Pokemon GBA Bugs Out, Internal Clock To Blame 83
Thanks to 1UP for their article revealing the popular GameBoy Advance titles Pokemon Ruby/Sapphire have a time-unlocked glitch that's just been activated in Japan, since the game has features based on how long it's been played, and Nintendo have discovered there's "...an issue with its internal clock that can disable certain gameplay systems after a year's worth of playtime." Specifically, you can plant trees in-game which "eventually bear fruit, which you then feed to your pet monsters to cause them to evolve in useful and interesting ways." Unfortunately, after a year from the game's start date, "those trees are unable to grow." Nintendo has "...invited Japanese players to bring or send their game cartridges to one of many service centers around the country. The service centers will apply a patch that corrects the issue and return the fixed copy of the game free of charge." Finally, Nintendo of America have commented "The earliest the issue could appear [in the U.S.] is March 2004, which is the one year anniversary of the first sale in North America."
I guess this explains how console titles patch (Score:5, Insightful)
Nintendo has always had excellent tech support (Score:5, Interesting)
My personal favorite console tech support thing is when Capcom's Super Street Fighter 2 Turbo for the SNES would freeze older SNES machines; they sent me a new model SNES and asked for the old to be shipped back to them, all free of charge for me. I did so and they sent a little token; coins featuring the SF2 characters. It's a cheap little thing, but I was a kid back than and really enjoyed it.
It's not the same thing, but PC publishers could learn a thing or two from the guys over on the console side.
Super SF2 Turbo on Super NES? (Score:1)
is when Capcom's Super Street Fighter 2 Turbo for the SNES would freeze older SNES machines
I had a Super NES console from the first 3 months of the system's USA release. I also had a copy of Super Street Fighter II (no Turbo; Super Turbo never made it to the Super NES). No freeze.
Re:Super SF2 Turbo on Super NES? (Score:1)
Super SF2 included a "Turbo" mode and 4 new fighters like Cammy, the bruce lee rip off, T. Hawk, and that one jamaican kickboxer guy.
Check it out. [gamestop.com]
Re:Super SF2 Turbo on Super NES? (Score:1)
Super SF2 included a "Turbo" mode
True, Super SF2 included all twelve SF2 Turbo characters, the four new characters, and variable game speed, but it didn't include Akuma, the new boss of Super SF2 Turbo, nor any of its other new features. Capcom claimed that at the time Super SF2 was released, before the SDD-1 compression chip was invented, the 32 megabits of the largest available Super NES ROM weren't big enough to hold Super SF2 Turbo.
regaurding the bug (Score:3, Insightful)
Here we go (Score:3, Interesting)
Hooray. At that point, consoles get added to the list of vices i'll be able to cut out of my budget.
Re:Here we go (Score:5, Insightful)
This is going to be massively expensive for Nintendo. I expect they just copy the savegame to the latest version of the cartridge. As the game code is stored in a masked rom, there isn't much they can patch.
Re: (Score:2)
Re:Here we go (Score:5, Informative)
Please see Unreal Championship, Capcom Vs. SNK 2 EO, NFL 2K3, Crimsons Skies, and a host of other Live games that have been patched. UC and CvSNK were the only two games that were publically announced as having patches (tarnishing MS' promise of no patches on XBL); but Microsoft does mandate that all XBL games have the ability to be patched.
Instead of announcing a patch, publically, what will happen when you try to connect to XBL when a patch is available is that you will get is a screen that says "Xbox Live has an update available, you will not be able to connect to Xbox Live until this update is installed." Yet, if you pop in another XBL game, you can connect fine. That's how they're hiding the patches now.
XBL has patches. You just didn't realize you were seeing them.
Re:Here we go (Score:1)
So what's getting patched, though - XBL content, or single player gamecode? I could probably excuse XBL content, as patching to update network issues or work around discovered client/server problems, etc, doesn't bug me too much. I can understand it, anyway. But SP stuff darn well ought to be correct out the door, yeah. I'm not trying to be confrontational - I don't actually know.
Re:Here we go (Score:2, Informative)
One of the big issues we addressed was a problem with losing progress in the single player game if you adjusted settings in multiplayer. You should now feel free to adjust all the settings in multiplayer without worrying about affecting your single player game.
