Experts Discuss Virtual Theft And Real Crime 49
Harlequeen writes According to the BBC, police forces across the globe are looking into whether on-line theft in MMORPGs can be considered a real crime. A law expert called in by the BBC seems to think they can, but does virtual crime need real justice?" The piece takes earlier revelations about Korean cybercrime as a starting point, and Dr Roger Leng of the University of Warwick agrees that "the law has no problems treating the intangible as valuable", suggesting: "It's possible to steal any form of property right which is not represented by tangible objects."
In an environment... (Score:3, Insightful)
Furthermore, since most EULAs include statements which claim the ownership of the content to be the company, players stealing from players is not stealing in the sense that property is physical changing ownership, because the company still owns it either way.
Steal this Post! (Score:3, Insightful)
Re:In an environment... (Score:3, Interesting)
But just because the game company owns the item doesn't mean you don't have a right to use that item. If the company decided to delete the item, you may not have a claim. But if someone hacks your account and steals that item, I strongly believe you do have a legitimate claim. Instead of thinking of a magic item in the game, think of your apartment or a leased car. You don't own the car you lease, you don'
Have in-game law enforcement (Score:3, Insightful)
It ought to be possible to handle in-game theft with in-game consequences. I don't have much experience with the latest crop of MMORPGs, but I'll draw on an example from Ancient Anguish [anguish.org], a MUD I used to play.
In Ancient Anguish, thieves existed as a character class with the ability to do certain not-nice things to other characters, such as steal their items, poison food/heals, etc. However, just like in the real world, so
Re:In an environment... (Score:1)
I'd hate to have to spend time in an English prison, all the boiled food would kill me
The game as it's own law (Score:2, Interesting)
Look at it this way, the game was created by code, a set of rules, which defines what can and cannot be done. When you play the game you are saying that you wish to obey these rules. You are saying that you want to play a character that can beat or be beaten by other players or NPCs. It's kind of like a contract between you and the game company.
Then if your character has it's loot stolen it's not their fault. You decided to play a game which has rul
Re:The game as it's own law (Score:2, Interesting)
Of course, it helps to have someone firmly planted in true reality to rationally sort out all this nonsense.
Re:The game as it's own law (Score:1)
If I hack the game and take your stuff, I'm criminally liable.
If I beat your character up legitmately and take your stuff, I'm legally in the clear (but maybe the guards in the game engine then kick MY ass and give you your stuff back.)
Re:The game as it's own law (Score:2)
As much as I would like to agree with you here something is missing.
You see in the real world if you kill someone you goto jail and pay what ever price your culture puts on human life. In the game world you actually may get a status point, or a level up. If you steal your going to get punished, in the game you just got something cool with no down side.
When you die in the real world, you die. In that game world you clone at the nearest waypoint, stargate, cloning facility...etc.etc. 95% of the time with al
FPS (Score:2, Funny)
Re:Here is how... (Score:2)
If it's done within confines of everything the game programming meant to allow - it is NOT a CRIME
I think a better way to put that, is anything that can be done in game without actually cheating by hacking or manipulating the game outside of the actual game engine (altering packets would for example be illegal e
Selling the Moon (Score:2, Interesting)
Re:Selling the Moon (Score:1)
Does it matter whether anyone can own land on the
Re:Selling the Moon (Score:1)
Re:Selling the Moon (Score:1)
If the MMOG provider doesn't guarantee the integrity of the servers running the virtual world, are they liable because they failed to prevent a hacker from undetectably switching ownership of an item that just traded for $1,000,000 on eBay?
Re:Selling the Moon (Score:2, Interesting)
In fact, the seller has much more of an obligation for making good on his sale than the gam
Differences (Score:2, Insightful)
In-game vs hacking (Score:3, Insightful)
Thieving via hacking is a whole 'nother story. This is a case of wh
Re:Differences (Score:2)
On the other hand, if you win an Ebay auction for the same item, and pay him $50 American, and you don't get the item... then a law has clearly been broken.
This see
How about this... (Score:2)
So, what if you wait a week before stealing the item back, does that change your answer?
Note: I never said "DOES he have l
Might makes laws (Score:2)
'Does might make right in online games?'
Personally, yes I think so. So long as MMO games remain small and relatively undeveloped, the law would doing nothing but stepping into a giant pit of political arguments over online rights when MMO games develop past the 'basic level up and gain many powerful items' formula.
Fun questions.. (Score:3)
1: To pickpocket an item in game to your char?
2: To open a chest/drawer in a char's house?
