GTA Played By More Than 70 Percent Of Teens 75
cdneng2 writes "This Yahoo!/Reuters article indicates that more
than 70 percent of American kids have played Grand Theft Auto. The study also
indicates that those who played are more likely to be in fights. It's a good thing the
authors cautioned that this study did not prove a link between game
violence and real-life
behavior." The Gallup poll editors specifically and sensibly advised: "The data can't demonstrate causality - boys who are more prone to fighting may simply be more attracted to violent video games."
Re:unfairly moderated (Score:3, Funny)
I don't deserve my moderation points, and I'm comfortable with that.
Re:punk kids (Score:5, Insightful)
I hate it when some punk-ass kid assumes he knows what an adult's frame of reference is. You're making assumptions that:
1) they're eggheads
2) they haven't gotten any tail
3) they didn't "live" when a teen
Gee, maybe you're right. You are the very first generation whose elders "just can't understand what it's like to be a kid these days". Aren't you special and unique in this universe. All of history served no other purpose than to prepare the way for your coming.
Stop thinking you are so special and start to realize that yes, you do fall into a demographic, you do fit into trends, and you are a tool. Then you might be able to do some really original thinking.
Re:punk kids (Score:1)
Now, I am so sad for you.
Re:punk kids (Score:1)
And do you hate it when adults publish documents about how other adults think?
Most people follow the mob, that at least seems to be borne out time and time again in practice. Deal with it. (And yes, it happens to teenagers too, probably more so than most.)
Re:punk kids (Score:3, Insightful)
Re:punk kids (Score:2)
What we have here is a problem where parents are so afraid of not being able to understand their children that they allow themselves to be tricked into buying these ideas that tell them their children are sheep and unable to make any choices on their own.
Agree!
all this does is propagate this fear parents have of their children.
Hrm... on second thought, maybe this is a good thing. Maybe if adults are afraid of children, they w
well at 70 percent... (Score:5, Insightful)
Well I for one... (Score:1, Redundant)
Re:well at 70 percent... (Score:1)
Re:well at 70 percent... (Score:1)
Ha! Great - now schools need to be paying attention for those At Risk (tm) kids who don't fit in and show signs of wearing lighter colored clothing, jackets only when they're cold, making pleasent eye contact, and prone to random outbursts of "Thank you.."
Of course someone will probably try to hit up some grant money for this..
Makes sense (Score:5, Funny)
Re:Makes sense (Score:3, Insightful)
Poverty
Childhood abuse
Human Rights violations
Moral Decay
Political and Corporate greed
The destruction of the household.
Re:Makes sense (Score:1)
Which itself is another red herring. It itself is a symptom of greater problems, not the problem itself. There's a real crisis of the individual going on that leads to ruined homes. THAT needs to be addressed long before people wed/breed/etc.
Re:Makes sense (Score:2, Funny)
Re:Makes sense (Score:1)
Studies show (Score:5, Insightful)
Ass kicking is ass kicking. Your chances of beating the crap out of someone are the same if you lose at chess.
Re:Studies show (Score:3, Funny)
Re:Studies show (Score:2)
At least they stated the obvious ... (Score:1)
May I be the first to say "Well, DUH!"
When I was in school... (Score:3, Funny)
DUPE! (Score:2)
Re:DUPE! (Score:4, Interesting)
Re:DUPE! (Score:1)
Along with software patents, other IP-related matters, corporate consolidation and risk-a-phobia, this is nevertheless one of the most significant 'threats' to games that we face in these litigious and tempestuous times.
Even games based on real history have to be artificially toned down because of modern sensibilities
Re:DUPE! (Score:1)
Re:DUPE! (Score:1)
Lies, Damned Lies, and Statistics (Score:5, Insightful)
Shouldn't this number add up to 100? Of all the boys who admitted being in a fight, aren't the only two possibilities that they either (1) have played GTA, or (2) have not?
I am sure I am missing something....
