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PC Games (Games) Government The Courts Entertainment Games News

Chinese Lawsuit Seeks Return of Virtual Weapons 18

Howzer writes "In breaking news from behind the Great Firewall of China, an online gamer is suing JC Entertainment to force them to restore all of his Redmoon 'biological weapons' (his words) and compensate him for emotional damage. Some heavy hitters are lining up on both sides, as it appears the gamer has already had at least one day in court and may have several more. Now, this isn't the world's first by any means, but it's China's first, and China's fledgeling legal system often favours the little guy against big, faceless multinationals, especially when the law isn't clear. And if he wins, it will certainly put a dent in the fastest growing online gaming market on the planet." We've previously covered the early stages of this lawsuit.
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Chinese Lawsuit Seeks Return of Virtual Weapons

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  • Hmm... (Score:3, Insightful)

    by setzman ( 541053 ) <(gro.tievomerdna ... s) (ta) (namzts)> on Thursday November 20, 2003 @10:17PM (#7525484) Journal
    The article doesn't say how SHUILIU0011 stole the items. Did the guy use a decent password on his account, or was it some kind of crack that the thief used? However, you'd think they have some method of restoring the items if he could prove they were stolen by another user.
  • No economic value? (Score:3, Interesting)

    by nodwick ( 716348 ) on Thursday November 20, 2003 @10:59PM (#7525667)
    Zhang Qingsong explains that these "weapons", or points, represent a right that the player can get to a certain level and play with a certain degree of ease or excitement. Even though they may have economic value among players, current law does not specify its legality.
    If the Gaming Open Market [gamingopenmarket.com] (reported in an earlier story [slashdot.org]) takes off, then they'll be able to prove exactly how much economic value lost items have.

    I think people are starting to recognize that the time and effort (not to mention subscription dollars) that go into the levelling treadmill for MMORPGs means that your resulting character and items do have economic value, just like if you'd spent the time building model sailboats or writing software code. Whether it should be enough of a basis for suing people I don't know, but companies should put more of an effort into security for MMORPGs than just to say, "Ho hum, guess we got hacked again. Let's just reboot and pretend it didn't happen. Good thing our EULA denies all liability!"

    • I agree with the parent. If there is a dent in the gaming market because of this lawsuit, I hope it will be the dropout of companies that aren't capable of looking after their users rights (at least, what will become rights if this guy wins)

    • Putting time and effort into something doesnt necessarily give it value. If I happen to find a lump of gold in my garden tomorrow morning - that requires no effort, but is surely more valuable than me investing hours into some game to buy some "weapons".

      But that's not to say these items arent without economic value. Don't forget what economics is all about: supply and demand. If the demand is there, how could it NOT have value?
    • Economic value to whom?
      Certainly not the rest of the world who don't play these games. Keep this crap out of the courts unless the game itself was hacked, but then you would be charged with being a hacker and not making Eulric The Uber lose his "Warhammer +20 x30 to goats"

      • by Anonymous Coward
        Just because something doesn't hold the same (or any) value to you as it does to someone else doesn't mean it doesn't have economic value. It's the whole basis of what makes the world go round and prices fluxuate and such.

        One person says they'll buy X item for $10 while another will pay $30 and another won't pay more than $5 while another doesn't need X item and won't pay anything.

        Whether or not a game company says "X virtual has no economic value" is pretty pompus IMHO. That's like saying, "No, you don
        • if the items hold no value for those outside of the system then why have an outside system deal with the conflicts in this internal system.

          have the game company create there own laws and systems for dealing with these problems, alot of this crap falls under the EULA for these games, lets keep it to the company who creates this stuff.. Its there world, not reality, therefore problems need to be adressed by the world creators.
  • " China's fledgeling legal system often favours the little guy against big, faceless multinationals". Make that against American multinationals. They don't favor their own very much when they're enslaved by Chinese companies. BC
  • And if he wins, it will certainly put a dent in the fastest growing online gaming market on the planet.

    Even if he won, I can't imagine that it would scare off the online gaming industry. China is a huge market and companies see a potential for some major profit when looking at China. If online gaming becomes as popular in China as it is in Korea, then online gaming companies will be rolling in money regardless of lawsuits.

    Greed conquers all fears

  • Take a quick peek at Redmoon's "Rules of Conduct":
    [redmoon-europe.com]
    http://www.redmoon-europe.com/support/eula.php


    Li was certainly inconvienced (rule 2) and his gameplay disrupted (rule 7) either through a hack or a game bug (rules 19 and 20 respectively). As mentioned in the acticle, he apparently has given false information reguarding his name (rule 15), but even if he wanted to make a correction or accusation, he is refused the opportunity to make real name statements (rule 17).

    I like how the defense claims Li "

C makes it easy for you to shoot yourself in the foot. C++ makes that harder, but when you do, it blows away your whole leg. -- Bjarne Stroustrup

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