Reviewers Pile On Deus Ex - Invisible War 61
Thanks to GameSpy for their 'Pile On!' feature, in which a multitide of their staff rate Ion Storm's Deus Ex: Invisible War, the hotly-awaited PC/Xbox FPS title whose recently released PC demo has met with much controversy. Comments rage from the mixed ("It does offer lots of great gameplay, but I can understand peoples' initial reaction to the title") through the positive ("Ion has tried to make the game more accessible, and I think it's done a fine job of doing this without harming the core DX gameplay"), to the negative related to game engine speed ("You trade 20 or more frames per second so that the rivet textures on a barrel accurately reflect the nearest light source.") Elsewhere, PlanetDeusEx has a demo walkthrough also discussing INI fixes to improve your experience, and there's another GameSpy article interviewing the developers about their 'magic moments' playing the game they created ("I had an epiphany when I wanted to destroy the coffee beans in QueeQueeg's coffee shop, but I didn't want to arouse suspicion.")
Re:I played it ... I agree it Sucks (Score:5, Interesting)
Re:I played it ... I agree it Sucks (Score:2, Interesting)
It could also mean that his earlier work were the titles that he really wanted to make. Now that he's made them - his genius is exhausted.
It could *also* mean that his earlier titles were all flukes and it's only sheer luck that they were that good.
I personally didn't like Thief that much because I came to it late, the graphics were terrible and I didn't like the ghosts and robots (I wanted it to be more realistic). I did thi
Re:I played it ... I agree it Sucks (Score:2, Interesting)
Ultima Underground, System Shocks, the Thief series, and Deus Ex all followed these. For some reason, he must have been stoned and wanted the new deus ex choices to always end up in a fire fight I guess.
Oh well, every great genius deserves a failure, they've earned it. I mean, Howard Scott Warshaw made E.T. for the Atari and made the best freaking game in
Re:I played it ... I agree it Sucks (Score:2, Informative)
Excerpt taken from The Ultimate History of Video Games
Great book btw. Anyway, given the time constraints, I think Warshaw gets a pass.
Re:I played it ... I agree it Sucks (Score:2)
Re:I played it ... I agree it Sucks (Score:4, Interesting)
Now that it is, people are going to pull the sequel apart for any differences it might have. "I don't like the interface." "The mouse is jerky." "It runs slow." Well guess what... The is no worse than Xenogears, the mouse is already fixed, and all new games run slow. what you can't really get is a grasp of the gameplay from a demo. Sure, you can get a taste of it... there is no area that is unreachable by piling on boxes, for example. But how far can you really go? People are already condemning it before having ever played it, simply because it is A: different than it's predecessor, and B: the Demo runs like a Demo.
I don't think we'll know if the emergent gameplay design was successful until the game ships in December. Only then can we call it a failure. Or a success.
Re:I played it ... I agree it Sucks (Score:2)
Some reasons why:
The AI is moronic, there's no excuse for it.
Non-localized damage raises the bar on suspension of disbelief to an incredible level
The whole "dumbing down" of the game - unified ammo, the (very poor) interface - these things make it feel like a crappy Acclaim game. I'm not interested in a crappy Acclaim game, I want
Re:I played it ... I agree it Sucks (Score:3, Interesting)
Demos
Re:I played it ... I agree it Sucks (Score:2)
Re:I played it ... I agree it Sucks (Score:1)
Excample: the inventory system. They made it so it was easy to ue with a controller: Scroll here with keypad, press a button, select another item with a keypad, click a button to swap..
DX had an awesome inventory system, much like thief and ss2.
Also, try hacking a security terminal in the original DX, and the demo. You go from nice looking screen that LOOKS
I couldn't play it (Score:1)
Re:I couldn't play it (Score:1)
Re:Silver lining? (Score:1, Insightful)
Xbox port proof:
In the configure controls menu, why can't you use the mouse? Why wouldn't you be able to use the mouse? I dunno, if the game was made specifically for a controller maybe... but that's just guessing
Deus Ex Mistakeuh (Score:4, Interesting)
I can't help but wonder how DX2 would look today if more gamers had input on the alpha and beta stages of the game. Would the "wonder wheel" / "dirty contact lens" interface have made it so far? Would localized damage have been coded in? Or is all of this due to the game being coded for the lowest common denominator (i.e. the portability to consoles)?
Re:Deus Ex Mistakeuh (Score:2)
Pretty much they all agreed that the graphics were a problem, and the demo game the game a poor showing, because it only scratched the surface, and the graphics are a large part of that surface.
But, in the end, most of them said they really liked the game because of its depth.
Re:Deus Ex Mistakeuh (Score:3, Informative)
http://www.gamespy.com/reviews/november03/dx2pc/in dex.shtml [gamespy.com]
I feel the length, the already-mentioned items (odd interface, unified ammo, non-loc
Re:Deus Ex Mistakeuh (Score:4, Insightful)
The interface is cool and I think it helps with game immersion, better than a rectangle at the bottom at the very least. I do think the inventory management needs work though.
I think console gamers will think the game is too PC-ish. For example, can you imagine having to aim at and pick up items with a gamepad? Sounds like a pain in the ass.
Re:Deus Ex Mistakeuh (Score:4, Insightful)
Re:Deus Ex Mistakeuh (Score:2)
Re:Deus Ex Mistakeuh (Score:3, Insightful)
Re:Deus Ex Mistakeuh (Score:3, Insightful)
Re:Deus Ex Mistakeuh (Score:2)
I'm guessing you never played Splinter Cell, or any of the Rainbow Six clones?
Re:Deus Ex Mistakeuh (Score:2)
Re:Deus Ex Mistakeuh (Score:2)
Re:Deus Ex Mistakeuh (Score:2)
ShakeyHand is meant to add a simulation/rpg level to the gameplay. If you prefer Quakeisms, you won't like it.