3: To trick user into doing something bad
4: Threaten to PK them if they dont do X
5: Blackmail information about ingame happenings
6: Use a cheat that drops or transfers items
7: Steal an in-game item being sold on Ebay
8: Stealing an account password, transferring items and then logging out
9: Plain stealing an account
10
11: Stalking user
12: Be an ingame harasser that accepts real money to leave alone
And the list goes on.
Boy, do I wish that there's some sort of sembalance of rules that can (or not) be applied to online games with realistic monetary systems.
Re:Fun questions.. (Score:1)
If stealing player items is not permitted, then the game won't allow it. Same for PKing, gang warfare, etc. It's a multiplayer game for fucks sakes.. players who just want to hoard items all by themselves can play single player games. Playing online means dealing with other players, and if that means you have to join your own gang to fight off other gangs, that's the game.
Next thi
Re:Fun questions.. (Score:2)
As for the rest, you would have to be more specific about 3, 4, 5, 10, and 11 in order to know whether they were criminal.
The rest would be up to the company running the game to police.
Okay, I don't play computer games, but... (Score:2)
I'm surprised how many posts thus far seem to be confusing actions *within* the game with unauthorized access to an account or private resources (which is already a prosecutable crime)
Stealing or temporarily usu
A solution (Score:4, Funny)
100 hours of helping out n00bs will be enough to persuade even the most hardened criminal to repent.
Virtual justice for virtual crimes (Score:3, Insightful)
In a virtual world, the aim is - explicitly! - to create an experience not connected to real life. That's why people play online games, to escape (if you want to call it that) from real life, and do things they can't do in reality. It's the purpose and the gist of online games. So if (mis)behaviour online affects real life, you take away the basis for those games.
Just to be clear, I don't think that running around PKing everyone (exception: FPS) and using rude language is ok. But if you misbehave online, it is sufficient to be banned from a server. No need to file a lawsuit.
Virtual law in a virtual world (Score:3, Insightful)
The virtual world shouldn't need the application of real world laws for virtual crimes because if it is working correctly it should create its own internal laws, enforced by the players or NPCs.
Re:Virtual law in a virtual world (Score:3, Informative)
Don't let the profusion of "swords", "guns", "spells" or other "HP damaging" items fool you. "HP" is meaningless. There's nothing you can do to truly harm an antisocial person on an MMORPG, because the only weapons you have are social.
How long would you be willing to be a guard, if "being a guard
So is the FTC going to prosecute me... (Score:2)
I hope the Koreans "find a solution" before the US (Score:1)
Tangible vs. Intangible (Score:2, Funny)
All I know is that I'd be very upset if the cops didn't have time to look for my stolen car because they were busy surfing eBay trying to locate someone's stolen +4STR Sword of Whoop-de-Doo.
Disagree with the law expert (Score:4, Insightful)
Property does not exist in a world where the president of the MMORPG company can wave his hand and become a "billionaire", or strip people of their possessions solely for the sake of plot. Or heck, just for fun for the programmers. For instance, when the Beta of an MMORPG ends, and all the chars are reset for the production release, if someone sued to get their Flaming Sword of Main Antagonist +34,532 back, would we think they had a case? (No.) What if in the new production version there was no Flaming Sword of Main Antagonist +34,532?
Even "intellectual property", which I also think is a misnomer (though unfortunately I haven't yet published the part where I explain how we should think of it), at least requires effort to create. (It fails to be property in other ways, but not this one.)
Moreover, I'm not aware of any property that can be legitimately destroyed legally by a simple server glitch. You can create "IP" and even if you do it on a computer and the computer crashes, you still theoretically have the rights to it (although you may not be able to exercise them); the crash destroyed your only copy of the work but not your rights, which is all you actually be said to "own". A computer glitch may convince the bank or the government you don't own your house when you do, but we still behave as if there is a higher "property"-ness, beyond just what records say; you'd have the right to correct these records, even government records. Also see squatting laws. For MMORPGs, if the property is destroyed via glitch, you have no recourse, not even in theory.
Basically, it may look like property, and it may walk like property, but it does not quack like property. Therefore, it is not a duck. I mean, therefore, it is not property.
getting to real! (Score:1)
This is silly (Score:1)
Second of all, could you imagine the ramifications if this actually gained substance? I kill someone in PvP, loot their corpse, and instead of whining about griefing, the victim sues me? How silly.
Third, the more interesting question (to me) involves slander (libel? whichever's verbal). Now I can see a provocative question.
-Jeff
Board Games (Score:1)
Here's an idea (Score:2)
As for those who lost stuff online: life's a bitch, deal with it.