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NWN - Hordes of the Underdark in Stores 224

morcego writes "BioWare has done it again. Another expansion pack for Neverwinter Nights has been released. This time, it's Hordes of the Underdark, in case you haven't been following. Reviews are already available, including it being rated 4.5/5 on GamesDomain. Atari (the publisher) also have a press release about it."
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NWN - Hordes of the Underdark in Stores

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  • Playing it now! (Score:5, Interesting)

    by katpurz ( 721210 ) on Friday December 05, 2003 @12:00AM (#7635886)
    More camera control...finally Small level compared to previous expansion or original module, but still fun... Mostly a developers/builders set of tiles/creatures.. One of the funnest games (NWN) I've played in years...
    • The camera hak has been available for some time online it let me tell you setting the camera into 3rd person Laura Croft mode on my female ranger in leather is a sight to behold, err, it is also makes the game more like real you can't see it all only what your character could see through there eyes very cool.
  • Note to Linux users! (Score:5, Informative)

    by Cyph ( 240321 ) <yoonix&speakeasy,net> on Friday December 05, 2003 @12:00AM (#7635888)
    The expansion CD does not have a native Linux installer yet, and the binaries necessary to play this game on Linux haven't been released yet. Their ETA is "early next week", when they release the 1.60 patch for Windows users to get the games in sync. So if you're going to rush out and buy this expansion, don't expect to be able to play it immediately, as it will not work just yet.
    • Thank YOU! I've recently re-discovered NWN once I discovered it would (and does) run wonderfully on my Gentoo box. I'll wait until the Linux binaries are available before I buy the expansion, just so Atari's market-research weasels get the "point".

      The NwN team, of course, has been fantastic in their Linux support. I'm not thrilled that the editor isn't available on Linux, but it's more the fault of lying tool publishers than it is theirs...
      • The NwN team, of course, has been fantastic in their Linux support.

        Really? I seem to remember them saying how they couldn't release it for months because they had to rewrite the audio engine, only to have it pointed out for them that the audio engine was already ported and there for the taking. I also seem to remember waiting months for it to come out at all. I must say that the version they have out now isn't bad, and it's nice that they're releasing windows and linux patches pretty much in sync, but t

        • The NwN team, of course, has been fantastic in their Linux support.

          Really? I seem to remember them saying how they couldn't release it for months

          Not timely, but fantastic just the same. Despite people like me going out and buying the base game and first expansion at the same time to run under linux, they won't get to see a lot of dollars for the linux version. Everyone is used to patching after they buy a game now anyway, so just treat it as a forthcoming patch. A lot of copies of this game won't

        • Well they had that spat with RAD where RAD had claimed that they would have Bink support ready for Linux and then wanted to charge Bioware a SIX figure sum for the pleasure. Then they had Borland release a version of Kylix so anemic that the toolset couldn't be ported. Then they had WotC make them jump through all sorts of hoops to get clearance for the 'new' platform. Trust me it would have been MUCH easier for Bioware to just give up and drop Linux support since it brought in so little additional revenue
          • by Jeff_at_RAD ( 121656 ) on Friday December 05, 2003 @08:57AM (#7637714) Homepage
            What spat with RAD? This is completely untrue.

            I love the Bioware guys - they are one of the best developers we get to work with.

            They have never evaluated Bink for Linux and we have never quoted them a price, so there hasn't been anything to disagree about, even if we wanted to.

            And in any case, one Bink license fee (which is way less than six figures), is nothing compared to the amount of money Bioware spends to create the Linux version of their game in the first place (it's pretty cool that they spend all this time and money actually, since the Linux gamer user base is so tiny - even compared to Mac).

            They just put this expansion pack together very very quickly (for all three platforms at once even!), so they didn't have time to integrate any major new stuff yet.

