Source Code to Homeworld Released 55
ceejayoz writes "The source code for Relic Entertainment's 1999 Game of the Year, Homeworld, has just been released. Details are available at Homeworld Universe. Not GPL'ed, but pretty nifty all the same." Note that any sort of property aside from the source such as graphics or codecs have been stripped out, but it's still cool to look through the game engine.
Re:If copyright were abolished, we'd see more sour (Score:4, Insightful)
Imagine a world without any good games.
Re:If copyright were abolished, we'd see more sour (Score:5, Funny)
Imagine a world without any good games.
I don't have to imagine.
steal? (Score:1)
Re:steal? (Score:3, Insightful)
The copyright owner of the code may not be losing the code itself, but that doesn't change the fact that they have the right to say how their code is used and who gets it.
Re:steal? (Score:2, Insightful)
Re:steal? (Score:2)
You're using something that you don't have the right to use - I'll call it stealing, whether you like it or not.
Re:steal? (Score:1)
The whole concept of stealing was made long before computers appeared and only makes sense when applied for physical things. You can steal a computer, but not the software on it, unless you take the whole disk.
Re:steal? (Score:2)
Then, as often happens with language, the definition of "to steal" has changed to reflect changes in technology. After all, when one "steals" something, you've got something that you don't have the right to have.
But since using the word "steal" seems to bug you so much, I'm gonna use a different word - "wrong". Breaking the GPL is "wrong". Violating copyright is "wrong". Warezin
Re:steal? (Score:1)
Corruption of the meaning of language is a powerful and quite evil tactic some people use. Copying software is not the same as stealing somebody's hard disk. It's also ridiculous to say that software piracy, which is essentially illegal sharing of data has something to do with taking over a ship, killing people and raping women.
The same way, the term "terrorist" has been redefined to almost mean "somebody who does an
Re:steal? (Score:2)
" The unauthorized use or reproduction of copyrighted or patented material: software piracy."
Arguing semantics because you can't come up with a real argument against the other person's point is a pretty good sign you've lost the argument.
Avast, burglar! Stop stealing and pirating that software. Arrr.
Re:steal? (Score:1)
Besides, my arguing about semantics can't be a sign of me losing the argument, because the whole argument was about semantics in the first place
Re:steal? (Score:1)
Doing pretty much anything "because you can't come up with a real argument against the other person's point" would be a pretty good sign that you'd lost the argument. That doesn't mean it's wrong to object to someone's choice of words.
If I say "My dog can talk" and you say "That's not a dog, it's a parrot", that doesn't mean you're losing the argument. In fact
Re:steal? (Score:3, Insightful)
So I can take your song, book, or designs, publish them and not be stealing from you.
Where do you come up with such nonsense? I'm curious really I am.
I still have my song, book, design. (Score:1)
Re:I still have my song, book, design. (Score:1, Insightful)
Re:steal? (Score:3, Insightful)
Private Eye... (Score:3, Insightful)
The argument is made: but without a barrier to entry, there wouldn't be so much incentive to produce good music; to which I respond: "Oh, you mean boy bands?" I think supporting artists is a good idea, I think forcing and industrialising that support sucks.
Do we really need a large music "industry"? I think not. I
I wonder... (Score:1)
Re:I wonder... (Score:3, Informative)
Whine whine whine (Score:2, Interesting)
Phooey. You have to click through an obnoxious EULA [relic.com] then fill out a nosey registration form [relic.com]-- which doesn't seem to work for me; no matter how many times I filled it out and hit "submit" it kept bouncing me back to the same registration page-- before the mighty lords of the Relic Development Network deign to confer upon you the rank and honour of "RDN access level 1", which may or may not include a single whiff of source code. "Not GPL'd"?! Not only is it not GPL'd, it's total jive. A curious would-be game
Re:Whine whine whine (Score:4, Informative)
I've had a few problems browsing the site with Moz Firebird, worked better in IE... perhaps try that?
Re:Whine whine whine (Score:1)
Re:Whine whine whine (Score:2)
I'm sure there's a computer somewhere in the surrounding 20 miles that you have access to that runs Windows, especially if you're a gaming enthusiast (and not just trolling the games section here).
Re:Whine whine whine (Score:1)
Re:Whine whine whine (Score:2)
You seem to have a bit of an entitlement complex. Relic doesn't have to release the source code, ya know.
Re:Whine whine whine (Score:1)
Phooey to your obnoxious and selfish attitude, wanting everything for free.
"No good deed goes unpunished" (Score:2)
Don't panic, nutsy, just be patient. HomeWorld was/is sufficiently shiny that someone will port this source to Linux, assisted by the graphics, sounds etc suplied on the MS-Windows games CDs as necessary. Then for the first time, we'll see HomeWorld2 on the XboX.
Re:Whine whine whine (Score:1)
a. I am perfectly aware that my previous post is whiny. See subject line. :)
b. Just as they didn't have to release anything, I don't have to be impressed by a so-so quasirelease.
c. What I also said, about there being plenty of non-registration/EULA-encumbered game engines available for the hacking, still stands. So nyaah!
Peh? Nothing new (Score:3, Interesting)
Also released in 1999 was Unreal Tournament, which shipped with it's game engine avaliable to modders out of the box. Its done them no harm at all, they created the levels for the game within the sandbox they created for modders and used the same tools as they shipped modders and more developers should do the same.
Re:Peh? Nothing new (Score:1)
As far as UT2003 goes, they are reluctant to give out the headers for various reasons - but if you email them and they think you have a good enough reason, they give you then.
Re:Peh? Nothing new (Score:2)
Re:Peh? Nothing new (Score:2)
One example I like to point to is Red Faction. Red Faction is not the greatest FPS of all time and its Geo-Mod is gimmicky at bes
Re:Hmmm (Score:3, Interesting)
I'd like to see one of these OSS engines that rivals Homeworld... got a link?
Most of the reviewers are of the opinion that Homeworld did set the standard for others to follow, too.
Re:Hmmm (Score:1)
Man that game runs with good detail even on low end graphics cards.
Re:Hmmm (Score:2)
What open source needs is not new engines - it needs entire games using those engines with built-in editing and mod features. Show us what can be done. Crystal Space is a few pretty pictures and relies on non-open source software for the most part to build things with it. Cube has no overarching theme that structures it. Show me a comprehens
heh (Score:1)
Under what license has the code been released? (Score:1)
Agreed. The availability of the source code to Homeworld is really cool, since it's one of the most awesome games ever released.
But can anybody here tell us under what kind of license the source code has been released? What are the major differences with the GPL and is it close to any of the generally accepted "Open Source" licenses [opensource.org]?
It seems likely to me that it would be a highly restrictive "non-commercial use only" license, similar to the one under which Vo
Re:Under what license has the code been released? (Score:1)
Homeworld is made by Relic, not Valve (they both happen to publish under Siera, but are not the same dev house).
I was hoping for porting, too, but this might take a lot of work. Parts of the code that Relic doesn't actualy own aren't included, so you'd need to do some hacking just to get a faithful version of the executable and DLLs. Then you get to wade through all that DirectX crap and convert it to something that actually runs elsewhere.
So this looks like it'll be mostly a thing to help modders, not