Nintendo - Zelda Bonus Disc Hands-On, 2004 Releases Trailed 40
Thanks to Game Informer for their hands-on impressions of Legend Of Zelda: Collector's Edition, as the GameCube bundle/bonus compilation approaches release. The article describes "The first two old-school games [The Legend Of Zelda, Zelda II: The Adventure Of Link] look just as they did when they released way back in the day", and shows comparison screenshots for the N64 titles [The Legend Of Zelda: Ocarina of Time, and The Legend Of Zelda: Majora's Mask], for which "...the graphics are now in high-res." Elsewhere, 1UP has news on Nintendo release dates for 2004, as "The four-player GameCube Final Fantasy: Crystal Chronicles is still on track for February 9", and "will share that ... release date with Metroid: Zero Mission for Game Boy Advance... [which] expands on the original 8-bit Metroid adventure with revised levels, new story elements, and other added features."
hmm... (Score:3, Interesting)
I wish they showed screenshots at higher res... and screenshots of the other games. I'm curious to see how well the nes games look on the tv. Also, is Zelda II based off the US version or the Japanese one? There were some differences in music, and sprites... other misc stuff. (*the only one who probably cares*)
If they look blurry or stretched... then that would suck. I heard that metroid prime's unlocked NES metroid kind of sucked about that. It might not be able to go into a low resolution (stuck at somewhere close to 640x480?).
I personally recommend IMBNes for PS1 if you're picky like me. Since it's PS1, it uses a resolution very close to the original NES (actually shows a little more pixels... but on most tv's, you can't tell the difference). And, it was also designed to emulate the palette just as the original NES output. So, not only are the games in perfect colours, they also look amazing with s-video.
Re:hmm... (Score:4, Interesting)
Ocarina of Time is 32 megs, and the N64 has 4 megs RAM. That leaves 4 megs for the emulator, which is plenty. The only hiccups you get are when swapping data between the fast and slow RAM. The only noticable time is when going to the inventory menu.
I'm not 100% positive, but I think Majora's Mask is a 64 meg cartridge. Which means the game must be streamed off the disc. Even if it's only a 32 meg cartridge, it uses 8 megs of RAM, which means you still couldn't fit the ROM + RAM used + emulator in memory at once. So you've got to stream the ROM from the disc.
As for Metroid in Metroid Prime, I didn't notice anything odd looking. It was kinda funny when I tried it on a progressive scan TV though - you could very clearly see each pixel.
Re:hmm... (Score:2, Interesting)
They probably could have solved the problems with the emulator if they could somehow shrink a meg or two off the rom, in order to allow everything to fit at once. If they were able to change the button graphics, I dont see why they cant find a way to trim a bit of the rom off. In the Zelda Master Quest Bonus disc that came with the Wind Waker, the entire ending
Re:Haha? (Score:1)
Re:Haha? (Score:2)
Re:Haha? (Score:2)
Re:Haha? (Score:2, Insightful)
Like what? The only emulators the community has come up with for GameCube play Chip 8 and Game Boy software. To my knowledge, the emulator community has yet to produce an emulator for a console that adequately runs a console from the generation immediate preceeding it. The closest thing to that is a port of SNES9x for N64 that runs incredibly slow. It's just too difficult when you don't have the option of just throwin
Slowdown/Flicker (Score:5, Interesting)
This slowdown was there on the original NES too, and in every emulator I've used. An easy was to see it is to go to the graveyard in Zelda 1 and release as many ghosts as you can.
The flickering was due to a hardware limitation of the NES - you could only have a certain number of sprites per scanline. If too many characters were at the same vertical position on the screen, they couldn't be drawn simultaneously, so they'd flicker. This was really bad in Bubble Bobble. Many emulators don't enforce the sprite limit, preventing the flickering.
Re:Slowdown/Flicker (Score:3, Insightful)
These people are paid to write about video games and they don't even know what system Zelda 1 and 2 were released for?
No Link to the Past? (Score:3, Insightful)
Except on my ZSNES, of course.
Re:No Link to the Past? (Score:5, Informative)
FF: C (Score:3, Interesting)
Re:FF: C (Score:3, Insightful)
By the way, is it just me, or does FF:CC seem to look and feel an awful lot like a Zelda game, almost more so than an FF game? Judging by the trailer and the seemingly action-oriented combat, it looks that way to me. Of course, I'll buy it either way, but I'm more looking forward to Sword of Mana first...
Well.. (Score:1)
Besides, they eventually converted that one to cartridge in Japan along with Metroid and other FDS games.
Re:Well.. (Score:1)
Why not sell it? (Score:5, Insightful)
Why not LET me pay $25, which is more than Nintendo Power without the cost of actually sending me the magazine I don't want. Nintendo Power used to be the only good source for Nintendo info, but with dozens of websites out there it's useless. I don't want it.
Couldn't Nintendo make MORE money this way?
-Trillian
Re:Why not sell it? (Score:3, Insightful)
-Sean
Re:Why not sell it? (Score:5, Funny)
Re:Why not sell it? (Score:1)
Re:Why not sell it? (Score:2)
The offer of buy 2 games, get the disc free is again designed to increase sales during the holidays.
Consider Nintendo Power to be targeted advertising. It's a magazine that heavily promotes Nintendo's upcoming game
Re:Why not sell it? (Score:1)
Re:Why not sell it? (Score:1)
(choose from: Mario Party 5, Mario Kart: Double Dash!!, Mario & Luigi: Superstar Saga and 1080 Avalanche)
So, it appears that it's not just any 2 games, and frankly I might be buying 2 of those games, but I don't think that's how I'll be getting my Zelda disc (since I'm buying another Cube soon anyway and decided to use the disc as a bonus justification). Perhaps when I pick up Mario Kart and Mario & Luigi I'll register to get the disc and give it away as a
Re:Why not sell it? (Score:2)
"Chutzpah" (Score:2)
So where is actually BEING SOLD? (Score:1)
The only things I have found it actually available is the Euro presale of Double dash + the Zelda bonus disc for $173.
Re:So where is actually BEING SOLD? (Score:2)
Re:So where is actually BEING SOLD? (Score:1)