


EA On Tough Holiday Season, Xbox Live Rift 30
Thanks to Reuters for their article discussing the Electronic Arts CFO's comments at a recent financial conference. He discussed gaming prospects for the holiday season, since "...last December, a number of publishers were forced to warn on their prospects... after games they expected would be major hits failed to meet their targets, and retailers tightened the shelf-space devoted to also-ran games", and he suggested game company bankruptcies could be on the way: "There's going to be some road kill. There are going to be people who aren't going to make it." He also made some pointed comments about Xbox Live, which EA still haven't signed up for, saying: "We're not about to support a model where the content provider does not get paid for the content provided."
Xbox live (Score:3, Interesting)
Re:Xbox live (Score:1)
Re:Xbox live (Score:5, Insightful)
Wise, but not smart. Does EA not realize how many kazillions of dollars they could gain from selling banner ads to be displayed in the game lobbies? You don't have to make them big, or have them obstruct the gameplay in any way, but if they're there someone will notice them. The fact that the Xbox has a hard drive to store and cache ads helps, too. Like I said, wise (to avoid losing more money than necessary), but not smart.
Re:Xbox live (Score:3, Insightful)
Ummmmmm. Since when have banner ads proved any source of significant income? Still living 1999 dotcom days?
Re:Xbox live (Score:2)
Playing devil's advocate here, that would be a prime place to advertise new games coming out for the XBOX. I doubt there is billions to be made there, but I'm sure the game developers would like it.
Re:in game game ads (Score:2)
Situation 1: EA would either be advertising it's own games, which is not a big deal as many companies do it. They could easily plug games that are in the pipeline thus not needing online support to get the ads. Why go with Live?
Situation 2: EA advertises for other company's games. Since EA has practically every genre covered, they would be promoting competitor's products! This sounds like a bad idea.
EA's gripe is that for them to make money with Live enabled Madden, they would have to c
Re:in game game ads (Score:3, Insightful)
EA is upset that they would have to spend development costs to make MS money from a Live enabled Madden. They would rather develop a solution that makes them money on the PS2 and possibly make the definitive console leader Sony happy.
EA is also the video game 500lb gorrila which does not give in easily. Remember that
Re:in game game ads (Score:2)
Re:Xbox live (Score:2)
Sony gives EA big bucks for online exclusivity.
Also, most previous online creations by EA have done horrendously (EA.com and Sims Online, for example).
Forgot the most important one... (Score:3, Interesting)
EA is also still trying to get MS to relent on what they want (mainly the ability to cancel online play for a game, like when its sequel has come out). That is what this is really about. Devs are perfectly able to charge monthly for their Live games (see Phantasy Star Online), which is why EA's stated claim about not being able to make profits is BS. They just want the freedom to screw over their customers more easily, which goes completely against MS' goal o
Re:Forgot the most important one... (Score:1, Interesting)
Re:Forgot the most important one... (Score:1)
And why shouldn't E
Re:Forgot the most important one... (Score:5, Insightful)
I don't want to buy a new copy of Madden each year, or any other game, just so I don't lose some of the on-line support it originally came with. If this is a major sticking point, I agree with Microsoft here.
Re:Forgot the most important one... (Score:1)
Re:Forgot the most important one... (Score:2)
Re:Forgot the most important one... (Score:1)
Have you actually looked at the Madden boxes? Oh, I guess not - I guess you just decided to post without any actual information. Nice work.
Re:Forgot the most important one... (Score:2)
EA is doing its customers dirty on this issue and then uses Microsoft as their scapegoat when explaining their lack of Xbox Live support
Re:Forgot the most important one... (Score:1)
And you still sidestepped my statement. You should EA was forcing the upgrade cycle upon people - there are other football games out there, no one is being forced to do anything. Of course, if you want to see force, take a look at how Microsoft has handled it's Office suite, then you can see users being forced to upg
Re:Xbox live (Score:3, Interesting)
A good example is the Tony Hawk's Pro Skater games. They go through GameSpy for their match-making services. Neversoft and Activision probably have a decent deal with GameSpy for this.
So THPS is online on the PS2. It's been online since a year before the official PS2 adaptor came out. But it isn't online on Xbox Li
Sounds like a switching of roles... (Score:2, Insightful)
Re:Sounds like a switching of roles... (Score:2)
You sir just hit the nail on the head (Score:2)
That's what irked me about EA too. Seems like they were taking a page from Microsoft's book in an area that even Microsoft isn't doing.
Somewhere in Redmond WA...
*BRING BRING BRING*
Bill: *picks up phone* Hello?
Satan: Hell just froze over
Bill: WHAT? This is NOT my fault!
Satan: Yeah, well come down here and tell these flying pigs that.
(Bit stolen from Scott Adams, me so sorry)
Pity for an unpaid EA. (Not really) (Score:5, Insightful)
Secondly, his comment reveals EA's specific bias against the Xbox. MS *does* pay developers for content. Who's getting the bucks on Phantasy Star Online? It's Sega, a completely non-MS company.
The problem with this is that when EA starts charging, so will Activision. So will Midway. So will [insert game publisher here]. Being benignly generous and saying that each of these services will only charge a measley $5 a month to play their games online, what if a gamer wants to play Madden 2004, Tony Hawk Underground, and Resident Evil Online? That's a possible $15 a month for a slice of the games!
No, what bothers EA about XBL is not that they don't get paid. It's that they don't get *enough*.
I'll admit, they have a good eye for talent, that EA. But as far as corporate personalities go, he's the successful class ring type guy in high school that no one liked 5 years later. They pretty much ditched Sega when the Dreamcast came along even though it was very much Sega that enabled EA to establish their #1 franchise. They're building up a helluva lot of bad karma, and one day it's all going to come crashing in.
The meat ain't ready yet (Score:3, Interesting)