            RAD Game Tools
  • Well... (Score:5, Funny)

    by Anonymous Coward on Friday December 05, 2003 @12:03AM (#7635906)
    I for one welcome our new Hordes of Underlords
  • Mac? (Score:5, Informative)

    by Nermal6693 ( 622898 ) on Friday December 05, 2003 @12:04AM (#7635912)
    There's no official Mac version of SoU, but it's possible to install the latest update for original NWN, then copy the SoU data files into it. I wonder whether this will also work for Underdark?
    • Re:Mac? (Score:1, Informative)

      AFAIK, that's the official install procedure for Mac. I run Gentoo on my gaming box (apart from when I'm forced to run XP... and no, zealots, I won't refrain from playing a game I want just because it's not available on Linux) but I have an iBook as my work-issued laptop and I'll have to try there to see what happens.
    • SoU worked because the actual logic involved in supporting the new prestige classes and game mechanics was actually included in the latest patch.

      The new classes and mechanics for HoU will be in the forthcoming 1.60 patch; I haven't seen any information yet about whether 1.60 will be available for mac os. It's anyone's guess..
  • Great (Score:5, Insightful)

    by Anonymous Coward on Friday December 05, 2003 @12:04AM (#7635913)
    Personally, I thought NWN was a great game, and Hordes of the Underdark looks like a worthy expansion. I'll certainly be getting it - I loved the original, and it is one of the only recent games to provide a native Linux version (I run Gentoo, so it's either Winex or native Linux for me) I'm happy and proud to support Bioware provided they keep producing Linux versions of their games. I know they were a little late with NWN, but at least they were true to their word, and if we show them there is a demand for Linux games they will surely take notice and improve their linux support even further.
    • I spent a little time getting this working under Gentoo last night. The only thing that worked for me was downloading the 1.2g nwresources, untarring that, and starting with that. Download the other stuff then do USE="nowin" emerge nwn (after you put all the files in /usr/portage/distfiles).

      Or, you could just follow the instructions on which are very detailed.

      Just be sure to have DRI turned on in your XF86Config or it will go mega-slow

      Good luck.

  • by Anonymous Coward
    I can't find a way to bash Microsoft in this article.

    Please advise.
    • I can't find a way to bash Microsoft in this article.

      Please advise.

      Well the Windows client tends to crash a lot because little MSN Messenger spam popups keep dropping you back to the desktop. Also, people with the windows version seem to have to do a hard reboot when the game crashes. OTOH, in my experience the linux client is very robust and has only crashed once or twice in my memory, and all it did was drop out to X11 to be quickly restarted with no reboot required. Also, in multiplayer, I seem to con

  • by Tibor the Hun ( 143056 ) on Friday December 05, 2003 @12:04AM (#7635916)
    where does bioware get their quality from? their KOTOR is just amazing. (although i can't compare it to any other RPG, since it's the first one i've ever played)
    it just goes to show that quality can still be found in new games, as opposed to crap we find in sw:galaxies, enter the matrix, or deus ex 2.
    my hat's off to bioware...
    • where does bioware get their quality from?

      It's bought in bulk from Quality shipments starting from a low, low price of only $19.95 / quadratic cm! (quality is, as you know, a four dimensional entity)

    • by Daemongar ( 176180 ) on Friday December 05, 2003 @12:35AM (#7636066) Homepage
      Their quality is from, I think, the timing of their first game. The first quality game from Bioware was BG1 - which had the good fortune of being released when there was backlash against poor quality/rushed cRPG's (Daggerfall, Descent to Undermountain, etc.) The attention to quality/immersiveness set them apart from other standard cRPG fare and gave them a market edge.

