Education Game Development Contest for Collegiate Programmers 20
Stealthgirl writes "Check out Hidden Agenda, a game development contest with a twist. College students are challenged to build entertaining games that 'secretly' teach middle school subjects. The contest focuses on 'stealth education' in gaming, pushing students to create primarily entertaining games that also teach topics such as forces, statistics, or the solar system. Students have complete freedom in their game designs. They can work in teams of up to 8 people, build games on and for any platform, and use existing engines. Games will be judged in May, with 5 finalist teams flying to Austin to present in front of game legends such as Richard Garriott for their final shot at the $25,000 prize. While all submitted games must fulfill teaching requirements to be considered, final judging is based on 70% entertainment and 30% educational value."
Read the fine print. (Score:4, Insightful)
Note in exchange for $25,000 that in the fine print:
3. OWNERSHIP OF ENTRIES:
AS A CONDITION OF ENTERING THE CONTEST, AND TO THE EXTENT LEGALLY PERMISSIBLE, ALL ENTRY FORMS, GAME ENTRIES, AND THEIR RESPECTIVE CONTENT, AND ALL INTELLECTUAL PROPERTY RIGHTS THEREIN WILL BE OWNED EXCLUSIVELY BY THE FOUNDATION. EACH ENTRANT WILL BE REQUIRED TO ASSIGN ALL OWNERSHIP OF A GAME IDEA AND THE GAME ENTRY, AND ALL INTELLECTUAL PROPERTY RIGHTS IN THAT GAME IDEA AND GAME ENTRY, TO THE FOUNDATION IN ORDER TO BE ELIGIBLE FOR PARTICIPATION IN THE CONTEST.
IF YOU WANT TO CONTINUE WORK ON YOUR GAME IDEA AFTER THE CONTEST, OR WANT OR HOPE TO SELL IT TO A THIRD PARTY SOMETIME IN THE FUTURE, DO NOT ENTER YOUR GAME IDEA INTO THIS CONTEST."
This means the foundation will own _all_ of the game entries, and can take any of the gaming prototypes and use them as they see fit. Sounds like they win and everyone else loses for a mere $25,000.
This could be the main reason why this contest is not open to non-college students, such as unemployed game developers. Perhaps it's easier to exploit the enthusiasm of college kids who may not have any idea how much money their fresh ideas could be worth.
Re:Read the fine print. (Score:1)
Heh, guess cynics think alike :) I'm of the opinion that it might not necessarily suck for the winners (after all, you get the money in return for not having to do marketing/support/etc) but it definitely bites for everyone else.
Slightly off-topic, but how did you get the /. filters not to flip out over all the caps in the contest rules? I had to retype them before it'd go through.
Re:Read the fine print. (Score:1)
I think I selected the text with my browser (I'm using IE under WinXP), then did a CTRL-INSERT to copy it and SHIFT-INSERT to paste it into my message, in which the default setting was HTML Formatted. Let me try it again:
3. OWNERSHIP OF ENTRIES:
AS A CONDITION OF ENTERING THE CONTEST, AND TO
Yep, worked like a charm. I wasn't trying to bypass the filters. And, this is is the text's original format. I was also able to type in CAPS with no problem, as you can see here.
I wonder if text for
Still not a bad deal... (Score:3, Insightful)
A) $25K is still the most a college game dev contest has ever offered
B) They get to present their ideas to top gamers like Garriott (and they are adding more)
C) They even might be able to get college credit for it.
D) Their final entry will probably be a great addition to their resume and help them get a job when they graduate.
E) it's put
Re:Still not a bad deal... (Score:2, Insightful)
Also, there is no guarantee that Garriott will judge the entries. He's on as a board member/sponsor, and he may even be receiving a fee for having his name associated with the contest. He's no stranger to advertising, as I saw him in a magazine Merryl Lynch ad a few years ago, right before Ulitma 9 was released.
I think a better plan for the col
Re:Read the fine print. (Score:2)
This is exactly why they're targeting college students. These guys have no other way to get into the business, and the simple opportunity to have your game published and have credit for the original design going to you is a significant step in ge
Re:Read the fine print. (Score:1)
1. The only way to get a sponsor to put up $25K, when they could be doing a lot of other things with their money, is with a guarantee to the IP rights of what they eventually develop...
2. The only way to get a group of college students to try and create a project, when they could be doing a lot other things with their time, is to put up $25K. I
Ownership (Score:3, Insightful)
(Retyping the rules by hand was fun. Why does Slashdot have an ALL CAPS checker and not a spellchecker?)
How about.... (Score:3, Insightful)
I guess something is better than nothing, at least some people are considering games as proper educational tools where you don't have to be bored to death to learn about a few good ideas.
Re:How about.... (Score:1)
Street Smarts (Score:1)
I ride public transit everywhere I go, and the average bus rider has almost no idea where they are going. I am often helping people out to get where they want to go.
On the other hand: I found out that one of the cashiers at work can't do 8+5 without a calculator. So fundamentals such as math and spelling are still important.
Mind you, skills like that are taught i
winning entry for biology/physics (Score:3, Funny)
WHAT is your quest...
Typing of the dead ... (Score:1)
There was a game based on House of the Dead that was released a while ago. To kill zombies, you needed to type words written on them. The end result is that you have no choice but to learn how to touch type :)
Type of the dead [empireinteractive.com]
Re:Typing of the dead ... (Score:2)
Of course, none of these types of games are particularly innovative since Mavis Beacon has been doing this since at least the 80's.
"stealth education" edutainment? (Score:2)
Am i the only one who thinks (Score:1)
If anyone has a link
I was seriously pondering entry (Score:2)
Unfortunatly, Giving away software that wont win, but will have some good ideas doesnt sound like an all star plan.
That and I am Canadian, so no entry for me.
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