Just as I don't like the lack of it in DX:IW.
-lw
Spector and Church (Score:4, Insightful)
I suspect it's part of a long-running public debate between Warren Spector and Doug Church about semi-emergent vs. stealth-style game-play. (This debate is reasonably represented by Deus Ex and Thief, respectively.) You can read more about this here [joystick101.org].
In short, it's not that Warren doesn't "get" Thief -- it's that he doesn't necessarily agree with that particular set of design decisions.
Nice game, but like others said ... it's slow (Score:3, Interesting)
Good graphics. I liked the ambient sound. I also liked the "variety" -- character interaction, weapons, bioweapons, etc.
But
It's too slow. I have to admit, I didn't believe the reviewers. I thought: these guys must be running some pretty lousy machines if they're complaining about the speed!
Uhhh. No. My computer is not normally *that* slow. (P4 2.8GHz HT, 1GB dual-channel cas-2 RAM, 80GB RAID0 array, Gigabyte 8knxp mobo, GeForce 5600.)
Admittedly, my graphics card is not the "best", but even with the detail turned down in the game, and running in 640x480 (!!), the response was poor. It felt like the mouse was moving through a thick viscous fluid -- it just never responded quickly. Given the speed at which a number of other modern games play on my computer, I have a hard time believing that it's my hardware.
Re:Nice game, but like others said ... it's slow (Score:5, Informative)
Literally, you can go into the
There's another one called "MouselagThreshold" that's set to 75. It should be set to 0, and that fixes your slow response.
Tim
Re:Nice game, but like others said ... it's slow (Score:3, Interesting)
I wish they had gone one step further and included an option to auto-configure a gamepad with the XBox controls.
I've been playing almost exclusively console games lately, and trying out the demo made me realize just how much I hate using a keyboard and mouse as a controller.
I just picked up an adapter from Lik-Sang that lets me use my PS2 gamepad as a PC controller (with force feedback!) [lik-sang.com], and I was hoping to try it out on this demo. I think I'll just
Re:Nice game, but like others said ... it's slow (Score:2)
Damn.
Tim
Re:Nice game, but like others said ... it's slow (Score:3, Interesting)
once you get used to it, it's actually alot nicer than using a mouse and wasd, simply because movement is analog, and you don't ever have to look down to
its also much more realisitc -- aiming is much harder, and while most people complain about this, i think its just a matter of how games are made -- in most PC fps's, it takes 10-50 shots to kill someone, because everyone is always so precise. ergo, very little people play tom clancy games on PC.
but on XBOX, for instance, Rainbow Six
Re:Nice game, but like others said ... it's slow (Score:2)
I still remember the awfulness of goldeneye on the N64. Controlling your arms with a joystick just seems wrong to me.
Re:Nice game, but like others said ... it's slow (Score:2)
Re:Nice game, but like others said ... it's slow (Score:2)
Re:Nice game, but like others said ... it's slow (Score:1)
Re:Nice game, but like others said ... it's slow (Score:3, Insightful)
It still feels unnatural to me to control my aim or look direction with a joystick, though. I think if aiming is supposed to be hard, it should be accomplished more naturally, through the game - for example, Deus Ex 1 had a crosshair that would change sizes - if you were running, unskilled with a weapon, or had just fir
Re:Nice game, but like others said ... it's slow (Score:2)
Re:Nice game, but like others said ... it's slow (Score:3, Interesting)
Demo maxed out at 800 x 600. However, with the multiple graphic samplings, 800 x 600 easily looked as good as 1024 x 760 does on other games.
Still, is it the graphics engine that is slow? I'm personally amazed by the collision modeling shown in the demo level. With that many boxes bouncing around at any given time, how can one expect the game to keep up? I'm amazed that it does as well as it does without choking out the main processor.
Re:Nice game, but like others said ... it's slow (Score:1)
http://games.slashdot.org/article.pl?sid=03/11/ 2 2/ 1715233&mode=thread&tid=127&tid=186&tid=204&tid=20 6
If you look at the
If you mak
Time for an upgrade, I guess... (Score:2, Interesting)
But the people with MX cards are the ones who are really pissed, because even with a "Geforce4" MX card they don't have the requisite pixel shading ability. Mostly something to blame Nvidia's marketing on, but nobody has really justified (to me, at
Re:Time for an upgrade, I guess... (Score:1, Interesting)
A little more than a grain of salt.... (Score:4, Insightful)
Before : Any big MMORPG game; complaints about it being too big, too high system requirements, bad customer service, not being able to install it correctly, etc.
During : Too many recent games; huge bugs in the game that "some how" managed to get past beta testing and results in a new patch being released less than week after the game hits shelves.
After : Virtually any game that doesn't have kickass multiplayer action that keeps people coming back for more; GTA3/VC which people complained about getting boring just crashing and messing around with cars, Morrowind being too big and not interactive enough, and Halo because its system requirements made it difficult to get into a good non-laggy server.
People want it all (Score:2, Insightful)
That aside: I see a lot of people asking for a downloadable higher-res texture pack for PCs, and to have the bump-mapping and
Is there a need for 'journalists' to review a demo (Score:4, Insightful)
Ditto for 'music' critics. Go to a store that lets you preview the music and make up your own mind.
Eh, that's a little off topic, isn't it.
I actually enjoyed it (Score:2, Interesting)
I do agree with some posters that it would be nice to have a 1-shot, 1-kill if it hits in the right spot. Since most of the baddies had body armor, hit
Massive Overreacting (Score:2, Insightful)
Guess what. Runs fine on lots of boxes. Full res here, no probs. It's quite likely something to be irone