      The company, Bioware, was actually comprized of doctors in Canada who really enjoyed gaming. I know this because I used to be a regular poster to and when Bioware was in it's infancy Dr. Ray Mazurka (one of the founders) used to post all the time with updates to BG and whatnot. Fun guy ;)

      He doesn't post there much now, but Bioware has already established itself. BTW: I just started NWN a week ago and love the damn thing...
    • It comes from taking a LOT of risk. The development cycle for most Bioware titles is probably around 2X longer than the rest of the industry. That makes development costs that much higher, but with the quality that they are known for it usually pays off with them having titles that are top sellers for long periods of time. They also do a VERY good job at patch support unlike some other companies. In a lot of ways they remind me of Blizzard North.
  • yes! (Score:2, Interesting)

    I absolutely love this game. I think it's the whole D&D type genre that does it for me (I've never actually played with a pencil and paper though). The thing that does kind of get me down is the camera angles. I much prefer the way morrowind was done. The graphics in NWN have better resolution, but morrowind was just stunning. It's too bad they can't mix the two.

    What I really wish is that someone would make an ungodly beautiful game that's made with multiprocessor machines.

    • Re:yes! (Score:5, Informative)

      by smeat ( 18128 ) < minus berry> on Friday December 05, 2003 @12:17AM (#7635974) Homepage
      There is a camera hack for NWN, but it has not been updated to the latest versions.

      Nwvault camera hack page. []

      • Re:yes! (Score:4, Informative)

        by Maul ( 83993 ) on Friday December 05, 2003 @01:12AM (#7636222) Journal
        IIRC, there is finally full control over the camera AND fog distance in HOTU and the upcoming patch for non-HOTU installs.
        • by WWWWolf ( 2428 ) <> on Friday December 05, 2003 @06:37AM (#7637400) Homepage
          The camera can be unlocked already in all modern versions, they just made it unlocked by default in HotU.

          To unlock, go to console (tilde) and type "unlockcamera 1", or go to the talk bar and say "##unlockcamera 1".

          To make it permanent, edit nwnplayer.ini - add "UnlockCamera=1" to [Control Options] section

        • Yes, but do they allow for First Person perspective?

          There was a hack that allowed it, and the game went from great to OMG.

          But then they released a 'patch' that broke it.

          Also, I had to deal with there support people, and got treated like a thief, so I won't be buying Hordes, regardless on its quality.
      • Nice! But I play NWN on Windows so I had to get the W32 version of that hack. 60 389795.shtml

  • Good news (Score:2, Insightful)

    Personally, I thought NWN was a great game, and Hordes of the Underdark looks like a worthy expansion. I'll certainly be getting it - I loved the original, and it is one of the only recent games to provide a native Linux version (I run Gentoo, so it's either Winex or native Linux for me) I'm happy and proud to support Bioware provided they keep producing Linux versions of their games. I know they were a little late with NWN, but at least they were true to their word, and if we show them there is a demand fo
  • by Brian_Ellenberger ( 308720 ) on Friday December 05, 2003 @12:16AM (#7635973)

    Was anyone else disappointed at NWN? I haven't played any of the expansions, but I found the original game lacking in many ways to BG and Torment. You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.

    Secondly, the henchmen were utterly lacking. Part of the fun of the Infinite Engine games were the companions. I loved the companion interactions and definitely made the store much more enjoyable and meaningful. It wasn't just that you beat some badguy, but you had a journey. NWN henchmen seemed like a hack. Something bolted on as to not make it Diablo

    Third, the tile engine was way too obvious. In many ways the Infinity Engines looked better. How many random identical looking caves can someone go through?

    Lastly, the fights sucked. Mostly slashing weak monsters and an occasional boss. Of course, with only two companions there is only so much you can do.

    I do think Bioware redeemed themselves with Knights of the Old Republic. While still a bit contrived, they have improved in their story telling and the combat and companion systems are greatly improved.

    Brian Ellenberger
    • I was disappointed by the original too. The potential was definately there, but it all ended up feeling shallow. Certainly compared to a game like Baldur's Gate 2 there was nowhere near the feeling of involvement.
      The first expansion was better though. You could see them really start to pull out some better rpg tricks like real choices in how to deal with situations. Thats why a lot of people are keen for this next expansion, assuming that the improvement has continued to what the first game could (should?
    • (Score:5, Informative)

      by XorNand ( 517466 ) on Friday December 05, 2003 @12:39AM (#7636083)

      NWN by itself is an average game. What extends it as one of the most amazing games of all time is it's unprecedented "hackability". is an excellent example. It started as a small module written for the friends of the creater, Marc. It's since grown into a three server, persistant world with a user base of several thousand. There are typically 10-20 people in-game at any given time. This makes the game much more friendly, IMHO, than commerical MMORGs; there are much less powergamers and more role-playing. Plus they have about a dozen DMs, most of which are really cool and regulary run spontanious quests.