Re:Lies, Damned Lies, and Statistics (Score:4, Funny)
Re:Lies, Damned Lies, and Statistics (Score:1)
Re:Lies, Damned Lies, and Statistics (Score:1)
Twisting Statistics (Score:5, Insightful)
Later on, the article does paraphrase that this does not show causality. However, a lot of care is always required in interpreting statistics.
If I gave a sample group peanut butter and jelly sandwiches, but didn't put jelly on 30% of the sandwiches, I'd have 70% PB&J, and 30% PB. Now, if I were to randomly select one person out of the group, observe his sandwich, then put him back into group, and repeat, the number of PB&J's would be about 70% and PB's would be 30%. Guess what? The probability I'll select a person with a PB&J is more than twice that of a PB.
The important thing to realize is that the violent behavior displayed by the teens that play GTA is not statistically different than random chance. If they took a lot of samples, it's actually less, being 2-to-1 more likely (67% probable) instead of 7-to-3 more likely (70% probable).
Re:Twisting Statistics (Score:2)
Re:Twisting Statistics (Score:5, Informative)
You make an excellent point, although it took me a couple of reads to figure out what your analogy was trying to say. (Mostly because the numbers in your post appear to come out of nowhere, and I didn't figure out where you were getting them until I went through the exercise myself.) Perhaps a clearer way of putting it would be:
34% of boys in fights played GTA, 17% did not. This makes a total of 51%. (By the way, where did the other 49% go?)That means that of their subset (boys who got into fights), 34/51 = 67% played GTA.
Of the total group (i.e. all boys surveyed), 71% had played GTA.Comparing the two statistics (67% vs 71%), and given that their margin of error was 5%, we can conclude that the group of violent boys did not show a statistically different tendency towards playing GTA.
I wonder if the news story didn't misquote some of the statistics in the Gallup poll, because as written this doesn't make a lot of sense. (Not to mention the fact that boys in fights who played GTA + those that didn't should = 100%, but it doesn't.) My guess is that the newshound that churned out this story was probably an arts major who didn't pay close enough attention to the details of the poll and made a small typo or two somewhere in reporting the results.
70% of who?? (Score:2, Insightful)
NEWS FLASH! (Score:4, Insightful)
Re:NEWS FLASH! (Score:1)
The only genuine stat in there is that far too many underage kids are playing GTA... which is a dubious claim anyway if you consider how the underage kid's mind works.
Intervie
For once! (Score:2, Interesting)
Oh boy. (Score:5, Insightful)
1.) Where's the increase in violence? Why aren't we seeing a flood of copycats?
2.) The show Jackass has had a couple of copycats. If kids are so weak willed that TV tells them what to do, how come there weren't millions of Jackass'esque attempts?
3.) How come advertising isn't a much stronger tool? If it's so easy to control kids minds, then why aren't commercials causing big headaches for society?
4.) Why has it been so freaking hard to find a link? It's hard to imagine that there's any children in the USA that don't have access to a TV, yet despite 40 years of exposure, they're still chasing this one. I wouldn't mind if this research was being used to find ways to improve child education through TV/Games, but instead it's being used to hang it. WTF?
5.) Why aren't we seeing studies that look at well balanced adults that grew up on games? My generation had Mortal Kombat, and that created quite a controversy. That game was blamed for all that's wrong with the world, but now that that generation is in their mid 20's, how come nobody's looking at them and saying "strange, lots of these people went on to be successful."?
If you want to prove to me that GTA or any other scapegoat game is causing harm to our kids, then you've got quite a bit to discuss with me first.
Re:Oh boy. (Score:2)
I remember that. Wasn't the version for the SNES made so that there was no "blood?"
"Yea, we don't mind you kicking the crap out of your opponent. BUT GOD HELP YOU IF HE BLEEDS!"
Re:Oh boy. (Score:2)
Yes, that's true, though it does show an interesting decision made by Nintendo.
