Gaming Violence Study Guinea-Pig Speaks Out 39
ViRGE writes "HomeLAN Fed has an interesting article up about the experiences of one of their writers being involved in a gaming violence study. What did they find? 'With the set-up of these games, whether the researchers did it intentionally or not, the violent games that I played anyway were set up to be frustrating to play.' Maybe games aren't as destructive as we once thought, and it's the lab techs that are?" Clearly, an incompetent mouselook technician doesn't mean an unfair rap for all violent games, although the piece does make some good points about creating a fair context for these studies.
They sound pissed off with these comments... (Score:2, Funny)
What did this guinea pig say? (Score:1, Funny)
When all is said and done (Score:2)
Results of interview (Score:5, Funny)
Police in a neighboring county are also putting a warrant out for his arrest in regards to several indicents of vandalism involving smashed bricks at construction sites and overturned tortoises at the zoo, rumored to have occured immediately after McSchutin's "Super Mario Bros" marathon."
So what? (Score:2, Interesting)
and I never felt frustrated because of the violence.
Maybe the game crased too often and THAT made him frustrated? Oh and what about real life violence, doesn't it suck even more?
Re:So what? (Score:1)
When hannibal lecter bit of the nurses face while attactived to a heart rate monitor, his heart rate didn't even elevate. ;-)
Comment removed (Score:3, Funny)
Re:Woohoo! (Score:1)
http://www.megatokyo.com/index.php?strip_id=153
Sensitivity is to high? (Score:2)
I can't playing any FPS without a super-high sensitivity
Re:Sensitivity is to high? (Score:2)
Re:Sensitivity is to high? (Score:1)
Re:Sensitivity is to high? (Score:1, Offtopic)
Re:Sensitivity is to high? (Score:1)
From the article (Score:1)
3 inches to do a 360 is horrible! I have an inch and a half of travel at MOST. And I hope they inverted the Y-axis...
Studies (Score:3, Insightful)
This study may have been about human computer interaction, or the psychological aspects of dealing with something someone set up for you in a way that you don't like, or any one of a million things.
I've participated in a handful of studies back when I was in college, and I can say I think there were at least a couple that must have been studing something other than their overt purpose.
Re:Studies (Score:3, Informative)
Re:Studies (Score:4, Informative)
Re:Studies (Score:1)
outsiders underestimating the ease of games? (Score:4, Interesting)
On the other hand, in a game like Pharoh, while much deeper in terms of strategies and the like, you aren't going to die ten times in five minutes trying to learn how to play it and so you will be less frustrated in that 20 minute window of time.
So my point is that, once again, people unfamilliar with videogames underestimate them. Videogames are not as easy as people seem to think, they take a certain amount of skill to be good at them and people constantly forget that. So what this test is really studying is if learning an action game can be more frustrating than learning a sim.
Re:outsiders underestimating the ease of games? (Score:2)
Re:outsiders underestimating the ease of games? (Score:2)
Re:outsiders underestimating the ease of games? (Score:2)
For a Psychological Study... (Score:3, Insightful)
I don't think any reasonable researcher expected the subject to play violent games and suddenly, without provokation, punch someone in the face. However, they might expect someone who plays violent games to be more likely to break or throw a controller in frustration.
The "complete the following words with the first word that pops into your head" section is clearly a stacked deck, probably to increase frustration in the test subject, hopefully leading to a violent outbreak.
Almost anyone can be pushed to an outbreak: I suspect that the researchers are checking for whether players of violent games have a shorter fuse.
Re:For a Psychological Study... (Score:2)
Keep in mind that your immediate reaction to violent video games is different from looking for long-term results of playing violent video games. A good study on the matter would look for how playing violent games might affect you in non-violent or non-gaming situations.
Then again, you still have the possibility of violent behavior being the cause, and
Re:For a Psychological Study... (Score:2)
[obsimpsonsref]
Homer: Ned Flanders, I mock your value system. You also appear foolish to the eyes of others.
Ned: Well howdy, Homer! Ooh, thanks for dropping by!
Homer: Past instances in which I professed to like you were fraudulent.
Ned: Oh, well, I'll just have to try harder. Heh heh. Ooh! Thanks for dropping by!
Homer: I engaged in intercourse with your spouse or
What About Golf? (Score:2)
What Did They Expect... (Score:1)
Dr. Wu
"Yes, There's Gas In The Car"
Sucker (Score:1)
I dunno about you (Score:1)
Reminds me of a study I read about in the paper (Score:3, Interesting)
The experiment was designed to test two different kinds of exposure to violence: violence as a means (and glorification, I suppose) and violence as a result of failure. As anyone who's played an aggrovating game can tell you, the Lemmings group was far more violent after playing than before. The control group didn't exhibit any significant difference (supposedly) and the SF2 group (supposedly) had a small increase in violent activity.
That the SF2 people were more violent might shock your "hard-core" gamer, who argues on about how games promote catharsis, to most psychologists, it came as no little surprise. I believe the study compared it to other studies involving violent movies as being somewhat the same. What I found interesting was that the newspaper I read said the study concluded that exposure to violence as a punishment was far more damaging to the human psyche. Given the nature of Lemmings, I would imagine that the study noted that a more likely cause was the difficulty and frustrating nature of the puzzle based game.
Of course, we all know how much to trust science from a newspaper!
I'm the columnist. (Score:1)