Linux Users More Likely To Pay For Games? 106
Teppy writes "I noticed something unexpected the other day when reviewing the subscriber counts for our MMORPG, A Tale In The Desert. Of everyone who tries our game, Linux users are definitely more inclined to pay money to subscribe. In fact, overall, about 15.6% of Windows users who do the free trial will subscribe, while among Linux users the number is 19.3%. Furthermore, Linux users tend to remain subscribers for a longer time. Are we the only game company noticing this?" Is this down to loyalty, choice, or other mysterious factors?
Fewer Games to Choose From... (Score:5, Insightful)
Re: (Score:2, Redundant)
Re: Read - Comprehend - Post (Score:2)
Oh shit, so that's where I have been getting it wrong - I always:
Read -> Post -> Comprehend -> Post Apology -> Re-Read -> Post Apology #2 -> Comprehend (finally) -> Leave before I make any more of a dickhead of myself.
Q.
Re: Read - Comprehend - Post (Score:1)
Don't worry, you're actually doing better than most slashdot(ters/ editors). The way most people do it is:
Post -> Maybe RTFA -> Post Apology -> Comprehend TFA -> Post another apology -> Grok it all after 12 hrs -> Start karma whoring to get the karma from that whole sequence back.
Re:Fewer Games to Choose From... (Score:2)
I often wonder what share of the desktop market Linux would have, if only Linux had the same choice and quality of games seen on Windows. Windows is my primary OS, games are the only thing preventing me from switching.
Re:I don't know man. (Score:1)
Did you count the actual number of users? (Score:4, Insightful)
Re:Did you count the actual number of users? (Score:2)
Actually, a correct statement would be something like: "A person who runs over little old ladies with their cars is more likely to run Windows than Linux."
Of course, this is simply because there are scores of Windows users per Linux user...
My Guess... (Score:2, Insightful)
Or could it be b/c windows sucks, and blue screens whenever users try to subscribe? We may never know.
A good number of reasons (Score:5, Informative)
- A number of people would do so in order to encourage game companies to make games for linux.
- A number of Linux users do not have a large variety of games available. This makes them stick with what they got.
- The Linux community in general is supportive to companies that care enough to care about the community.
So it's loyalty, fewer varities, and paying back.
Re:A good number of reasons (Score:3, Insightful)
Re:A good number of reasons (Score:5, Interesting)
Exactly.
I made a decision to live a more honest life, and part of that was giving up pirated software. Since I find Windows overpriced, I switched to Linux. The irony is, I spend far more on software now than I ever would have under Windows.
Market Saturation, DUh (Score:4, Funny)
That's like asking if Mac users like music more than Windows users because they buy more iPods.
It's not a mysterious factor. It's a benefit of making a game in an under-supplied market.
Re:Market Saturation, DUh (Score:5, Insightful)
When I ran Windows predominantly, it was always a pirated copy. If my entire OS is pirated what's a few more small programs?
Re:Market Saturation, DUh (Score:2)
Exactly how much opportunity do you have to actually pirate with Linux?
Re:Market Saturation, DUh (Score:1)
Re:Market Saturation, DUh (Score:2)
That has nothing to do with this particular case.
You cannot pirate an account on an external server like you can pirate a cd-rom.
Re:Market Saturation, DUh (Score:1)
Re:Market Saturation, DUh (Score:2)
But could this be due to the fact that music lovers are more likely to buy Macs?
Re:Market Saturation, DUh (Score:2)
Who knows? (Score:3, Informative)
Is this down to loyalty, choice, or other mysterious factors?
Without any idea of the sample size, and where your hits are coming from, who knows? My guesses are that 1) anyone looking for Linux games is really into games and 2) the much smaller pool of Linux games means an identical game looks more attractive on Linux than on Windows.
I've never seen a game distributed as a 100 meg shell script before!
Re:Who knows? (Score:2, Insightful)
Software is (was?) often distributed in this fashion. It is known as a shar file (SHell ARchive). I believe that Sun's version of Java is delivered in this way; it allows them to feed you a license agreement before creating the tarball that contains the file. The tarball itself is Base64 encoded (just as if it went through an email system) and tacked onto the end of the script.