      If you want to give it a shot, here are the server addresses:

      They all share the same character vault, so you can play on any of them.

    • I too was disappointed with NWN, I loved BG/2. But with NWN you could not build yourself a party of characters to play the game with. One henchman was not enough. keeping there crappie magic item so it can be upgraded sucked. I want atleast 4 characters in a balanced party.

    • Play it online, or grab one of the numerous campaign modules availiable for NWN designed by players. The campaign that Bioware included in NWN struck me as more a showcase piece than the actual game. There are some very very good games out there. Just think of NWN as the engine to run them on :)
    • The first tip is to play with more companions.
    • I barrelled through the original game, but completely stalled on the first expansion. Since I have been subsequently introduced to Dungeon Siege I can see a lot of places where D&D rules triumphed over gameplay.

      Also, playing multiplayer is so damn slow it's pointless. One person gains a level and everyone gets lunch while he or she levels up.

    • I (a big BG player back in the day) was stoked when I read about NWN. The day it came out, I pressured my roommate to buy the game at the same time, so we could run through the game together.

      Then, two days later, we were both repeating:
      "Never again."
      "Never again."

      It will be a cold day in hell before Bioware gets another hundred dollars out of us for a sequel to a product so inferior in every possible way.

      I think the brightest memory I have of playing NWN was running around getting chased by my cohort, wh
    • You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.

      Agree. The BG1/2 (+ Throne of Bhaal) were beautifully told and had an excellent story to tell as well.

      NWN henchmen seemed like a hack. Something bolted on as to not make it Diablo

      Agree that NWN henchmen, even in HotU, isn't as interactive as before. They still feel a bit too much like AI drones you can talk to and give orders to. There *is* one op
    • by arth1 ( 260657 ) on Friday December 05, 2003 @10:01AM (#7638028) Homepage Journal
      Was anyone else disappointed at NWN? I haven't played any of the expansions, but I found the original game lacking in many ways to BG and Torment. You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.

      I agree. One thing that's sorely missing is to be immersed in dialogs. Sure, there's dialogs, of sorts, but it's a "click all choices in turn" interface, and not something where every choice limits what choices you get later on.
      Something that drew you even more into BG (and to smaller extent, BGII) was the audible speech that often occurred. All the way from the first "Hi, I'm Imoen!" and "Go for the eyes, Boo! Go for the eyes!" to how people in your party would randomly talk to each other -- bantering, trading insults, or even flirting.
      It all lent credibility to the NPCs and the overall athmosphere. BGII didn't do as well as the original, but was still WAY better than NWN.

      Third, the tile engine was way too obvious. In many ways the Infinity Engines looked better. How many random identical looking caves can someone go through?

      It also suffers from the Quake frame rate improvisation syndrome -- darkness. By turning everything darker, you have to render less, and can make the game halfway playable with a mere $500 CPU and $300 graphics card upgrade. Then skew the midtones in the final result towards blindingly white and yellow, to give the impression that it's not really that dark.
      Well, it is. This is one game that doesn't look a bit better in 32-bit than 16-bit colour, due to the lack of tones and high and harsh contrast.

      Temple of Elemental Evil is something in-between, where the developers at least have TRIED getting some of the athmosphere from Baldur's Gate in, while still allowing much of the 3D and advanced features of Neverwinter Nights. Unfortunately, it's just as buggy as their other D&D flop -- Pools of Radiance. Even patched. To the point that it crashes instantly every time I try to have my party cast more than two spells at a time.

