Does Videogame Length Vary By Territory? 52
asphyxiation_query writes "I've been looking at the relative length of videogames (in terms of overall gameplay, how long the game stretches out from start to completion) based on region. Can Slashdot Games readers discern any obvious regional patterns or variations in this information? For example, are games from
Korea typically longer than Japanese? How do European and North American titles stack up in this respect?" Or is content similarly long if part of the same genre, regardless of country of origin?
Asia (Score:4, Funny)
Oh wait, games. Yeah, nevermind.
What the? (Score:1, Troll)
How about Neverwinter Nights or morrowind (pc edition of course)?
Multiplayer FPS and MMORPG's obviously last a different amount of time depending on the player not the game. People are still playing Counterstrike. Noone ever played motorcity online.
I think this is one of the
RPG's (Score:2)
Somewhat true, but you can gather information based on average and combing the outliers, as any region will have "low, nominal, high" players.
This could also have decent bearing on standard RPG's, as for some reason many of the Square RPG's are bastardized when they come to the USA (FFIV J/FF2 USA, FFX USA in example), why modify the original gameplay - that's alway seemed silly to me (if they f
maybey not longer but more challenging (Score:3, Insightful)
Re:maybey not longer but more challenging (Score:2)
That was changed in the American version because EVERYONE bitched about how tedious it was in the Japanese game. Take a look at any import review; they all say the game gets really tedious towards the end.
The most glaring example is Super Mario Bros 2. It wasn't released here because it was considered too hard for American gamers. Instead we got Doki Doki Panic with Mario characters added in.
Re:maybey not longer but more challenging (Score:2)
Tomonobu Itagaki, leader of Tecmo's Team Ninja, seems to disagree with you in the following quote from Gamespy's Tokyo Game Show coverage [gamespy.com]:
In addition to expected tweaking, Itagaki is considering making the game more difficult. "I feel that Japanese gamers are a bunch of wimps. American gamers are more hardcore and I want to make it challenging for you guys," (emphasis mine) he said.
My feeling is th
Re:maybey not longer but more challenging (Score:2)
Itagaki isn't the only one saying this. Just look at any interview with anyone from the teams behind Devil May Cry, Shinobi, and other famously hard (or, in my eyes, "appropriately difficult") action games and you will hear the same thing. They get nothing but bi
Re:maybey not longer but more challenging (Score:2, Informative)
Me, I hated Devil May Cry. But I found out later from friends that the reason I quit (the lava spider - normal difficulty) was, oddly, one of the really difficult bo
Re:maybey not longer but more challenging (Score:2)
The problem with this is that I'm talking about games that already HAVE balanced difficulty settings. Devil May Cry and Shinobi both had fairly balanced Hard settings,
While we're on this red-hot topic: (Score:1, Funny)
Stupid question (Score:5, Interesting)
When someone speaks of a game genre where length matters, RPGs are the classic example. The US just isn't exactly known for producing the best RPG titles. But likewise, the US has produced many titles that offer greater length in terms of replayability. No one honestly expects a person to play through a Final Fantasy game ten times - but titles like Unreal Tournament and most PC games can be played again and again thanks to robust multiplayer components.
But is that "length"? Again, you are faced with the original dilemma - you're comparing apples to oranges. Specifically, comparing a designer-created "length" to a player-created "length." I would assert this isn't a meaningful comparison.
"The US just isn't exactly known for producing..." (Score:2)
I'd like to respectfully disagree. Case in point: Neverwinter Nights, Baldur's Gate, Planescape, Deus Ex, the Ultimas, Temple of Elemental Evil, Arcanum, and Fallout.
Now... if you're speaking specifically of console RPGs, please say that, and we can debate that assertion separately.
Re:"The US just isn't exactly known for producing. (Score:2)
Re:"The US just isn't exactly known for producing. (Score:2)
Re:"The US just isn't exactly known for producing. (Score:2)
Good point. I think all of those listed could safely be called "North American" RPGs
However, it would be most appropriate to categorize them as "Western" RPGs, because that's really what we're talking about here -- Eastern vs. Western RPGs and their significant stylistic differences.
I did find it interesting to read that recently-localized GTA3 is selling quite well in Japan...
Re:"The US just isn't exactly known for producing. (Score:2)
Umm... developed by Bioware in Canada, actually. The publisher is American.
Re:Stupid question (Score:1)
Final Fantasy IV (Score:4, Insightful)
In a way, the harder version of FF4 was "longer" mostly due to the fact that you had to spend more time building up levels and earning Gil/GP in order to buy the expensive items. That doesn't include the fact that a lot of the enemies and bosses were even more difficult to defeat.