Other fixes we've provided in the AutoUpdate include:
Made Invert settings persistent for all controllers.
Updated to the latest and greatest Xbox libraries (new and shiny is always good).
Patching can do a lot (Score:1)
Re:Patching can do a lot (Score:1, Insightful)
Nintendo is most likely just copying the save data over to a new cartiage without the bug. You can't really rewrite write once ROMs. If GBA games could be rewritten why are people spending so much on flash cards when they can just buy a retail game?
Re:Here we go (Score:1)
Re:Here we go (Score:2, Interesting)
Re:Here we go (Score:2, Insightful)
Re:Here we go (Score:4, Interesting)
Hooray. At that point, consoles get added to the list of vices i'll be able to cut out of my budget.
Every time someone talks about this bug or that bug on a console game it seems like people start complaining in the way that you are now complaining. "Oh no, patching will mean that formerly bug free console games will now have bugs. Why oh why are PC game makers so lazy? Blah blah blah."
Bugs have been with us in consoles for a very long time. Remember Enter the Matrix? It's not alone. SSX Tricky has bluescreened my GameCube, people have already mentioned KOTOR and Crimson Skies, the list goes on.
And it's not limited to modern games. Bugs have been around for ages, just we called them 'glitchs' and wrote them up in FAQs as cool things that people could explore. Here are a few, to refresh your memory:
NES Metroid [gamespot.com]
On most levels with the doors you shoot to cause them to open you can use a door to climb up many many walls/levels above. Simply shoot the door and stand with the front 1/2 of Samus wedged where the door will reform. After you are partially ''sealed'' by the door just quickly tap up and down on the control pad. You will slowly climb up the wall. It is possible to get stuck while using this trick.
Super Mario World [gamefaqs.com]
Go to World 1-2. At the pipe that leads to the flag, break two blocks so there's one at the end touching the pipe. Now duck and jump backward toward the brick (don't break it!). You should go through the wall and pipe into a warp zone. Jump down the first pipe you see and you will be in the Negative World (-1)!
And so on and so on.
Which brings me to my second point. The reason that there are more bugs on PC games is because there are a lot more ways that things can go wrong. On a console you have one set of hardware and maybe a few different controllers. You have a very small OS and no other programs running.
PCs have untold billions of possible configurations, countless types of inputs, a very large and complicated (and buggy!) OS competing for RAM and mediating between your program and the hardware and who knows what other programs running in the background. There is no way that you can adequately test for this wide a variety of conditions and it is inevitable that you will run into unexpected problems when you ship the game.
What have we learned today?
1) Console games have lots anf lots of bugs. Anyone who says they don't is lying to you or stupid.
2) PCs have more bugs than consoles because they do not have a unified configuration and there is lots that can go wrong.
Thanks for coming out.
I hope... (Score:5, Interesting)
How many people can his possibly affect? How much can you do in a video game in a 8,544 hours? It boggles the mind.
Re:I hope... (Score:5, Funny)
I guess you have never seen a child playing Pokeman?
Re:I hope... (Score:5, Interesting)
Um... the internal clock is there so you don't have to play the game every day of the year for the game to know it's been a year since you first set the clock.
Re:I hope... (Score:1)
Playtimes of about 200 hours for not obsessed people is not uncommon, there is a lot more to do than just the story.
Besides... (Score:3, Informative)
The berry system in either case is dictated by the Daily clock, and in all the history of Pokemon, I can't think of a single thing based on the total playtime. I think it's just there to remind kids when they've been playing too much and for bragging rights.
In fact, most of the game's timed functions are either based on the daily clock or the numbe
Re:Besides... (Score:1)
Re:It must be said. (Score:2)
In their defense... (Score:3, Insightful)
Re:In their defense... (Score:1)
Re:Wow, apologizing for nintendo, what a surprise! (Score:1)
It sounds like an easily missed thing. Advancing time is one thing, but advancing time and using every feature is different - these features don't depend on the game being a year later, just time in general. However, they'll no doubt pay much more attention to time features in the future.
