Game Designers Name Influential Movies 33
Thanks to 1UP for their 'Cinemascope' feature interviewing notable videogame designers about their favorite movies. Many favorites have relatively little direct connection to the subject's videogame work, but Viewtiful Joe's Hideki Kamiya chooses (TV series) Kamen Rider, and the piece elaborates: "Both Kamen Rider and Viewtiful Joe are about normal guys who become masked superheroes, right down to using the phrase 'Henshin!' (Japanese for 'transform'") to power up." Warren Spector also points out: "Everyone thinks Deus Ex was influenced by The Matrix, but it really wasn't. Other than throwing in a cheat that textured the world with a bunch of scrolling green text, a la The Matrix, we were so far along in development on Deus Ex by the time we saw The Matrix there wasn't time for us to have been influenced even if we'd wanted to steal stuff!"
The Deus Ex / Matrix easter egg ... (Score:5, Informative)
Screen shots/video clips? (Score:2)
Thank you in advance.
Re:Screen shots/video clips? (Score:2, Interesting)
Quite a coincidence that I happen to get to the end of the game the same day an article comes up about it!
http://jeberg.freeshell.org/deus-ex/de-matrix1.jpg [freeshell.org]
http://jeberg.freeshell.org/deus-ex/de-matrix2.jpg [freeshell.org]
-Jason
Re:Screen shots/video clips? (Score:2)
Re:The Deus Ex / Matrix easter egg ... (Score:2)
i never thought deus ex.. (Score:5, Insightful)
like, come on, what clearly matrix like does it have? sniper rifle? nanotech-supersword? nanotech upgrades, cool jacket? 'terrorists' trying to free the world?
i always thought that deus ex just ripped off from cyberpunk(in a good way) literature, but not once i thought that "wow, matrix like" when playing it. it doesn't even take influence from john woo & hk-action films like matrix and max payne do.
though, the last game more than influenced by a movie i played was total crap(pirates of the caribbean, the movie was ok but the game SUCKS)
Re:i never thought deus ex.. (Score:1)
Re:i never thought deus ex.. (Score:2)
but it shares some points of the plot as well with potc the movie.
potc the game is ok for a while(for few hours), but after that it just makes you mad, so it's even worse than if it just outright sucked. now you just feel like you wasted those few hours before noticing how hollow and limited the game is.
(the scripting sucks, the swordfights suck, the world sucks with it's ~8 islands)
Re:i never thought deus ex.. (Score:1)
Re:i never thought deus ex.. (Score:1)
Re:i never thought deus ex.. (Score:2)
Pimps At Sea [bungie.com] is where it's at.
Re:i never thought deus ex.. (Score:1)
You're right about the action not being Matrix-like in DX. I think that it was the black tranchcoats and the conpiracy stuff that made people think of the Matrix. Plus the superbad men in black suits kind of seem like Agents. I do know that they intentionally go
Re:i never thought deus ex.. (Score:2)
And the matrix was heavily influenced by these two books:
Simulacra and Simulation [umich.edu] by Jean Baudrillard [egs.edu]
&
Out of Control [kk.org] by Kevin Kelly [kk.org] (you can read the whole book online)
Just though I'd share, I found both these books amazing and giving me better insight into the Matrix, as well as introducing me to new topics.
Re:i never thought deus ex.. (Score:1)
Re:i never thought deus ex.. (Score:2)
Baudrillard is one crazy mofo. If you wanted to retain your sanity, all you had to read was his essays "The Precession of Simulacra" and "Simulation(?) and Science Fiction." As it is, saying that Baudrillard intorduced you to "new topics" is like saying that LSD introduced you to outer space.
Re:i never thought deus ex.. (Score:1)
Re:i never thought deus ex.. (Score:2)
The subway station? (Score:3, Interesting)
Re:The subway station? (Score:2)
People also claim the film Underworld was influenced by the Matrix because it has a subway scene. I mean damn, if every movie and game from now on that contains a subway station is ripping the Matrix, th
Re:The subway station? (Score:2)
And I ought to know. If nothing else, that level is a prime example of why forced failure sucks in game design. I must have spent at least 4 or 5 hours on that level trying to defeat Gunther, all the while having grown too used to t
Re:The subway station? (Score:2)
You're telling me that you didn't take him out? Several rockets and snipes to the head took him out in a hurry... it was the invulnerable mechs that got me (they were "outside" of the level, as in an inaccessable area; this didn't stop them from firing at your character, however...)
Re:The subway station? (Score:2)
Re: (Score:2)
No One Lives Forever series (Score:2)
How about favoraite movie's of gamers? (Score:1)