Game Music Benefits From Interactivity, Budgets 52
Thanks to the New York Times for their article discussing the rising reputation of game music in the mainstream media (free reg. req.) Bigger budgets are discussed ("the game industry's success has made developers willing to pay for live orchestra recordings"), as well as interactive music ("...akin to writing music for a Broadway show in which audience members could determine the order of the scenes... Game-music composers don't know which path a player will choose or when, so they must be prepared for unpredictability.") Elsewhere, veteran former LucasArts composer Clint Bajakian tries to describe steps to interactive musical bridging: "You conceive of the elbow joints you're going to need", but Richard Kessler of the American Music Center is still skeptical of game soundtracks in general, saying: "On an artistic level, it's not in the film music league."
Artistic Quality (Score:2, Insightful)
Re:Artistic Quality (Score:3, Interesting)
On that note, I'll chip in for Halo, too. The game kicks ass, and its music amplifies its ass-kicking awesomeness by an obscenely large factor. It just wouldn't be the same without the music.
Re: (Score:1)
Re:Artistic Quality (Score:1)
Re:Artistic Quality (Score:2)
Also, the one that impressed me most for having incredibly filmic music was Mafia. I forget the name of it's composer, but it was wonderful.
Yes you still have games like UT which don't go in for filmic music in any way, but there are many now which are really trying to bridge the gap and are seeing how integral a great score is to an atmospheric gameplay experience.
I'd also cite Grim Fandango as another example.
I disagree (Score:2)
Final Fantasy is pretty widely acknowledged to have some of the best music out there, even if you don't consider it the absolute best. While it's not bad, it's certainly not on par with the Star Wars music, some particularly good movie music.
I like video game music a bit, but it really isn't on par with film music. It has some nostalgia value to fans of the game, but currently there isn't as much money going into a big-name video game than a big
Re: I disagree (Score:2)
Yeah, but even a lot of movies don't have a score on par with Star Wars. The best game music might not be on par with the best film scores, but it's better than the average ones. And with experienced film composers working on the likes of Medal of Honor and Metal Gea
Re: I disagree (Score:2)
Re: I disagree (Score:2)
Re:Artistic Quality (Score:2)
i still consider the best game musics to be in ultima series(especially when pc's got soundcards..) and STAR CONTROL 2, i mean, fuck, that game has so good techno soundtrack that i listen to the musics at least weekly and it's decade old too. and as musics i rate those over 99% of crap that's on films or on tv's, in which the music most of the time is just there s
Re:Artistic Quality (Score:2)
Re:Artistic Quality (Score:1)
Sure, Nobuo (sp?) may have done a decent job with the technology available at the time, but it was more an impressive technical achievement than an artistic one.
As an _avid_ collector of all lo-fi electronic music from personal computers and game systems, (http://kmods.dyndns.org
Re: (Score:2)
Re:Artistic Quality (Score:2)
Do all gamers have huge rigs? (Score:1)
Am I the only one who would rather see more spent on building a better gaming experience rather than on hiring the Berlin Philharmonic to make some *background* music?
Re:Do all gamers have huge rigs? (Score:1)
My concert hall is small and tinny. The music quality is barely perceptible because the onboard engineers aren't any good.
Am I the only one who would rather see more spent on building a better concert-going experience rather than on hiring actual musicians to make some *live* music?
Re:Do all gamers have huge rigs? (Score:1)
But, the gaming companies are trying to creat an all-immersive experiance, and music is part of that. The story lines are now getting as complex as novels. Just like we have seen massive improvements in graphic cards in recent years, audio is starting to follow suit. Gone are the days of MIDI synthesizers and 30 cent speakers. I do hope that people will at least bother to hook up some decent speakers to listen too.
I also wonder why the LoTR
Re:Do all gamers have huge rigs? (Score:1)
Figuring out the budget for a project is hard work and a delicate balancing act. All the more so for game projects where a graphical design team and audio design team are thrown into the mix with the programming team. However, when it all boi
Re:Do all gamers have huge rigs? (Score:2)
Re:Do all gamers have huge rigs? (Score:1)
As an interesting side, Apple once looked at developing the protocol into a full-fledged OS...but the 80s were crazy times...
