THX To Certify Videogame Audio 65
dan_linder writes "According to an article on CNet News, THX are starting to certify the audio produced for video games. Good, now all I need are something better than my Labtec speakers on my PC..." According to the piece, "When a company signs up as a licensee... THX sends them specifications on what the company's audio and video production rooms should look like, down to the types of desks people sit at when they are working."
Ultima IX (Score:3, Informative)
I'm fairly certain Ultima IX did this 4 or 5 years ago. I remember reading that Origin had a new sound system put in, that THX can and inspected it and everything (I think it even had the THX logo on the box). Which make senses, given that that article says that EA had to do much the same thing.
So if I'm right EA is NOT the first to get the THX certification...and this isn't a new idea.
Re:Ultima IX (Score:2)
Re:Ultima IX (Score:1)
Re:Ultima IX (Score:2)
dolby surround, 3dfx & etc but no thx.
quite useless qualification imho though.. ultima IX didn't have that good audio, and they could have very well spent the time and money on something else than surround sound.
Re:Ultima IX (Score:2)
If you had RTFA, you'd see that THX has been approached a number of times before for this. (i.e., no it's not a new idea, nor do they claim it to be) What is new and interesting here is that they're gearing up to support games (plural) down the road.
Re:Ultima IX (Score:1)
I did a little googling and found an article [computergames.ro] [www.computergames.ro] that backs up my admittedly hazy memory.
Re:Let me get this straight... (Score:5, Informative)
THX, an entity formed from the tremendous overflowing creative genius of George Lucas, is starting to put their seal of approval on stuff?
That's what THX is for. They're not a sound house; that's Skywalker Sound. They're a certification group.
Lucas, when he went to see Star Wars in theaters, was appalled at the presentation quality. He had gone to extreme lengths to make great film and sound quality in production, but a lot of theaters, frankly, sucked.
So he created THX, a certification program to set a high quality bar for theaters. THX has a number of criteria. A lot of people think it's just sound, and that's a big part of THX, since it's often one of the most misunderstood parts of theatrical presentation. But THX also evaluates the projection, with criteria on luminance variation, geometric distortion, etc. THX also evaluates more comprehensive theater quality issues, such as the lighting in the parking lot, obstructed seating, and noise bleeding from adjacent screens. After all, who's in the best mood to enjoy a movie after they stub their toe in the parking lot?
In this area, known as TAP, THX is a voluntary quality certification program for theaters. A theater with THX certification isn't necessarily better than one that isn't. But it does meet a certain level of quality, and it's a high level. Personally, when I go to see cool movies, I go to a THX theater. That way, I can know that I'll have a great presentation. At other theaters, I may get a great presentation, or I may get a mediocre presentation, or I may be unable to enjoy the movie because I'm distracted by loads of presentation flaws.
THX also certifies the production process of movies, to make sure that correct picture and sound control mechanisms are in place. Having a great theater doesn't help much if you have a 50dB noise floor in your production process.
Now, THX is extending this to videogame soundtracks. This seems like a perfectly good way to go. Videogame soundtracks have come a long way from the blip-blips of Pac-Man. Sound is increasingly an enveloping part of the videogame, and I think it's good that producers are willing to go the extra mile to make sure it's being done well.
Isn't that as worthless as getting a thumbs-up from Pauly Shore after telling a joke?
THX has nothing to do with creativity; no certification process can. It has to do with technical production quality. Lucas has very high standards in this area.
Re:Let me get this straight... (Score:2)
Until you look at their games.. :P
Re:Let me get this straight... (Score:1)
I haven't played that many Lucas games. Lessee... their SCUMM games that I've played-- Monkey Island, Indiana Jones, and Sam & Max-- have all had great production quality, for the day, but given that some of this was EGA era, there's only so much you can do.
Next was X-Wing. The only other thing that was really comparable at the time was Wing Commander. If you put the two side-by-side, I'd say that the X-Wing rendering technology was marginally better. Sound-wise, it also had things like flowing mus
Re:Let me get this straight... (Score:1)
> LucasArts's other stuff crappy quality?
Ever played their SNES games? Excellent graphics, but not really too fun to play.
Re:Let me get this straight... (Score:1)
LucasArts' sound quality has been top-notch in every game that I've played. I've even had people come from other rooms of the house thinking I was watching one of the Star Wars movies while playing some of their games.
That being said, the games themselves are hit and miss, though compared to many they have a fairly good record, imo.
Rock on. (Score:3, Funny)
Amen to that! (Score:1)
or better yet, have the game's character be in the THX thing, sorta like what lucasarts does with its logo sometimes.
Wuh? (Score:5, Funny)
What do desk types have to do with sound quality? Is THX concerned with the comfort of sound engineers?
Re:Wuh? (Score:2, Informative)
Re:Wuh? (Score:2)
I'm no expert, but I would assume that the shape and even materials the desk are made of can have a big effect on sounds within the room.
Re:Wuh? (Score:3, Funny)
I get a pretty good beat going on my desk sometimes.
useless.. (Score:4, Insightful)
that's what it is really, as the specs can't include "the game must have good music and sound effects that fits into it's atmopshere".
sure, they sat on a certain type of desk or used certain type of devices and software, but where does that really get you in creating game audio that works well with the game? nowhere.
more importantly, when did you buy a game purely for it's audio? and no, i don't think star control 2 would have qualified for this thx logo.