      It's back to nethack and moria for me, unless I give BGII SoA a second try. It was quite frankly boring compared to the original BG, but compared to the latest offerings, at least it has *some* depth to it.

    • Was anyone else disappointed at NWN? I haven't played any of the expansions, but I found the original game lacking in many ways to BG and Torment. You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.

      Well, I never even finished playing the initial scenario beyond chapter 3. I bought the SoU expansion and never played its campaign. I'm gonna buy HotU this weekend and to be honest with you, I don't even in

    • Go ahead and flame me for asking...but how far did you play in NWN, and how involved did you get with the storyline? I've got a co-worker who bought the original NWN on the same day I did...and a week later he was thoroughly trashing the game. He hated it. He was looking for the next Baldur's Gate, and this wasn't it. He hated the shallowness, he hated the hirelings, he hated it all.

      Then I started talking to someone else about the hireling quests...trying to help Tomi find the forged document proving h
    • Seriously, you and all the posters who replied to you and complain about this same thing are completely missing the point. NWN is not a traditional single-player cRPG. Comparing it to Baldur's Gate is like comparing elephants to orangutans. They're simply not the same thing. Do you bi8ch about your tax software because you can't use it to write a letter to grandma? NO! Complaining that NWN isn't as good as BG is almost the same thing.

      Right from the outset BioWare made it well known to anyone who cared to l
  • by syr ( 647840 ) on Friday December 05, 2003 @12:26AM (#7636021)
    Although the number of reviews for Underdark is still quite small the initial reactions of critics seem to be positive. Underdark really lets you experience some Drow action and it seems as if its a great match with the NWN engine.

    The last expansion pack for NWN was a bit of a let-down (it averaged a 79% []) but this pack seems to have much better chances [].

    Does anyone have any statistics on how the intitial release and first expansion pack fared at retail? I am looking forward to a full-blown sequel, but the publisher seems here [] more willing to issue a "Gold Edition" than to invest in a new full game.

  • I've read bits and pieces and I'd actually like to try this series out.

    Where do I start is the original game called Never Winter Nights?

    Do the expansions go in order or are they each seperate games?

    • Buy the Gold edition. It includes the original Neverwinter Nights and the first expansion, Shadows of Undrentide, for around $30 at Best Buy, probably less elsewhere.
    • As far as the campaigns that ship with each one: Neverwinter Nights and Shadows of Undrentide are both completely separate. In each one you should start with a new character. One of the features of Hordes of the Underdark is that you can have much higher level characters, so you take your character from either of the first two campaigns and play it from there. I'm still on the first expansion, so I don't know the story of the new campaign, but from the manual it seems like it has some characters from NWN.

    • The original NWN story was panned widely, but the toolset is awesome. I think the game suffered from too many Baldur's Gate comparisons. If you take it on its own terms it's pretty good. Let me reiterate though: the toolset, which lets you create your own modules, is awesome!

      The first expansion, Shadows of Udrentide got much better story reviews and added a few good things to the toolset. Its story is not a sequel to the original storyline.

      The second expansion, Hordes of the Underdark is still too fre
  • by God Hates Liberals ( 693232 ) on Friday December 05, 2003 @12:34AM (#7636056)
    I really enjoyed Neverwinter's game engine, and found it expounded upon all others, but storyline still hasn't evolved beyond 'pick the response which you think will lead to another exchange between this character'

    They throw Alignment in there, and then give you 'good' and 'evil' roles to play, which consist basically of:

    Good? Offer to do everything for free, see most of the game.

    Evil? Push for a bit of profit in every encounter, get shut out about a third of the time. Miss that much of the game.

    You'll find me buying the expansion pack where player's choices are the axial decision in gameplay, not the plot-designer's.
    • Look through some of the user-written modules in the Hall of Fame or in the Top-Rated section of the Vault. Some of them are written specifically for evil characters. Some give you options that are more interesting than the good/evil options you described. In some you get experience for accomplishing goals, rather than for killing monsters. In some you have completely customized systems of magic. It really depends on the creativity of the module designers. The engine is amazingly flexible.

