair, where you might end up being forced to decide whether or not to admit your infidelity, and it could end your marriage. The morally ambiguous actions were the most interesting to me because it made Alter Ego a truly adult sort of game - not because it was trying to arouse but because it was attempting to convey a realism that was lacking in virtually every other game available at the time.
I know that this has been off-topic in the sense that it doesn't address directly the story, but, as in my topic title, I feel like this game gets ignored in terms of innovation and genre. Heck, most people I talk to have never even heard of it, and I consider that a shame. If you have the opportunity (through emulation, for example) to play Alter Ego (there are two versions - male and female), I highly recommend it. For me, it was a lesson that a game didn't have to be filled with nonstop action and violence to be compelling - a lesson that was all but ignored for a VERY long time, and one which some developers still need to learn.
Pinball Construction Set should be more famous (Score:2, Insightful)
Of course, you had to use the joystick -- no mouse support!
Re:Pinball Construction Set should be more famous (Score:2)
Innovation in gaming (Score:3, Insightful)
And how can you forget Wolfenstein 3D as a revolution in digital killing...
I gew up playing on a BBC Acorn, but games memories of the original cga Test drive and Paratrooper all made games what they are today...IMHO that is.
Escape Velocity * (Score:1)
Re:Escape Velocity * (Score:3, Insightful)
Re:Escape Velocity * (Score:1)
Re:Escape Velocity * (Score:2)
Void Runner (Score:2, Interesting)
- halucifying sounds and graphics
- gameplay
- sheep!
And now, for something completely different. Go XCruise [sourceforge.net] your filesystem!
Best games (Score:4, Interesting)
Well, that's my 5c :)
Re:Best games (Score:1)
Just a note: Hexen had the look up/down features, as did it's predecessor, Heretic. It just wasn't needed very often. Hexen is actually the game I spent most of my time on when Duke3D came out, and why I didn't really play Duke3D until after I had played through Quake's single pl
Re:Best games (Score:2)
Just to prove how often I play games ... I meant heretic ;) And I had completely forgotten about the look up/down -- it was so seldom that it really had to be used ;)
Fighting games? (Score:3, Interesting)
Fighting games may not have amazing storylines, but ignoring them seems to be a pretty big oversight. Are they really that non-influential in the big picture?
The original Street Fighter 2 would have to be the earliest influential game in the genre. Do fighting games have any influence in genres beyond their own?
Re:Fighting games? (Score:1)
That being said, the whole Virtua series of games using the same engine could be pointed to as a fighting game having influence outside it's own genre (especially with Shenmue), and I think in the future we may see fighting games
Re:Fighting games? (Score:2)
But in most cases, I do think fighting games are ignored by most game designers. Even other fighting game designers ignore most fighting games - the basic innovations of DOA2+ are still ignored by every other fighting game I can think of.
(The main two innovations being:
Counters are a foundation of the gameplay, equal to strikes,
U4 is great, but System Shock 2 gets immersive (Score:2)
I would have to add, though, that System Shock 2 receive intense kudos for being one of the all-time greats as well. SS2 captured the essence of science fiction horror, distilled it to a mighty level of proof, and sold it for about 50 bucks a pop. The bleeps of consoles, the baleful gaze of Xerxes (the master computer), the groan
Try the original System Shock too! (Score:2)
If you still have a DOS setup anywhere, try to get a copy of the original System Shock as well. The graphics aren't great but in many ways it has better game play than the sequel because they didn't try to do a role playing aspect which didn't work too well in SSII IMO. The game is also less linear as there is a central elevator which takes you pretty much anywhere in the game so you have more choice in the order you accomplish your goals. With the plot level at its highest difficulty setting it is extre
disappointed (Score:2)
Blue Wizard needs food!
To this day I can play Guantlet and Choplifter for hours on end.