Re:useless.. (Score:1)
At the same time, I'm wondering when THX will step up to the plate and start certifying sound cards and drivers. They're doing the game, and PC speakers, but none of that does much good if the sound cards add noise or barely work at all because of a combination of bad drivers and cheap hardware (and
Re:useless.. (Score:2)
Re:useless.. (Score:1)
That being said, I think the problem that I thought was with the sound card was actually with the Klipsch speakers, either due to power requirements (the power in the apartment doesn't seem to work quite right, but since IANAE(lectrical)E(ngineer), I don't know qu
PC or console? (Score:1)
Re:PC or console? (Score:2)
Re:PC or console? (Score:3, Informative)
Re:PC or console? (Score:3, Informative)
Are you trolling, or have you simply never seen
Re:PC or console? (Score:3, Informative)
Dolby and DTS are two competing standards for audio encoding, in fact separate from the number of channels (while a light correlation does exist between sub-specifications, like Dolby EX, the Dolby Digital marker simply indicates encoding. In fact, it's required that all DVDs made to spec have a Dolby Digital audio track, even if it's mono.) www.dolby.com has further information on PS2 and X-Box capabilities (AND it's fun to read!)
Re:PC or console? (Score:2)
Re: (Score:3, Informative)
Re:PC or console? (Score:1)
Re:PC or console? (Score:2)
The Xbox, by comparison, has it built into the audio hardware. This is easy, since the Xbox is just a PC, and PCs have been doing true 5.1 positional audio for some time now.
Re:PC or console? (Score:1)
Re:PC or console? (Score:2)
That said, I don't imagine that the difference between a standalone DVD player and the PS2 really amounts to a whole lot more than the difference between the PS2's (at most) S-Video out versus the DVD player's component out. There is no Component out for the PS2 as far as I know (and if there was one, I wouldn't buy it because it would be 99% lik
Re:PC or console? (Score:1)
that suuuupid loud robot (Score:4, Funny)
I'd better not hear it before I play my video games too, god dammit! Oh wait, something tells me not too many Linux games are going to have to worry about this. Whew.
Re:that suuuupid loud robot (Score:2)
THX - The Audience Is Now Deaf
Or like Grandpa Simpson said: "Turn it up! Turn it up!"
Linux Games (Score:2)
Re:Linux Games (Score:2)
Sad stuff (Score:1)
Unless they also hand out pamphlets on how to arrange your room according to THX standards, you'll get, at best, average sounding audio. At least this is how I understand it. Anyone?
Jeffool.
Re:Sad stuff (Score:1)
Re:Sad stuff (Score:2)
Re:Sad stuff (Score:2)
Even if the situation is exactly as you describe, at least you get a set of instructions on how to build your THX room. You'd only have to build it once for the certified games instead of one for each new game that comes out.
Is your sound going to be, at best, average? Well, if all the games are certified that way, then y
Re:Sad stuff (Score:3, Insightful)
THX isn't a certification of audio quality. It's certification of audio quality inside an architecturally THX-certified room.
It's the weakest-link thing. If you have a lousy presentation setup (for example, your speakers are misaligned), then you'll get bad audio no matter how good the sound is. But if the sound is good, then incremental improvements in presentation setup can produce corresponding incremental improvements in sound quality. They're making sure that the thing you can't control-- the game
Cool stuff. (Score:1)
Jeffool.
Re:Sad stuff (Score:1)
THX certified speakers usually come with a small pamphlet instructing on the best placement of the speakers.
They could probably tell you how to design a room, too, but unless you spend a huge amount of money, they're not going to come out and certify your room.
On the other hand, as everyone else pretty much already said, if everything from the sound source (the game or
How does it go again? (Score:1)
Wonderful... (Score:1)
SSX 3 (Score:1)
Sorry if this is trollish...
Just a matter of time... (Score:1)
Cost (Score:1)
Most of these items cost $500.00 and up, and the price is just tacked on. What's this going to do for the cost of games then? Is it going to add $5 to the cost of games to cover it? The way they seem to be certifying, perhaps it's a one off cos
Re:Cost (Score:1)
THX-certified PC speakers generally run a bit high, but not higher than equivalent speakers in most cases (though some people may not notice or care and would be better off with cheaper speakers).
As for home AV equipment, it's much more likely that THX certification is of less use there, as there has
Really? (Score:2)
"Desk" (Score:1)
Speakers? (Score:1)
I use Sony MDR-7506 headphones. They're usually used for monitoring studio recordings, but at $100, they give better sound than any equally or higher priced speaker setup. Mostly because with headphones you don't get room echo, and you can't hear your computer fans whining away as
Re:Speakers? (Score:2)
My solution was to hook up only a subwoofer and run the rest through headphones. Little better, but the whole thing felt inelegant and unrefined
Re:Speakers? (Score:1)
For the drummer who wants that feeling, but wants the advantages of in-ear monitoring as well (lower stage volume, cle
Well finally (Score:1)