      If you want an experience more like pen and paper D&D, play multiplayer with a Dungeon Master. The DM has a great deal of control over what happens in the game, and can directly control NPCs to help eliminate the bad Turing Test feel of some dialog scripts.

  • up on by tomorrow.
  • Yawn (Score:1, Offtopic)

    by oolon ( 43347 )
    An expaintion to NWN personally am playing X2 the threat its got a near elite like experience to it.

  • Why still no DVD? (Score:2, Interesting)

    by inteller ( 599544 )
    I have Baldur's gate on DVD......what a fucking relief to never have to change the CDs! How come they haven't done that since then? If they packed all the expansions onto one DVD I'd buy it....till then I'll pass.
    • Because after install you only need the play cd? Or if you have an expansion installed you need the newest expansion disk in the drive. Either way there isn't a lot of disk swapping like there was with the BG games.
    • CDs? What CDs? There's three CDs in NWN, and two expansions, each one CD.

      And only one is used as a "play" disk! Never ever needed to change a CD in NWN! The game runs mostly off HD, even if you do a non-full install.

      And further, with full install, only Windows version insists on checking the CD for copy protection purposes (bet they'll spay that too one day), Linux version runs completely off HD.

  • bioware + linux (Score:5, Insightful)

    by sdibb ( 630075 ) on Friday December 05, 2003 @01:01AM (#7636178)
    I gotta say kudos to Bioware for actually going out on a limb and making an official Linux version of their game. That just rocks.

    Not only that, but I believe the company has totally raised the bar for computer game standards. An auto-updater is included, support for Mac and Linux, standalone servers, tons of downloads on their server (they even host a fan-made movie []), etc, etc.

    I hope they come out with more mods, or at the very least keep improving on a really fun game.

  • Module creation (Score:5, Informative)

    by MilenCent ( 219397 ) * < minus painter> on Friday December 05, 2003 @02:12AM (#7636563) Homepage
    I wasn't too thrilled with the "official campaign," (but I'm something of a game snob), but the module creation ability *really* mades this game. I even made a Roguelike module for the thing (though it required a lot of working around of Roguelike-unfriendly design assumptions, and I haven't had time to work on it much lately).

    Also, I hear that the Hordes of the Underdark finally lets your characters advance to epic (over 20) levels. *That* is cool.
  • by ProfMoriarty ( 518631 ) on Friday December 05, 2003 @02:20AM (#7636597) Journal
    or does BioWare need to lay off of the insults ...

    I mean really ... we already know that anyone who plays it gets a "monitor tan" ... but to call them "Underdark" is just too much

    ... and the hordes will leave once they pass through the checkouts ...

  • In related news, the "Crowds of the OverLight" expansion pack was met with less enthusiasm. This expansion pack features a world composed of mini-vans and soccer-moms that nearly everyone can infact see... not just madmen. Gamers state that "Crowds of the OverLight" just isn't as "cool."
  • by Jugalator ( 259273 ) on Friday December 05, 2003 @05:42AM (#7637262) Journal
    ... and that was some negative remarks that quickly became considered as flames by NWN zealots. :-)

    So I'd just like to say that HotU seems to be great! In the end, after these two (?) years, BioWare has produced a VERY feature rich system for creating campaigns. I haven't played it for long, but already noticed lots of new major features in the Toolset:

    - Skies depending on tileset
    - Robes realistically flowing as the character wearing them walks around
    - Beholders, mindflayers, dracoliches, even OOZE :-D (with a beautiful model with skeleton parts floating inside its body)
    - Weapon and armor crafting, potion brewing, oh my...
    - Support for epic levels, with epic feats and all
    - Lots of new prestige classes
    - Attachable demon/angel/dragon/butterfly/bird wings to characters, attachable tails of several variations as well. Making cool celestial, demonic and draconic humanoids just became so much easier.
  • Blah Blah Blah (Score:2, Insightful)

    For those who didn't think the bundled game was brilliant (which to be honest it wasn't) try the Shadowlords and Dreamcatcher campaigns. The author has created a very long continuing story that is vastly superior to any of Biowares releases (other than hordes which I don't have yet). They are also free.

