Quality Assurance In The Games Industry 75
Thanks to NTSC-uk for their opinion piece discussing the perceived lack of 'quality assurance' in the videogame industry. Amid oft-repeated claims that "many games fall short of the mark" on overall quality, there are some more interesting arguments that QA testing "rarely promotes the criticism and fine-tuning of the most important aspect of design - gameplay." The author even goes on to suggest that hardware manufacturers should again get more involved in the quality of games on their machine: "Nintendo demonstrated during the 80s and early 90s how the power of the manufacturer can be used... to ensure that the design of new games, and particularly good gameplay, was top of the agenda - hence Nintendo's 'Seal of Quality'."
Double-edged sword (Score:3, Interesting)
Re:Double-edged sword (Score:2, Informative)
Now if I recall, all games for the PSX had to be cleared by Sony to be approved for release on the console. Now while there was nothing like Nintendo's seal (which I personally take with a pinch of salt), this was a huge glitch in Driver 2 that was obviously ignored
Re:Double-edged sword (Score:2)
Clipping is mostly an accepted limitation of technology. Controll issues are often ruled as design issues and not "bugs" per se.
Seal of Quality (Score:2)
Well of course it doesn't. Sega made it, and at the time, they were Nintendo's biggest competition. I had no doubts ab
Re:Seal of Quality (Score:2)
That is not what the seal of quality assured, it was assurance of technical quality: The game does not crash or freeze, the walkthrough is possible, etc.
It seems to me that the Seal of Quality was mainly just a way to keep unlicensed cartridges from selling.
That too...
Oxymoron (Score:1)
Games are consistently shipped with the "screw it, we can patch it later" mentality. Look back over the last few years. There have been games such as Pool of Radiance, Myth 2 etc... That shipped with fundamental bugs, not just in the game itself, but in the installer routine! The original versions of those gam
Re:Oxymoron (Score:2)
In game related QA, also keep in mind that the salaries paid to game testers are severely sub-standard. The mentality typically is, "Hey, they get to play games all day, so we don't need to pay them much," and
Re:Oxymoron (Score:1)
Of course I'd probably get fired because I'd be bitching about bugs all the time:)
Well (Score:2)
This would be kind of hard to implement in games.
And if you've ever met a game tester, yeesh.
Re:Well (Score:2, Interesting)
Nintendo used to (and I assume still do) pretty rigorous hardware testing, code analysis (since there's certain things such as certain cpu registers you shouldn't access) etc.
It's the bad gameplay that often gets ignored.
Re:Well (Score:2)
Your assumption, as far as I've seen, is false. I've had three GBA games with crash bugs so far - Super Puzzle Fighter 2 Turbo, Megaman Battle Network 3, and Yu-Gi-Oh World Wide Edition, and the Puzzle Fighter and Yu-Gi-Oh bugs not only appeared in casual gameplay, but were easily replicated by both myself and many others. And accord
Re:Well (Score:2)
Re:Well (Score:2)
Megaman Battle Network 3 Blue - A crash bug occurred only once or twice and they seemed to come out of absolutely nowhere, so I have no idea what set them off. It was a standard GBA crash bug, though. The screen became one single color (blue in this case) and game either went silent or made a horrible noise.
Yu-Gi-Oh Worldwide Edition - The cards that require dice rolls cause the GBA to crash roughly one third or half the time they are used. T
Re:Well - my response (Score:2)
I was replying to the part where you said "(and I assume still do)". I'm well aware of Nintendo's nearly flawless quality control in the 16 bit days, as well as the admirable job that they did with the original Gameboy.
ALTHOUGH, you mentioned GAMEBOY games, so it could be that having come out with so many var
Re:(I am not the same AC) (Score:2)
That is what a game tester would have to provide for the programmers to be able to correct it.
I've explained them in this post [slashdot.org]. Not all of them can be reproduced every single time because some, like the Super Puzzle Fighter 2 Turbo bugs, are merely centered around an AREA of the game (the Street Puzzle menu) instead of an ACTION in the game, but the Yu-Gi-Oh crash bug can be reproduced every time you pl
Whats even more dissapointing... (Score:2)
And you know who we have to blame for all of this? UO.