Re:Who knows? (Score:1)
Re:Who knows? (Score:1)
Re:Who knows? (Score:1)
Re:Who knows? (Score:2)
http://www.3dgamers.com/dl/games/savage/savaged
Is it...? (Score:2, Insightful)
I would guess choice (Score:2, Insightful)
I bet there is also an activist dollars aspect to it. I mean if you spend a lot of time championing Linux and complaining that there aren't enough cross-
Re:I would guess choice (Score:1)
Re:I would guess choice (Score:2)
Re: (Score:1)
15 vs 19 (Score:4, Insightful)
Their are other factors to take into consideration as well. What is the target audience for your game? If you are advertising mostly on linux blogs or sites, then your going to have an audience that is more steeped in linux.
I think that the numbers show that on average 20% of your audience will pay for the game. This says only one thing to me, that your game is not very good. Instead of looking as to why linux users are approximatly 4% more willing to purchase the sofware; instead look at why 80% of your users wont. Solve that, and you have accomplished something.
Re:15 vs 19 (Score:3, Insightful)
Re:15 vs 19 (Score:1)
I agree that 4% is probably statistical noise, but I wouldn't jump to the conclusion that 20% retention is bad unless I had numbers from other titles.
Re:15 vs 19 (Score:3, Interesting)
It sounds like the 15.6% and 19.3% reflect *all* Linux and Windows users who do the free trial. That is, it's the entire population. Therefore, there's no sample and no margin of error. (A margin of error is a characteristic of a sample used when trying to generalize the results of the sample to th
Re:15 vs 19 (Score:2)
But how many Linux users were there compared to Windows users? If there were 1560 purchases out of a total 10000 Windows downloads compared to 10 out of 52 Linux downloads, then can the percentages really be compared directly?
Anyway, it could come down to the amount of choice available
Re:15 vs 19 (Score:2)
I think that the numbers show that on average 20% of your audience will pay for the game. This says only one thing to me, that your game is not very good. Instead of looking as to why linux users are approximatly 4% more willing to purchase the sofware; instead look at why 80% of your users wont. Solve that, and you have accomplished something.
I think the entire MMOG market is trying to solve that problem. Currently, the market for MMOGs is tiny compared to that of, say, offline PS2 games, and the singl
Re:15 vs 19 (Score:4, Interesting)
Trial Accounts, Total: 34317
Trial Accounts, Linux: 1309
Paid Accounts, Total: 5407
Paid Accounts, Linus: 253
These are all since release. An account is considered a paid account if they have paid for at least one month of ATITD. Note that these are not current subscriber counts - we're arouond 1500 on that. The average length of time a player stays is a bit closer, but I'll try put those numbers together if there's interest.
So, the 15 vs 19 certainly seems meaningful - maybe there's a stats guy out there who can figure out the actual margin or error.
Also, yes - these are percentages of people who do the trial that go on to pay. We don't require any credit card info upfront, so there's no "aha, you forgot to say you DIDN'T want to continue!" factor. Also there's plenty of kids that don't have a way to pay in the first place, mixed in with those numbers. No idea what the numbers would look like if we did use a traditional GOTCHA! business model.
Re:15 vs 19 (Score:2)
Read my above post. You've got a full population there and not a sample. So there is no margin of error. A margin of error is used to tell you what the chances are that the statistics that you've calculated from a sample of a population actually exist in the overall population. You've already got the entire population, so there's no margin of error. (For clarification, your
larger hardcore segment? (Score:5, Insightful)
no offense to the poster, but their fairly good massmog is still fairly obscure. that's mostly due to independents having a hell of a time with marketing - and combines with no retail box on the shelf.
no box in best buy limits your exposure to the mass MS PC market, and all that's left is hardcore gamers who find most of their games through word of mouth or surfing.
then there's the gameplay. Atitd is really skewed toward the player-created-content segment (which is great) which one would expect is a natural fit for the linux/hacker mentality.
of course, given all that, i'm surprised the linux adoption rate isn't higher - though i'd bet that has more to do with the monthly price.
which imo, still intending no offense to the poster, is still a bit steep for anyone with only casual-gamer levels of free-time. linux fans being hardcore hackers - they could generally be expected to code just as much in their free time as play games. and then its all a matter of personal economics.