I just don't think it's a "major failure" or that thei
Re:Wow, apologizing for nintendo, what a surprise! (Score:1, Troll)
To put it another way, if this test wasn't done, the test lead should be fired. His test plan failed.
Personally, I'm still of the opinion that they knew of this bug and shipped anyway...
Re:Wow, apologizing for nintendo, what a surprise! (Score:1)
* Use a time advance function to test every game function for every minute of the next fifteen years
* Test every possible button combination on every possible tile location for the player to have their character standing on
* Create a character for every possible alphanumericsymbol name combination and play through the entire game with each of them with the aforementioned testing metho
Re:Wow, apologizing for nintendo, what a surprise! (Score:2)
If one of the QA Project Leads that works for me right now missed this bug, there would be serious questions.
But as my other 2 posts stated, I don't think they missed it. I think they knew and shipped anyway.
They shipped with a bug that they knew would cause their product to fail in 1 year. They did this because they felt noone would be playing Pokemon anymore, and the few that still are would be such rabid fanboys that they would do things like flame peo
Re:Wow, apologizing for nintendo, what a surprise! (Score:1)
For the love of Mew... (Score:1)
I mean, first they restrict the stat EXP system, which I felt was a jab at older, more serious players. Now, this. I had always hated the berry system of Ruby-Sapphire--I prefer the Gold/Silver/Crystal setup (Trees stay static, one berry a day). And now, this.
I mean, I know they didn't forsee it... But somehow I feel cheated. In adition to the $24.99 my mother, stepfather and I paid for each game, we're going to have to pay extra money for
Postage Paid? (Score:3, Interesting)
From an Older, Serious Player.... (Score:1)
When I first began playing at age 11, I didn't think I'd hear that phrase either, much less from myself.
Pokemon is a mathematically complex game and, thanks to some of these "older, serious players" who have even less of a life than I do, anybody can understand the inner workings of any Pokemon game with a year or two of Algebra and a little work with probability and Hex.
That mathematical complexity and availbility makes it appeal strongly to many "nerds." It's also a veritable treasure trove of cute ch
Re:From an Older, Serious Player.... (Score:1)
Hell, I can remember my quite littler brother obsessing over the infernal fad, and having to chase him around NYC while he ran off after any street vendor hocking the damn cards. Which was just oh so much fun btw, thanks Nintendo.
I hardly think that you can qualify yourself as an "older, more experienced gamer."
Older is a relative. (Score:1)
Compared to most people, no, I'm not an older, experienced gamer. I'm actually quite green. But for the vast majority of the Pokemon fandom, I'm quite long in the tooth.
Re:From an Older, Serious Player.... (Score:1)
I know of a number of people among them who are around the age of 40 who also enjoy it, and who have contr
Re:From an Older, Serious Player.... (Score:1)
I've considered giving it a run myself just to see why she spends so much time with it, but frankly I have enough games to play without picking up ano
Re:From an Older, Serious Player.... (Score:2)
I'm just going to drop another link regarding serious play of Pokemon... There are a few Japanese sites out there that I'm not going to get into, but one of the more serious American sites would be Pokemon Forever [pokefor.tk] (other than Azure Heights), if you haven't seen it.
On a more personal note, I am a little bit more of one of the "younger" old fans (17 here, picked it up right as it hit the states, and right after my brother got a Game Boy for the first time. I picked up much of the Japanese games (including
Re:For the love of Mew... (Score:1)
Re:For the love of Mew... (Score:1)
Re:For the love of Mew... (Score:1)
Re:For the love of Mew... (Score:1)
Interesting insight to the cartrridge... (Score:5, Interesting)
Is the real time clock in the cartridge itself? It must be if you can use the game on one gameboy, then resume gameplay on another gameboy. Could make for some interesting hacks.
-Adam
Re:Interesting insight to the cartrridge... (Score:2)
Didn't the original Zelda have a battery in the cartridge to keep saved games on it?
Re:Interesting insight to the cartrridge... (Score:2)
And yes, original Zelda used a battery. One of first (if not the first) catridge game to do so. Probably the only real advantage to catridges that is taken advantage of anymore (the ability to add custom CPUs, a la original NES and occasionally SNES, just isn't taken advantage of anymore).
