Thanks to GameSpot for their story trailing the November release of the biofeedback based PC/Mac game, Wild Divine. This previously Slashdot-covered, very unconventional title uses a "biofeedback component [to] measure a player's galvanic skin response (GSR) and heart rate variability", and in a quoted gameplay example, "...a player who's required to lower a floating feather won't be able to do it until moving into a somewhat meditative state." Unfortunately, the newly announced "introductory price of $129.95", including biofeedback hardware, may cause a little muscle tension, but the official site has new info on hands-on demo locations.
#NetNeutrality is STILL in danger - Click here to help. DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Check out the new SourceForge HTML5 Internet speed test. ×