(naturally i know nothing of the actual economics of massmog production, so the price may be absolutely necessary. i do recognize that the price is on par with other massmogs, and combined with the no up-front box cost the game comes out dramatically cheaper - so its certainly reasonable.
but i do however know my personal economics. and $13/mo for ~20-30 hours of play isn't in the budget. of course, that's why no massmog is in my budget, but i digress)
Re:larger hardcore segment? (Score:1)
In which way? Do you think if I release a "Tux Racer: This Time It's Nekkid" game, that it would sell?
Re:larger hardcore segment? (Score:2)
i'm an idiot.
Re:larger hardcore segment? (Score:1)
Actually, I didn't get it either until after I wrote it. It's funny on so many levels...and not funny on so many more.
Paying monthly is horrible (Score:4, Interesting)
i mean why Go out and spend 80$ on a game and pay an aditional cost on top of that.. i understand its to maintain servers but its stuppid..
Personaly i am waiting for the next version of Planeshift
www.planeshift.it
its totaly free Massive multiplay Online RPG.. 100% free
In another note i would rather pay +60$ more of the game price just for a unlimited subscirption for a massive multiplayer RPG game.. then have to pay monthly
But, As a linux user
-"i come from a planet ruled by carots"
Re:Paying monthly is horrible (Score:3, Insightful)
In another note i would rather pay +60$ more of the game price just for a unlimited subscirption for a massive multiplayer RPG game.. then have to pay monthly
That's not a viable business model for an MMOG. With a conventional game, the company has a large up-front cost to develop the game, which is recovered by sales of the game. Since making additional copies of the game is very cheap, costs after initial development are very
Re:Paying monthly is horrible (Score:2)
i mean why Go out and spend 80$ on a game and pay an aditional cost on top of that.. i understand its to maintain servers but its stuppid..
Horrible? No, quite the opposite in fact. Genius. Going out and spending money on a game plus a monthly fee isn't a bad thing for the company. It may be bad for the consumer, but it's only bad for the company if the prices prevent people from spending, and that's obviously not the case. I
Re:Paying monthly is horrible (Score:1)
Re:Paying monthly is horrible (Score:2)
When people go to the game store, they are more likely to consider a game with a $40-50 price tag than a game with a $10 price tag. $10 games are typically games that never sold at the higher price, or are barely above the standards of shareware, etc.
To get free games into stores, you'd have to pay the store for the shelf space - you'd have to pay them a lot.
Some people are willing to look up games online, and then downloa
Where the money goes (Score:5, Informative)
We have a small company - 3 artists, 2 coders. We spend pretty much all of our time saying "ah, here's a cool new challenge to add to the game." My partner and I code it, the artists do their part, and we release a new skill, or new research, or a new event or Test. This happens at least a couple times each week.
I can't imagine being able to keep the game fresh and interesting working less than full time. There is *no way* we could pay the bills based only on an initial (box) fee.
Re:Where the money goes (Score:1)
There's some pitfalls in that model, but I'm sure you've got them all figured out.
Couple of points (Score:2, Interesting)
The other thing is the player themselves. It's no stretch to say that linux users are of a different mindset than windows users right? It may also be a case of this particular game just being more to thier tastes. Af
Game starved? More like starved, period (Score:1, Funny)
Re:Game starved? More like starved, period (Score:1)
Another theory? (Score:3, Insightful)
Linux users, on average, are probably more educated than Windows users. (To avoid a flame war, note that I said "on average". Everybody and their grandmother uses Windows, thus driving the average level of education down. Whereas Linux users tend to pick it up either in high-tech jobs, implying advanced education, or in the secondary schools themselves. Although the delta may be smaller for the MMORPG market.)
