The MMORPGs Of 2004 Analyzed 43
Thanks to GameSpy for their feature discussing the large array of new MMORPGs due in 2004, as they suggest: "We're in the middle of an MMORPG gold rush, with companies hurtling headlong into the battle for your time, and more importantly, your monthly fee. The big question is whether there will be enough players to go around." Featured games include Everquest II (it's argued: "EverQuest players are a natural target audience that can't be ignored, but Sony obviously doesn't want players canceling their accounts to migrate to the sequel"), The Matrix Online ("When The Matrix Online actually goes online, how many people will still care?"), and World Of Warcraft ("Blizzard has never been known for innovation. Will this ultimately come across as just another MMO?")
Frost Post. (Score:3, Insightful)
Re:Frost Post. (Score:1, Insightful)
My example was the last Sim City. It was fun, I guess. They added a few new features, and improved the graphics. At the heart of the game, it was still Sim City. I played the previous versions so much before, there wasnt enough there to keep me interested for more than a hour.
Re:Frost Post. (Score:1)
As for WoW, it's the first MMORPG that's actually interested me. I'm going to sign up for the beta when they start it. (Heard everything from late December, to next week for the beta starting).
I've recently been testing Earth and Beyond, the MM space sim... And it's pretty boring so far. Played for about 7 hours and not met one ot
Re:Frost Post. (Score:3, Funny)
Have you seen windows lately?
Gold Rush? (Score:2, Insightful)
So maybe we should hold off with the "gold rush" crap until these games are actually out.
Re:Gold Rush? (Score:3, Insightful)
Some people made a lot of money on mmogs, so everyone jumps in, few will have much success.
Few of the new batch of games will succeed, even wow is going to have problems. In the MMOG world, a ripoff of another mmog is asking for failure. Few people will leave the mmog theyve been playing for 6mo+ to go play another 'new' game thats almost like it. The formula of ripping off successful games that works in the offline game world doesn't fit well in the mmog market.
No MMOG will match th
Sequels, licenses, and spinoffs, oh my! (Score:5, Insightful)
It's a bit unfortunate, because the online medium deserves a lot better than that. You can do some very cool and interesting things online that you simply cannot do with traditional single-player games. The social dimensions these games and worlds can explore are astounding.
I think that in the future we'll see the rise of more 'independent' games. My own company, Near Death Studios, runs Meridian 59 [meridian59.com], a classic game with a strong focus on PvP. We are willing to cater to the smaller market that wants meaningful PvP in their game. There are plenty of other games out there, including the rather unique A Tale In The Desert [atitd.com] that offers an entirely non-combat world. I think that as more people are able to take bold steps in developing an indie game, you will see more options out there. My hope is that the indie games will be able to offer people more of what they want, instead of just trying to slap a license into an online world where it doesn't fit, or build a sequel of a game that should last a long time. By offering people a more focused experience, instead of pandering to a mythical "mass-market audience" for these games, the indies will hopefully show the power of the online medium.
Of course, if only it were that easy. Players have to actually support these games for them to grow. Yeah, indie games are as a rule less pretty and less polished than big-name games. But, if the gameplay is more of what you like, why not support them? The gameplay is arguably the reason why people play these games. Also, most of the smaller games can't afford big advertising budgets like the large games do. EQ has probably spent more on advertising than ATITD has spent on game development as a whole, so obviously more people are going to hear about EQ rather than ATITD. So, people need to do a bit more searching for these games. In the end, I think it's the best option to keep the online medium intersting and fun for the most people.
My crazy opinions as an indie online game developer.
Re:Analyzed? (Score:2)
You must have her confused with Elizabeth Smart.
Anyway, slightly more on-topic, does anyone have a link to The Matrix Online's page past the intro flash widget? I'd at least like to have some idea what they're doing, without having to sell my computer's soul to Satan... er, I mean, Macromedia.
Re:Analyzed? (Score:3, Funny)
there is no html version.
