Korean Gaming Still Dominated By Blizzard 22
Thanks to the Gaming-Age regulars for pointing to a Korea Herald article discussing the dominance of Blizzard titles in the Korean videogame charts. Reports of Blizzard's immense popularity in South Korea have always been rife, but a survey of the Korean charts over the last 89 weeks confirmed that "...games by American company Blizzard Entertainment topped the weekly sales chart for 75 weeks." During the period in question, "'Starcraft: Battle Chest' ranked No. 1 for 24 weeks, 'Warcraft 3' for 23 weeks, 'Diablo 2:Lord of Destruction' for 21 weeks and 'Warcraft 3: Frozen Throne' for seven weeks.", while the Korea Herald noted that "...among local games, only three made it within the top five so far this year."
Korea's population is shrinking ... coincidence? (Score:4, Funny)
History will show that Blizzard software will be to blame for the extinction of the Korean peoples.
Korea's Shrinking Population [bbc.co.uk]
Re:Korea's population is shrinking ... coincidence (Score:1)
That's not a troll (Score:2)
Re:Korea's population is shrinking ... coincidence (Score:2)
In other news... (Score:2, Interesting)
If they like our Blizzard games so much, we should cut them off. I've seen a few Korean students playing Korean games and such in the labs around campus. Holy Crap! There are like a zillion awesome video games, mostly rpg types, that we just don't have here. And apparently I can't play them because I don't have a KSSN. So, I say we cut them off of Battle.net until I get some Shining Lore [shininglore.com].
That link was useful (Score:2)
Honestly, that kinda of cutsie-poo looking stuff probably won't do to well in the US - just because most guys aren't going to feel to macho playing with these characters that look like dolls for 6 year old girls. Hell I even feel kinda wimpy just having it up on my browser.
But seriuosly, the artwork will have to be redesigned if it is going to sell in the US market - maybe in ten years when Americans are more used to seeing this kinda stuff, but not right now. We're still into splatter
Re:In other news... (Score:2)
I was just looking at some Korean RPGs, like Magna Carta [magnacarta.co.kr], looks fascinating. They have imitated the look of the Final Fantasy games pretty well. I'm surprised Korean companies haven't tried releasing many English versions of these rpg games.
regarding the Blizzard games thing... (Score:1, Redundant)
No change is news now? (Score:4, Interesting)
Koreans embrace PC games in general (and RTS games specifically) because they aren't Japanese. The Koreans have a huge grudge against Japan socially, and avoid Japanese media and technology like the plague. There are probably exceptions, but they are in the minority.
I would consider this newsworthy if it were the complete opposite story: "Korean Game Market Suddenly Dominated by Japan" or "Pachinko Parlor Opens/Arcade Huge Success in Downtown Seoul."
Heck, it might be somewhat newsworthy to mention that the Japanese PC game market is still dominated by Hentai (which literally translates as "pervert") games. At least then a lot of the
Teamwork Sole-play? (Score:3, Insightful)
Course I have no statistics or evidence to prove this..
Re:Teamwork Sole-play? (Score:1)
I don't think it's an embargo per se so much as a cultural aversion towards all things Japanese. Kinda like how Slavs or Jews might not be all that interested in German-produced goods.
Re:Teamwork Sole-play? (Score:1)
Korea does have an embargo against Japanese products (hence no PS2 or GCs there)
PS2 Korea [scek.co.kr]Research before you type blindly. Gamecubes and PS2s definitely exist, and its been a while since the Korean government lifted its moderate ban on Japanese content.
Re:Teamwork Seoul-play? (Score:1)
korea and console gaming (Score:1)