Sega Profits Surge On Arcade Titles, Despite EA Sports Domination 14
Thanks to Reuters for their story revealing Sega's profits jumped 485 percent for the first half of the fiscal year, to 5.93 billion yen ($54.53 million), largely due "to strong sales of its [Japanese] arcade game machines such as [popular crane game] 'UFO Catcher 7' and [intriguing arcade-based CCG] 'The Key of Avalon'." Elsewhere, Sega's consumer division "...posted an operating loss of 1.8 billion yen, but it was less than it expected because of solid sales of its soccer simulation and car racing games." However, the company "...trimmed its projection of key U.S. sports games to 1.73 million from 2.6 million units", still dogged by Electronic Arts' domination of the genre, as the president said: "We need to carefully plan how to compete with EA in terms of marketing, but we believe our games can win more market share because of their high quality."
I'm ready to jump the EA ship. (Score:1, Flamebait)
Re:I'm ready to jump the EA ship. (Score:1)
On the unfortunate side, on the PS2 Sega is apparently mimicking EA's policy of not allowing online play of older games once
Re:I'm ready to jump the EA ship. (Score:4, Insightful)
Considering that Sega has been on the rocks financially since a year or so before the Dreamcast ceased production, isn't it likely that Sega is just moving the older servers over to the new games because they can't afford to maintain a larger and larger number of servers every year? They can't risk running out of servers (or coming anywhere near that) because it would immediately crush their franchises, so if they wanted to have full support for older versions of all of their software, then they would have to add more and more servers every year as a precaution, which would directly cut into their already lackluster profits. Sega has tried to be really nice about this and kept the Dreamcast SegaNet servers up for long after both the system and its games were no longer being produced, so I don't think you can really lump them in with EA, who is turning a profit and has some of the largest resources in the gaming industry outside of Microsoft or Sony, but is still screwing you over.
Re:I'm ready to jump the EA ship. (Score:2)
ESPN NHL Hockey NHL 2004 (Score:3, Insightful)
I don't have a lot of experience with EA's other sports games, but if this is how the rest of them are coming along, then I really wish Sega luck. At least they have the guts to make a game that's aimed at the fans.
Re:ESPN NHL Hockey NHL 2004 (Score:1)
And hey, I didn't mind the
ESPN vs Madden (Score:2)
D
Sega's basketball is easily the best (Score:3, Informative)
EA's play testers must not even watch real ball. This year's new version, judging by the reviews, lets you make either layups or three, but there's next to no middle jumper game at all. Serious play balance problems.
The Sega series also has had better "franchise" modes, though those break down in any game after a couple of seasons, either way.
Re:Sega's basketball is easily the best (Score:1)
Re:Sega's basketball is easily the best (Score:1)
This is even an understatement- NBA Live is horrible. NBA 2kX (ESPN NBA now I guess) is great. The issue is (as a previous post about the hockey games says) arcade vs. simulation- but NBA Live tries to pass itself off as an acceptable simulation. Not even close- it's like NBA Jam without fire. I mean, Sega's NBA has its flaws- after playing for a long time you'll inevitably learn to take advantage of the AI, but that's inevitable (until the machines take over). At least after that the mutliplayer is still w
Initial D (Score:2, Offtopic)
Now all I ha
Initial D us version? (Score:2)