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Game Designers Name Influential Movies 33

Thanks to 1UP for their 'Cinemascope' feature interviewing notable videogame designers about their favorite movies. Many favorites have relatively little direct connection to the subject's videogame work, but Viewtiful Joe's Hideki Kamiya chooses (TV series) Kamen Rider, and the piece elaborates: "Both Kamen Rider and Viewtiful Joe are about normal guys who become masked superheroes, right down to using the phrase 'Henshin!' (Japanese for 'transform'") to power up." Warren Spector also points out: "Everyone thinks Deus Ex was influenced by The Matrix, but it really wasn't. Other than throwing in a cheat that textured the world with a bunch of scrolling green text, a la The Matrix, we were so far along in development on Deus Ex by the time we saw The Matrix there wasn't time for us to have been influenced even if we'd wanted to steal stuff!"
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Game Designers Name Influential Movies

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  • by Reez ( 65123 ) on Saturday November 01, 2003 @04:46PM (#7367986)
    ... is described here [eggheaven2000.com]

    1. Search the Deus Ex .ini files, especially user.ini, and find a key that is never mapped to anything. Remap all instances of it to "Talk."

    2. Run DeusEx.exe with the command parameter -haxor. i.e., use the Run Program option in Windows to open it from its directory with the command: DeusEx.exe -haxor

    3. When it is loaded, open the credits. A game does not need to be actually started at first.

    4. On the credits screen, type thereisnospoon. Make sure that you get it right, as the only feedback is the sound of clicking keys. If you make a mistake, exit the screen and try again. If you get it right, you'll get the message "May Tricks Mode Enabled."

    5. Load a game or play a new game. Everything will be made out of scrolling green numbers, like in The Matrix.

  • by gl4ss ( 559668 ) on Saturday November 01, 2003 @05:05PM (#7368070) Homepage Journal
    to have been influenced by matrix.

    like, come on, what clearly matrix like does it have? sniper rifle? nanotech-supersword? nanotech upgrades, cool jacket? 'terrorists' trying to free the world?

    i always thought that deus ex just ripped off from cyberpunk(in a good way) literature, but not once i thought that "wow, matrix like" when playing it. it doesn't even take influence from john woo & hk-action films like matrix and max payne do.

    though, the last game more than influenced by a movie i played was total crap(pirates of the caribbean, the movie was ok but the game SUCKS)
    • From what I read, the only influence that POTC: THe movie had on the game was the name. Its actually a sequal to something called Sea Dogs. Theres still references here and there in the file structure to it. The name was kinda slapped on due to the movie. I rather enjoyed it but its not for everyone I suppose.
      • yeah seadogs 1 was ok, and i was waiting more from potc due to that.

        but it shares some points of the plot as well with potc the movie.

        potc the game is ok for a while(for few hours), but after that it just makes you mad, so it's even worse than if it just outright sucked. now you just feel like you wasted those few hours before noticing how hollow and limited the game is.

        (the scripting sucks, the swordfights suck, the world sucks with it's ~8 islands)
        • It was the ship to ship combat I liked a lot, and it was damn pretty. I had no end of problems with the getting the damn thing to run right or for more then 5 min but when it did it was nice. I only played the story line for a little bit, I found the sailing and combat system so much more intersting, the swordfighting system was...well HORRID, but ship to ship ruled, and very pretty.
          • The ship to ship was great, although a bit easy, if you had a fast ship and rear mounted cannons, and a ton of time. I remember getting a bit sea sick watching the ship toss on the waves. The sword fighting engine, was definitly wierd, it took some getting used to, it was very slow and strategic, not hack and slash. I got tired of sailing my ship into all the ports, and the storyline was pretty lame, but exp and officers were too hard to come by if you didn't get very far on it. I really liked the opene
      • Pimps At Sea [bungie.com] is where it's at.

    • i always thought that deus ex just ripped off from cyberpunk(in a good way) literature, but not once i thought that "wow, matrix like" when playing it. it doesn't even take influence from john woo & hk-action films like matrix and max payne do.

      You're right about the action not being Matrix-like in DX. I think that it was the black tranchcoats and the conpiracy stuff that made people think of the Matrix. Plus the superbad men in black suits kind of seem like Agents. I do know that they intentionally go
    • to have been influenced by matrix.

      And the matrix was heavily influenced by these two books:
      Simulacra and Simulation [umich.edu] by Jean Baudrillard [egs.edu]
      &
      Out of Control [kk.org] by Kevin Kelly [kk.org] (you can read the whole book online)

      Just though I'd share, I found both these books amazing and giving me better insight into the Matrix, as well as introducing me to new topics.

  • The subway station? (Score:3, Interesting)

    by superultra ( 670002 ) on Saturday November 01, 2003 @06:13PM (#7368330) Homepage
    You know, I seem to remember reading shortly after Deus Ex came out that they built the subway station level in homage to the Matrix. Does anyone else remember reading this?
    • It's possible, I guess, but it's not as though the subway station is a particularly massive level or that important to the game. Besides, there was also a subway station in Max Payne, and people claim that was influenced by the Matrix too, despite it being written before the Matrix was publically released.

      People also claim the film Underworld was influenced by the Matrix because it has a subway scene. I mean damn, if every movie and game from now on that contains a subway station is ripping the Matrix, th
      • Yeah, I thought about that when I was writing the post. Nevertheless, everything in the Deus Ex subway level- including the notable phone booth with the hanging receiver - is in exactly the same place as in the movie. Well, except for Gunther firing off EMP rockets at you.

        And I ought to know. If nothing else, that level is a prime example of why forced failure sucks in game design. I must have spent at least 4 or 5 hours on that level trying to defeat Gunther, all the while having grown too used to t
        • "If nothing else, that level is a prime example of why forced failure sucks in game design. I must have spent at least 4 or 5 hours on that level trying to defeat Gunther..."

          You're telling me that you didn't take him out? Several rockets and snipes to the head took him out in a hurry... it was the invulnerable mechs that got me (they were "outside" of the level, as in an inaccessable area; this didn't stop them from firing at your character, however...)

  • Comment removed based on user account deletion
  • I wonder if these spy movies (e.g., James Bond [jamesbond.com], Austin Powers [austinpowers.com], etc.) actually inspired Monolith [lith.com] company to make NOLF games. :)
  • I see they got a few of my favoraites in there. Chiefly Pulp Fiction, Godfather, Bladerunner, and Alien/Aliens. Come on, wheres Terminator?

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