Metal Gear Solid - Behind The Scenes 39
Thanks to 1UP for their feature discussing visiting Konami's Japanese offices to check out Metal Gear Solid's newest incarnations. The writer shows some worthy skepticism: "It's a bit odd talking to [MGS creator Hideo] Kojima after playing Metal Gear Solid 2. The question 'What in the hell possessed you to write that script?' is always in the back of your mind", and discovers Metal Gear Solid 3: Snake Eater for PS2 has a whole new plot angle, as Kojima explains: "By playing this game, you'll learn about what went on between the two superpowers - America and the Soviet Union." Elsewhere, Metal Gear Solid: The Twin Snakes for GameCube, also shown despite its Canadian development base at Silicon Knights, lets "...cutscene director Ryuhei Kitamura... cut loose with some of the most inventive violence in videogame history."
Please... (Score:2)
Tell me they removed the "Snake? Snake? Snaaaaaaaaaaake!" every friggin time you die.
Any chance there will be a MGS on xbox?
Re:Please... (Score:1)
Kojime riding a Segway (Score:2, Funny)
Small Correction (Score:1)
Hmm... (Score:3, Insightful)
I'm much more interested in grabbing Twin Snakes, if only because I'd love to have the experience of beating a GCN game in a day. >_
Re:Hmm... (Score:1)
Whenever I see folks complain about the cutscene content, I wonder why they're playing games like MGS. I don't like football, so I don't play football games. If you don't like cutscenes, don't play games that you know are cutscene-heavy.
Re:Hmm... (Score:2, Insightful)
Just because one game spends too long in cutscenes for a particular person's tastes, doesn't necessarily mean they only want to play games with minimal/no plot. There are plot heavy games out there that go heavy handed with the application of cut scenes. Shoot, these days there a few games where it would be possible to play through a game to the end with more time spent in cutscene than in interactive gameplay. On the other hand, there are plot heavy games that make mi
Re:Hmm... (Score:2, Insightful)
On top of that, the gameplay was very subpar , mainly *because* of the cutscenes that kept interrupting it. I find it ironic that you mention Soul Calibur, as the character development and backstory throughtout the series has been staggering, yet it feels nothing like a movie.
A well done story with plenty of depth doesn't need a crapload of cinemas (t
Re:Hmm... (Score:1)
It's a
Re:Hmm... (Score:2, Insightful)
Let me explain. MGS2 attempted to take an almost nihilistic view and mix it with post-modernism (someone else mentioned that as well). For someone that doesn't know much about either, the story probably seems interesting... however anyone with a remote handling of the philosophical views Kojima was apparently trying to explore would laugh the game into oblivion (awful philosophic reference intended) at
Re:Hmm... (Score:1)
Look Skippy, even if MSG2's storyline doesn't treat post-modernism and nihilism and everything else as perfectly as possible, wouldn't you say it at least deserves accolades for trying? For trying something different? For maybe even inspiring gamers to read those philosophical works of the men you mentioned?
Christ, the best you can hope for Splinter Cell is that it will inspire gamers to go watch a Steven Seagal movie.
I've heard of plenty of gamers being pissed at MGS2 ov
Re:Hmm... (Score:1)
Does it mean it was good? Nope. Do you often go purchase dvd that you know have good intentions but come out terribly and say, "Oh well, the whole thing may have been stupid and contrived, but damn, they tried hard, so it was still worth it!"
If you're going to try and make a game with philosophic ideals behind it, you better damn well make sure you know what the hell you're talking about. You want to know what MGS2
Re:Hmm... (Score:1)
Were they the same drugs Kojima was on when he wrote the script?
Early on in the game I was willing to overlook some of the stupid bits like the girlfriend hassling you to remember some anniversary during a combat situation. However the further you got into the game the stupider it got.
Even now over a year since I finished the game, it still pisses me off that a story could be so bad it ruined any of the fun in the gameplay.
I'll no doubt be in a shitty mood for the rest of
Re:Hmm... (Score:1)
I can agree that if you don't dig post-modernism the story is probably pretty stupid.
I think the game play was an evolution of that found in MGS1. If you didn't like the MGS1 gameplay I imagine it was subpar.
Playing? (Score:4, Funny)
There was gameplay? I must have picked up the wrong copy of the game. I thought the whole thing was a fairly confusing movie.
Snake Eater ? (Score:2)
um yeah... so whose the marketing genius that came up with that one?
Re:Snake Eater ? (Score:1)
Re:Snake Eater ? (Score:1)
The invasion has commenced? (Score:1)
Stoked for Twin Snakes! (Score:1)
Raiden-a-no-no (Score:1)
Umm... is this a typo a tremendous spoiler/disappointment?
History lesson (Score:3, Interesting)
Wait, so we're getting a history lesson? Or will this be a revisionist history lesson?
Geez, it's a VIDEO GAME (Score:1)
Re:History lesson (Score:4, Funny)
How dare you suggest that. This is obviously going to be an accurate portrayal of Brezhnev's arsenal of Metal Gear Rexs, and one man's systematical disarmament of that entire regime's Metal Gears, leaving them only with 1,000 plain ol' ICBMs.
Twin Snakes animation by hand? (Score:3, Funny)
Twin Snakes "Versus" (Score:2, Informative)