Sony Presentation Reveals Further PSP Details 97
Thanks to PSPInsider for pointing to a Sony Technology Group information page, where they've recently posted the slides for a presentation on developing for the Sony PSP (PDF) given at the Australian Game Developers Conference last month. The slides re-iterate Sony's claim that the recently announced PSP will be "the Walkman of the 21st Century", and note the UMD optical disc format is "cheaper and faster to manufacturer than ROM", and thus "publisher-friendly". PSPInsider has extracted several of the more interesting slides, including an example of the hardware-assisted surface tessellation the handheld will be capable of, and pictures of the PSP emulator/debugger alongside some sample code.
Re:For gamers... (Score:3, Interesting)
Re:For gamers... (Score:5, Insightful)
Re:For gamers... (Score:1, Interesting)
1. Developer support for a Sony handheld is inevitable, particularly given the more cost-friendly disc format. If they have half the developer support of the PS2, the PSP will be in good shape.
2. As was already stated above, your expectations for performance seem ridiculous in the extreme. How many true handhelds available today have the performance of a "budget PC" (before you answer, keep in mind that you can get a 2.4-GHz Celeron-based Dell Dimension desk
Re:For gamers... (Score:5, Insightful)
No, Sony boasted that the PS2 was capable of spitting 75 Million Polygons / second. Now they boast that the PSP is capable of 33 MPS. Considering that the max resolution of the PSP is 480*272, I'd say the PS2 is roughly 3 times more powerful than the upcoming PSP.
It's kind of funny that Sony says the PSP "favorably compares" to the PS2. It seems to me that they want to spin it that way so that people won't associate it with the PSX the same way people associate the GBA with the SNES.
It's also interesting to note that they compare the cost of this UMD format to ROMs instead of mini-dvds (which would be considerably cheaper to manufacture).
Re:For gamers... (Score:5, Insightful)
Maybe their intention was to state the PSP is proportionaly comparrable to the PS2. *Shrug*. Don't let pure numbers guide you. You can't make a direct comparison between G5 and P4 processors running at the same clock because they use different architecture. I'm not trying to say you're wrong, only exploring another avenue of thought. Also, this is a handheld device with a smaller screen. There aren't as many reasons to push pollys on a screen that small.
It's also interesting to note that they compare the cost of this UMD format to ROMs instead of mini-dvds (which would be considerably cheaper to manufacture).
They compare them to roms because that's what are on the market now. The've chosen a format and are comparing it to current practices, not to another format they could have chosen that isn't in wide use.
Re:For gamers... (Score:2, Insightful)
People associate the GBA with the SNES because the GBA pretty much is a SNES, in a handheld shell.
This system is a long way from being a PSX in a handheld shell. Like you say, it's in the same order of magnitude poly performance. Can you say that of the PSX?
Also, they compare the UMD price to ROMs because that's what they're competing against (they want Nintendo developers to develop for PSP
Sounds reasonably fair (Score:5, Insightful)
One thing that concerns me is ram -- only 8 mb seems like a bad idea. True, it's way more than you see in any portable, but it seems like it's crippling the potential of the other hardware that's going into this thing. Plus, when you have a cartridge you can get by with low ram because of the relatively fast rom transfer times. In the case of the psp, You either load everything into ram to (which would eliminate in game load times but diminish overall graphics) or transfer/spool in-game (and watch your batteries dry up in minutes).
I'm definitely intrigued to see what happens. The first press-releases made this thing sound like a complete fantasy but now it's getting tangible, the only question now is cost and battery life.
Re:For gamers... (Score:1, Insightful)
this is sony, maker of the memory stick (ultra proprietary) and the same company that tried to re-name firewire (which it is officially) to iLink. what would make you think that they would go for a easily ripp-able standard like a dvd?
make it incompatible, add one more step for the pirates.
Re:For gamers... (Score:1, Insightful)
Show me a new pc for 170.00, that can run games as high end as my ps2
Re:For gamers... (Score:2)
Apples to oranges. A PC needs components your PS2 doesn't. Moving a little closer towards equality, there are plenty of video cards well under that price that would blow the doors off the PS2. It ain't all that powerful. It doesn't help that Sony arrogantly installed bottlenecks in the system that keep the graphics nice and blurry.
Re:For gamers... (Score:1, Funny)
These ambitious specs... (Score:5, Insightful)
Am I just an old fart... (Score:2, Funny)
Re:Am I just an old fart... (Score:2)
Well I wasn't concerned until this was marked as funny. Thanks a lot! Now explain it.