They started the trend of releasing a game that realistically was still in beta. Howeve
Re:Whats even more dissapointing... (Score:2)
thanks, have a nice day
Re:Whats even more dissapointing... (Score:2)
Re:Whats even more dissapointing... (Score:2)
Re:Whats even more dissapointing... (Score:2)
Re:Whats even more dissapointing... (Score:1)
I'm sure everyone at Origin learned from the mistakes they made with that particular release but in hindsight I really think that MMORPGs really do require a lot of player feedback in order to not only create a balanced setting but a fun (and working game). That said, Origin's QA/testing methodology is a far cry
Gaming QA is bad...but... (Score:1)
Games vs. Business (Score:2)
Business software gets tested by the programmers, and the end-users (and occasionally there is a QA tester at the developer).
Re:Gaming QA is bad...but... (Score:2)
Rant? Logic? Oh so many flaws (Score:2)
Re:Rant? Logic? Oh so many flaws (Score:1)
So that brings us to Sony and Microsoft. They can and do reject games because of quality. But they can't just go rejecting a game because they don't like it. If it functions according to their standards and as the publisher intends, what grounds do
Re:Rant? Logic? Oh so many flaws (Score:1)
The only debate I could see is clipping, and I could see collision detection so poor that it could effect the end-user, but you would have to provide an example for me to evaluate. The best selling games (GTA and THPS) have some of the worst clipping out there, yet noone complains. In general, I stand b
Re:Rant? Logic? Oh so many flaws (Score:1)
Re:Rant? Logic? Oh so many flaws (Score:1)
Quality Assurance doesn't sell. (Score:1)
Rant on - part vocabulary nazi, but deeper (Score:1)
Please explain to me how to glitch. I want to go outside tonight and glitch. What does glitching look like?
So what does your use of the word glitch say to me? It says you have never worked in the games industry and have no idea what you are talking about. That you are just spouting random, hateful things with nothing to back
Re:Rant on - part vocabulary nazi, but deeper (Score:1)
This [video-fenky.com] is what glitching looks like. So go glitch to your heart's content tonight. Beware of mean ninja cuties.
Re:Rant on - part vocabulary nazi, but deeper (Score:1)
Considering that the English use of the word glitch as a noun is derived from a verb in German and Yiddish, I'd hardly say it's inappropriate to use glitch as a verb, especially since it's primary use in English only dates back to 1962 and always references a verb.
Please explain to me how to glitch. I want to go outside tonight and glitch. What does glitching look like?
The German and Yiddish verbs mean to slip, skid,
Re:Rant on - part vocabulary nazi, but deeper (Score:1)
Quality Seal (Score:1)
So Here's how much a nintendo quality seal Matters [gamerankings.com]
Re:Quality Seal (Score:1)
Right now it kinda backfires and makes it seem sarcastic, Sorry about that my friends!
Not really QA's fault. (Score:2, Interesting)
Fatal bugs (ie: crashes) are a lot less common on consoles than PCs. That's because they often must undergo a "burn in" process. For example, Xbox games have to stay running for 7 days - being played - without crashing before Microsoft will send the game to duplicati
XBOX "burn in" (Score:2)
I suspect the real reson for the aging test is that MS avoid embarrassing public crashes on the in-store displays.
Re:XBOX "burn in" (Score:2)
Re:XBOX "burn in" (Score:1)
Just Focus On Bugs (Score:4, Interesting)
These are some of the best-selling games in their respective countries and consoles, but they're riddled with software bugs and glitches that, in some cases, ruin really great gameplay ideas. And these are just the ones that are popular! Play any of the less popular GBA titles, such as Megaman Battle Network 3 or the GBA port of Super Puzzle Fighter 2 Turbo, and you'll find many more of those GBA crash bugs.
We've actually gotten to the point where games made by veteran game developers like Capcom, Shiny, and Konami that have been certified by NINTENDO (of all companies!) are riddled with crash bugs, so I think gameplay is the least of our worries at this point. If you can't even play the damn game, then the gameplay doesn't really matter much.
