Game Feedback Gets More Intense With Electrodes 81
ne_ol'schmoe writes "The simple feedback of a Dual Shock is passé - vomit comet simulators will soon be possible without leaving your chair, since those wacky tech-heads at NTT have come up with a way to change people's perception of balance, using electrodes that fit behind your ear. They expect to integrate it with racing and flight games to have users lean into turns, and also to simulate gravity changes for a more realistic experience. Sounds cool, but now games will have to come with barf bags, I guess."
Re:Uh oh. (Score:2)
Re:Hey, Oliver Stone called... (Score:1)
And just because you think that thinking that people are out to get you is paranoid or fantastic, doesn't mean that I shouldn't exercise my right (and skills) to accurately predict when such is the case.
Getting it wrong is fine. If I'm paranoid, that means I'm wrong, and I'd be glad to be wrong.
But sooner or later, mark my words, this technology will do bad things to the human species, with long-term effects.
We should not be so blase about human perception, or the means - electronic (and thus cheap), o
Re:Hey, Oliver Stone called... (Score:1)
Electricity, Electrodes, Electrodes behind the ear? Ban/boycott which of the previous "technologies"?
Give me ONE example on why I should suspect this new invention even COULD be used for "mass control" or something like that and I'm not going to call you paranoid... Hey, maybe you know a lot more than I do... So, go ahead, PLEASE EXPLAIN.
Re:Hey, Oliver Stone called... (Score:1)
Uhhh... anywhere you want to control a mass of people, this technology can be used.
Put it in the streets, use it for 'crowd control' in riot situations, make it a 'requirement for accomodating the needs of blind people' in sporting arena's, etc.
All I'm saying is we shouldn't be so blase about altering human perception with technology, or making cheap the means to do so... because in 20 years time, who is to say a whole different and radically inclined group of people aren't going to be able to use it for
Re:Hey, Oliver Stone called... (Score:2, Insightful)
It's an electrode sticking behind your ear, dammit!
It needs physical contact, you need the consent of the person to have him wear it...
How could you control a crowd with such a thing?
"Please, everybody, now stick this device to your ear so we can make you dizzy" ???
Re:Hey, Oliver Stone called... (Score:1)
He must be imagining what, an electrode gun that shoots electrodes into your ears? I am trying to imagine just what the hell he is thinking and how this could possibly be used for crowd control.
Besides, the next great crowd control device is microwave-based, and makes everyone feel hot/burning to the skin. How would affecting our balance help? Making a crowd fall ove
Re:Hey, Oliver Stone called... (Score:1)
At least you've finally explained yourself, and now I can assign an iota of credibility to what you said, whereas before I could not. Thank you for clarifying.
However, you still have a very neo-luddite attitude. You can't stop knowledge, or the quest for truth. If the video game industry doesn't do it first, would you rather the military do it first? Or the terrorists? Or the military of an "enemy" country?
Re:Hey, Oliver Stone called... (Score:1)
I've built computing systems for extremely large corporations, I've even started a few prominent ISP's or two, and now I'm living in industrial Germany working for a synthesizer company.
Something *CAN* be done about technology, and that is discussion. We're discussing it, you and me at least, and if there is at least a small conclusion that we must take a bit more responsibility - as technologic
Re:Hey, Oliver Stone called... (Score:1)
Also, I firmly believe that when all the baby boomers die, policy in this country is going to take a rapid change, and many of the old ideals that sc
Re:Hey, Oliver Stone called... (Score:1)
Sure, you stick it behind your ear today... but in a year, there'll be projectable versions of it, if there aren't already. C'mon, you think even Sony might have something in the 'inner ear sub-magnetics' department, eh?
All I'm saying, and just get this through your head without making any bold assertions of tinhatted'ness about a person you know nothing about, is that its -dangerous- to be flippant about this technology; not least of which in the context of video games, frequently violent ones.
Who knows
+1 Insane (Score:2)
Re:+1 Insane (Score:1)
Umm.. who exactly are you talking to in your third person narrative?
For the record, I've been around the globe twice, lived (and am living) in many foreign lands, and worked my ass off the whole way round. I'm no tin-foil type, but also, I'm not clueless: I've seen what big business (good and bad) can do to people. In many more places than just one.
If you don't understand why this technology could be used against
Re:+1 Insane (Score:1)
Re:Uh oh. (Score:2)
Re:Barry Bonds claims FP!!! (Score:1)
This sounds like a lawsuit waiting to happen (Score:4, Funny)
Re:This sounds like a lawsuit waiting to happen (Score:1)
The type of situation you describe is something that would obviously be covered by a warning on any possible product this technology leads to. So they can sue all they want and when it's quickly thrown out because there was a clear and explicit warning on the package, they can pay the defense bills of the company who released the game. And just remember, I could be a lawyer! This is Slashdot, you never know.