Buy headphones (Score:2)
If you're spending upwards of $70 on a pair of headphones, you're probably going to get an enjoyable experience, from what I've seen (well, heard).
Re:Do all gamers have huge rigs? (Score:1, Troll)
Probably not, but it hardly matters.
Those gamers are so busy playing EverCrack or whatever, that no girl ever gets near their rigs, big or small.
And after they've been playing for three days straight, what girl would want to?
Face it, those gamers only get action when their hands are on their joysticks.
Eternal Struggle of Linearity vs Non-Linearity (Score:2)
The Fat Man says: (Score:2)
He wrote a book [amazon.com] on game audio. I bought it, and read it. It really opened my eyes. His basic premise was that making music for games is impossible. He then gave a fairly detailed description of how he and his team goes about creating music for games. Crazy shit.
Interactive Music (Score:1)
Re:Interactive Music (Score:2)
Zelda Windwaker (Score:1)
Absolutely loved it
Re:Interactive Music (Score:1)
Quake / NIN (Score:1)
der Joachim
Re:Quake / NIN (Score:1)
I'll have to go hunt down that link.
Re:Quake / NIN (Score:2)
Best score is *my* score ... (Score:2, Interesting)
But one thing that XBox games can do is let you listen to your own music.
I have become addicted to the freestyle snowboarding game Amped in the last year (while taking a few co-workers with me
But because I can listen to a customizable soundtrack of either Amped-supplied music or my very own c
play/stop (Score:1)
Whatever happend to DirectMusic? (Score:1)
The idea is that the piece can change key, tempo, interweave a different theme in a response to changing situations in a game. They introduced the MS software synth and DLS sound libaries at the same time, so the end result would not be dependant on the user inbuilt midi synthesiser. Higher end soundcard provide hardware support for DLS sythesised music.
Has anyone seen this being used eff
Re:Whatever happend to DirectMusic? (Score:2)
DirectMusic is a good idea, but like early Direct X the developer
Re:Whatever happend to DirectMusic? (Score:2)
Re:Whatever happend to DirectMusic? (Score:1)
It sounded like it had some really interesting potential which never came to fruition.
film composes vs. game composers. (Score:1)
You know, this is just so true. Someone like Harry Gregson-Williams, who did the Metal Gear Solid 2 score, is no match on artistic terms with the composer of films like Shrek and Phone Booth, Harry Gregson-Williams.
Re:film composes vs. game composers. (Score:1)
Nobuo Uematsu (Score:1)
With video games pulling in similar amounts of money to movies these days, and having similar budgets, it's only right for composers to work with performaing talent that can match their vision.
Re:Nobuo Uematsu (Score:1)
At least the title is spelled correctly. Go ahead and make fun of me now.
Re:Nobuo Uematsu (Score:2)
As personal taste, I much prefer the soundtrack to FF7 to FF6. Especially Aeris's Theme (Death) and One-Winged Angel.
Medal of Honor series (Score:1)
Not to mention (Score:2)
Nobuo Uematsu was mentioned earlier, and perhaps it's because so many people hated FF8 that they didn't bother to play through to the end, but the music during the closing credits was absolutely thrilling, especially as it wove its way into the FF theme at
Nobuo Uematsu's genius (Score:1)
I have to agree with the article about Nobuo Uematsu's sophistication. Most of his work was done under constraints much greater then that of current composers. As Mr. Mirapaul points out; gaming music is getting better in part due to the properties arising from DVDs. Some of Mr. Uematsu's scores were done in 8 bits! Like a great sonnet writer Nobuo Uematsu used those constraints to their fullest extent.
Of his oeuvre I think "One Winged Angel" [everything2.com] is the most highly lauded. I reme
Europa Universalis 2 (Score:1)
I love the music in Europa Universalis 2. As the game progresses through the centuries, the game plays music from that period.
The soundtrack is professionally done and I really enjoy listening to it (even though it can be a bit repetitive at times).
Game Audio Network Guild (Score:1)
interwhat? (Score:1)
This is exactly my thought. After playing FF games with music I loved it. People who haven't played it hate it all. I rest my case.