Re:Am I just an old fart... (Score:1)
Mmmm....NURBS... (Score:4, Insightful)
Re:Mmmm....NURBS... (Score:5, Interesting)
The PS2 supported them all this time as well, but NURBS are inefficient and not the best for real-time 3D. I still have yet to see/hear of any PS2 games that use NURBS either, but correct me if I'm wrong.
Re:Mmmm....NURBS... (Score:2)
Don't get too excited. This system doesn't push enough polys for NURBS to be interesting.
Mindshare matters (Score:3, Insightful)
Re:Mindshare matters (Score:1)
Re:Mindshare matters (Score:3, Insightful)
The cost of the system is more important. If the system retails for $300'ish, then game developers are going to have a 'wait and see' approach. The rules of making a portable system are quite specific. It doesn't help that Nintendo has a de-facto monopoly in this area. However, if Sony gets the machine down to $150, th
Re:Mindshare matters (Score:3, Insightful)
Dude, the year 2000 called, they want their console-war argument back.
Back when nobody knew who would win, everyone predicted that Sony would be the big loosers because their console was harder to program for, and therefore the pc-ina-box would have tons more games and the "here, we've done most of the work for you" nintendo
Re:Mindshare matters (Score:1)
Re:Mindshare matters (Score:2)
Use them.
Might want to throw in some <I> and <BLOCKQUOTE> too...
Then maybe I'll read your lil' opinions.
Until then, I'm not parsing through your huge block of unformatted text.
"The next walkman" (Score:3, Interesting)
Since that didn't boil over the way Sony had planned I guess they're going to give it another shot with the PSP, but I really hope Sony has some other gameplan in mind rather than trying to recreate a success story from ~15 years ago. (That seems like a trend best left to washed up pop-stars).
I'm looking forward to seeing what this system can do, but it all comes down to reminding yourself not to willingly believe the hype, and don't wow yourself with their fancy numbers (unless you really know what they mean).
Well, they desparately need another Walkman (Score:5, Interesting)
Sony is in a world of hurt, with massive layoffs in progress and on the way.
The next Walkman myth undoubtably helps Sony execs sleep better at night.
Re:Well, they desparately need another Walkman (Score:1)
More probably Matsushita is the rather obvious reply to that one, as the original poster was mainly pointing out that Sony's delay at jumping on the flatscreen bandwagon has hurt them, rather than denying the rather obvious fact that the PS2 division is supporting the rest of the corporation currently.
Neither.... (Score:2)
Re:Neither.... (Score:1)
Wrong Question (Score:5, Interesting)
But is it more important that the media be more publisher friendly, or more crush-test friendly? What about media that's jiggle-friendly? I know it's been said a million times before, but is Sony really going in the right direction media-wise on a device you're supposed to be able to use wherever, whenever? This isn't something that's supposed to sit on a shelf somewhere and collect dust.
There's also the fact that optical media can be easier to pirate/crack. Nintendo seems to have done it right with the GameCube, but is Sony going to be able to do that as well or is there a rude Nokia-esque wake-up call for them in the future?
Oh, and one more question about Sony's handheld all-in-one media device: Are we to expect a device that plays movies about as well as a PlayStation 2?
Re:Wrong Question (Score:5, Insightful)
One would have to asssume that they are taking a lot of that tech and applying it to this new venture
Re:Wrong Question (Score:2, Offtopic)
Re:Wrong Question (Score:2)
How many 8 cm CD-Rs? Would you say $30.00 worth? And what about the aggrevation of changing discs a bajillion times, how much is that worth? I'd say they made it hard enough...
Re:Wrong Question (Score:1)
Cheaper for us? (Score:5, Insightful)
Re:Cheaper for us? (Score:1)
Re:Cheaper for us? (Score:1)
Re:Cheaper for us? (Score:2)
No.
They will cost as much as any portable game ever has. Lowered manufacturing costs do little to affect prices. The great transfer to optical media kicked prices down by $10 in some instances, but the market showed that a $50 price point was acceptable. $40 for portables is where they'll stay.
Dev Kit includes a software emulator? (Score:3, Interesting)
If so, was something similar included with the PS1 and PS2 dev kits? That would have been fun to play with.