    I won't post a link to the the authors homepage as I don't want the guy /.ed out of existance. You can find the modules on the
  • Too damn many good games lately! I still haven't finished the main campaign, I haven't even touched Shadows of Undrentide, and that's only part of the problem... FFXI is sucking me in, Sword of Mana is good eatin' (especially if you played the original), and a friend desperately wants me to play through WC3 so he can whomp me... At least whatever I don't finish now will pull me through the next big slump.
  • by The_great_orgazmo ( 715020 ) on Friday December 05, 2003 @09:31AM (#7637868)
    Beware though, unlike the other two releases, the official Hordes Campaign cannot be played in multiplayer mode, so as far as i'm concerned the coolest part of these type of games, Roleplaying, isnt possible in this release (not in the official campaign anyway) If you check the bioware forums you'll notice alot of pissed off people posting.
    • You sure that's it? What I've seen on the forums regarding the multiplayer was a message saying that NWN+HotU/NWN+SoU+HotU can't be played with NWN and NWN+SoU users until the 1.60 patch is out. Maybe I misread, though.
  • I know I'm going to get modded down for saying this, but it has to be said:

    Hordes of the underdark in stores sounds to me like the rush of gamers crawling out of their caves and into walmart to buy this new game.
  • I'd like to make a point about NWN and it's expansions from the builders/server admins point of view.

    When I made my mod [] I wanted to make a fun balanced place for those who had NWN to play. I think I did a pretty good job of that and many a player has had fun slaying dragons and such so I think I succeded in that regard. However...

    Then they released SoU. Not only did they make it very hard for the people who had NWN mods to edit any of the scripts that were now included in SoU unless you made your s
    • Sorry, the correct link is this one. []
    • Err... this is why I never released the rather large mod I was working on.

      1. I knew that the expansions would modify in the game that my mod couldn't react to.

      2. I wanted to incorporate whatever I could from the expansions.

      Now in all honesty I'm very happy to see Shadows and Hordes because it really ads a crapload of good stuff to NWN. Even so I hope a third expansion doesn't appear. I'd rather see NWN 2 appear that uses 3.5 rules and makes deep changes to correct some of the larger flaws existing in N
  • I read, "Hordes of the Underdark in Stores" and though, "yeah, that's exactly why I'm staying far, far away from the mall scene until after Christmas." Then I realized that "Hordes of the Underdark" is probably a game title.
  • Source Control (Score:2, Interesting)

    by haystor ( 102186 )
    What I'm looking for is something that would help me work with multiple people on the same project. I'm accustomed to using CVS or similar all the time, is there anything similar for NWN?

    I lost a lot of interest when I was told the solution was basically a design by contract and people essentially worked on zones separate from each other. This gives each person a vertical slice of the world. I'd like a horizontal slice where I could do coding someone else do mapping, someone else do dialog...etc.

    This i
    • I think you're asking a bit much for a game. I know there's plenty of open-source solutions that could be plugged-in, but there's stil a lot of overhead involved there that a very small portion of people will ever care about.
  • Linux registration (Score:3, Informative)

    by michaelsimms ( 141209 ) on Saturday December 06, 2003 @12:16AM (#7645450) Homepage
    If you plan to play on Linux, make sure you either send in your registration card with windows scribbled out and Linux handwritten in, or buy from [] where we will report each sale as a Linux sale.

  • Fortunately some stores used "Stinking Cloud" and other area-of-effect spells to keep the Hordes from disrupting Christmas shoppers.
  • The last chapter sucked ass. Bigtime. The end battle was dull dull dull.

To write good code is a worthy challenge, and a source of civilized delight. -- stolen and paraphrased from William Safire