Investigating Bias In Videogame Review Sites 64
jvm writes "We've all read comments that some videogame sites are allegedly biased for
or against some games, consoles, or companies. So, Curmudgeon Gamer has investigated whether bias can be seen in the review scores
over several games on each console. The review sites in question are GameSpot, GameSpy, and IGN, each of whom are compared to the game
review averages on GameRankings.
Additionally, a selection of review scores for crossplatform games are
examined. While solid conclusions are difficult to draw and improvements can
admittedly be made, perhaps people will find these results interesting to examine and
discuss."
Re:Openoffice (Score:1, Troll)
"Open" is a slight misnomer if the majority of people can't read it.
But, you know, I guess I deserve it, for supporting Mirosoft.
Re:Openoffice (Score:1)
Re:Openoffice (Score:1, Troll)
I mean, I really doubt the translation between excel and openoffice uses any one-way functions that can't be reversed. If openoffice can read Excel, it can write it. If it can write it, it should.
Creating another proprietary standard just demonstrates why unix hasn't defeated windows yet, even though it should have by now.
People who splinter standards in an effort to standardize are hypocrites whether they know it or not.
Th
Re:Openoffice (Score:1, Offtopic)
Keep in mind that nobody but microsoft really knows what's going on inside their office files. It would be really hard for someone (such as Open Office) to backward engineer the file formats reliably enough to save in them.
OTOH, he could save it as a .CSV file (comma separated values) which is pretty universal.
Re:Openoffice (Score:1)
Second of all, Openoffice does write Excel files. Why you'd think it doesn't, I don't know.
Re:Openoffice (Score:1)
Re:Openoffice (Score:1, Offtopic)
I'm now reading in the next chunk of data. Its header identifies it as a formatting attribute applied to a range of cells. I'll apply that info to my internal representation of the spreadsheet.
I'm now reading in the next chunk of data. Its header identifies it as...well, something unknown. Prior research suggests this kind of data block is totally irrelevant, so I'll skip it. It seems to be two integers, zero padded out to 4 KB, but other than that I have no idea
Re:Openoffice (Score:2)
Re:Openoffice (Score:2)
Re:Openoffice (Score:2)
Re:Openoffice (Score:1)
Re:Openoffice (Score:2)
Re:Openoffice (Score:1)
Of course this is all conjecture.
Re:Openoffice (Score:1)
Of course, assuming that the data's well-formed XML, the new version of Excel shouldn't have a problem with it once it's removed from the zip file (though I haven't tried to make sure of this). Excel XP complains about not bein
Running a game review site myself... (Score:5, Insightful)
1) You have advertisers. Typically, these people keep your site alive. They're expecting you to review their game.
2) You like games.
3) You get tons of swag, press passes, the royal treatment at trade shows, and a ridiculous amount of geek cred.
4) Did I mention that you like games?
5) You get to mention Sanya Thomas' butt in casual conversation. (see?)
6) It's a freaking game. What's not to like about a game? (well, unless it's Final Fantasy XI -- which I refuse to admit is actually a game)
Mystery@Warcry.com
Re:Running a game review site myself... (Score:1, Insightful)
And then there were Editors (Score:2, Insightful)
if you can't do a bad review, please quit (Score:5, Insightful)
If I buy a $50 game based on your review then I can never trust your opinion again.
Regular readers should notice that you never give bad reviews.
If you can't be honest then you are *just* advertising not "relying on advertising".
Re:if you can't do a bad review, please quit (Score:1)
If I buy a $50 game based on your review then I can never trust your opinion again.
Hey, I was making a point about the way advertisers and PR companies promote games, and the influences they apply to otherwise inexperienced volunteer "journalists". I wasn't stating that I, personally, only give games good reviews.
Regular readers should notice that you never give bad reviews.
Regular readers would know to make the distinction I made, above.
If you can't be hone
Re:if you can't do a bad review, please quit (Score:1)
Your opening sentence sounded more like personal experience than observation.
"I have to say, from the game reviewer's standpoint, that it's hard to give a game a bad rating."
