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Virtua Fighter Cyber Generation Revealed 33

Thanks to IGN PS2 for their information on the unveiling of Sega's Virtua Fighter Cyber Generation for PlayStation 2/GameCube, as the semi-secret game formerly known as Virtua Fighter Quest "takes the form of an action-RPG title, rather than a versus fighter." 1UP also has a preview and in-game screenshots of the game, now due in Japan in Summer 2004, which "on the surface... seems to have only a passing connection to the original Virtua Fighter games." However, it turns out the teenage lead characters are collecting 'Virtua Souls', which "...contain fighting data from legendary fighters of old who took part in a tournament to name the world's best fighter", and when you "collect a Virtua Soul... you'll end up being able to perform a special skill, recognizable as moves from the Virtua Fighter series."
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Virtua Fighter Cyber Generation Revealed

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  • this looks like the 3D sequel to River City Ransom that ive been wanting for years.
  • Good Luck (Score:3, Insightful)

    by illuminata ( 668963 ) on Monday December 01, 2003 @02:25PM (#7600755) Journal
    People became fans of the Virtua Fighter series because of the deep gameplay mechanics. Now, they're wanting that same fanbase to play an action-RPG. I would hope that AM2 retains the mechanics that made the series popular. Otherwise, there will probably be a lot of disappointed fans.
    • Re:Good Luck (Score:2, Insightful)

      by h0mer ( 181006 )
      People became fans of the Super Mario Bros. series because of the interesting characters and tight play control. Now they're wanting the same fanbase to play golf, race go-karts, and have a Party.

      I'll reserve judgement until I play it, but what's wrong with taking existing characters and concepts and doing something completely different? It's certainly a double-edged sword though. If the game is excellent and would've been good without the Virtua Fighter brand, the brand only helps the game. OTOH, if the g
      • Re:Good Luck (Score:2, Insightful)

        by illuminata ( 668963 )
        The Super Mario Bros. series has a much larger fanbase than Virtua Fighter. Also, the Mario titles don't require the mastery that the Virtua Fighter titles do. This gave the Mario series a more casual fanbase as well.

        There was nothing wrong with branching out with the Mario license, Nintendo pulled it off wonderfully. Yet, the Sonic and Pac-Man licenses tried and failed. The Virtua Fighter license isn't nearly as popular as Mario, Sonic, and Pac-Man.

        Virtua Fighter isn't an extremely popular, casual gamer'
        • Virtua Tennis, Virtua Racing...

          Virtua Fighter isn't the only title to hold the Virtua name. That being said, no series has a larger fan base than Mario, it's not even a close competition (though it's closer now than it was in the past, the Mario name still means something to a lot more people).

          That being said, the real question here is whether they're going to market this game to Virtua Fighter fans or Shenmue fans (or neither).
          • Man, Virtua Racing was one of my favorites. I about shit my pants seeing 3D on my Genesis for the first time.
            • > I about shit my pants seeing 3D on
              > my Genesis for the first time.

              Actually, there were many other 3D games on the Genesis. I recall these:

              - first-person shooters
              Zero Tolerance (Technopop/Accolade)
              Blood Shot (Domark)

              - flight sims

              F22 Interceptor (Electronic Arts)
              F15 Strike Eagle (Microprose)

              - racing games

              Hard Drivin' (Tengen)
              Race Drivin' (Tengen)

              - 2D platformers that used
              polygons for cutscenes

              Flashback (Delphine)
              Out of this World (Delphine)
              Ranger-X (Gau/Sega)

              (actually, Ranger-X used wiref
              • If I'm not mistaken, at least most of those games were in pseudo 3D. Virtua Racing actually had a 3D processor in the cartridge that was like the Super FX chip for the SNES.

                Regardless, it was the first time that I had seen 3D on my Genesis. I played that game as a rental more than most of the games that I have purchased. All this talk about it is forcing me to go buy a copy.
    • It might be cool to have a fighting game where the story mode was a full-on RPG: beat up on weaklings to build up your stats, eventually learning special moves. But the number of special moves in a fighting game is probably a lot less than the number of, say spells or abilities that a character might be able to earn in a typical RPG game. The concept of this RPG sounds interesting too.

      • Each character in Virtua Figher 4 has about 100+ moves.

        .
        • But how many of those are 'special moves' (I've never played VF4) e.g. moves worth earning through leveling up? I just imagine a straight VF RPG going like this: your character starts out with one punch and one kick and your reward for beating up a hundred drunks is learning the 'back kick' or something like that. Wouldn't you rather just play VF4 and get those 100+ moves right away?
          • They could handle this like in Shenmue which had it's roots as Virtua Fighter Adventure before it spun off a different story and such.

            You had the basic punch, kick, block like in VF. You then had movie which you could master to let you pull them off more easily, you also could receive, or buy scrolls that taught your more moves.

            If AM2 makes this like Shenmue, but with a different story then I for one will definately be picking up a copy.

  • by Anonymous Coward
    So how about a new Phantasy Star? Not an online one, but a real fullblown new one... please... please :)

    • While they aren't full new games, remember the story from a few days ago that the Sega Ages games were officially announced in the US.

      Three of these games are remakes with updated graphics and music of Phantasy Star, Phantasy Star 2, and Phantasy Star 4.

      Hopefully these games will introduce a new generation of people to the Phantasy Star series which will compel Sega to release new non-online games in the series. But if nothing else we can relive the classics.

  • by Anonymous Coward on Monday December 01, 2003 @02:31PM (#7600813)
    I want my Shenmue III!
  • From the screen-shot this game looks more like Final Fantasy than any fighting game. While it might bring some RPG players to the Fighting genre, don't expect any die-hard Fight gamers convert to RPG.
  • Okay, RPGs are pretty much my favorite genre of gaming. However, this seems a bit odd. The only connection to the Virtua Fighter series is the moves? I'm no fighting series snob, but the Virtua Fighter moves weren't especially distinguishable from general martial arts moves, were they?

    If I made an RPG which featured all-new characters, I couldn't (assuming I had legal rights) very well call it a Mortal Kombat game just because one character has a grappling-spear, could I? Or call a puzzle game "Sonic C
  • this has about as much to do with Virtua Fighter as Mega Man EXE (and it's spawn) has to do with the original Mega Man platforming series.
    • Except that as I understand it, Megaman Battle Network/Rockman.exe are an alternate timeline for the MM universe that hinges on a decision years before the series begins.

      This.. it's hard to say how this will tie in.
  • But this is not the first time Yu Suzuki turns his own creations into a sick joke. Fighters Megamix, anyone? -_-'
  • Thank goodness Sega has done away with all the mean and nasty old fighting warriors that have turned me off from the Virtua Fighter franchise since its inception. I frankly cannot wait to play as an earnest boy with a cheerful disposition, and as him form rivalries and friendships with 11-year-olds without feeling like a sicko.

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