Re:Dev Kit includes a software emulator? (Score:1, Insightful)
On the
Re:Dev Kit includes a software emulator? (Score:2)
That's true, but my interest isn't really playing PS2 or PSP games at full speed on my PC. It would be really cool to have one that ran at all and let you use debugging functions though. I like to ma
Re:Dev Kit includes a software emulator? (Score:1)
Why its sounding worse than GBA, but will make $ (Score:4, Interesting)
The GBA never has EMPHASIZED graphics as its selling point. True, they tout its 32-bit (NOT 16-bit, people) architecture, but nowhere near the level that Sony is touting the PSP's specs. They emphasize fun gameplay. Look at the best selling GBA games: Wario Ware, the Mario Advance games, Pokemon, Advance Wars. These are all pretty low on the graphics scale (Hell - Mario Advance 1 and 4 are ports of 8-bit nes games!), yet together these games have sold millions of copies.
That being said, PS2 has a great namebrand and this will likely carry over to the PSP. We'll see...
Re:Why its sounding worse than GBA, but will make (Score:2)
Re:Why its sounding worse than GBA, but will make (Score:2)
No, they were ports of 16-bit games. 1 and 4 were remade on the SNES using it's 16-bit capabilities , and the GBA version was a port of those.
Not that it defeats your point or anything, just felt the need to nitpick.
Re:Why its sounding worse than GBA, but will make (Score:4, Insightful)
I know what you were saying, and you knew what I was saying. In the end, I don't think there is anyone who bought Mario Advance 1 or 4 because of the enhanced graphics (by that reasoning, no one would have bought Mario Advance 2 or 3 because those were originally 16-bit to begin with). The idea I was getting at (i know you knew this, just repeating) is that it is the simple gameplay which made these fun, not the flashy graphics. Sony would be wise to follow this (not that bad graphics hurt...)
Re:Why its sounding worse than GBA, but will make (Score:1)
Re:Why its sounding worse than GBA, but will make (Score:4, Insightful)
You mean like the Game Gear carried over the Genesis' great namebrand?
Re:Why its sounding worse than GBA, but will make (Score:2)
b) After the first wave of buyers, a second wave didn't come forth because of the problems with the unit (blurry, short battery life) plus the fact that EVERYONE has a gameboy. In my school, you werent cool unless you had a gameboy. A Lynx or a Game Gear wouldn't cut it.
c) That's why I said "we'll see," i.e. I'm aware that a name brand doesn't ALWAYS guarantee sucess.
One big problem (at least how I see it) (Score:5, Insightful)
Anyone ever know anyone with a Turbo Express? Those things were awesome. Amazing graphics (possibly rival GBA's graphics, not hardware-wise but overall result-wise), but the one thing I remember about anyone I ever knew with one - they were petrified to bring it anywhere! They were so scared they were going to break it that it always was stored in a lunchbox-sized foam case, if they even brought it anywhere (2-3 of the them just used it at home - why not just have a turbografx 16 then?). A $300 toy for a 12 year old is a fortune.
Not that anyone "tried" to break their gameboys, but i mean, people left them on the side of the gym during recess, they threw them in their backpacks without cases, even today I put my gameboy SP right in my pocket a lot of times.
I just don't see a $300 handheld being truly embraced by the avg american elementary school child the same way their gameboys are casually handled. Who knows...
Re:One big problem (at least how I see it) (Score:1)
But that's not the problem I see with the PSP. The problems I see with the PSP are as follows:
1. The disc format means moving parts(which reduce life-length), it also means anti-skip tech is going to need to be incorporated. Even the best anti-skip tends to die if you move a device around a lot over a prolonged period. Which is precisely what you do with a handheld. A handheld I need to hold as still as possible and probably can't
Re:One big problem (at least how I see it) (Score:1)
quick, tell me why my launch PS2 runs perfectly fine, even though i've spent countless thousands of gaming hours on it, and i've never sent it back to sony for anything. not to mention the fact that none of my Friends have had any problems with any of their PS2s. the Problem really isn't as big as the media likes to hype it up to be
"Neither Nintendo or MS have this reputation"
i've heard just as much co
Re:One big problem (at least how I see it) (Score:1)
I'll be on my 3rd whenever I get around to replacing my burnt one.
Re:One big problem (at least how I see it) (Score:5, Interesting)
You got lucky. If your machine broke down, Sony'd find a way to tell you it was your fault, and charge you for them to fix it.
Piece of advice: When people start saying a machine is commonly defective, the lamest thing to do would be to go defending them. People don't just get up and say "I hate Sony!" and then start spreading stories that their machine broke down. If the machines are breaking down, then you should be paying very careful attention. Why? Because you need to think about what could happen when you buy your next system from them. I can't speak for the PS2, but the original PS1s were crummy pieces of garbage, and Sony treated their customers like shit over it. They just refused to admit they built faulty machines. Do you really want to gamble $300 of your hard earned money with a company that behaves like that? I won't, and I didn't. I'm personaly boycotting Sony over it. I'm not telling you to go do the same. Far from it. What I am telling you, though, is to not ignore people's complaints. Caveat emptor.
