Console Price Cuts And The Holiday Season 57
Thanks to CNN Money for their article discussing the state of the console market heading into the Xmas season. The author discusses the lack of major price-cuts for the PS2 and Xbox, suggesting: "Sony feels it can make more money this holiday season from its existing customer base", and speculating: "It's more and more likely that the reason we haven't seen price cuts from Sony and Microsoft is their next generation machines won't hit stores until 2006." If this is the case, it's suggested that "...the life cycle of this [hardware] generation will be the longest of any in the industry's short history", perhaps surprising considering rapidly advancing technology.
Diminishing returns (Score:3, Insightful)
What will a PS3 or Ybox or GameCylinder be able to do that current consoles can't? Higher resolution video? Better audio? More/better networking?
There's little need for the next generation - games already look about as good as can be expected for a normal TV display. Why rush the next generation of consoles when the returns (for extra power) are diminishing to a point it's not trivial (for the average person, not for you) to tell the difference between the Dreamcast and Xbox versions of the same game?
Re:Diminishing returns (Score:2)
The Xbox is capable of resolutions greater than standard television, up to HDTV.
It's got a hard-drive, it's got networking.
What will be next?
I usually look forward to 'what is next' but now I think I finally reached the stage of 'just make more games for this version'.
Re:Diminishing returns (Score:1)
Re:Diminishing returns (Score:2)
Yes- the memory is probably the number one change they need to make. Bigger 'worlds' could be loaded, with fewer breaks.
Wireless networking built in would be nice, but I just added an adapter, which does the same thing. But, it was another $80, and it hangs off the back.
Hopefully they'll be able to add enough new features to really make a difference. But I am probably just being naieve (spelling) about the whole thing.
I forgot about the whole 'convergence' thing. DVR, make it th
Re:Diminishing returns (Score:2)
Re:Diminishing returns (Score:1)
I am not a game designer, but I know that PS2 and X-Box really pushed the limits on capabilities this time around, and may have sacrificed some ease-of-programming as a result. The Gamecube, however, was developed in a way so as to ease development, so its almost premature retirement seems somewhat surprising. Perhaps Gamecube is gently beginning to broaden their audience and dumping their current design scheme?
Still, an upgrade to a new console will most likely not have anything to do with polygon count
Re:Diminishing returns (Score:1)
Re:Diminishing returns (Score:1)
The XBox should be easy to program for, at least for anyone that's developed a PC game before.
Re:Diminishing returns (Score:2)
Consumers need an incentive to upgrade to HDTV. Sony, I use as an example because of its wide spectrum of products. However, Microsoft, or Nintendo could also feel a push from other display manufacturers to update the hardware.
As it stands, most people won't willingly upgrade their sets (Geeks and Home Theater buffs aside) to watch the latest
Re:Diminishing returns (Score:1)
Microsoft's and Nintendo's consoles already support HDTV, though Nintendo might (unlikely) feel a push to support the higher resolution that Microsoft supports. Sony has fairly minimal support for HDTV (at the same resolution as Nintendo), on a much smaller percentage of it's titles
Re:Diminishing returns (Score:5, Interesting)
Global illumination will be a big differentiator too - Doom 3 is the first glimpse of this, but with more powerful hardware lighting will get really compelling. Games like Resident Evil or Fatal Frame will be able to crank up the tension a few more notches.
Procedural geometry and animation through shaders will also add to gameplay. A lush, dense forest with waving branches that have collision with the player and can be broken off or set on fire could provide a bunch of interesting gameplay in a game like Counterstrike.
More memory and more horsepower will allow game worlds to be more interactive. Games like Red Faction and Otogi are a good start but there's a lot more that can be done especially when you add in a good physics engine. You could make a pretty cool demolition derby motocross game where bomb-cratering the track changes the racing line and sets you up to make jumps to new areas of the course, not to mention spattering nearby cars with mud to reduce their visibility.
Gamers want compelling and intensely involving experiences. Presentation is part of how you achieve that involvement. If you're willing to make your game world's representation more abstract you can cut back on the amount of computing power needed to express it, but that isn't what gamers pay for.
Re:Diminishing returns (Score:2, Informative)
And, I'm not certain about the Xbox, but I know on the Cube side of things the 480p support varies by game(whether its present or not), I believe the XBox has a similar situation, though I'm not certain.