Re:Oh God, here it comes (Score:1)
Blizzard (Score:2, Insightful)
Re:Blizzard (Score:2)
fool me 3 times (Score:2)
Not me, they took enough of my money. I was a fan until I saw revolutions.
Re:fool me 3 times (Score:1)
You're more dedicated than me -- I stopped being a fan when I saw Reloaded.
Re:fool me 3 times (Score:2)
Well, I was hoping that revolutions would solve the reloaded problems.
It didn't even try.
Lotsa cool "shooting at stuff" though...
Blizzard not an innovator???? (Score:2, Insightful)
Yeah, consider who the innovators are and you normally find a great idea poorly implemented. What Blizzard has CONSISTENTLY done is take an idea and OPTIMIZE it and make it better than anything else. This is exactly why the Blizzard MMORPG gets my wager as the MMORPG to win the war of 04.
stupid name.. (Score:2)
Then maybe they should have considered possible Not calling it Everquest 2.. I'm just throwing out ideas here, but if you don't want people leaving everquest for the sequel, don't bill it as a sequel, bill it as a new game.
City of heroes: Can I do whatever a spider can? (Score:2)
I want to do a backflip in midair, knock two villains' heads together, and then perch on a wall, not right click, select melee, wait, then right click on the other, and repeat
Blizzard not innovative? (Score:2)
*cough* Warcraft 1,2, AND 3 *cough*
*cough* Starcraft 1 and Broodwars *cough*
*cough* Diablo 1 and 2 *cough*
If anybody can make an awesome MMORPG in a time when the MMORPG market is saturated with crap and ripoffs, its Blizzard. They have a history of bringing us innovative games that are *gasp* fun to play! I have stayed out of the MMORPG fray for a while now after having become jaded by EQ and its ilk, but if any of the new MMORPGs coming out gives me any hope, it is Wo
I do not think that word means.. (Score:1)
Unless of course you're using the Microsoft definition of innovation.
I'll agree that Blizzard has the ability to make an awesome MMORPG.. but it's not from innovating. As pointed out elsewhere, Blizzard's strength comes more from perfecting.
Re:Blizzard not innovative? (Score:3, Informative)
Hell, it is hard enough to find a Blizzard game which doesn't feel like it was ripped off from a Games Workshop product, down to visual designs.
Re:Blizzard not innovative? (Score:1)
Still First Generation Game Play (Score:1)
Blizzard innovation questionned (Score:2, Informative)
I had previous discussions with ex-DiabloII players who convinced me of the very structural drawbacks the company developped the last past years.
But if there is something that cannot be retrieved, well, it IS their innovative way of thinking video games. I red the posts so far, and saw some people arguing about the upgrading skills of Blizzard.
Let me argue in two points.
1) Blizzard released twice two revo
Re:Blizzard innovation questionned (Score:1)
As far as Diablo goes - Rogue, Nethack, etc.. I don't think I could fit all of Diablo's predecessors on a page without bankrupting
Re:Blizzard innovation questionned (Score:1)
I loved your last statement. I AM the fanboy. Seirously, I tend not to be a fan of any kind ; as I said previously, I do not support the eventual orientation of Blizzard, since the departure of Roper and the likes.
Again, and now it will come to very different feeling about the gaming experience
- I was 8 when I first play to Dune II ; in my mind, despite the fact that strategy has been revealed, it was more a kind of fun - just send your spy and win the game by stealing spice ressources - than real mi
Re:Blizzard innovation questionned (Score:1)
Re:Blizzard innovation questionned (Score:1)
I didn't want to be unpleasant ; nonetheless this is what you try to be with your last post.
I think my point is quite clear. If you forgot it, just read my first post, where my main arguments are.
But to make things even clearer, let's just relinquish innovation on games principle, for we can't find an agreement on that.
I would just like to add that Blizzard triggered a revolution in the games treatment.
- Amazing support for the games : Diablo II 1.10 patch, even if there are plenty of things to say ab
More Matrix Online Weirdness (Score:1)
Err, what?