Re:One big problem (at least how I see it) (Score:3, Insightful)
Actually they do. The same as people get up and say they hate microsoft or any other big company. They'll hear about a few folks or even a thousand folks having a problem with a device that sold 10s of millions and assume that it is a defect in the overall device instead of just bad luck in getting a broken one. I've had one since launch also and have had zero problems.
People complain much l
Re:One big problem (at least how I see it) (Score:2, Insightful)
Does it matter if the failure rate is only say 0.1% or lower? When you have a product that has sold tens of millions of
Re:One big problem (at least how I see it) (Score:2)
As a slashdot reader you should know better. =D
People say some pretty weird things about consoles they don't even own.. It's a strange phenomenon in the gaming industry. Those of us who are happy with the systems we buy know enough to ignore the people who say things like that and move on. I've never had any problems with my PS2 and I'm not worried about it failing. The original Playstation ne
Re:One big problem (at least how I see it) (Score:1)
No they won't. (Score:2)
1-800-345-7669
and sony will fix it for free even if it's out of warranty.
Re:One big problem (at least how I see it) (Score:1)
I'm wondering the same thing, as I've never had a problem with mine, but I've heard enough to worry about it. My question, though, is do you have a DVD player? I'm guessing that most of the problems have been coming from people that are using their systems for more than just gaming, and I'm obviously worried because instead of just buying
Re:One big problem (at least how I see it) (Score:1)
Re:One big problem (at least how I see it) (Score:1)
Re:One big problem (at least how I see it) (Score:1)
Listen to what happens. Or try listening to a CD during sustained turbulence on an airplane. Anti-skip has limits.
See also: the popularity of solid-state media players because they are never affected by movement.
Re:One big problem (at least how I see it) (Score:1)
The interesting thing about this, imo, is that I have an MP3 CD player that I bought specifically to use in my car, and it is completely useless for normal CDs (my car is not exactly a smooth ride), but has never had a problem when playing back MP3s (it uses something like a 2MB buffer, which is quite a bit for an MP3 file, but is ~1/10th as effective for standard CD playback). I've certainly used much better
Re:One big problem (at least how I see it) (Score:1)
Additionally, physically speaking, the disc is only what, half the diameter of a CD? Less? That helps because any sort of shock doesn't get to be projected across a 5" disk, amplifying the original shock.
Something else that's being overlooked is that, a
Re:One big problem (at least how I see it) (Score:1)
Your big, clumsy, relatively massive forearms car
Re:One big problem (at least how I see it) (Score:2)
I've run, shaken, flown, and driven with my minidisc player with zero skips. Skipping will not be a problem with the new sony portable.
Re:One big problem (at least how I see it) (Score:1)
> for making gaming hardware that
> has a long life.
Indeed. I'll tell you how crappy Sony's hardware is...
Where I live we use 220V electricity, so anything imported needs a voltage converter. I once used my Sega Saturn without it; it worked well for a few minutes, then it'd get real hot and the image would get distorted. I wondered if it was broken, until I realized the converter was not plugged.
I've plugged it correctly and had no problem with that machine, ever
Re:One big problem (at least how I see it) (Score:2)
Two points. First, it was her own fault that she plugged it into the wrong type of outlet. If you live somewhere weird like that, BUY CONVERTERS FOR EVERY OUTLET IN THE HOUSE AND NEVER TAKE THEM OUT. I did it when none of the outlets had a ground, so you can do it too.
Second, you seem to be am
Re:One big problem (at least how I see it) (Score:1)
Re:One big problem (at least how I see it) (Score:3, Insightful)
I must disagree with this. As an adult who's played games through a good 80-85% of my life, I must say that realistic graphics are the least of my concerns. It would, in fact, be more accurate to say I don't give much weight at all to the graphics in handhelds.
Warioware Inc is a perfect example. The graphics are, for lack of a better word
Re:One big problem (at least how I see it) (Score:2, Insightful)
>is perfect for them.. many adults want realism in their games, so they
>can go the sony route...
As far as I can see, it's just the other way around. Kids need to proof how tough they are by playing realistic, bloody games. Adults are above that and play what's fun.
Re:One big problem (at least how I see it) (Score:1)
Well, in Europe at least, there's evidence that such cost-driven fear can be overcome, viz the mobile phone market. The cost of such hardware, often several hundred Euros, is offset by the revenue it generates. Consequently we see a surprisingly high number of children carrying (and not being particularly gentle with) small digital devices of high value.
...and? (Score:1)