I sincerely hope that you do have an honest relationship with your readers.
Re:if you can't do a bad review, please quit (Score:2)
Whilst this is the ethical stance, and I am in agreement with your opinion, it would appear that magazines and websites have nothing to lose by printing the reviews their advertisers want. If there was an impact on sales or page views
Re:if you can't do a bad review, please quit (Score:1)
If you want some good journalism try Edge magazine from Future Publishing here in the UK. It's a gaming magazine for grown ups.
Re:if you can't do a bad review, please quit (Score:2)
You (the writer of the parent post, not Skwid.) must write for IGN. The whole reason I started writing reviews, was not for the swag, it wasn't for the free games, it was because I was a college student, and I decided that SOMEONE was going to tell people when a game really sucked so they didn't spend their $50 on a piece of crap.
PC Gamer wasn't doing it, Gamespot wasn't
Re:if you can't do a bad review, please quit (Score:2)
"College students and high school students are the most hardcore gamers out there.."
Re:if you can't do a bad review, please quit (Score:2)
Re:Running a game review site myself... (Score:2)
However, we don't get a whole lot of PR treatment from companies. We all either buy or rent the games we review, ourselves, over 9 out of 10 times (rarely do we get a review copy sent to us, but it does happen every now and then). We don't get wined and dined by PR comapnies. And, most importantly, we have very little advertising on the site, except from our association with Amazon.com and Ebay (and even thes
Re:Running a game review site myself... (Score:1)
Of course not. Otherwise, you wouldn't be able to list them off like that.
The subject in question, and the thread to which you were responding, was questioning the ethical quandry faced by typically volunteer reviewers that are submitting otherwise unprofessional works to outlets where advertisers pull the strings through the use of gifts that are heartily appreciated. The gaming site that you described doesn't fall int
Re:Running a game review site myself... (Score:2)
I'm not sure about the employment status of IGN's or GameSpy's editors.
As for other sites which rely on advertising to pay their bills and use volunteers, well, I can't say what they do or don't do. We don't rely on our 2 advertisers to pay our bills (in fact, I paid our se
The question is (Score:4, Funny)
Re:The question is (Score:2)
Re:The question is (Score:2)
sorry but, I find this a little redundent... (Score:2, Insightful)
Re:sorry but, I find this a little redundent... (Score:2, Insightful)
Sure, but when you're given so much stuff that it's ethically questionable, and those people who make the games are also paying your utility bills -- you may be inclined to give it a better rating, right?
Re:sorry but, I find this a little redundent... (Score:1)
Re:sorry but, I find this a little redundent... (Score:1)
But I'm describing a personal bias. I'm describing a bias where the impetous for a favorable review comes from advertising dollars and an overpowering amount of swag. None of those apply to the individual reviewer directly (unless said reviewer also maintains the site).
Re:sorry but, I find this a little redundent... (Score:1)
Missing the point (Score:2, Insightful)
Re:Missing the point (Score:1)
Re:Biased Site (Score:2)
Don't worry, I'm sure you'll eventually grow out of it.
Thursdae
Meta review sites (Score:1, Interesting)
All in all, the Internet is a powerful equaliser in these matters.
Re:Meta review sites (Score:4, Interesting)
On Gamespot, they list GTA3 for the PC at a score of 9.3 (not bad since the PS2 version got 9.6). But lo and behold, the reader's score(s) drop the score by .3 points for the PS2 version and an even harsher .8 points. If you're concerned about small bias (a couple people picking 1's) : 19578 readers voted on the PS2 version and 2454 readers voted on the PC version. Hard to sway that kind of majority..
However, vice versa this also happens : .2 away from the much coveted 9.0 spot.
Gamespot (again) lists GTA2 for the PC at a fairly low 6.8 (OUCH compared to GTA3's score) and the PS1 version at 6.9. But insert reader reviews and GTA2 for the PC shoots up a whole 1.4 points and the PS1 version almost breaks acceptable levels with an insane 1.9 points! Nearly 2.0 whole points, and just
Keeping this in mind, its VERY easy to see how jaded or how harshly the public can "vote" when it comes to their favorite games. Throw a "reader review" system on Slashdot for programs between Windows, Linux, and Macs; and Windows will be lucky to get a score of 1.2 .