Re:Diminishing returns (Score:3, Informative)
Re:Diminishing returns (Score:3, Insightful)
Re:Diminishing returns (Score:1)
Re:Diminishing returns (Score:2)
Re:Diminishing returns (Score:1)
I've never understood why all developers spend god knows how much to add 5 more polygons to a charactor's body instead of improving on collision detecting methods that were laid out 10 years ago.
Re:Diminishing returns (Score:2)
Besides, I think your three points are somewhat invalid (high res video, better audio, better networking). What we'll be seeing is more *complex* graphics, which will require a higher processor/vid card to render.
Backwards compatibility (Score:1)
Re:Backwards compatibility (Score:2)
If it helps, SEGA added a port for NES carts to the Dreamcast [dcemulation.com], as it were.
Play NES games on GameCube (Score:2)
Nintendo doesn't have to add a port. You can already play NES games on the GameCube. Investigate the following combo:
Re:Backwards compatibility (Score:3, Insightful)
Am I in the minority who thinks that backwards compatibility isn't all that exciting? Now, I'm willing to grant you that it's hard to find a working NES system today. Those things broke down quick. But except for the NES, why isn't your old system around to play on?
I just never really considered that a big selling point. It's kind of neat in a
Re:Backwards compatibility (Score:2)
I also never owned a PS1, so being able to play games for it on my PS2 means I don't need to buy another Sony console for them.
Re:Backwards compatibility (Score:1)
Other than that, if the older system dies (like, say the PS2 seems to do for quite a lot of people, in many cases due to a plastic gear being turned (and eventually worn) by a metal gear), it's nice to be able to still buy hardware that runs the games (though right now PSOne hardware is still around, how about a year after the PS3 comes out?). I
Re:Backwards compatibility (Score:2)
That way your shiny new PS2 doesn't sit there gathering dust, because you have no games...while your PS1 gets played with.
Santa Claus would feel stupid about that.
Wait a second... (Score:2)
That's a pretty interesting quote, when you consider that Sony's Kunitake Ando claimed that the emergence of the XBox would shorten the video game lifecycle. Here's a good quote from the ZDNet Article [zdnet.co.uk]
To be honest, I think that this might have been true, but the sour economy in the USA has probably had a
Re:Wait a second... (Score:2)
I think another big factor is the increased complexity of game development between generations. It now takes a longer period of time and a larger stack of cash to develop a compelling game than it has in the past (naturally), and so to some extent the console manufacturers have to let the developers dictate the pace of the change unless they can pr
Re:Wait a second... (Score:1)
Re:Wait a second... (Score:1)
Re:Wait a second... (Score:2)
At my local Target, Gamecubes are now SOLD OUT. At Gamestop, they are selling more then they were. and the Wal-Mart used to have a HUGE stack of gamecubes and they too are sold out.
I think $99.99 is the golden price. It sounds SO affordable. Double-digits for the latest generation console. (Yes, it's $100, but $99.99 has the double-digit psychological edge)
Re:Wait a second... (Score:2)
There is the exception of one GameStop where the manager appears to be an X-Box fan, and has so effectively hidden the GameCube displays (literally hidden in the back of the store, behind all of the used software and books, with
DAMNIT! (Score:2)
I hate it when I do that.
"Gamecube" should be PS2. Argh.
2006? (Score:2)
Longest What? (Score:5, Insightful)
Atari 2600: 1977 to ~1984 (~7 yrs)
Nintendo Famicom: 1983 to 1990 (7 yrs)
Sega SG-x000 (later Sega Master System): 1983 to ~1988 (5 yrs)
Sega MegaDrive/Genesis: 1988 to 1994 (6 yrs)
Nintendo Super Famicom: 1990 to 1996 (6 yrs)
Sony Playstation: 1994 to (1999, but now rereleased as PSOne today)
Sega Saturn 1994 to 1998 (4 yrs)
Nintendo 64: 1996 to 2001 (5 yrs)
Sega Dreamcast 1998 to 2003 (5 yrs)
Sony Playstation 2: 1999 to ?
Nintendo GameCube: 2001 to ?
Microsoft Xbox: 2001 to ?
The video game industry is well over 30 years old, with the Magnavox Odyssey released in January 1972 [pong-story.com]. It is just plain wrong to say the video game industry is young.
