History Of The King Of Fighters Explored 30
Thanks to 1UP for its feature charting the history of SNK's cult King Of Fighters series. The piece starts: "From 1994 until now and counting, SNK's King of Fighters... has almost as consistent a track record as EA's Madden football, and Madden didn't have to survive the protracted buyout and collapse of its owners." The yearly versions of these Neo Geo-originated 2D fighters are then analyzed, from KOF '94 ("Two dozen characters in a fighting game doesn't sound like much nowadays, but it was a hell of a cast in 1994") through the controversial KOF '99 ("a pretty daring move on SNK's part, delivering a complete overhaul of the series' tested gameplay"), to the present day, where a separate article delivers new details on the forthcoming KOF '03, revealing new rosters and "a tag battle system" for this latest arcade-bound iteration.
Over hyped (Score:1)
Have people actually played this game. It's the most overhyped 2D fighter. Not much to offer.
Re:Over hyped (Score:1, Interesting)
It's always going to be known as the "other" fighter series, but it's a good one with a smaller fol
Re:Over hyped (Score:2)
You mean more precise controls are required to play the game. (Control precision itself is largely a function of the joystick hardware.) Capcom's 2-D fighting games pretty much all allow players to use what's sometimes called a "negative edge." This is a special move input method that involves pressing a button, performing the move's joystick m
Re:Over hyped (Score:3, Interesting)
Re:Over hyped (Score:1)
I have never understanded why almost every 3D fighting game (VF, Tekken, SC) relies on the player learning an endless amount of movements, and each one has a different way of blocking/countering, while 2D prefer simpler set of movements, combining them in diferent ways to get complexity.
Re:Over hyped (Score:1)
Technical limitations.
It is much, MUCH easier to animate the fighters in 3D games. Each fighting technique merely requires a bit of extra skeletal animation, so 3D fighting games can afford to have hundreds of different f
Re:Over hyped (Score:1)
Mmm. probably. That means that mocap is cheaper than hand drawing.
I would have thinked it was the
Cheaper != easier (Score:1)
I said "easier", not "cheaper". Motion capture has higher initial costs, but it is far less work-intensive than hand-drawn animation.
Re:Over hyped (Score:1)
In Soulcalibur the focus is on predicting and preparing for your opponent's next move while at the same time tryin
Re:Over hyped (Score:2)
Overhyped by who then?
I've got KoF 98, 99, 2000, and 2001 for my Dreamcast and I find myself playing them more often than my copies of Street Fighter Alpha 3 or Street Fighter 3: Third Strike.
Honestly, SNK's Fatal Fury: Mark of the Wolves is my favorite 2-D fighter, but KoF 98 and (surprisingly) 2001 rank high up there for me.
I definitely love the Street Fighter series, but King of Fighters is just as loved, and most importantly, more frequently played, at least by me.
I think you'd find the KoF fanbase
Re:Over hyped (Score:1)
Well, assuming that you're talking about the Dreamcast port, you might have liked SFA3 better if the DC port were anywhere near as good as the Saturn port. The DC port was a translation of the Playstation port for expediency's sake, and was therefore not translated directly from the arcade version as the Saturn port was. I guess it he
Re:Over hyped (Score:1)
Course my favority fighter was Killer Instinct...helped further the combo theory of fighting but never got enough support to last
Re:Over hyped (Score:1)
No offense, but someone who'd played the SF games to the degree that would qualify themselves to make that statement probably wouldn't have made that statement. On top of all the games carrying the Street Fighter banner -- each of which is different, especially across the different numbered series -- don't forget that the SF franchise has branched off into the
Re:Over hyped (Score:1)
KI was a love/hate game for everyone. Those who loved it mastered the combo system. Those who hated it either lost or found the easy way to win with a cheap victory (projectiles).
Re:Over hyped (Score:1)
* TONS of fighters, the cast changes every year with some old faithfuls and some new
* new moves and old moves and removed moves, not the same moves on every character every game
* very good new artwork and music
* extremely deep gameplay and combos
* a well thought out storyline (except 98 and '02, which are
Strangely (Score:1, Flamebait)
Haven't played KoF? (Score:5, Informative)
King of Fighters doesn't get many home console ports, but it's a solid series with greatly polished gameplay and much tighter control than it's Capcom competition. It has a huge following in the arcades, but I don't see many people that know of it outside of that environment.
Sweet stuff, check it out.
Re:Haven't played KoF? (Score:2)
Every KoF game has been released on a Sony or Sega home console, except 94 AFAIK. In fact, one of the more common bargain bin games you will find nowadays at game shops in the U.S. is King of Fighters 99 for Playstation.
I have almost every Sega release so far, from 95-00. Not being the biggest of KoF fans, I haven't picked up 01 or 02 for the DC yet.
Re:Haven't played KoF? (Score:2)
The PSX ports just don't have the timing of the original, the DC ports are somewhat better.
Oversea popularity... (Score:3, Insightful)
Re:Good news (Score:2, Interesting)
But Capcom treats their games differently. Street Fighter Zero/Alpha is not a sequel to SSF2X/Turbo.
They generally only increment full version numbers with complete engine overhauls, which are also accompanied by storyline changes. So, talking only about 2-D Street Fighter-branded games, we have:
Each series is distinct enough in gameplay to merit differentiation from the others. Even a master of the
Re:Good news (Score:1)
Oh, and storyline changes - The King of Fighters series has always had a hell of a lot more story in the SF games - and more importantly, more of it IN GAM
KOF always seen as SNK's big game... (Score:1, Interesting)
The line change cabability of Fatal Fury Special and the earlier games was a unusual feature, but one which, imo, works well.
The later games, Real Bout, RB2 and RB Special took the series and gave it a really slick and cartoony fluid style, more towards the Capcom style of things (thinking Darkstalkers/MVC/X-Men).. something which reached its pinnacle in the guise of Mark of the Wolves; the latest in the Fatal
My money's on Last Blade, then.. (Score:1)
The news that '03 will be on the Atomiswave gives me goosebumps..and a not a small bit of regret for the MVS, the "BSD is dying!" of the console world.
Re:PLEASE. (Score:1)