The original Mortal Kombat for SNES had sweat flying off the opponent instead of blood. Nintendo was very hard nosed about this. Their reasoning was that they wanted to make sure that parents were comfortable in buying games for their kids without having to be overly involved in what's in these games. (Interestingly enough, that view might
No effect whatsoever (Score:4, Insightful)
Going by their numbers...
70% of all boys have played Grand Theft Auto
66% percent of all boys who have been in fights have played Grand Theft Auto [34% / (34% + 17%) ]
So if you've been in a fight then you're LESS likely to have played Grand Theft Auto :)
Ridiculous and bogus poll (Score:1)
Moms across America uniting to make junior's life misserable a videogame.
Marketing: "70% of our main target group? We better make a game like that too"
According to the Gallup poll 70% of ALL teenage boys have played GTA. That's roughly 20 million teenagers, represented by a Gallup sample of 517 boys. At a ratio of 38684,7 to 1, that better be one hell of a sample job to represent the entire teenager base, which is
It figures (Score:1)
""The study also indicates that those who played are more likely to be in fights. It's a good thing the authors cautioned that this study did not prove a link between game violence and real-life behavior.""
It's the same old crap again in the media as usual. Oh yes blame kids violence on video games when in fact schools and parents should be blamed for poor teaching and poor parenting. You must never point fingers at the real problem - oh no that's too f
As a GTA Player... (Score:3, Insightful)
Gaming is really my only source of income ( when the economy isn't totally fucked, I can sell MMORPG items/accounts for decent money ).
In fact, I've played so many games that, often times when I go outside and see clouds or a sunset, I think "Damn... I'm surprised my GeForce3 can do this, oh... that's right, reality doesn't run on my computer."
Heh. I'm actually not kidding, I have thought that before. At any rate, despite all those mental lapses in how I perceive reality... I have no criminal record. I am not a violent person. In fact, I am sure playing violent video games is a form of venting any violent tendencies I may have.
So, despite what all the blame shifters [homelinux.org] would like to believe, gaming doesn't make us all crazy.
Re: (Score:2)
Hold on now (Score:2, Interesting)
And, let me say that I have never played GTA3! I have a Gamecube. I've never had a PS2, and I sold my X-Box as soon as I got my fill of ToeJam & Earl 3. (Very underrated g
Re:Hold on now (Score:2)
BS. There is a difference between a game and reality. If good games cause you to lose your grip on reality and become the character
Re:Hold on now (Score:1)
Also, GTA is most certainly not al
Summary: (Score:2)
Yet another example of the news media misreporting (Score:3, Insightful)
This is like saying that X% of people are drug users when in reality X% of people had only tried drugs.
However, as the headline states, it is a lot more sensationalistic and more scry to think that 70% ARE playing these evil murder simulators.
Slashdot misreporting too (Score:1)
That comes out to around 52% of teenagers have played it, *not* 'over 70%' -- there are slightly more girls than boys.
Some kids may have played violent video games other than GTA but not GTA. There is really no information in the article about how they would have determined how many teens 'play violent video games' on a regular basis, so I assume they did not determine that factoid at all.
My most noticable GTA effect, (Score:1)
Personally (Score:3, Funny)
Keyword : 'played' (Score:2)
Normalcy (Score:1)
I get the idea of sampling a population, but..... (Score:1)
Now with the release of Jedi Academy... (Score:1)
Heaven forbid... (Score:1)
Last sentence of paragraph 4 in the article, "They have been decried by parents and lawmakers, among others, for depictions of graphic violence against women, law enforcement officers and the elderly." HEAVEN FORBID there be violence against women in a game where violence is one of the major points. I note the distinction they made, that it's violence against WOMEN and not simply violence against people. Violence towards men is acceptab
Re:Heaven forbid... (Score:1)
Well, no. (Score:1)
Of course it doesn't. At a guess, lets try this one:
GTA is 18 rated here in the UK, and its status as unsuitable for children is hardly a big secret in the rest of the world either. This means kids that have been playing it are less likely to be having strict parenting, as they have probably been allowed to. Note that I'm generalising, and parents may well have made a careful de