Re: (Score:2, Interesting)
Re:Final Fantasy IV (Score:1)
The two things in Final Fantasy that made it so difficult was that you were limited to 6-9 spell
Re:Final Fantasy IV (Score:1)
Re: (Score:1)
Re:Final Fantasy IV (Score:1)
Re:Final Fantasy IV (Score:2)
japanese titles + playing through multiple times (Score:2)
One thing I've noticed, though, is that many Japanese games, especially action titles, give bonuses if you play through the game multiple times (such as Silent Hill, Resident Evil, etc.) This doesn't really seem to be the case quite so much with US or European
Re:japanese titles + playing through multiple time (Score:2)
Take your example: Action games. I'm going to simplify this a tad bit. Yes, Resident Evil unlocks different game modes if you beat the game on normal. But so does Timesplitters 2 (hard mode, plus new characters and stages), or Eternal Darkness (eternal mode, and the ability to get closer to the 'true ending'), for instance.
Simmilarily, take another example: Racing games. It doesn't matter if I'm playing Burnout 2, Need for Speed: Hot Pursuit
I don't think so (Score:1)
Sure, there are short games. But IMHO it differs more from publisher to publisher than from region to region. Daggerfall was huge and published in the same year as D2. Yet I daresay that the people playing it never reached the numbers of D2. And it took a long time to play it properly. Str
Re:I don't think so (Score:1)
Your professor says... (Score:2)
Endless games (Score:2, Insightful)
What is Long? (Score:2)
Depends on the platform and genre - but... (Score:1)
for exampel the arcade games flooding the market are all short, and should be. you are not going to stand there playing a game for 50+ hours at the arcade without stopping - so thats fairly logical.
Now those games does not get really bigger for the console/PC - and the extras are often just poor addons to the coresystem. No a game like Ikargua takes 20-25
a faulty question (Score:2)
However, even this is flawed. How long is the single player portion of Tetris or Bejeweled or the Sims? has anyone "beat" those? Do they have an end?
Of course there are many that do not really think about games like Tetris or Bejeweled when they think of videogames (not to even mention microsoft solitare but sin
An interesting comparison, but... (Score:1)
How Was It For You? (Score:1)
Yeah, playing about the same amount per day.
The thing is, these are all big, reasonably open games that still have a definite plot to follow and goals to accomplish. You can keep playing each one after you're finished and discover vast new parts of the game you didn't even notice first time around.
That's the problem, because for me the subjective "length" of th
Re:How Was It For You? (Score:1)
In the US, it doesn't, unless it's Halo and they're stretching out the $50 price tag until the sequel is released.
On the other hand, in the past, when cartridges were king of consoles and PC games were released on floppy disks, RPGs were more expensive because they needed more floppies or needed to store saved games on the cartrid
It's Not The Size, It's How You Play It (Score:3, Interesting)
Many people, including myself, say that Panzer Dragoon Orta is an excellent game even though it can be completed in 10-14 hours (less? a little more?) apart from replays and extras. On the other hand, I played Saga Frontier long enough to figure out that I wished it was over after the first five minutes.
I suppose that for people who have nothing to do all day but play games, such a measurement might be important, since they could run through several games per week. But for everyone else, what's the difference, really? In fact, I would argue that people with lives outside of video games should be pleased if they get one 40+-hour game per year. After all, it's not in the industry's best interest if someone can play Final Fantasy X for 4-6 months before needing another game.
I'm probably going to invite jeers for saying this, but it bears repeating because it's fundamental: If you're having fun, it shouldn't matter if the video game is 10 hours or 100 hours. Unless the flavor goes out of the game in less than 10 hours of play (which would cause me to call it a bad game with length of play probably being at the bottom of a list of shortcomings), you're probably getting your money's worth as compared to going to movies or buying DVDs.
Re:It's Not The Size, It's How You Play It (Score:1)
Long is relative (Score:1)
Or is the game long because it has a lot to do, a great plot, great gameplay, (Crono Trigger, Baldur's Gate series, etc.)
There are games on both sides of the pond that fit either case.
Its a genre thang... (Score:1)
FPS games tend to be shorter in my experience while RPG is longer but RTYS seem to be the longest lived games I play (especially tose w
A flaw in thinking (Score:2)
The length of a game is determined by how long the player chooses to play the game. An obvious statement, yes. But there are no clear-cut answers to the question posed.
Japanese RPGs are talked about a lot. I played Final Fantasy VII for 30 hours. Some played it for 100. The range for a single game can be so huge that it's impossible for any sort of meaningful