


Epic to Sponsor Unreal University 12
PepsiProgrammer writes "Epic and Nvidia are teaming up to create the first annual Unreal University, a two-day tutorial covering techniques for creating mods for the Unreal Tournament 2004 game engine. It'll be held at North Carolina State University in Raleigh, North Carolina, USA, on November 8th and 9th, 2003." With this event, the million-dollar Make Something Unreal contest, and the free Unreal Technology video tutorials, looks like Epic is pushing their engine heavily as weapon of choice for FPS modders.
FP (Score:1, Troll)
Re:FP (Score:1)
Im also tired of the sorry state of FPSs, Raven Shield is the best one if played latly, then it turned in to every other FPS. Before the first patch the game actually took some skill to sneak around SLOWLY and put your shot in a guy, then they "patched" it to "make it better" and all they did was turn it into a run and gun FPS like every other first person POS.
I'm glad theres going to be a sc
I think it works (Score:3, Insightful)
Later, when Epic started to promote the UT2K3 engine for mods (Something Unreal contest, releasing the engine for free
Another great mod is Deathball [planetunreal.com] (created by TeamVortex who made the greatest UT mod ever, Operation Napali), this mod improves UT2K3's Bombing Run mode.
So I guess that Epic's new strategy along with the fact that UT2K3 is pretty new (not like the aged HL engine) makes UT2K3 a heaven for modders.
university (Score:1, Funny)
--Ralph Wiggum
how about some documentation? (Score:1)
Re:how about some documentation? (Score:1)
And, there's a fervent community of modders willing to help around a lot of different forums.
And of course, there's the 3DBuzz tutorials and classes.
Not saying that more documentation wouldn't be good, but the Unreal Engine has a lot of grass roots documentation and help to get people started.
I was just going to post about this! (Score:2)
If you have any such forum I would greatly appreciate a heads up. I use
Re:I was just going to post about this! (Score:2)
Sorry, obviously I don't read all that carefully!
Re:how about some documentation? (Score:1)
Mod creators don't need access to the native engine documentation anyway.