(And as a brief side note, some of the practices that the article mentions have already been standard at Sony for years. Sony Computer Entertainment America has wielded its broad monopoly in the United States to keep what it sees as "below average" Japanese PlayStation and PS2 games from entering the US. Some notable victims are The King of Fighters 2000, a Metal Slug title or two, a Persona game, and Goemon.)
Re:Just Focus On Bugs (Score:1)
Re:Just Focus On Bugs (Score:2)
Re:Just Focus On Bugs (Score:1)
Huh? What do bugs have to do with that? Those games aren't ported for many reasons, none of whic
Re:Just Focus On Bugs (Score:1)
Re:Just Focus On Bugs (Score:2)
Re:Just Focus On Bugs (Score:2)
The article that was linked in the
Re:Just Focus On Bugs (Score:1)
Re: (Score:2)
Re:Just Focus On Bugs (Score:2)
--Jeremy
Seal of Quality (Score:2, Interesting)
But feel free to step up now, i hear SCO is selling Seals of Quality for all the major Linux distros.
Re:Seal of Quality (Score:2)
There is a process to earn the Seal of Quality, though it really just means it was published with Nintendo's approval. Sony and Microsoft have similar processes as did Sega before them. So today it means no more or less than the other big players. Nintendo was the first to do this, and with it (and many other factors that would be OT here) they brought back video gaming and made it feasible as a business in the
Re:Seal of Quality (Score:1)
Re:Seal of Quality (Score:2)
Licensed NES publishers did not release ANY games without the seal of quality, which, as has been stated elsewhere, was really just a symbol for "this company is paying us for this bs seal and better distribution than unlicensed companies." Nintendo ruled with an iron fist back in those days, and unlicsensed companies coul
Re:Seal of Quality (Score:1)
Re:Seal of Quality (Score:1)
Nintendo's Seal of Quality, at least in the old days, was a way of keeping companies from dumping massive amounts of bad software into the market. This had the negative affect of also keeping some good software from the market. They did it because they saw what
Re:Seal of Quality (Score:2)
Tengen was a licensed publisher at one point. All their games were sold in the same stores as all the other licensed publishers, the carts were the same as otherlicensed nes carts, etc.
Then, the Tetris thing happened, and Tengen was no longer a licensed publisher.
Nintendo no longer manufactured their carts (hence the black cartridges), and their games were no longer available in the same stores as licensed nes games.
Seal of Quality != "You'll like this game" (Score:2)
The games with the nintendo seal of quality are tested on TECHNICAL quality, not subjective quality.
The nintendo seal of quality means that the game can be finished (!), that it runs correctly on nintendo hardware, that it has no major bugs (crashes), etc.
Blame the talking heads. (Score:4, Insightful)
If QA has the ability to block the release of something due to defects then this is an almost absolute way to ensure quality (other factors notwithstanding).
If QA doesn't have to give their seal of approval before something goes out the door, then things will be released with defects (some known, others not).
I was fortunate enough to work for a boss who stated to development and the project managers that he would not sign off on releases simply to meet deadlines. If the powers that be wanted something shoved out the door simply to meet customer expecations, they'd do so without QAs consent - and that we'd not take the blame.
Good QA is undervalued (Score:4, Funny)
Anecdotal evidence doesn't count for much, but it can be entertaining, so here is a the "description" from a genuine bug report from a major US publisher, for a game I was working on a while back (not published):
This was submitted as a "class A", "In-Game GUI" bug.
It's a cut and paste. No typos introduced in the retelling.
Oh the Seal of Quality (Score:1)
Quality? Would be nice... (Score:1)
QA (Score:1)
<blockquote>And what about industry regulators? Organizations such as the IDSA and ELSPA fight piracy, and impose age ratings for new software, but nothing to raise awareness of the concerns caused by software glut and poor gameplay. To counteract this, trade bodies could establish their own independent departments employing experienced testers and gamers to evaluate the quality of new software. The outcome would enable developers to be given an independent assessment of their games