As for this being the longer generation, that's a hard claim to pin down. You can't really say "X generation lasted Y years" because consoles are not released all at once. The 8-bit generation either lasted until the introduction of the Sega Genesis in 1988, or it ended when Nintendo began selling the Super Famicom in 1990? (Or you could even say it never really ended, since Nintendo was still producing Famicoms long after 1990.)
I suppose you could say the Sega Dreamcast marks the start of this generation in 1998, and then if the first next-generation console comes out in 2006 it would make this the longest run without new blood. But wait, couldn't you say the Microsoft Xbox is "next-generation" along with the GameCube, having almost double the power of the Dreamcast and PS2?
Or you could ignore all of this, realize that we're all just waiting for "the next big thing" and start saving your pennies now. ; )
This site [retrofaction.com] and Google are your friends.
anti aliasing (Score:2)
Re:anti aliasing (Score:2)
Rumors ? Somebody must know ... (Score:3, Informative)
When I spoke to some Xbox developers, they told us that they received a test machine (standard PC) about two years before the official launch. Then some other test hardware dropped in from time to time.
Considering that developing a game takes around two years, we should be getting indications in advance. The developer scene for Xbox is growing bigger (google for xbox development), so I expect them to have a difficult time keeping this one secret.
To show off a new console would be hard without cool games. Simply porting existing games would be too easy, since you wouldn't use all the potential in the console and miss the cool-factor. The least thing to do would be to create new graphics to make up for the advances in the graphics chip.
The same thing goes for the GameCube and the PS2
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If you're not living on the edge, you're taking up space in the middle
Re:Rumors ? Somebody must know ... (Score:1)
Re:Rumors ? Somebody must know ... (Score:2)
Submitter, please think a little more about it (Score:4, Insightful)
No, not surprising at all. Consoles are so powerful today that the visual difference from game to game is limited mainly by the artists. There's enough you can do in real time that a doubling or quadrupling in processor speed isn't going to make $300 worth of difference to the consumer.
The next big upgrade people will be excited about is the ability to do CG in real-time comparable to the stuff we've seen come out of Pixar. Perfectly smooth, anti-aliased, nice shadows, bright color, etc. Unfortunately, consoles are still a ways away from that. What's worse is that when they do reach that point, then what?
I'm not the least bit surprised that niether Sony nor Microsoft are backburnering their next consoles. Unless they can deliver a 'holy shit!' product, they're going to find themselves nicely saturated. They need to be careful, though, they're leaving the door wide open for Nintendo. And those dudes sure like to innovate. Who here wouldn't be the least bit surprised if Nintendo's successor to the GameCube was portable? THat may not sound so exciting in light of Sony's PSP, but then again it would have Nintendo's support fully behind it as well as third parties dedicated to it.
Re:Submitter, please think a little more about it (Score:2)
Heh, you know, I'm surprised how few "perfect spheres" (and no I'm not talking the boobies in DOA volleyball) games have...you can usually see the angles quite obviously. I mean you think
Remember the days? (Score:1, Troll)
The NES had many MBC upgrades, one of which quadrupled the resolution!
You got the SNES/Genesis because the sprites looked so much better, the controller had more buttons and the music was tons better.
With the PSX/Saturn came CDs and 3D. Wow!
With the DC/PS2/Etc. came... BETTER 3D and uh... DVD? MS added a harddrive. .
Aside from polishing off little things with consoles, there's no real limits they can't reach if they just don't use too many polygons.
But wh
Actually, the PS2 has been cut in price... sort of (Score:1)
But the new stock comes in a black box, bundled with a crap game (Why can't they throw in a good game?!?), and a network adapter, for $200.
I love this marketing ploy, lower the price, but remove the product, so its cheaper, but the customer has to pay more (for more stuff
What I'd like to see in future console releases (Score:3, Insightful)
Since this thread has quickly turned into this anyway, here's what I think the industry should be aiming for in its next releases.
Re:What I'd like to see in future console releases (Score:2)
The speaker-wire connections are the tricky point, though. It might work better if there were 4 RCA (A/V) connectors on the back for four different speakers. The console company could release speakers that take that c
New generation complexity (Score:2)
This is an amazing accomplishment, but it introduces an unparalleled level of complexity. The industry is simply not going to have time to make as many games... unless...
They develop actors and sets. Dont be suprised if, say, Mitsurugi from Soul Calibur becomes the next "Standard" action hero f