P.S. If you want to check the scores, use the GameFinder on the left sidebar on Gamespot.
Gaming still lacks professional reviewing (Score:4, Insightful)
Perhaps the slow but steady rise of ludology [ludology.org] means that we may yet see a rise in the quality of game reviews, but by and large the current level of intelligence in most game reviews is as low as the number of female companions most of the game reviewers have (and I mean that collectively). Reviews inevitably follow the "Background, Cool Trivia About Game, Graphics, Controls, Bad, Good" template. The size of the font of the scores at the of end review keeps getting bigger, as does the size of the screenshots. Basically, we're left with an industry wide standard of two paragraph GamePro-esque reviews that generally boil down to, "It rocks!" or "It sucks!" EGM's recent redesign is a fine example of this. There is little in the way of anaylsis, or the game's relation to the industry at large, or (heaven forbid) society itself. I think there are sites on the net that are the exception, such as GameCritics.com, and ironically, Penny-Arcade. Likewise, I think either Computer Games or CGW (I always get them mixed up) is making a conscious move in the other direction. Kudos to them, and shame on the rest of the reviewers. I suppose that online is, strangely enough, more "textual" than the magazines due to the lack of space confinement. But the actual content is about as low.
What I'd like to see is a complete abolishment of scores all together in a magazine or website. It would mean, yes, you'd actually have to read the review. That's not to say there's no place for the blurb-y Gamepro-style of reviews with a big thumbs up or thumbs down at the end of the review. There obviously is, as it's quite handy for a quick reassurance when you're in the line at EB almost ready to buy the game.
But there needs to be more peer reviewing, more intelligent discoursing, and more analysis ala ludology in the gaming industry. Not everything is the next best thing since, well, the last game the person reviewed. But some things most definitely are, and it's these that need extra attention. Not, contrary to popular belief, more screenshots.
An addendum (Score:3, Insightful)
Likewise, I thought the reviews in the defunct NextGen were absolutel
my two cents (Score:1, Informative)
Sorry I'm posting as Anonymous Coward, I just don't feel like setting up an
Re:my two cents (Score:1)
The article uses 2 sets of user reviews and 3 sets of site reviews and clearly distinguishes between the 2, as well as having some discussion of the differences between site and user reviews. It uses the GameRankings compilation and averaging of reviews as the basis against whic
so, really the only conclusion... (Score:3, Insightful)
A few thoughts about the "mathematics" involved.. (Score:1)
The first thing to keep in mind is that the writer predominately chose games which generally had received high review scores. So, in essence this article was really about whether there is a review bias among highly-rated games. I think this point is important because it means that each site is generally debating exactly how "very good" each of these games are.
Which brings us to looking at the rating systems of these
Using only high ranked games flattens curve... (Score:1)
An "average" rate game is more likely to have a wider variety of scores. Examining games with average ratings (around 60-80%) would probably yield a better picture of any bias (if existant).
GR user scores.... (Score:2)
While I'm at a loss to explain just why GameRankings users score the way they do, it is interesting that their opinions of games are consistently lower than the average of all game review sites recorded on GameRankings. Furthermore, the Xbox is by no means alone in this respect; GameRankings users are similarly critical of the top twenty games on the PS2 and GameCube.
It should be noted that the user scores from GameRankings [gamerankings.com] are going to be well below the average for all platforms. As
Re:GR user scores.... (Score:1)
in my ranking system for *any* game to deserve a 1 it would have to fail to load on my system the first 3 times. Then, after doing the "please, please work dance" it finally boots, only to have the worst sound and graphics I've ever seen and no control system to speak of.
but that's MY ranking system. I suppose if someone had a biased ranking system where they said "1 is few obvious bugs, okay sound, okay control, but wasn't that fun" ( this would be a 3