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Lord of the Rings Media Movies PlayStation (Games) XBox (Games) Entertainment Games

LOTR - Treason Of Isengard Cancelled 15

Thanks to GameSpyDaily for the news that Vivendi's Lord Of The Rings game sequel, The Treason Of Isengard, has been cancelled. The PS2/Xbox title, a Surreal-developed follow-up to last year's disappointing Fellowship Of The Ring, was apparently "not going to achieve the strict... standards for our Tolkien games", and so the book-licensed game was axed, despite a number of public showings and the newly-unveiled ability to play as Treebeard. In other LOTR game news, EA has announced the ability to play online for its forthcoming, non-cancelled movie-licensed title, Lord Of The Rings: Return Of The King.
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LOTR - Treason Of Isengard Cancelled

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  • Aw man... (Score:3, Funny)

    by Phyr3b4t ( 672775 ) on Friday September 12, 2003 @11:21PM (#6950063) Homepage
    That'd have been cool! "The Ents are going to war" *Stomps an orc* hehehe
  • Comment removed (Score:4, Informative)

    by account_deleted ( 4530225 ) on Saturday September 13, 2003 @12:40AM (#6950337)
    Comment removed based on user account deletion
  • by Txiasaeia ( 581598 ) on Saturday September 13, 2003 @12:42AM (#6950343)
    ...'The PS2/Xbox title, a Surreal-developed follow-up to last year's disappointing Fellowship Of The Ring, was apparently "not going to achieve the strict standards for our Tolkien games"...'

    Well, hmm. I would argue that any game based on an already-existing property (be it a film, novel, or what have you) is not going to live up to the expectations created by the original product. A book is meant to be a book; the ideas, characters and plot contained therein are created specifically for the literary medium. Attempting to transfer these ideas to a radically different medium (i.e., a non-interactive literature ported to an interactive game) is going to result in loss of quality. The same is true for the movies; non-interactive literature to non-interactive film is better, but the films are not going to convey the books as they were originally intended.

    In the case of Tolkien and *any* game based upon his works, it's like playing Beethoven on a $5,000 stereo system, and recording it to a tape deck with a microphone held up to one of the speakers. Ya, it *sounds* like Beethoven, but what's with the guy opening a bag of chips in the background?

    I think that I speak for the majority of gamers when I say that we prize originality, not spin-offs from movies, books, card games or whatever, when it comes to video games.

    TO WIT: Of course gamers' expectations are going to be dashed by the majority of games which have been transfered from a different medium. Then again, show me a RPG based on Rushdie's _The_Satanic_Verses_, and I'll gladly eat my words.

    • Well, hmm. I would argue that any game based on an already-existing property (be it a film, novel, or what have you) is not going to live up to the expectations created by the original product.

      Discworld {I, II, Noir}? Dune I? Indiana Jones?
    • Games based on a movie/book/whatever can indeed be good. While Fellowship Of The Ring was indeed a poor game, Two Towers which came out around the same time was quite good. Games suck all the time even if they are not made based on an existing property. If the developer actually tries to make a good game and not a quick buck then i think these types of games have as much a chance of being a quality product as anything else.
  • Cheap excuse? (Score:4, Insightful)

    by MMaestro ( 585010 ) on Saturday September 13, 2003 @01:03AM (#6950427)
    '"not going to achieve the strict... standards for our Tolkien games"'

    I doubt this was the issue considering what Hollywood pressuring game developers to do. (ie. Crank out anything half-assed if it'll earn us a few bucks/extra hype and it makes a launch date the same as the movie.) I think they did it because they didn't wanna get yelled at or blaimed if the game didn't sell well and (possibly) caused the movie to not do well either.

    Case in point : The latest Tomb Raider movie.

    • ....except the Vivendi release is licensed from the books. EA has more to worry about, as they're using the license from the films.
    • the last lotr game for pc was a piece of shit anyways(just HORRIBLE, and also buggy), so it can't be that they got any limits on that... and afaik didn't sell at all that well.

    • Ah.. But Lord of the Rings isn't immediately a Hollywood flick. Further more, the LotR audience does have much higher standards than the Tomb Raider audience. Tomb Raider started out as a game. Lord of the Rings started out as a book. It's not fair to compain a seriously weak setting like Tomb Raider to an extremely rich and deep setting like Middle-Earth.

      The 'big' expectations people have for Tomb Raider tend to have to do with boobage and original gameplay. Eidos messed up - the game's controls and game

  • will be on-line for PS2 but not for GameCube. This is getting SO FSCKING TIRESOME.
  • In a world where companies, especially entertainment companies, seem to happily sell out on anything, and release half-baked products and productions, it is nice for a change to see a company cancel something for not being up to par. Now if we can just get that mentality going in regards to other computer software. "Hmm. Our operating system is too bloated and runs slowly on anything under 1.5 gigahertz and a gig of ram! Back to the drawing board!" :)

    Madden NFL 2004 [amazon.com]
    • EA Games canceled the first version of The Sims Online, if I remember correctly. It sucked, and they didn't want to tarnish their own good name. It seems all noble and stuff, but they're just trying to make a buck, or in this case, save a buck by not shipping and marketing something that just won't sell. Not that I fault them, it's just good business to pull crap before it gets expensive.

In practice, failures in system development, like unemployment in Russia, happens a lot despite official propaganda to the contrary. -- Paul Licker

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