Re:This sounds like a lawsuit waiting to happen (Score:2)
Would it feel like half your body was falling away, or does the body auto-correct such things?
A splitting headache, indeed.
Barf bags was needed with the original Doom too... (Score:5, Insightful)
I remember I needed to take hours of breaks after just half-an-hour of Doom the first couple of weeks, because of motion sickness. Far worse than "car sickness" which I used to have when I was a kid.
I grew up from "car sickness". I grew up from "motion sickness" in games. I guess it'll just take some weeks/months of playing with these electrode-things before one get used to it - and thus simply doesn't need the barf-bag.
Re:Barf bags was needed with the original Doom too (Score:1)
It still happens to me (Score:2)
Re:Barf bags was needed with the original Doom too (Score:2)
As for "making players' bodies lean as they corner" in the article, I already do this whenever I'm playing a mario kart or F-zero. I even occasionally duck my head when I'm playing a shooter.
Re:Barf bags was needed with the original Doom too (Score:2)
What they need to have is a controller of some sort that accepts your leaning and ducking as an input. I know that some arcade games have that--they just need to bring the technology home. Sort of like the EyeToy (or whatever it's called) for PS2, I guess.
Re:Barf bags was needed with the original Doom too (Score:1)
(don't know if it's practical)
Re:Barf bags was needed with the original Doom too (Score:1)
Re: Uhhh it's not MOTION sickness (Score:2, Informative)
I never heard about it happend in Doom and it really became wide-spread only with Quake.
I only get it by WATCHING long times somebody play FPSs, I never got it (yet) when I played them...
I'm not a medic, but I guess it's linked to the fact that you SEE something that your brain perceives as "motion" yet you don't get the sensation of inertia, and that the action on the screed is a few msecs delayed from the expected game's output your kbd/mous
Re: Uhhh it's not MOTION sickness (Score:1)
That being said, my dad does have problems when playing the games, and he pretty much stopped playing games around the same time.
As for the eye problems thing, I guess bad eyesight could make the effect more likely, but in my case my vision is better than average at close distances (I'm near-sighted), and I almost always wear my glasses anyway. It does make me wonder, tho
Re: Uhhh it's not MOTION sickness (Score:2)
If I'm in control of the character, I can generally stave off motion sickness for an hour or two, but five minutes of watching somebody else whipping their character around will make me ready to puke.
Also, optic flow (the appar
Re:Barf bags was needed with the original Doom too (Score:1)
This is not going to be pretty (Score:3, Insightful)
In reality, if somebody's shot down in an airplane, it's okay for them to have a screaming headache and red out because they're about to freaking die. In a video game, it's nice to just watch the pretty pixels pass by before you crater.
Re:This is not going to be pretty (Score:1)
the modders of parent post -10 braindead (Score:3, Informative)
The sensation of balance has absolutly nothing to do with g-forces. They often feel related because it is usually movement that cause g-forces to be experienced other then the one pulling us down. But nothing done with a piece of wire by your ear or even shoved into your brain could make you experience g-forces. All it could do is make you think you are upside down. Or at worst feel a little bit sick if it chances to
Re:the modders of parent post -10 braindead (Score:1)
Re:the modders of parent post -10 braindead (Score:2)
I have serious inner-ear problems, which cause the problems mentioned in my post. Blackouts, extreme nausea, headaches... all of these are a result of my fucked up ear.
"The sensation of balance has absolutely nothing to do with g-forces." True enough - but how do you think that game designers would implement +-G turns using these electrodes? My point is not G-forces, but the whole concept of messing around with only one part of the body, esp. for a game.
"
Re:This is not going to be pretty (Score:2)
i don't want to blackout while gaming but heck, i do want to get a kick! personally this sounds very cool for driving games and any vr actually.
Combine this (Score:2)
motion sickness (Score:4, Informative)
Of course inacurate or inproperly synced motion cues will cause obvious problems.
Re:motion sickness (Score:2)
Not to mention the sheer volume of players who will be falling over.
You may not see it while sitting in your chair, but believe it or not your sense of balance is doing something useful...
Re:motion sickness (Score:2)
Re:motion sickness (Score:2)
I would imagine this would be a huge problem. Syncing the visual motion/ frame rate, with the motion sensation (and it's frame rate) could take a while to perfect.
Another problem would be the secondary issue of actual motion related effects. You lean, does the screen skew? Or even more fun, high G turn, counterbalance against the perception, fall out of your chair (sue Jane's?).
