Thanks to GameSpot for their story trailing the November release of the biofeedback based PC/Mac game, Wild Divine
. This previously Slashdot-covered
, very unconventional title uses a "biofeedback component [to] measure a player's galvanic skin response (GSR) and heart rate variability"
, and in a quoted gameplay example
, "...a player who's required to lower a floating feather won't be able to do it until moving into a somewhat meditative state."
Unfortunately, the newly announced "introductory price of $129.95"
, including biofeedback hardware, may cause a little muscle tension, but the official site
has new info on hands-on demo locations.