Re:Interesting insight to the cartrridge... (Score:1)
The NES did not have custom CPUs. It did have a universe of different ways to do bank switching (mappers) though.
The SNES on the other hand, had many games with custom chips (SuperFX, etc). This can be read about here. [psxfanatics.com]
To keep to the point, Nintendo will most likely have to replace the cartridges. The ROM in GBA cartridges is pretty fast, since most of the code is run directly from the ROM. Flash chips with that kind of performance is prohibitively expensive for games that cost about $40.
Re:Interesting insight to the cartrridge... (Score:1)
The MMC5 chip had a math module and replaced some other CPU functions (though admittedly most of it is simple things like the clock). Konami developed an LS1 chip that produced better sound and graphics. Of course most of the MMC chips were just that, Memory Mapping Chips.
The SNES on the other hand, had many games with custom chips (SuperFX, etc). This can be read about here.
The point still
Re:Interesting insight to the cartrridge... (Score:1)
(Seriously. Buy the F2A - $100 isn't too much to pay to spend the rest of the GBA's lifespan avoiding true stinkers, and the homebrew scene is really pretty good this time around.)
Re:Interesting insight to the cartrridge... (Score:2, Informative)
Re:pokimon..... (Score:1)
Re:pokimon..... (Score:1)
03/'04 - Nevar Forget (Score:3, Funny)
Food would not grow, and Pikachu began to look for new food sources...
If only PC support was as good (Score:2, Insightful)
There are many PC titles released this year which did not function correctly out of the box (including ETM, Halo, DE2, etc etc etc...). They have had varying levels of support which range from "deplorable" to "barely scraping through". Maybe some of these titles will be fixed over the nex
Re:If only PC support was as good (Score:1)
Note that it's not after the player has 'played' the game for a year, but rather a year after the player first played it. It's mostly a semantic issue, but the player doesn't really have to have played the game long, they just have to have had it for a long time, and played it at least
Re:If only PC support was as good (Score:1)
Exactly. One would think that PC developers could afford to be a lot more gracious about patching games than Nintendo can afford to be because we are forgiving upfront since we know we mighht have some bizarre collection of outdated hardware and because it's 'relatively' cheap and fast to hand out fixes.
But for some reason PC teams really don't seem very interested in this "patching till it's fixed" idea and a lot appear to basically have the attitude "We
Re:If only PC support was as good (Score:1)
Re:If only PC support was as good (Score:1)
Re:If only PC support was as good (Score:1)
So you are saying Halo needs patches for Hardware issues? Doesn't that prove my point? If everyone had one set of hardware, you woudn't need a patch for hardware issues would you? That's not an issue for Nintendo.
Multiplayer problems? Again, not an issue for 99% of Nintendo games.
The PS2 game Xenosaga has a glitch that causes it to freeze up if you return to a certain point in the game, preventing players who didn't get
Digital bug (Score:2)
(For those who don't know, Digimon is short for digital monster with the entire anime series taking place in the cyberworld, specifically depends on which season you're talking about.)
Pokemon Fanatic.... (Score:3, Interesting)
Okay, rant mode on.
As soon as RS (Ruby/Sapphire) were released, I just *knew* there were going to be problems with the internal clock. I mean, how long could that battery last? And now we find out that there is a year limit to the berries? What idiot thought this up, or didn't plan for the eventuality that the game could surpass a year in usage? I have several thousand hours of play on my games (split among all my games, of course). For those of you who don't know, berries are a VERY important part of the game. Berries allow a pokemon to regain health by itself; otherwise, you have to skip a turn in battle to pull a potion out of your pack and apply it. And berries have to be mixed to create PokeBlocks, which up a Pokemon's stats. The PokeBlocks are also necessary in the Safari Zone, where you can't battle pokemon - pokemon to capture a pokemon, you have to throw stones and pokeblocks to entice the pokemon into getting into a pokeball.
*deep breath*
Okay, rant mode off
Re:Pokemon Fanatic.... (Score:1)
Re:Pokemon Fanatic.... (Score:1)
Crap, just bought the game for my nephew for X-mas (Score:1)