Personally, I'd use this technology to creat
Re:motion sickness (Score:1)
It shouldn't be any bigger of an issue than cueing rumble effects in rumble/force feedback controllers. The biggest part will be keeping it from over- or under- doing it with each change, and, assuming they use the full 360 degrees in each axis both in the hardware and the software this might actually be easier than force feedback. It's all a ma
New Yoshi's Island port (Score:2)
Touch Fuzzy, Get Dizzy.
Many interesting uses (Score:5, Funny)
Of course, it would be a blast for modders to create a program which would specifically be used to "torture", like a centerfuge. Keep that puppy around for when someone has been drinking too much, wrap them up in a blanket and clear the area. This could also see use in interrogation. It's one thing to wear people down from the outside (physical exertion, exposure, witholding food/water) but hook them up to something like this and you have a low-tech device that produces severe discomfort and disorientation. We'll know the real-deal when 3rd world countries start buying them by the pallet.
I could go on, but this is about as clean as it gets, because...
Re:Many interesting uses (Score:2)
Re:Many interesting uses (Score:2)
Re:Many interesting uses (Score:1)
The Timing Is Right (Score:1)
Well... (Score:1)
it doesn't change gravity though... (Score:1)
Gravity will still pull down.
Sucks when the game crashes (Score:3, Interesting)
Yes of course you could just pull the thing off but that isn't funny oh this wasn't either? Bleh.
First the ears, and then the... (Score:2, Funny)
Mark my words, in a few years it will be 'Virtual Girl 4, now with Electrodes!' Use your imagination on where those electrodes connect, boys and girls...
right... (Score:1)
Now with vomit-vision (Score:3, Insightful)
This is going to be a big deal (assuming they can get consumers to bite on it, seems like one of those things that various watchdog groups are going to get uppity about) but I suspect that it will be embraced the same way that rumble technology has been; it will eventually get included in everything, even those things in which it does not fit or seem appropriate and eventually many gamers are just going to leave it turned off.
Re:Now with vomit-vision (Score:2, Insightful)
"You will be experiencing a 30' left tilt...
[twiddle intensity]
"...now right tilt..."
[twiddle, twiddle]
"calibration complete.
Test settings ? y/n
90' clockwise turn, 180' anticlockwise turn, 90' clockwise turn
Re-calibrate? y/n"
Or something like that.
So users will be able to comf
Imagine... (Score:4, Funny)
"I was playing Flight Simulator with those new balance thingies... and suddenly, I started to rock forward and backwards, very very fast, and I barfed all over my keyboard, and then I fell off the chair and broke my left arm. Dammn thingies.
Re:Imagine... (Score:2)
Personal experience of why this is a bad idea (Score:3, Insightful)
Messing with your inner ear through electrical pulse could certainley have some long term effects, like swelling or neuron damage.
An artificial vertigo sensation while playing a game isn't a fair trade off for possibly days of irregular balance.
Re:Personal experience of why this is a bad idea (Score:1)
Same argument on both devices.
Do people use the AbGymnic? Some do.
Do they know the risk? Maybe yes, maybe no, maybe there's no risk for most, maybe there is.
Point is, a LOT of people will rather experience everything in a game, while less concerned with their long-term health.
Until this new device is proven to be at least 95+% "safe" for average-duration use, and no short-or-long-term damage is
Re:Personal experience of why this is a bad idea (Score:1)
Re:Personal experience of why this is a bad idea (Score:2)
Those a little more daring... (Score:1)
Xshok [techtv.com]
Sorry if its been posted before, I didn't find anything in the search.
Medial Implications (Score:2, Interesting)
All the same, I'm looking forward to seeing what impact this will have on future games.
Won't work, at least not for several years (Score:1)
*Peripherals tend to sell much lower; 1/10 of what the system sells for upgrades to the system and what not.
*Uninformed users will link this to plugging into their brain. This frightens the general public.
*It's unlikely to be perfectly in time with the screen, as distance from the screen will change the required electrical output.
Simoniker is a Rip Off (Score:1)
2001-05-03 15:11:42 What ever happened to Virtual Motion? (askslashdot,games) (rejected)
There was a company called Virtual Motion that was trying to bring this to market around 1999. I wanted to know if anybody knew what had happened to them.
Now some other company is trying to do it and it's all big news because one of the editors found out about it. What a bunch of crap.
Ye
Big fat hairy deal (Score:2)
Just what I need for VR (Score:2)
I remember a NASA tech saying that the whole puking thing went like this:
1. Wwwwaaayyyy back on the savannas, if your eyes said you were rolling around but your inner said you were straight up, odds were that you'd eaten something nasty - brain sends sign
eXistenZ (Score:1)