More educated people tend to make more money than less educated people.
People that make more money have more money to spend on things like game subscriptions.
Hence the slightly higher subscription rate among Linux users.
Just one theory... Though my personal bet is that the driving factor is the limited competition for online games that support Linux.
You're right, and I'm more often a Windows user . (Score:2)
You're right about this, and I'm more often a Windows user than not. This is because Windows has been mass marketted: you'll get Granny typing in cookie recipes, diehard computer gamers who have really only ever played Solitaire, and AOLamers by the millions on Windows, while the Linux world requires some technical know-how.
You've got the "Great unwashed" being drawn into the Win
Re:Another theory? (Score:2)
Re:Another theory? (Score:1)
Educated in what? Computer Science(my degree), Engineering, other tech fields, etc. Ya, sure. But what about other areas of education? I'm sure most doctors out there have never used linux and could care less, but on average make more money than techies. What about every other degree that you can get from University? Are people with those degrees less educated those those with tech degree? I think not.
Re:Another theory? (Score:1)
> probably more educated than
> Windows users.
This is one of the stupidist things I've read on Slashdot lately.
Maybe its because (Score:2)
Hate to sound like a troll though. I think I saw another poster with the same sentiment while the comment form was loading. "Maybe because linux gamers are starved for games?"
They can pay (Score:2, Funny)
duh (Score:3, Funny)
Re:Truth in Numbers (Score:1)
Why I Subscribed (Score:3, Informative)
The fact that the game is made available without a fee, and that you could even play online for a demo period pretty much sealed the deal. I played it, thought it was cool, and then when the demo expired, I registered so I could continue to play.
k++ for *nix? (Score:2)
Re:k++ for *nix? (Score:2)
http://www.cdfreaks.com/news2.php?ID=7514 [cdfreaks.com]
and this:
http://www.peerguardian.net/ [peerguardian.net]
Loki Games Died (Score:2)
A function of the Slashdot effect? (Score:1)
Perhaps the number of Linux users registering is a side-effect due to the fact this game was linked to in a recent Slashdot article? [slashdot.org]
Re:A function of the Slashdot effect? (Score:1)
I don't see how that could be a function of the
Misleading article (Score:2)
Summary Explanation (Score:3, Insightful)
2) The nature of ATITD appeals to Linux users more than Windows users. It's a very high-brow academic game with very little violence (none, really).
What it's not? Has nothing to do with a lack of Linux games. Linux users probably all have access to PCs - maybe on a duel boot, and if there was a PC game they wanted to play they would play it.
the reason for me (Score:2, Interesting)
And let's be honest: It's really hard to pay for all the windows software you use, starting with little tools like winzip or stuff like that. So buying a single piece of software d
A much simpler answer. (Score:2)
Would you rather play a small time game with fairly low-medium budget work or join the FF bandwagon while staying on the MMO scene?
Hello? Linux users value copyright! (Score:1)
Free Software is about not stealing commercial code. A significant proportion of linux users use it because it is legal to copy for free, and the legal part is important to them. There is a significant proportion of windows users who have cracked OS or application licenses. It isn't as if cracked software is not easily available. For those people, there is no advantage to the freedom of Linux.
So people who use linux value the copyright which gives them free software and so are more likely to respect
This IS obvious. (Score:1)
I'm going to give you my own exemple, but I have several friends in the same situation as I was some years ago and that didn't change their OS.
Basically I'm a hardcore-gamer since the age of 15. It means playing games 6 hours in the night, and sleeping 4 hours a night to still be efficient at school. At some point, at I was interested in comp
Why ask Slashdot? (Score:1)
Go ask your subscribers.
Future games? (Score:2)
Re:Future games? (Score:2, Informative)
Modern Egypt:
1>Get someone to give you a medium stone (they are cheap, often free)
2>Get some leather from a UWorship, or buy some (no
Re:Future games? (Score:2)
Re:Future games? (Score:1)
Disclaimer:
I haven't played atitd since the beta(don't have time to do both that an everquest, barely have time for everquest).
Re:Future games? (Score:1)