Newell On Half-Life 2 Delay 46
Thanks to GameSpot for their brief interview with Valve's Gabe Newell, in which he discusses when the ravenously-awaited Half-Life 2 will finally come out. He laments: "I hate release dates because no matter how hard we try, we screw them up. We held back talking about our release date going into September 30th because I wanted to have a much clearer idea of what day we were going to ship on." As for an actual day, he offers: "Right now all we can say is holidays of this year, which to me feels really unfortunate." Elsewhere, Newell refuses to elaborate on the little-known multiplayer modes for the game, saying they're "...something we're not talking about because we want to keep it as a surprise for our customers as we roll into our launch cycle."
Wrong questions (Score:4, Insightful)
Re:Wrong questions (Score:2, Interesting)
Re: (Score:1)
Re:Wrong questions (Score:1, Interesting)
It may be ATI causing the delay and not them due to such a huge co-launching of two major products. Blah.
Re:Wrong questions (Score:2, Interesting)
Re:Wrong questions (Score:5, Interesting)
In this case, though, they did ask your first "why" question and Mr. Newell answered by citing play-testing. Still, like virtually all game industry "interviews," it's a [very] thinly veiled advertisement for Half-Life 2.
It's too bad that real journalism school graduates cost more money to hire than people with BAs in English Lit who've always dreamed of a job in the video game industry...
Re:Wrong questions (Score:2, Interesting)
Re:Wrong questions (Score:1)
Re:Wrong questions (Score:1)
Re:Wrong questions (Score:1)
Re:Wrong questions (Score:2)
Anyway, I was talking in general, not specifically about Newell.
Re:Wrong questions (Score:1)
and anything deeper than "it's late, but it'll be out by christmas, here's a quick excuse" is really only interesting if you are or want to be a game developer, or you're a part-owner of valve. it's hard for this kind of article to be hard-hitting and deep, simply because of the subject matter and audience. it's not exactly watergate.
if you are seriously interested
Re:Wrong questions (Score:2, Insightful)
And then there's the other question, do we care that much?
Phew - I can delay the upgrade a little longer... (Score:4, Insightful)
Seriously though, my upgrade cycle is dictated far more by games than anything else. Despite the fact that I rarely have time to play them...
Q.
Re:Phew - I can delay the upgrade a little longer. (Score:1)
And then you spend all your time optimizing, fixing, tweaking, and repairing your system. Sure, you have games, but they are mostly used as benchmarks.
It's time to admit what you are: A Computer Hypochondriac.
Re:Phew - I can delay the upgrade a little longer. (Score:2)
Clearly the multiplayer modes (Score:2, Interesting)
Re:Clearly the multiplayer modes (Score:3, Interesting)
Re:Clearly the multiplayer modes (Score:2, Insightful)
Project Management (Score:3, Insightful)
I know, sometimes it's tough. Usually it's the most difficult when you have someone telling you that you have to have something done by X time, and you know that time is clearly impossible, but they make you plan for it anyways. That's not the case here, though.
The case here is more likely that they don't know how to plan for QA. I would be willing to bet that they think that Quality Assurance means "Testing the game at the end and fixing the bugs."
Good project managers know that QA is planned for from the beginning, and that you know, from experience and extrapolation, how longs things will take to do. Most importantly, be able to know when you're done. Usually the answer is and ideal, "When we test a couple of times and there are no bugs," though that usually works out to be, "When we test a couple of times and there are no bugs we can't fix by the first or second patch." There are other, better ways to know when you're done testing, if it's part of your complete project plan.
=Brian
Re:Project Management (Score:1)
Re:Project Management (Score:3, Informative)
In my experience a project plan is a sequence of things that are most unlikely to happen. One more MS Project plan exported to an Excel spreadsh
But you can estimate (Score:2)
But the outcome is estimatable. (word?) Ideally, you should be estimating how many defects you'll find, and their severity. All that should to into your QA plan up front, before you ever see the code. But that applies more to stable projects with a measurable history. You could still do it for a new project, you'd just be less accurate.
Of course, all of this is theoretical - I have been doing QA/Testing for 10 yea
Re:Project Management (Score:2)
To put it bluntly, the one job for a project manager is solving problems. Not preventing them. Problems will arise, no matter how well you plan them. You might have an excellent Gantt chart made at the beginning of the project but chances are it will have to be ammended lots of times by the time of the alpha version.
QA is not something you only do at the end, as well. It is ongoing, starting at
Re:Project Management (Score:1)
First, Valve's had quite a lot of experience with QA both on their own side and on the publisher's (Sierra) side. They probably can make pretty good estimates about how long the QA process will take if it works out good. They can probably even estimate pretty well how long the QA process will take if they have to go through 4 iterations of it (includi
Re:Project Management (Score:2)
The last time somebody wouldn't talk ... (Score:3, Funny)
Common, people, this isn't a film or a novel. If they are unwilling to discuss the concept with the gaming public at large, it sounds very much like their afraid it is going to be a shitty idea. If they believe in the multiplayer mode, they'd be screaming it from the rooftops to build up suspense.
This doesn't sound good at all.
Re:The last time somebody wouldn't talk ... (Score:1)
Just a guess though, If I knew for sure I wouldnt be leaking it on slashdot, heh.
Re:The last time somebody wouldn't talk ... (Score:2)
Without causing any flame wars, I think the same thing is happening wi
Lets not forget to mention (Score:5, Informative)
Yeah that could lead to some delays.
Re:Lets not forget to mention (Score:4, Funny)
Re:Lets not forget to mention (Score:1)
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Re:Lets not forget to mention (Score:1, Insightful)
this is stupid (Score:2)
i have to pay for a single player version?
i have to pay again fro the multiplayer version?
or i can just pay alot for a special all inclusive version???
this is garbage... this confusing to me.. let alone people out there in retail land who dont know this and just buy the first box they see.. man what kinda crap is this.. dose daryl mcbride work for valve now?
The Most Important Question (Score:1)